Lines Matching refs:buffer
14 uint32 hsrcstv; /* horizontal source start in source buffer (clipping) */
15 uint32 v1srcstv; /* vertical source start in source buffer (clipping) */
16 uint32 a1orgv; /* alternate source clipping via startadress of source buffer */
238 moi->a1orgv = (uint32)((vuint32 *)si->overlay.ob.buffer);
283 LOG(4,("Overlay: 'contributing part of buffer' origin is (cardRAM offset) $%08x\n", moi->a1orgv));
310 /* select buffer 0 as active (b16) */
314 /* setup clipped(!) buffer startadress in RAM */
330 /* select buffer 1 as active (b16) */
337 /* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */
346 /* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */
384 /* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */
407 /* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */
441 /* output window position and clipping info for source buffer */
703 /* select buffer 0 as active (b16) */
707 /* setup clipped(!) buffer startadress in RAM */
716 /* setup buffer source pitch including slopspace (in bytes).
738 /* select buffer 1 as active (b16) */
780 /* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */
801 /* setup (unclipped!) buffer startadress in RAM */
805 /* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */