History log of /linux-master/drivers/net/wireguard/peer.h
Revision Date Author Comments
# a4e9f8e3 04-Jun-2021 Jason A. Donenfeld <Jason@zx2c4.com>

wireguard: peer: allocate in kmem_cache

With deployments having upwards of 600k peers now, this somewhat heavy
structure could benefit from more fine-grained allocations.
Specifically, instead of using a 2048-byte slab for a 1544-byte object,
we can now use 1544-byte objects directly, thus saving almost 25%
per-peer, or with 600k peers, that's a savings of 303 MiB. This also
makes wireguard's memory usage more transparent in tools like slabtop
and /proc/slabinfo.

Fixes: 8b5553ace83c ("wireguard: queueing: get rid of per-peer ring buffers")
Suggested-by: Arnd Bergmann <arnd@arndb.de>
Suggested-by: Matthew Wilcox <willy@infradead.org>
Cc: stable@vger.kernel.org
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: David S. Miller <davem@davemloft.net>


# 8b5553ac 22-Feb-2021 Jason A. Donenfeld <Jason@zx2c4.com>

wireguard: queueing: get rid of per-peer ring buffers

Having two ring buffers per-peer means that every peer results in two
massive ring allocations. On an 8-core x86_64 machine, this commit
reduces the per-peer allocation from 18,688 bytes to 1,856 bytes, which
is an 90% reduction. Ninety percent! With some single-machine
deployments approaching 500,000 peers, we're talking about a reduction
from 7 gigs of memory down to 700 megs of memory.

In order to get rid of these per-peer allocations, this commit switches
to using a list-based queueing approach. Currently GSO fragments are
chained together using the skb->next pointer (the skb_list_* singly
linked list approach), so we form the per-peer queue around the unused
skb->prev pointer (which sort of makes sense because the links are
pointing backwards). Use of skb_queue_* is not possible here, because
that is based on doubly linked lists and spinlocks. Multiple cores can
write into the queue at any given time, because its writes occur in the
start_xmit path or in the udp_recv path. But reads happen in a single
workqueue item per-peer, amounting to a multi-producer, single-consumer
paradigm.

The MPSC queue is implemented locklessly and never blocks. However, it
is not linearizable (though it is serializable), with a very tight and
unlikely race on writes, which, when hit (some tiny fraction of the
0.15% of partial adds on a fully loaded 16-core x86_64 system), causes
the queue reader to terminate early. However, because every packet sent
queues up the same workqueue item after it is fully added, the worker
resumes again, and stopping early isn't actually a problem, since at
that point the packet wouldn't have yet been added to the encryption
queue. These properties allow us to avoid disabling interrupts or
spinning. The design is based on Dmitry Vyukov's algorithm [1].

Performance-wise, ordinarily list-based queues aren't preferable to
ringbuffers, because of cache misses when following pointers around.
However, we *already* have to follow the adjacent pointers when working
through fragments, so there shouldn't actually be any change there. A
potential downside is that dequeueing is a bit more complicated, but the
ptr_ring structure used prior had a spinlock when dequeueing, so all and
all the difference appears to be a wash.

Actually, from profiling, the biggest performance hit, by far, of this
commit winds up being atomic_add_unless(count, 1, max) and atomic_
dec(count), which account for the majority of CPU time, according to
perf. In that sense, the previous ring buffer was superior in that it
could check if it was full by head==tail, which the list-based approach
cannot do.

But all and all, this enables us to get massive memory savings, allowing
WireGuard to scale for real world deployments, without taking much of a
performance hit.

[1] http://www.1024cores.net/home/lock-free-algorithms/queues/intrusive-mpsc-node-based-queue

Reviewed-by: Dmitry Vyukov <dvyukov@google.com>
Reviewed-by: Toke Høiland-Jørgensen <toke@redhat.com>
Fixes: e7096c131e51 ("net: WireGuard secure network tunnel")
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>


# 5a059869 22-Feb-2021 Jason A. Donenfeld <Jason@zx2c4.com>

wireguard: peer: put frequently used members above cache lines

The is_dead boolean is checked for every single packet, while the
internal_id member is used basically only for pr_debug messages. So it
makes sense to hoist up is_dead into some space formerly unused by a
struct hole, while demoting internal_api to below the lowest struct
cache line.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Signed-off-by: Jakub Kicinski <kuba@kernel.org>


# e7096c13 08-Dec-2019 Jason A. Donenfeld <Jason@zx2c4.com>

net: WireGuard secure network tunnel

WireGuard is a layer 3 secure networking tunnel made specifically for
the kernel, that aims to be much simpler and easier to audit than IPsec.
Extensive documentation and description of the protocol and
considerations, along with formal proofs of the cryptography, are
available at:

* https://www.wireguard.com/
* https://www.wireguard.com/papers/wireguard.pdf

This commit implements WireGuard as a simple network device driver,
accessible in the usual RTNL way used by virtual network drivers. It
makes use of the udp_tunnel APIs, GRO, GSO, NAPI, and the usual set of
networking subsystem APIs. It has a somewhat novel multicore queueing
system designed for maximum throughput and minimal latency of encryption
operations, but it is implemented modestly using workqueues and NAPI.
Configuration is done via generic Netlink, and following a review from
the Netlink maintainer a year ago, several high profile userspace tools
have already implemented the API.

This commit also comes with several different tests, both in-kernel
tests and out-of-kernel tests based on network namespaces, taking profit
of the fact that sockets used by WireGuard intentionally stay in the
namespace the WireGuard interface was originally created, exactly like
the semantics of userspace tun devices. See wireguard.com/netns/ for
pictures and examples.

The source code is fairly short, but rather than combining everything
into a single file, WireGuard is developed as cleanly separable files,
making auditing and comprehension easier. Things are laid out as
follows:

* noise.[ch], cookie.[ch], messages.h: These implement the bulk of the
cryptographic aspects of the protocol, and are mostly data-only in
nature, taking in buffers of bytes and spitting out buffers of
bytes. They also handle reference counting for their various shared
pieces of data, like keys and key lists.

* ratelimiter.[ch]: Used as an integral part of cookie.[ch] for
ratelimiting certain types of cryptographic operations in accordance
with particular WireGuard semantics.

* allowedips.[ch], peerlookup.[ch]: The main lookup structures of
WireGuard, the former being trie-like with particular semantics, an
integral part of the design of the protocol, and the latter just
being nice helper functions around the various hashtables we use.

* device.[ch]: Implementation of functions for the netdevice and for
rtnl, responsible for maintaining the life of a given interface and
wiring it up to the rest of WireGuard.

* peer.[ch]: Each interface has a list of peers, with helper functions
available here for creation, destruction, and reference counting.

* socket.[ch]: Implementation of functions related to udp_socket and
the general set of kernel socket APIs, for sending and receiving
ciphertext UDP packets, and taking care of WireGuard-specific sticky
socket routing semantics for the automatic roaming.

* netlink.[ch]: Userspace API entry point for configuring WireGuard
peers and devices. The API has been implemented by several userspace
tools and network management utility, and the WireGuard project
distributes the basic wg(8) tool.

* queueing.[ch]: Shared function on the rx and tx path for handling
the various queues used in the multicore algorithms.

* send.c: Handles encrypting outgoing packets in parallel on
multiple cores, before sending them in order on a single core, via
workqueues and ring buffers. Also handles sending handshake and cookie
messages as part of the protocol, in parallel.

* receive.c: Handles decrypting incoming packets in parallel on
multiple cores, before passing them off in order to be ingested via
the rest of the networking subsystem with GRO via the typical NAPI
poll function. Also handles receiving handshake and cookie messages
as part of the protocol, in parallel.

* timers.[ch]: Uses the timer wheel to implement protocol particular
event timeouts, and gives a set of very simple event-driven entry
point functions for callers.

* main.c, version.h: Initialization and deinitialization of the module.

* selftest/*.h: Runtime unit tests for some of the most security
sensitive functions.

* tools/testing/selftests/wireguard/netns.sh: Aforementioned testing
script using network namespaces.

This commit aims to be as self-contained as possible, implementing
WireGuard as a standalone module not needing much special handling or
coordination from the network subsystem. I expect for future
optimizations to the network stack to positively improve WireGuard, and
vice-versa, but for the time being, this exists as intentionally
standalone.

We introduce a menu option for CONFIG_WIREGUARD, as well as providing a
verbose debug log and self-tests via CONFIG_WIREGUARD_DEBUG.

Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>
Cc: David Miller <davem@davemloft.net>
Cc: Greg KH <gregkh@linuxfoundation.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Herbert Xu <herbert@gondor.apana.org.au>
Cc: linux-crypto@vger.kernel.org
Cc: linux-kernel@vger.kernel.org
Cc: netdev@vger.kernel.org
Signed-off-by: David S. Miller <davem@davemloft.net>