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478ea251 |
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22-Aug-2019 |
Adrien Destugues <pulkomandy@pulkomandy.tk> |
Fix directory layout for game kit tests Change-Id: I59fbee4b71cea7e959a8c05fd870b3a43fa9832e Reviewed-on: https://review.haiku-os.org/c/haiku/+/1733 Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
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220d0402 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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93e30a47 |
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15-Aug-2012 |
Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk> |
Add a simpler test for BPushGameSound and attempt to fix the most striking mistakes in there.
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dbf4cd6d |
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17-Dec-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Added test application written by Krzysztof Äwiertnia for the BPushGameSound that shows that something is obviously broken right now (I fixed some coding style violations, though). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34689 a95241bf-73f2-0310-859d-f6bbb57e9c96
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220d04022750f40f8bac8f01fa551211e28d04f2 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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93e30a47bed879ad448b3e2d9e10333d3f2e60ae |
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15-Aug-2012 |
Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk> |
Add a simpler test for BPushGameSound and attempt to fix the most striking mistakes in there.
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dbf4cd6df12966f4b045462a934d90c33d71e337 |
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17-Dec-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Added test application written by Krzysztof Äwiertnia for the BPushGameSound that shows that something is obviously broken right now (I fixed some coding style violations, though). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34689 a95241bf-73f2-0310-859d-f6bbb57e9c96
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