History log of /haiku/src/apps/icon-o-matic/generic/support/support_ui.cpp
Revision Date Author Comments
# 6b7acd51 01-Aug-2010 Stephan Aßmus <superstippi@gmx.de>

Fixed stack corruption.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37840 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4fac07a0 12-Nov-2006 Stephan Aßmus <superstippi@gmx.de>

* started work on saving program settins, window frame is
remembered for now
* fixed some annoying bugs:
- the snapping prevented some of the proximity checks from
working while editing a path or using the transform box,
now the Manipulators themself are responsible for mouse
snapping and can do so at the time it works best for them
- pressing the Esc key while using the transform box did
reset the transformation, but didn't exit the transform
mode (return to path editing)
* improved layout of some views when the window is resized



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19266 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 31e20891 23-Jun-2006 Stephan Aßmus <superstippi@gmx.de>

* added a color picker panel
(heavily modified, but originally based on Colors! by Werner Freytag)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 128277c9 13-Jun-2006 Stephan Aßmus <superstippi@gmx.de>

the first steps towards Icon-O-Matic
* added a framework with many classes that I think will be useful
* currently, the StateView and Manipulator interface are used to
allow editing a single VectorPath object, nothing more... the
CommandStack framework is also used to support Undo/Redo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17822 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6b7acd5159eb15d6964f7be41017bdf2f4cd440b 01-Aug-2010 Stephan Aßmus <superstippi@gmx.de>

Fixed stack corruption.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37840 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4fac07a0887406d944d78403f8a3b01a4e6154be 12-Nov-2006 Stephan Aßmus <superstippi@gmx.de>

* started work on saving program settins, window frame is
remembered for now
* fixed some annoying bugs:
- the snapping prevented some of the proximity checks from
working while editing a path or using the transform box,
now the Manipulators themself are responsible for mouse
snapping and can do so at the time it works best for them
- pressing the Esc key while using the transform box did
reset the transformation, but didn't exit the transform
mode (return to path editing)
* improved layout of some views when the window is resized



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19266 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 31e20891067fdd01ab68bc891566f070ff73ef58 23-Jun-2006 Stephan Aßmus <superstippi@gmx.de>

* added a color picker panel
(heavily modified, but originally based on Colors! by Werner Freytag)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17915 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 128277c969aa806add78941cd2972754c37a1572 13-Jun-2006 Stephan Aßmus <superstippi@gmx.de>

the first steps towards Icon-O-Matic
* added a framework with many classes that I think will be useful
* currently, the StateView and Manipulator interface are used to
allow editing a single VectorPath object, nothing more... the
CommandStack framework is also used to support Undo/Redo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17822 a95241bf-73f2-0310-859d-f6bbb57e9c96