/* Nvidia TNT and GeForce Back End Scaler functions */ /* Written by Rudolf Cornelissen 05/2002-9/2004 */ #define MODULE_BIT 0x00000200 #include "std.h" typedef struct move_overlay_info move_overlay_info; struct move_overlay_info { uint32 hcoordv; /* left and right edges of video output window */ uint32 vcoordv; /* top and bottom edges of video output window */ uint32 hsrcstv; /* horizontal source start in source buffer (clipping) */ uint32 v1srcstv; /* vertical source start in source buffer (clipping) */ uint32 a1orgv; /* alternate source clipping via startadress of source buffer */ }; static void eng_bes_calc_move_overlay(move_overlay_info *moi); static void eng_bes_program_move_overlay(move_overlay_info moi); /* move the overlay output window in virtualscreens */ /* Note: * si->dm.h_display_start and si->dm.v_display_start determine where the new * output window is located! */ void eng_bes_move_overlay() { move_overlay_info moi; /* abort if overlay is not active */ if (!si->overlay.active) return; eng_bes_calc_move_overlay(&moi); eng_bes_program_move_overlay(moi); } static void eng_bes_calc_move_overlay(move_overlay_info *moi) { /* misc used variables */ uint16 temp1, temp2; /* visible screen window in virtual workspaces */ uint16 crtc_hstart, crtc_vstart, crtc_hend, crtc_vend; /* do 'overlay follow head' in dualhead modes on dualhead cards */ if (si->ps.secondary_head) { switch (si->dm.flags & DUALHEAD_BITS) { case DUALHEAD_ON: case DUALHEAD_SWITCH: if ((si->overlay.ow.h_start + (si->overlay.ow.width / 2)) < (si->dm.h_display_start + si->dm.timing.h_display)) eng_bes_to_crtc(si->crtc_switch_mode); else eng_bes_to_crtc(!si->crtc_switch_mode); break; default: eng_bes_to_crtc(si->crtc_switch_mode); break; } } /* the BES does not respect virtual_workspaces, but adheres to CRTC * constraints only */ crtc_hstart = si->dm.h_display_start; /* make dualhead stretch and switch mode work while we're at it.. */ if (si->overlay.crtc) { crtc_hstart += si->dm.timing.h_display; } /* horizontal end is the first position beyond the displayed range on the CRTC */ crtc_hend = crtc_hstart + si->dm.timing.h_display; crtc_vstart = si->dm.v_display_start; /* vertical end is the first position beyond the displayed range on the CRTC */ crtc_vend = crtc_vstart + si->dm.timing.v_display; /**************************************** *** setup all edges of output window *** ****************************************/ /* setup left and right edges of output window */ moi->hcoordv = 0; /* left edge coordinate of output window, must be inside desktop */ /* clipping on the left side */ if (si->overlay.ow.h_start < crtc_hstart) { temp1 = 0; } else { /* clipping on the right side */ if (si->overlay.ow.h_start >= (crtc_hend - 1)) { /* width < 2 is not allowed */ temp1 = (crtc_hend - crtc_hstart - 2) & 0x7ff; } else /* no clipping here */ { temp1 = (si->overlay.ow.h_start - crtc_hstart) & 0x7ff; } } moi->hcoordv |= temp1 << 16; /* right edge coordinate of output window, must be inside desktop */ /* width < 2 is not allowed */ if (si->overlay.ow.width < 2) { temp2 = (temp1 + 1) & 0x7ff; } else { /* clipping on the right side */ if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) > (crtc_hend - 1)) { temp2 = (crtc_hend - crtc_hstart - 1) & 0x7ff; } else { /* clipping on the left side */ if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1)) { /* width < 2 is not allowed */ temp2 = 1; } else /* no clipping here */ { temp2 = ((uint16)(si->overlay.ow.h_start + si->overlay.ow.width - crtc_hstart - 1)) & 0x7ff; } } } moi->hcoordv |= temp2 << 0; LOG(4,("Overlay: CRTC left-edge output %d, right-edge output %d\n",temp1, temp2)); /* setup top and bottom edges of output window */ moi->vcoordv = 0; /* top edge coordinate of output window, must be inside desktop */ /* clipping on the top side */ if (si->overlay.ow.v_start < crtc_vstart) { temp1 = 0; } else { /* clipping on the bottom side */ if (si->overlay.ow.v_start >= (crtc_vend - 1)) { /* height < 2 is not allowed */ temp1 = (crtc_vend - crtc_vstart - 2) & 0x7ff; } else /* no clipping here */ { temp1 = (si->overlay.ow.v_start - crtc_vstart) & 0x7ff; } } moi->vcoordv |= temp1 << 16; /* bottom edge coordinate of output window, must be inside desktop */ /* height < 2 is not allowed */ if (si->overlay.ow.height < 2) { temp2 = (temp1 + 1) & 0x7ff; } else { /* clipping on the bottom side */ if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) > (crtc_vend - 1)) { temp2 = (crtc_vend - crtc_vstart - 1) & 0x7ff; } else { /* clipping on the top side */ if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1)) { /* height < 2 is not allowed */ temp2 = 1; } else /* no clipping here */ { temp2 = ((uint16)(si->overlay.ow.v_start + si->overlay.ow.height - crtc_vstart - 1)) & 0x7ff; } } } moi->vcoordv |= temp2 << 0; LOG(4,("Overlay: CRTC top-edge output %d, bottom-edge output %d\n",temp1, temp2)); /********************************* *** setup horizontal clipping *** *********************************/ /* Setup horizontal source start: first (sub)pixel contributing to output picture */ /* Note: * The method is to calculate, based on 1:1 scaling, based on the output window. * After this is done, include the scaling factor so you get a value based on the input bitmap. * Then add the left starting position of the bitmap's view (zoom function) to get the final value needed. * Note: The input bitmaps slopspace is automatically excluded from the calculations this way! */ /* Note also: * Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */ moi->hsrcstv = 0; /* check for destination horizontal clipping at left side */ if (si->overlay.ow.h_start < crtc_hstart) { /* check if entire destination picture is clipping left: * (2 pixels will be clamped onscreen at least) */ if ((si->overlay.ow.h_start + si->overlay.ow.width - 1) < (crtc_hstart + 1)) { /* increase 'first contributing pixel' with 'fixed value': (total dest. width - 2) */ moi->hsrcstv += (si->overlay.ow.width - 2); } else { /* increase 'first contributing pixel' with actual number of dest. clipping pixels */ moi->hsrcstv += (crtc_hstart - si->overlay.ow.h_start); } LOG(4,("Overlay: clipping left...\n")); /* The calculated value is based on scaling = 1x. So we now compensate for scaling. * Note that this also already takes care of aligning the value to the BES register! */ moi->hsrcstv *= si->overlay.h_ifactor; } /* take zoom into account */ moi->hsrcstv += ((uint32)si->overlay.my_ov.h_start) << 16; /* AND below required by hardware */ moi->hsrcstv &= 0x03fffffc; LOG(4,("Overlay: first hor. (sub)pixel of input bitmap contributing %f\n", moi->hsrcstv / (float)65536)); /******************************* *** setup vertical clipping *** *******************************/ /* calculate inputbitmap origin adress */ moi->a1orgv = (uint32)((vuint32 *)si->overlay.ob.buffer); moi->a1orgv -= (uint32)((vuint32 *)si->framebuffer); LOG(4,("Overlay: topleft corner of input bitmap (cardRAM offset) $%08x\n", moi->a1orgv)); /* Setup vertical source start: first (sub)pixel contributing to output picture. */ /* Note: * The method is to calculate, based on 1:1 scaling, based on the output window. * 'After' this is done, include the scaling factor so you get a value based on the input bitmap. * Then add the top starting position of the bitmap's view (zoom function) to get the final value needed. */ /* Note also: * Even if the scaling factor is clamping we instruct the BES to use the correct source start pos.! */ moi->v1srcstv = 0; /* check for destination vertical clipping at top side */ if (si->overlay.ow.v_start < crtc_vstart) { /* check if entire destination picture is clipping at top: * (2 pixels will be clamped onscreen at least) */ if ((si->overlay.ow.v_start + si->overlay.ow.height - 1) < (crtc_vstart + 1)) { /* increase 'number of clipping pixels' with 'fixed value': * 'total height - 2' of dest. picture in pixels * inverse scaling factor */ moi->v1srcstv = (si->overlay.ow.height - 2) * si->overlay.v_ifactor; /* on pre-NV10 we need to do clipping in the source * bitmap because no seperate clipping registers exist... */ if (si->ps.card_arch < NV10A) moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row); } else { /* increase 'first contributing pixel' with: * number of destination picture clipping pixels * inverse scaling factor */ moi->v1srcstv = (crtc_vstart - si->overlay.ow.v_start) * si->overlay.v_ifactor; /* on pre-NV10 we need to do clipping in the source * bitmap because no seperate clipping registers exist... */ if (si->ps.card_arch < NV10A) moi->a1orgv += ((moi->v1srcstv >> 16) * si->overlay.ob.bytes_per_row); } LOG(4,("Overlay: clipping at top...\n")); } /* take zoom into account */ moi->v1srcstv += (((uint32)si->overlay.my_ov.v_start) << 16); if (si->ps.card_arch < NV10A) { moi->a1orgv += (si->overlay.my_ov.v_start * si->overlay.ob.bytes_per_row); LOG(4,("Overlay: 'contributing part of buffer' origin is (cardRAM offset) $%08x\n", moi->a1orgv)); } LOG(4,("Overlay: first vert. (sub)pixel of input bitmap contributing %f\n", moi->v1srcstv / (float)65536)); /* AND below is probably required by hardware. */ /* Buffer A topleft corner of field 1 (origin)(field 1 contains our full frames) */ moi->a1orgv &= 0xfffffff0; } static void eng_bes_program_move_overlay(move_overlay_info moi) { /************************************* *** sync to BES (Back End Scaler) *** *************************************/ /* Done in card hardware: * double buffered registers + trigger if programming complete feature. */ /************************************** *** actually program the registers *** **************************************/ if (si->ps.card_arch < NV10A) { /* unknown, but needed (otherwise high-res distortions and only half the frames */ BESW(NV04_OE_STATE, 0x00000000); /* select buffer 0 as active (b16) */ BESW(NV04_SU_STATE, 0x00000000); /* unknown (no effect?) */ BESW(NV04_RM_STATE, 0x00000000); /* setup clipped(!) buffer startadress in RAM */ /* RIVA128 - TNT bes doesn't have clipping registers, so no subpixelprecise clipping * either. We do pixelprecise vertical and 'two pixel' precise horizontal clipping here. */ /* (program both buffers to prevent sync distortions) */ /* first include 'pixel precise' left clipping... (top clipping was already included) */ moi.a1orgv += ((moi.hsrcstv >> 16) * 2); /* we need to step in 4-byte (2 pixel) granularity due to the nature of yuy2 */ BESW(NV04_0BUFADR, (moi.a1orgv & ~0x03)); BESW(NV04_1BUFADR, (moi.a1orgv & ~0x03)); /* setup output window position */ BESW(NV04_DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16))); /* setup output window size */ BESW(NV04_DSTSIZE, ( (((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) | ((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1) )); /* select buffer 1 as active (b16) */ BESW(NV04_SU_STATE, 0x00010000); } else { /* >= NV10A */ /* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */ BESW(NV10_0SRCREF, ((moi.v1srcstv << 4) & 0xffff0000) | ((moi.hsrcstv >> 12) & 0x0000ffff)); /* setup output window position */ BESW(NV10_0DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16))); /* setup output window size */ BESW(NV10_0DSTSIZE, ( (((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) | ((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1) )); /* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */ /* This also triggers activation of programmed values (double buffered registers feature) */ BESW(NV10_BUFSEL, 0x00000001); } } status_t eng_bes_to_crtc(bool crtc) { if (si->ps.secondary_head) { if (crtc) { LOG(4,("Overlay: switching overlay to CRTC2\n")); /* switch overlay engine to CRTC2 */ ENG_RG32(RG32_FUNCSEL) &= ~0x00001000; ENG_RG32(RG32_2FUNCSEL) |= 0x00001000; si->overlay.crtc = !si->crtc_switch_mode; } else { LOG(4,("Overlay: switching overlay to CRTC1\n")); /* switch overlay engine to CRTC1 */ ENG_RG32(RG32_2FUNCSEL) &= ~0x00001000; ENG_RG32(RG32_FUNCSEL) |= 0x00001000; si->overlay.crtc = si->crtc_switch_mode; } return B_OK; } else { return B_ERROR; } } status_t eng_bes_init() { if (si->ps.card_arch < NV10A) { /* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */ BESW(NV04_INTE, 0x00000000); /* setup saturation to be 'neutral' */ BESW(NV04_SAT, 0x00000000); /* setup RGB brightness to be 'neutral' */ BESW(NV04_RED_AMP, 0x00000069); BESW(NV04_GRN_AMP, 0x0000003e); BESW(NV04_BLU_AMP, 0x00000089); /* setup fifo for fetching data */ BESW(NV04_FIFOBURL, 0x00000003); BESW(NV04_FIFOTHRS, 0x00000038); /* unknown, but needed (registers only have b0 implemented) */ /* (program both buffers to prevent sync distortions) */ BESW(NV04_0OFFSET, 0x00000000); BESW(NV04_1OFFSET, 0x00000000); } else { /* >= NV10A */ /* disable overlay ints (b0 = buffer 0, b4 = buffer 1) */ BESW(NV10_INTE, 0x00000000); /* shut off GeForce4MX MPEG2 decoder */ BESW(DEC_GENCTRL, 0x00000000); /* setup BES memory-range mask */ BESW(NV10_0MEMMASK, (si->ps.memory_size - 1)); /* unknown, but needed */ BESW(NV10_0OFFSET, 0x00000000); /* setup brightness, contrast and saturation to be 'neutral' */ BESW(NV10_0BRICON, ((0x1000 << 16) | 0x1000)); BESW(NV10_0SAT, ((0x0000 << 16) | 0x1000)); } return B_OK; } status_t eng_configure_bes (const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov, int offset) { /* yuy2 (4:2:2) colorspace calculations */ /* Note: * in BeOS R5.0.3 and DANO: * 'ow->offset_xxx' is always 0, so not used; * 'ow->width' and 'ow->height' are the output window size: does not change * if window is clipping; * 'ow->h_start' and 'ow->v_start' are the left-top position of the output * window. These values can be negative: this means the window is clipping * at the left or the top of the display, respectively. */ /* 'ov' is the view in the source bitmap, so which part of the bitmap is actually * displayed on screen. This is used for the 'hardware zoom' function. */ /* output window position and clipping info for source buffer */ move_overlay_info moi; /* calculated BES register values */ uint32 hiscalv, viscalv; /* interval representation, used for scaling calculations */ uint16 intrep; /* inverse scaling factor, used for source positioning */ uint32 ifactor; /* copy of overlay view which has checked valid values */ overlay_view my_ov; /************************************************************************************** *** copy, check and limit if needed the user-specified view into the intput bitmap *** **************************************************************************************/ my_ov = *ov; /* check for valid 'coordinates' */ if (my_ov.width == 0) my_ov.width++; if (my_ov.height == 0) my_ov.height++; if (my_ov.h_start > ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1)) my_ov.h_start = ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1); if (((my_ov.h_start + my_ov.width) - 1) > ((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1)) my_ov.width = ((((ob->width - si->overlay.myBufInfo[offset].slopspace) - 1) - my_ov.h_start) + 1); if (my_ov.v_start > (ob->height - 1)) my_ov.v_start = (ob->height - 1); if (((my_ov.v_start + my_ov.height) - 1) > (ob->height - 1)) my_ov.height = (((ob->height - 1) - my_ov.v_start) + 1); LOG(4,("Overlay: inputbuffer view (zoom) left %d, top %d, width %d, height %d\n", my_ov.h_start, my_ov.v_start, my_ov.width, my_ov.height)); /* save for eng_bes_calc_move_overlay() */ si->overlay.ow = *ow; si->overlay.ob = *ob; si->overlay.my_ov = my_ov; /******************************** *** setup horizontal scaling *** ********************************/ LOG(4,("Overlay: total input picture width = %d, height = %d\n", (ob->width - si->overlay.myBufInfo[offset].slopspace), ob->height)); LOG(4,("Overlay: output picture width = %d, height = %d\n", ow->width, ow->height)); /* determine interval representation value, taking zoom into account */ if (ow->flags & B_OVERLAY_HORIZONTAL_FILTERING) { /* horizontal filtering is ON */ if ((my_ov.width == ow->width) | (ow->width < 2)) { /* no horizontal scaling used, OR destination width < 2 */ intrep = 0; } else { intrep = 1; } } else { /* horizontal filtering is OFF */ if ((ow->width < my_ov.width) & (ow->width >= 2)) { /* horizontal downscaling used AND destination width >= 2 */ intrep = 1; } else { intrep = 0; } } LOG(4,("Overlay: horizontal interval representation value is %d\n",intrep)); /* calculate inverse horizontal scaling factor, taking zoom into account */ /* standard scaling formula: */ ifactor = (((uint32)(my_ov.width - intrep)) << 16) / (ow->width - intrep); /* correct factor to prevent most-right visible 'line' from distorting */ ifactor -= (1 << 2); hiscalv = ifactor; /* save for eng_bes_calc_move_overlay() */ si->overlay.h_ifactor = ifactor; LOG(4,("Overlay: horizontal scaling factor is %f\n", (float)65536 / ifactor)); /* check scaling factor (and modify if needed) to be within scaling limits */ /* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */ if (hiscalv < 0x00002000) { /* (non-inverse) factor too large, set factor to max. valid value */ hiscalv = 0x00002000; LOG(4,("Overlay: horizontal scaling factor too large, clamping at %f\n", (float)65536 / hiscalv)); } switch (si->ps.card_arch) { case NV04A: /* Riva128-TNT2 series have a 'downscaling' limit of 1.000489 * (16bit register with 0.11 format value) */ if (hiscalv > 0x0000ffff) { /* (non-inverse) factor too small, set factor to min. valid value */ hiscalv = 0x0000ffff; LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)2048 / (hiscalv >> 5))); } break; case NV30A: case NV40A: /* GeForceFX series and up have a downscaling limit of 0.5 (except NV31!) */ if ((hiscalv > (2 << 16)) && (si->ps.card_type != NV31)) { /* (non-inverse) factor too small, set factor to min. valid value */ hiscalv = (2 << 16); LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv)); } /* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits! * So let it fall through... */ if (si->ps.card_type != NV31) break; default: /* the rest has a downscaling limit of 0.125 */ if (hiscalv > (8 << 16)) { /* (non-inverse) factor too small, set factor to min. valid value */ hiscalv = (8 << 16); LOG(4,("Overlay: horizontal scaling factor too small, clamping at %f\n", (float)65536 / hiscalv)); } break; } /* AND below is required by hardware */ hiscalv &= 0x001ffffc; /****************************** *** setup vertical scaling *** ******************************/ /* determine interval representation value, taking zoom into account */ if (ow->flags & B_OVERLAY_VERTICAL_FILTERING) { /* vertical filtering is ON */ if ((my_ov.height == ow->height) | (ow->height < 2)) { /* no vertical scaling used, OR destination height < 2 */ intrep = 0; } else { intrep = 1; } } else { /* vertical filtering is OFF */ if ((ow->height < my_ov.height) & (ow->height >= 2)) { /* vertical downscaling used AND destination height >= 2 */ intrep = 1; } else { intrep = 0; } } LOG(4,("Overlay: vertical interval representation value is %d\n",intrep)); /* calculate inverse vertical scaling factor, taking zoom into account */ /* standard scaling formula: */ ifactor = (((uint32)(my_ov.height - intrep)) << 16) / (ow->height - intrep); /* correct factor to prevent lowest visible line from distorting */ ifactor -= (1 << 2); LOG(4,("Overlay: vertical scaling factor is %f\n", (float)65536 / ifactor)); /* preserve ifactor for source positioning calculations later on */ viscalv = ifactor; /* save for eng_bes_calc_move_overlay() */ si->overlay.v_ifactor = ifactor; /* check scaling factor (and modify if needed) to be within scaling limits */ /* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */ if (viscalv < 0x00002000) { /* (non-inverse) factor too large, set factor to max. valid value */ viscalv = 0x00002000; LOG(4,("Overlay: vertical scaling factor too large, clamping at %f\n", (float)65536 / viscalv)); } switch (si->ps.card_arch) { case NV04A: /* Riva128-TNT2 series have a 'downscaling' limit of 1.000489 * (16bit register with 0.11 format value) */ if (viscalv > 0x0000ffff) { /* (non-inverse) factor too small, set factor to min. valid value */ viscalv = 0x0000ffff; LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)2048 / (viscalv >> 5))); } break; case NV30A: case NV40A: /* GeForceFX series and up have a downscaling limit of 0.5 (except NV31!) */ if ((viscalv > (2 << 16)) && (si->ps.card_type != NV31)) { /* (non-inverse) factor too small, set factor to min. valid value */ viscalv = (2 << 16); LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv)); } /* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits! * So let it fall through... */ if (si->ps.card_type != NV31) break; default: /* the rest has a downscaling limit of 0.125 */ if (viscalv > (8 << 16)) { /* (non-inverse) factor too small, set factor to min. valid value */ viscalv = (8 << 16); LOG(4,("Overlay: vertical scaling factor too small, clamping at %f\n", (float)65536 / viscalv)); } break; } /* AND below is required by hardware */ viscalv &= 0x001ffffc; /******************************************************************************** *** setup all edges of output window, setup horizontal and vertical clipping *** ********************************************************************************/ eng_bes_calc_move_overlay(&moi); /***************************** *** log color keying info *** *****************************/ LOG(4,("Overlay: key_red %d, key_green %d, key_blue %d, key_alpha %d\n", ow->red.value, ow->green.value, ow->blue.value, ow->alpha.value)); LOG(4,("Overlay: mask_red %d, mask_green %d, mask_blue %d, mask_alpha %d\n", ow->red.mask, ow->green.mask, ow->blue.mask, ow->alpha.mask)); /***************** *** log flags *** *****************/ LOG(4,("Overlay: ow->flags is $%08x\n",ow->flags)); /* BTW: horizontal and vertical filtering are fixed and turned on for GeForce overlay. */ /************************************* *** sync to BES (Back End Scaler) *** *************************************/ /* Done in card hardware: * double buffered registers + trigger if programming complete feature. */ /************************************** *** actually program the registers *** **************************************/ if (si->ps.card_arch < NV10A) { /* unknown, but needed (otherwise high-res distortions and only half the frames */ BESW(NV04_OE_STATE, 0x00000000); /* select buffer 0 as active (b16) */ BESW(NV04_SU_STATE, 0x00000000); /* unknown (no effect?) */ BESW(NV04_RM_STATE, 0x00000000); /* setup clipped(!) buffer startadress in RAM */ /* RIVA128 - TNT bes doesn't have clipping registers, so no subpixelprecise clipping * either. We do pixelprecise vertical and 'two pixel' precise horizontal clipping here. */ /* (program both buffers to prevent sync distortions) */ /* first include 'pixel precise' left clipping... (top clipping was already included) */ moi.a1orgv += ((moi.hsrcstv >> 16) * 2); /* we need to step in 4-byte (2 pixel) granularity due to the nature of yuy2 */ BESW(NV04_0BUFADR, (moi.a1orgv & ~0x03)); BESW(NV04_1BUFADR, (moi.a1orgv & ~0x03)); /* setup buffer source pitch including slopspace (in bytes). * Note: * source pitch granularity = 16 pixels on the RIVA128 - TNT (so pre-NV10) bes */ /* (program both buffers to prevent sync distortions) */ BESW(NV04_0SRCPTCH, (ob->width * 2)); BESW(NV04_1SRCPTCH, (ob->width * 2)); /* setup output window position */ BESW(NV04_DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16))); /* setup output window size */ BESW(NV04_DSTSIZE, ( (((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) | ((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1) )); /* setup horizontal and vertical scaling */ BESW(NV04_ISCALVH, (((viscalv << 16) >> 5) | (hiscalv >> 5))); /* enable vertical filtering (b0) */ BESW(NV04_CTRL_V, 0x00000001); /* enable horizontal filtering (no effect?) */ BESW(NV04_CTRL_H, 0x00000111); /* enable BES (b0), enable colorkeying (b4), format yuy2 (b8: 0 = ccir) */ BESW(NV04_GENCTRL, 0x00000111); /* select buffer 1 as active (b16) */ BESW(NV04_SU_STATE, 0x00010000); /************************** *** setup color keying *** **************************/ /* setup colorkeying */ switch(si->dm.space) { case B_RGB15_LITTLE: BESW(NV04_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 5) | ((ow->red.value & ow->red.mask) << 10) | ((ow->alpha.value & ow->alpha.mask) << 15) )); break; case B_RGB16_LITTLE: BESW(NV04_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 5) | ((ow->red.value & ow->red.mask) << 11) /* this space has no alpha bits */ )); break; case B_CMAP8: case B_RGB32_LITTLE: default: BESW(NV04_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 8) | ((ow->red.value & ow->red.mask) << 16) | ((ow->alpha.value & ow->alpha.mask) << 24) )); break; } } else { /* >= NV10A */ /* setup buffer origin: GeForce uses subpixel precise clipping on left and top! (12.4 values) */ BESW(NV10_0SRCREF, ((moi.v1srcstv << 4) & 0xffff0000) | ((moi.hsrcstv >> 12) & 0x0000ffff)); /* setup buffersize */ //fixme if needed: width must be even officially... BESW(NV10_0SRCSIZE, ((ob->height << 16) | ob->width)); /* setup source pitch including slopspace (in bytes), * b16: select YUY2 (0 = YV12), b20: use colorkey, b24: no iturbt_709 (do iturbt_601) */ /* Note: * source pitch granularity = 32 pixels on GeForce cards!! */ BESW(NV10_0SRCPTCH, (((ob->width * 2) & 0x0000ffff) | (1 << 16) | (1 << 20) | (0 << 24))); /* setup output window position */ BESW(NV10_0DSTREF, ((moi.vcoordv & 0xffff0000) | ((moi.hcoordv & 0xffff0000) >> 16))); /* setup output window size */ BESW(NV10_0DSTSIZE, ( (((moi.vcoordv & 0x0000ffff) - ((moi.vcoordv & 0xffff0000) >> 16) + 1) << 16) | ((moi.hcoordv & 0x0000ffff) - ((moi.hcoordv & 0xffff0000) >> 16) + 1) )); /* setup horizontal scaling */ BESW(NV10_0ISCALH, (hiscalv << 4)); /* setup vertical scaling */ BESW(NV10_0ISCALV, (viscalv << 4)); /* setup (unclipped!) buffer startadress in RAM */ BESW(NV10_0BUFADR, moi.a1orgv); /* enable BES (b0 = 0) */ BESW(NV10_GENCTRL, 0x00000000); /* We only use buffer buffer 0: select it. (0x01 = buffer 0, 0x10 = buffer 1) */ /* This also triggers activation of programmed values (double buffered registers feature) */ BESW(NV10_BUFSEL, 0x00000001); /************************** *** setup color keying *** **************************/ /* setup colorkeying */ switch(si->dm.space) { case B_RGB15_LITTLE: BESW(NV10_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 5) | ((ow->red.value & ow->red.mask) << 10) | ((ow->alpha.value & ow->alpha.mask) << 15) )); break; case B_RGB16_LITTLE: BESW(NV10_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 5) | ((ow->red.value & ow->red.mask) << 11) /* this space has no alpha bits */ )); break; case B_CMAP8: case B_RGB32_LITTLE: default: BESW(NV10_COLKEY, ( ((ow->blue.value & ow->blue.mask) << 0) | ((ow->green.value & ow->green.mask) << 8) | ((ow->red.value & ow->red.mask) << 16) | ((ow->alpha.value & ow->alpha.mask) << 24) )); break; } } /* note that overlay is in use (for eng_bes_move_overlay()) */ si->overlay.active = true; return B_OK; } status_t eng_release_bes() { if (si->ps.card_arch < NV10A) { /* setup BES control: disable scaler (b0 = 0) */ BESW(NV04_GENCTRL, 0x00000000); } else { /* setup BES control: disable scaler (b0 = 1) */ BESW(NV10_GENCTRL, 0x00000001); } /* note that overlay is not in use (for eng_bes_move_overlay()) */ si->overlay.active = false; return B_OK; }