Lines Matching defs:format

42 	const gs_audio_format* format)
52 // initialize our preferred format object
54 fPreferredFormat.u.raw_audio.format = format->format;
55 fPreferredFormat.u.raw_audio.channel_count = format->channel_count;
56 fPreferredFormat.u.raw_audio.frame_rate = format->frame_rate; // Hertz
57 fPreferredFormat.u.raw_audio.byte_order = format->byte_order;
69 fOutput.format = fPreferredFormat;
71 fFrameSize = get_sample_size(format->format) * format->channel_count;
130 media_format* format)
132 // insure that we received a format
133 if (!format)
136 // returning our preferred format
137 *format = fPreferredFormat;
139 // our format is supported
149 GameProducer::FormatProposal(const media_source& output, media_format* format)
155 // return our preferred format
156 *format = fPreferredFormat;
158 // we will reject the proposal if the format is not audio
159 media_type requestedType = format->type;
171 const media_destination& where, media_format* format,
174 // The format has been processed by the consumer at this point. We need
175 // to insure the format is still acceptable and any wild care are filled in.
185 // the format may not yet be fully specialized (the consumer might have
187 // error if we don't support the requested format.
188 if (format->type != B_MEDIA_RAW_AUDIO)
191 if (format->u.raw_audio.format != fPreferredFormat.u.raw_audio.format)
195 if (format->u.raw_audio.buffer_size
197 format->u.raw_audio.buffer_size = 4096;
203 fOutput.format = *format;
212 const media_destination& destination, const media_format& format,
220 fOutput.format = fPreferredFormat;
225 // format that we agreed on, and report our connection name again.
227 fOutput.format = format;
236 fBufferSize = fOutput.format.u.raw_audio.buffer_size;
263 / bigtime_t(fOutput.format.u.raw_audio.frame_rate);
282 fOutput.format = fPreferredFormat;
294 // we don't support any other formats, so we just reject any format changes.
330 fBufferSize = fOutput.format.u.raw_audio.buffer_size;
506 / double(fOutput.format.u.raw_audio.frame_rate)
561 / double(fOutput.format.u.raw_audio.frame_rate) * 1000000.0);