#
668b2066 |
|
30-Jan-2023 |
Zack Rusin <zackr@vmware.com> |
drm/vmwgfx: Stop using raw ttm_buffer_object's Various bits of the driver used raw ttm_buffer_object instead of the driver specific vmw_bo object. All those places used to duplicate the mapped bo caching policy of vmw_bo. Instead of duplicating all of that code and special casing various functions to work both with vmw_bo and raw ttm_buffer_object's unify the buffer object handling code. As part of that work fix the naming of bo's, e.g. insted of generic backup use 'guest_memory' because that's what it really is. All of it makes the driver easier to maintain and the code easier to read. Saves 100+ loc as well. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-9-zack@kde.org
|
#
39985eea |
|
30-Jan-2023 |
Zack Rusin <zackr@vmware.com> |
drm/vmwgfx: Abstract placement selection Problem with explicit placement selection in vmwgfx is that by the time the buffer object needs to be validated the information about which placement was supposed to be used is lost. To workaround this the driver had a bunch of state in various places e.g. as_mob or cpu_blit to somehow convey the information on which placement was intended. Fix it properly by allowing the buffer objects to hold their preferred placement so it can be reused whenever needed. This makes the entire validation pipeline a lot easier both to understand and maintain. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Martin Krastev <krastevm@vmware.com> Reviewed-by: Maaz Mombasawala <mombasawalam@vmware.com> Acked-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20230131033542.953249-8-zack@kde.org
|
#
fb80edb0 |
|
28-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Implement an infrastructure for read-coherent resources Similar to write-coherent resources, make sure that from the user-space point of view, GPU rendered contents is automatically available for reading by the CPU. Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: Will Deacon <will.deacon@arm.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Rik van Riel <riel@surriel.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Michal Hocko <mhocko@suse.com> Cc: Huang Ying <ying.huang@intel.com> Cc: Jérôme Glisse <jglisse@redhat.com> Cc: Kirill A. Shutemov <kirill@shutemov.name> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
b7468b15 |
|
27-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Implement an infrastructure for write-coherent resources This infrastructure will, for coherent resources, make sure that from the user-space point of view, data written by the CPU is immediately automatically available to the GPU at resource validation time. Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Matthew Wilcox <willy@infradead.org> Cc: Will Deacon <will.deacon@arm.com> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Rik van Riel <riel@surriel.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Michal Hocko <mhocko@suse.com> Cc: Huang Ying <ying.huang@intel.com> Cc: Jérôme Glisse <jglisse@redhat.com> Cc: Kirill A. Shutemov <kirill@shutemov.name> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
a0a63940 |
|
04-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Assign eviction priorities to resources TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
3729fe2b |
|
15-Jul-2019 |
Dave Airlie <airlied@redhat.com> |
Revert "Merge branch 'vmwgfx-next' of git://people.freedesktop.org/~thomash/linux into drm-next" This reverts commit 031e610a6a21448a63dff7a0416e5e206724caac, reversing changes made to 52d2d44eee8091e740d0d275df1311fb8373c9a9. The mm changes in there we premature and not fully ack or reviewed by core mm folks, I dropped the ball by merging them via this tree, so lets take em all back out. Signed-off-by: Dave Airlie <airlied@redhat.com>
|
#
d58e3b08 |
|
28-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Implement an infrastructure for read-coherent resources Similar to write-coherent resources, make sure that from the user-space point of view, GPU rendered contents is automatically available for reading by the CPU. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
93392217 |
|
27-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Implement an infrastructure for write-coherent resources This infrastructure will, for coherent resources, make sure that from the user-space point of view, data written by the CPU is immediately automatically available to the GPU at resource validation time. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
4251fa5f |
|
04-Mar-2019 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Assign eviction priorities to resources TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
|
#
c7eae626 |
|
26-Sep-2018 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Make the object handles idr-generated Instead of generating user-space object handles based on a, possibly processed, hash of the kernel address of the object, use idr to generate and lookup those handles. This might improve somewhat on security since we loose all connections to the object's kernel address. Also idr is designed to do just this. As a todo-item, since user-space handles are now generated in sequence, we can probably use a much simpler hash function to hash them. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
13289241 |
|
26-Sep-2018 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Remove the resource avail field This field was previously used to prevent a lookup of a resource before its constructor had run to its end. This was mainly intended for an interface that is now removed that allowed looking up a resource by its device id. Currently all affected resources are added to the lookup mechanism (its TTM prime object is initialized) late in the constructor where it's OK to look up the resource. This means we can change the device resource_lock to an ordinary spinlock instead of an rwlock and remove a locking sequence during lookup. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
|
#
dff96888 |
|
06-May-2018 |
Dirk Hohndel (VMware) <dirk@hohndel.org> |
drm/vmwgfx: add SPDX idenitifier and clarify license This is dual licensed under GPL-2.0 or MIT. vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT. Acked-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
|
#
d4d21902 |
|
23-Mar-2017 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Introduce a simple resource type The callbacks we need to provide to many resources are very similar, so provide a simple resource type with a number of helpers for these callbacks. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
|
#
54fbde8a |
|
29-Jul-2015 |
Sinclair Yeh <syeh@vmware.com> |
drm/vmwgfx: Fix copyright headers Updating and fixing copyright headers. Bump version minor to signal vgpu10 support. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
|
#
d80efd5c |
|
10-Aug-2015 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Initial DX support Initial DX support. Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Charmaine Lee <charmainel@vmware.com>
|
#
543831cf |
|
19-Nov-2012 |
Thomas Hellstrom <thellstrom@vmware.com> |
drm/vmwgfx: Break out surface and context management to separate files Add a resource-private header for common resource definitions Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
|