Lines Matching defs:team
49 // team has executed exec*()
95 void (*hook)(team_id team, void *data);
101 // this is a soft limit for the number of child death entries in a team
105 job_control_state state; // current team job control state
106 thread_id thread; // main thread ID == team ID
112 BKernel::Team* team;
117 uint16 reason; // reason for the team's demise, one of the
226 // and this team's fLock
227 Team *children; // protected by this team's fLock;
232 int64 serial_number; // immutable after adding team to hash
235 // team's lock, and the team's parent's lock
240 int num_threads; // number of threads in this team
241 int state; // current team state, see above
250 // protected by the team's fLock
255 // protected by the parent team's fLock
300 uint16 reason; // reason for the team's demise, one of the
302 uint16 signal; // signal killing the team
304 status_t status; // exit status, if normal team exit
444 Thread *team_next; // protected by team lock and fLock
456 sigset_t sig_block_mask; // protected by team->signal_lock,
510 BKernel::Team *team; // protected by team lock, thread lock, scheduler
639 // protected by team->signal_lock
761 return fPendingSignals.AllSignals() | team->PendingSignals();
826 // a debugger is installed for the current team (computed flag for
829 // hardware breakpoints are defined for the current team (computed flag for