History log of /haiku/src/servers/app/drawing/HWInterface.h
Revision Date Author Comments
# b419a79f 21-Oct-2021 Augustin Cavalier <waddlesplash@gmail.com>

app_server: Remove IsDoubleBuffered() default implementation from HWInterface.

It just causes confusion and is wrong in the case where double buffering
status changed during the object lifetime.

Change-Id: Ia1a9ae3f5a1b1b7d521b79c7d1c7be92cef60a06
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4633
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# ebe6011c 11-Dec-2020 X512 <danger_mail@list.ru>

app_server: do not flush back buffer outside of clipping

Introduce DrawTransaction that automatically hide/show floating overlays
and flush back buffer.

Fixes #15574.

Change-Id: I30088b74fc66cfcd5b2b433b34141e7d496f68a1
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3496
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>


# 60d30785 27-Aug-2020 X512 <danger_mail@list.ru>

app_server memory management fixes: use BReference

Use BReference for more automated reference counting in app_server,
fixing some use-after-free and other problems.

Extracted from https://review.haiku-os.org/c/haiku/+/2695

Change-Id: I141bb248229405896b29feff3338447f7257b0b4
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3175
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# b5be469e 15-Aug-2019 Adrien Destugues <pulkomandy@pulkomandy.tk>

app_server: some missing std::nothrow and error checks.

I had app_server crash on me because of an uncaught allocation
exception. I don't know if this will fix it but it's better to try to
survive even if it may result in some UI glitches.

Change-Id: I09dd2a7e6ff63d52f51389d7418d1a1d1810af00
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1720
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# f3e8ed4d 21-Nov-2017 Michael Lotz <mmlr@mlotz.ch>

app_server: Implement screen changed hooks and notifications.

The ScreenOwner interface gets an additional ScreenChanged() hook. It
is implemented in the Desktop class to automatically set the preferred
screen mode on the changed screen.

The HWInterfaceListener, previously only used by the downstream
DrawingEngine, gets an additional ScreenChanged() hook as well to inform
an upstream client of a changed screen.

The ScreenManager ties these two mechanisms together.


# 3a2b67b5 21-Nov-2017 Adrien Destugues <pulkomandy@pulkomandy.tk>

Support for configuring screen backlight

Accelerant interface:
Introduce new hooks B_SET_BRIGHTNESS and B_GET_BRIGHTNESS. Brightness is
a float in the 0..1 range.

App_server:
Forward brightness things between BScreen and the accelerant.

intel_extreme:
Implement the hooks. Note that this only works for laptop panels, but
the driver will pretend to support it in other cases as well.

Screen preferences:
If the accelerant supports the B_GET_BRIGHTNESS hook, allow to set
brightness with a slider. Otherwise, the slidere is hidden and these
changes aren't visible.


# ed80f189 28-Nov-2012 Axel Dörfler <axeld@pinc-software.de>

Applied an updated patch by looncraz to enable hardware cursor.

I made the following changes to the original patch:
* Add const to the cursor setting functions.
* Removed the legacy cursor copying code.
* Minor coding style cleanup.


# 8b56f14a 12-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

Fixed debug build.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35820 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68667bf4 04-Oct-2009 Michael Lotz <mmlr@mlotz.ch>

* Adding a remote desktop interface that operates on app_server drawing
primitives by providing a RemoteDrawingEngine and a RemoteHWInterface.
Not really optimized yet, still a bit WIP.
* Adding corresponding infrastructure like a blocking ring buffer and network
sender/receiver that are attached to the buffers to feed/drain them as well
as a RemoteMessage helper that provides a message based interface.
* Adding target screen concept to request an app to be run on a specific screen.
It's controlled by the TARGET_SCREEN environment variable which is added on
the app side and sent to the app_server.
* Right now only remote target screens are supported, in which case a new
RemoteHWInterface is created that tries to connect to the given host:port.
* Fix shape bounds when drawing, they need to be translated by the pen position
and converted to screen like the points as well. Wasn't visible though as the
bounds weren't used in the normal DrawingEngine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33417 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7b8b23e9 01-Sep-2009 Axel Dörfler <axeld@pinc-software.de>

* Cleanup, no functional change.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32881 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6198dc0e 03-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

To allow testing the ViewHWInterface (used in the test environment) with
both double buffering and single buffering, Invalidate() needs to be
virtual and ViewHWInterface needs to decide where to invalidate it's host
window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28480 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2469a6f4 23-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

* Rewrote the UpdateQueue class. It actually works now and would perform screen
updates during the vertical refresh, but it causes flickering again since
there is no guarantee that screen regions will stay clean from the time that
they were scheduled with the UpdateQueue until the UpdateQueue thread
transfers them. Therefor it is still disabled.
* Refactored a bit the distinction between Invalidate() and CopyToFront().
Invalidate() used to be virtual, but now CopyToFront() is. This was mainly
needed for the app_server test environment, because the host window needs
to call Invalidate() when the front buffer bitmap is clean. When the
UpdateQueue is used, this needs to be CopyToFront(). Now the separation is
cleaner in combination with the UpdateQueue.
* Fixed a problem in HWInterface::CopyToFront(): When separating the region
outside the cursor and the region with the cursor during a transfer, it
needs to hold the fFloatingOverlay lock to make sure the cursor is not
moved in the meantime. This fixes graphics glitches with remnants of the
cursor staying on screen. These could very rarely be observed, but much more
often with the accelerated double-buffer mode.
* Enabled the accelerated double buffered mode, since it works now very well.
I was able to test it with the nVidea driver on an nVideo 7300. It works by
allocating a frame buffer twice the height of the configured screen mode.
Then all drawing goes into the offscreen portion, including accelerated
driver functions. AccelerantHWInterface::_CopyToFront() then uses acceleration
to blit the clean regions in the offscreen portion of the frame buffer into
the visible part. Please tell me if there are problems, for example when
if there is too few video memory, or if a driver does not handle it correctly.
To disable it, see src/servers/app/drawing/AccelerantHWInterface.cpp line 511.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28301 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5ac899a 20-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

* Refactor the method that actually copies rectangles from the back buffer to
the front buffer so that derived classes could override it.
* Minor coding style changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26542 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ace2d5ee 02-Apr-2008 Stephan Aßmus <superstippi@gmx.de>

HWInterface::Cursor() and therefor Desktop::Cursor() accessed the
current cursor without locking, and did not add a reference while
using the cursor. I have tried to solve both problems by introducing
a simple ServerCursorReference class, which makes sure that the
reference count is properly maintained. There are only two places
where this code was even used, from within ServerApp and when taking
screenshots. Axel, you mentioned in #837 that the code is unsafe, is
this what you meant? This hopefully fixes #837, but it is very hard
to reproduce in the first place, I will close the ticket, but it should
just be reopened if ever encountered again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c8d785a7 24-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

Cursor frame can be expressed using IntRect. Saves a few lines of code too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24099 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b1ab9b5f 24-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

* ReadBitmap() could mess up the software cursor locking, since it
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c2784486 15-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

* Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4191a211 12-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

* Started accelerant extension to be able to get the preferred mode from
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e2693621 30-Sep-2007 Axel Dörfler <axeld@pinc-software.de>

Correctly implemented the missing BBitmap::GetOverlayRestrictions() on the
client and the server. This should fix bug #1490, but I haven't tested it yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7e1df75 16-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d6f8caca 31-May-2007 Axel Dörfler <axeld@pinc-software.de>

Moved the (currently very simplistic) code to check if a display_mode is valid into
it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4d1fd46c 02-Feb-2007 Axel Dörfler <axeld@pinc-software.de>

* Replaced DEBUG MultiLocker with an implementation that actually helps debugging
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c6f7795 19-Dec-2006 Axel Dörfler <axeld@pinc-software.de>

* Moved VGA planar mode blitting into the VESA kernel driver.
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2cfe93e7 04-Dec-2006 Stephan Aßmus <superstippi@gmx.de>

* renamed HWInterface locking to LockParallelAccess() and
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67491d2a 29-Nov-2006 Stephan Aßmus <superstippi@gmx.de>

* introduced a listener mechanism to be notified of frame buffer
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 524c811b 24-Aug-2006 Axel Dörfler <axeld@pinc-software.de>

Renamed HWInterface::GetCursorPosition() to CursorPosition() to match
the usual style.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18595 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b0bc48fb 19-May-2006 Axel Dörfler <axeld@pinc-software.de>

Some more GCC 4 and PPC fixes.
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3652a439 19-May-2006 Axel Dörfler <axeld@pinc-software.de>

* Accidently broke overlay (but BerliOS didn't let me commit yesterday :-/), since
ViewLayer::SetViewBitmap() did not show the overlay, only updated it.
* Simplified overlay handling a bit, removed Overlay::Show(), and IsVisible(),
replaced Update() by Configure().
* Made similar changes in the HWInterface as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17504 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0ac013e6 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7c7883b 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* We now have working video overlay - even though the overlay_token handling
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68bf2de5 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Refined overlay support a bit: we now allow as many overlay bitmaps to be
created as the graphics driver does.
* Also, B_BITMAP_RESERVE_OVERLAY_CHANNEL should now work as expected.
* We're no longer using the B_OVERLAY_COUNT hook anymore - that one really
looks like a misconception to me; I don't see how it can be useful.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17196 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37b502f2 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd98ed8d 19-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* implemented view bitmap options (B_BITMAP_TILE...) in
ViewLayer (for example, fixes NetPositive rendering
HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
different reasons for the update: exposed and requested -
on expose updates, the view backgrounds are cleared
immidiately (as on R5), to keep the time previous stuff
keeps showing as short as possible, while on requested
updates, the background clearing is delayed until the
client draws something, to keep the time until the client
fills a view with content as small as possible to reduce
flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
the graphics hardware at least for FillRect/Region. The
speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
avoid the slight transparent shadow around the cursor
(I don't know if it is fully correct though, at least the
shasow disappeared)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff3abf4d 02-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Started a naive implementation of BView::SetViewCursor() server-side - doesn't
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf6fe303 12-Jan-2006 Stephan Aßmus <superstippi@gmx.de>

* I decided having the cursor obscuring feature in the HWInterface class
was not such a bad idea after all.
* Reenabled obscuring the cursor in ServerApp.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d909e25 25-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 51a523b1 24-Dec-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented AS_GET_ACCELERANT/DRIVER_PATH and renamed the relative constants

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15666 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b66d7537 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58468dfe 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 95e42caf 16-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

tried to find the bug that causes the wrong area underneath the software cursor to be restored, but failed, the only accomplishment is that the cursor is now showing right from the beginning, not only after one moves the mouse

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13702 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c6418981 24-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented client/server side support for BScreen::GetDeviceInfo() and WaitForRetrace(), and (only client side) support for Bscreen::ProposeMode()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13266 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dcb3b07 23-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fbf48e64 04-May-2005 Stephan Aßmus <superstippi@gmx.de>

Enabled HW acceleration for CopyRegion(). Tested on Haiku and it works. I also implemented FillRegion and InvertRegion. But using different acceleration hooks after one another freezes Haiku, app_server, the accelerant or whatever. I have no clue about accelerants, so if a knowledgable someone would have a look at AccelerantHWInterface.cpp, that'd be great. The software cursor stuff has a cosmetical bug with regards to CopyRegion() too, I don't understand it yet. I also tried to improve StringWidth() and DrawString() preformance. I confirmed that the glyph cache is actually used, but AGGTextRenderer::RenderString() is a dog.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12573 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3194176 03-May-2005 Stephan Aßmus <superstippi@gmx.de>

added support for software cursor needed for single buffered mode

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12561 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ded5874e 20-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Implemented changes necessary for single buffered mode, it is turned off for now, because the soft cursor is currently not being taken care of. We will still use double buffering if the screen color space is not 32 bits, too.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12449 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 74b3612a 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

refactoring, speedup by decoupling back to front transferes from drawing and usage of special memcpy routine, minor speedups in Painter

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12437 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3b0b7b9 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

fixed some font related problems, Painter should now rely on the app_server font manager. maybe I fixed some compile problems too. Sorry if that was the case.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12144 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9c59f2f2 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

fixed app_server build, though I don't exactly know why that fixes it

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12130 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3db964e 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

code refactoring, moved common stuff into the base class

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12129 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e33b90ea 28-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

implemented cursor support in the DisplayDriverPainter

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12107 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 53115c99 27-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

moved the place of implementation of locking in DisplayDriver, because the Painter version has it elsewhere. the DisplayDriver locking API is now abstract, the same locking is now in DisplayDriverImpl, Painter version uses HWInterface for locking

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12084 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c3314ff5 26-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

added DPMS functions to HWInterface as well as Initatialze and Shutdown, added a couple of TODO comments

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12058 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3294d07b 26-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

abstract base class and implementation using BView and BWindow of an interface to a graphics card, UpdateQueue doesn't work yet, it was going to be used to decouple frame buffer transfers to the front buffer from the drawing in the back buffer

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12056 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ed80f189ce473ee4241de0d9a5e45e384508a0c3 28-Nov-2012 Axel Dörfler <axeld@pinc-software.de>

Applied an updated patch by looncraz to enable hardware cursor.

I made the following changes to the original patch:
* Add const to the cursor setting functions.
* Removed the legacy cursor copying code.
* Minor coding style cleanup.


# 8b56f14aeba18bc3cea7e8f12708c7b155b374fa 12-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

Fixed debug build.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35820 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68667bf48a9e29a2d142cb3308b606d80bee3c2d 04-Oct-2009 Michael Lotz <mmlr@mlotz.ch>

* Adding a remote desktop interface that operates on app_server drawing
primitives by providing a RemoteDrawingEngine and a RemoteHWInterface.
Not really optimized yet, still a bit WIP.
* Adding corresponding infrastructure like a blocking ring buffer and network
sender/receiver that are attached to the buffers to feed/drain them as well
as a RemoteMessage helper that provides a message based interface.
* Adding target screen concept to request an app to be run on a specific screen.
It's controlled by the TARGET_SCREEN environment variable which is added on
the app side and sent to the app_server.
* Right now only remote target screens are supported, in which case a new
RemoteHWInterface is created that tries to connect to the given host:port.
* Fix shape bounds when drawing, they need to be translated by the pen position
and converted to screen like the points as well. Wasn't visible though as the
bounds weren't used in the normal DrawingEngine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33417 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7b8b23e9a4505c568342233ed23c2d31de397683 01-Sep-2009 Axel Dörfler <axeld@pinc-software.de>

* Cleanup, no functional change.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32881 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6198dc0e1761f334e672e75651166b1accedba98 03-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

To allow testing the ViewHWInterface (used in the test environment) with
both double buffering and single buffering, Invalidate() needs to be
virtual and ViewHWInterface needs to decide where to invalidate it's host
window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28480 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2469a6f4272b43fb04e11290808216f6a7610599 23-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

* Rewrote the UpdateQueue class. It actually works now and would perform screen
updates during the vertical refresh, but it causes flickering again since
there is no guarantee that screen regions will stay clean from the time that
they were scheduled with the UpdateQueue until the UpdateQueue thread
transfers them. Therefor it is still disabled.
* Refactored a bit the distinction between Invalidate() and CopyToFront().
Invalidate() used to be virtual, but now CopyToFront() is. This was mainly
needed for the app_server test environment, because the host window needs
to call Invalidate() when the front buffer bitmap is clean. When the
UpdateQueue is used, this needs to be CopyToFront(). Now the separation is
cleaner in combination with the UpdateQueue.
* Fixed a problem in HWInterface::CopyToFront(): When separating the region
outside the cursor and the region with the cursor during a transfer, it
needs to hold the fFloatingOverlay lock to make sure the cursor is not
moved in the meantime. This fixes graphics glitches with remnants of the
cursor staying on screen. These could very rarely be observed, but much more
often with the accelerated double-buffer mode.
* Enabled the accelerated double buffered mode, since it works now very well.
I was able to test it with the nVidea driver on an nVideo 7300. It works by
allocating a frame buffer twice the height of the configured screen mode.
Then all drawing goes into the offscreen portion, including accelerated
driver functions. AccelerantHWInterface::_CopyToFront() then uses acceleration
to blit the clean regions in the offscreen portion of the frame buffer into
the visible part. Please tell me if there are problems, for example when
if there is too few video memory, or if a driver does not handle it correctly.
To disable it, see src/servers/app/drawing/AccelerantHWInterface.cpp line 511.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28301 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5ac899aac8937f6c4a1fd3243560c33839bc36d 20-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

* Refactor the method that actually copies rectangles from the back buffer to
the front buffer so that derived classes could override it.
* Minor coding style changes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26542 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ace2d5ee376ad7d772cd313781ea2f912409f299 02-Apr-2008 Stephan Aßmus <superstippi@gmx.de>

HWInterface::Cursor() and therefor Desktop::Cursor() accessed the
current cursor without locking, and did not add a reference while
using the cursor. I have tried to solve both problems by introducing
a simple ServerCursorReference class, which makes sure that the
reference count is properly maintained. There are only two places
where this code was even used, from within ServerApp and when taking
screenshots. Axel, you mentioned in #837 that the code is unsafe, is
this what you meant? This hopefully fixes #837, but it is very hard
to reproduce in the first place, I will close the ticket, but it should
just be reopened if ever encountered again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c8d785a71d7aa6dde4c36e83f97ef71878d7a8ec 24-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

Cursor frame can be expressed using IntRect. Saves a few lines of code too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24099 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b1ab9b5f070e8acfe80cbfa640d6f2c99827bc1e 24-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

* ReadBitmap() could mess up the software cursor locking, since it
used the BRect version of HideSoftwareCursor() but then called
ShowSoftwareCursor() unconditionally.
* Renamed Hide/ShowSoftwareCursor() to Hide/ShowFloatingOverlays().
* Removed no longer needed FontLocker.
* Implemented AutoFloatingOverlaysHider and got rid of a lot of
code duplication this way.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24095 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c27844865341578ec602735e06ecba0bd188cdeb 15-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

* Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4191a211aaf50f4b491e1f574a759810a4e1f779 12-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

* Started accelerant extension to be able to get the preferred mode from
the accelerant, as well as its EDID info. B_GET_PREFERRED_DISPLAY_MODE and
B_GET_EDID_INFO are both optional. The preferred mode will be taken from the
EDID info if only the latter hook is implemented, or the former returned an
error.
* Currently, the app_server should correctly set the preferred mode on start,
but no accelerant supports that yet, so it's not really tested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22520 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e2693621b6e93462629d439effd550df7f64ac49 30-Sep-2007 Axel Dörfler <axeld@pinc-software.de>

Correctly implemented the missing BBitmap::GetOverlayRestrictions() on the
client and the server. This should fix bug #1490, but I haven't tested it yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22388 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7e1df75609966bdfdb4ed39edf26dd145d8221f 16-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d6f8cacab9b5f89a940d3c18fd2ea436ba54e68c 31-May-2007 Axel Dörfler <axeld@pinc-software.de>

Moved the (currently very simplistic) code to check if a display_mode is valid into
it's own (static) method. In case setting the display mode fails, the returned mode
is now checked for validity as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21282 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4d1fd46cdf49413c13bf55d392d5315457f3aa68 02-Feb-2007 Axel Dörfler <axeld@pinc-software.de>

* Replaced DEBUG MultiLocker with an implementation that actually helps debugging
locking problems (instead of debugging the locker class).
* MultiLocker::IsReadLocked() is now only exported with DEBUG mode turned on, as
it only works correctly in this case.
* Made MultiLocker safe against B_INTERRUPTED, ie. it now just tries to lock again
instead of failing for no obvious reason.
* Removed bogus arguments to acquire_sem_etc() in MultiLocker (like B_DO_NOT_RESCHEDULE).
* Applied coding style to MultiLocker.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20055 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c6f77951ed2366737266cae1bf0c2f98842e6f5 19-Dec-2006 Axel Dörfler <axeld@pinc-software.de>

* Moved VGA planar mode blitting into the VESA kernel driver.
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
grayscale mode when you choose "Standard VGA mode" in the boot loader with
an unsupported graphics card (such as in Qemu).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2cfe93e7804edb2817dba26ba9b908efbfa80b06 04-Dec-2006 Stephan Aßmus <superstippi@gmx.de>

* renamed HWInterface locking to LockParallelAccess() and
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67491d2adc2fa7050317f8e113c01d5cf700abd7 29-Nov-2006 Stephan Aßmus <superstippi@gmx.de>

* introduced a listener mechanism to be notified of frame buffer
changes in the HWInterface (ie on mode switch)
* initialization and shutdown of the HWInterface instance no longer
go through DrawingEngine, which had nothing to do with it in the
first place
(this is in preparation of giving each ServerWindow it's own
DrawingEngine instance)
* small performance improvement in ViewLayer::ScrollBy()
* some cleanup in ServerConfig.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19391 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 524c811b5dc2739fe6c28b33fad76b946859a555 24-Aug-2006 Axel Dörfler <axeld@pinc-software.de>

Renamed HWInterface::GetCursorPosition() to CursorPosition() to match
the usual style.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18595 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b0bc48fbd360f10cee1856e03393c63dcbdd180f 19-May-2006 Axel Dörfler <axeld@pinc-software.de>

Some more GCC 4 and PPC fixes.
* Mesa doesn't compile yet, as some PPC specific stuff seems to be
missing, Philippe?
* Cortex and some other stuff has been marked x86-only, although
it's more of a "GCC 2.95.3"-only.
* I'm not sure if it's a bug in GCC 4, or if that's what the C
standard demands, but sizeof(some_type::some_field) is not
valid anymore :-/


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3652a4391798140c3e3e5894a205db0db6d61c48 19-May-2006 Axel Dörfler <axeld@pinc-software.de>

* Accidently broke overlay (but BerliOS didn't let me commit yesterday :-/), since
ViewLayer::SetViewBitmap() did not show the overlay, only updated it.
* Simplified overlay handling a bit, removed Overlay::Show(), and IsVisible(),
replaced Update() by Configure().
* Made similar changes in the HWInterface as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17504 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0ac013e66f75c5733fcd6bca47300d126b293279 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7c7883b9f7be15d6ffcc066e0f75e3d878c7923 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* We now have working video overlay - even though the overlay_token handling
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68bf2de593715bb0f43a0fbbd988bf9f2d651976 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Refined overlay support a bit: we now allow as many overlay bitmaps to be
created as the graphics driver does.
* Also, B_BITMAP_RESERVE_OVERLAY_CHANNEL should now work as expected.
* We're no longer using the B_OVERLAY_COUNT hook anymore - that one really
looks like a misconception to me; I don't see how it can be useful.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17196 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37b502f28bf22293b4b060e8577e491d1c299ca8 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd98ed8dfcfe69c729b06f4d3deb9cbc82015552 19-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* implemented view bitmap options (B_BITMAP_TILE...) in
ViewLayer (for example, fixes NetPositive rendering
HTML with a background image)
* use BRegion pool everywhere in ViewLayer
* WindowLayer update sessions distinguish between
different reasons for the update: exposed and requested -
on expose updates, the view backgrounds are cleared
immidiately (as on R5), to keep the time previous stuff
keeps showing as short as possible, while on requested
updates, the background clearing is delayed until the
client draws something, to keep the time until the client
fills a view with content as small as possible to reduce
flickering (might need more work, could be buggy yet)
* HWInterface and DrawingEngine support delayed syncing to
the graphics hardware at least for FillRect/Region. The
speed up gained by this is minor though.
* HWInterface cursor rendering uses a bit of rounding to
avoid the slight transparent shadow around the cursor
(I don't know if it is fully correct though, at least the
shasow disappeared)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17172 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff3abf4d6f7d48ce29fc2ff3e2937cdf89a65b08 02-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Started a naive implementation of BView::SetViewCursor() server-side - doesn't
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf6fe303d66468616a0dbadb879b6a8df68bc784 12-Jan-2006 Stephan Aßmus <superstippi@gmx.de>

* I decided having the cursor obscuring feature in the HWInterface class
was not such a bad idea after all.
* Reenabled obscuring the cursor in ServerApp.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d909e25560c098447fd4dddbed7ed48ae8c9748 25-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 51a523b14792f192490e6a09d13d313f5e870229 24-Dec-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented AS_GET_ACCELERANT/DRIVER_PATH and renamed the relative constants

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15666 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b66d7537121d617485e5f5c47d4deb7f79f20880 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58468dfed0b7013c600aecb0a714194bc98eeecc 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 95e42caf132f46a6eba9ac3b0bc03eb9062113ec 16-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

tried to find the bug that causes the wrong area underneath the software cursor to be restored, but failed, the only accomplishment is that the cursor is now showing right from the beginning, not only after one moves the mouse

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13702 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c57c9d43ce84badcaef859fa94322897c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c6418981503ea9b168a9944c49ffbe3c382ea572 24-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented client/server side support for BScreen::GetDeviceInfo() and WaitForRetrace(), and (only client side) support for Bscreen::ProposeMode()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13266 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dcb3b079ab645a90859eba6505cf2692c291138 23-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fbf48e64370ade7c175a58c03739847074be3d66 04-May-2005 Stephan Aßmus <superstippi@gmx.de>

Enabled HW acceleration for CopyRegion(). Tested on Haiku and it works. I also implemented FillRegion and InvertRegion. But using different acceleration hooks after one another freezes Haiku, app_server, the accelerant or whatever. I have no clue about accelerants, so if a knowledgable someone would have a look at AccelerantHWInterface.cpp, that'd be great. The software cursor stuff has a cosmetical bug with regards to CopyRegion() too, I don't understand it yet. I also tried to improve StringWidth() and DrawString() preformance. I confirmed that the glyph cache is actually used, but AGGTextRenderer::RenderString() is a dog.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12573 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3194176a30628f844cfcfdb01bf93256e4ed525 03-May-2005 Stephan Aßmus <superstippi@gmx.de>

added support for software cursor needed for single buffered mode

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12561 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ded5874ea2183328e81015e199f54a3dd786fc60 20-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Implemented changes necessary for single buffered mode, it is turned off for now, because the soft cursor is currently not being taken care of. We will still use double buffering if the screen color space is not 32 bits, too.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12449 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 74b3612ac3f32d32a9f2aa97d0a50746e088d3ea 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

refactoring, speedup by decoupling back to front transferes from drawing and usage of special memcpy routine, minor speedups in Painter

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12437 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3b0b7b979dc066642e7b88e468246c6baa4372a 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

fixed some font related problems, Painter should now rely on the app_server font manager. maybe I fixed some compile problems too. Sorry if that was the case.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12144 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9c59f2f20706f9dd94a6a18d4f5143c8b33efca4 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

fixed app_server build, though I don't exactly know why that fixes it

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12130 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3db964ed0075963d9ecbb708dc37a7f5ce649c3 29-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

code refactoring, moved common stuff into the base class

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12129 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e33b90ea35564c5fe7d2f1775f5ff0fba2005cd9 28-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

implemented cursor support in the DisplayDriverPainter

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12107 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 53115c9920402bcd7597d8d6f4090b308a02cc24 27-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

moved the place of implementation of locking in DisplayDriver, because the Painter version has it elsewhere. the DisplayDriver locking API is now abstract, the same locking is now in DisplayDriverImpl, Painter version uses HWInterface for locking

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12084 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c3314ff5eb18e13795304a775e640ae8dc80f17a 26-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

added DPMS functions to HWInterface as well as Initatialze and Shutdown, added a couple of TODO comments

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12058 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3294d07b156f3329d8c5839d297089ae84d5ffa7 26-Mar-2005 Stephan Aßmus <superstippi@gmx.de>

abstract base class and implementation using BView and BWindow of an interface to a graphics card, UpdateQueue doesn't work yet, it was going to be used to decouple frame buffer transfers to the front buffer from the drawing in the back buffer

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12056 a95241bf-73f2-0310-859d-f6bbb57e9c96