History log of /haiku/src/tests/kits/game/push_game_sound_test/Jamfile
Revision Date Author Comments
# 478ea251 22-Aug-2019 Adrien Destugues <pulkomandy@pulkomandy.tk>

Fix directory layout for game kit tests

Change-Id: I59fbee4b71cea7e959a8c05fd870b3a43fa9832e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1733
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>


# 220d0402 31-Jul-2014 Oliver Tappe <zooey@hirschkaefer.de>

Use libstdc++, libsupc++ and libgcc from gcc_syslibs.

* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.


# 93e30a47 15-Aug-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Add a simpler test for BPushGameSound and attempt to fix the most striking mistakes in there.


# dbf4cd6d 17-Dec-2009 Axel Dörfler <axeld@pinc-software.de>

* Added test application written by Krzysztof Ćwiertnia for the BPushGameSound
that shows that something is obviously broken right now (I fixed some coding
style violations, though).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34689 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 220d04022750f40f8bac8f01fa551211e28d04f2 31-Jul-2014 Oliver Tappe <zooey@hirschkaefer.de>

Use libstdc++, libsupc++ and libgcc from gcc_syslibs.

* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.


# 93e30a47bed879ad448b3e2d9e10333d3f2e60ae 15-Aug-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Add a simpler test for BPushGameSound and attempt to fix the most striking mistakes in there.


# dbf4cd6df12966f4b045462a934d90c33d71e337 17-Dec-2009 Axel Dörfler <axeld@pinc-software.de>

* Added test application written by Krzysztof Ćwiertnia for the BPushGameSound
that shows that something is obviously broken right now (I fixed some coding
style violations, though).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34689 a95241bf-73f2-0310-859d-f6bbb57e9c96