History log of /haiku/src/apps/icon-o-matic/generic/property/specific_properties/Int64Property.cpp
Revision Date Author Comments
# 5ffbe7d7 30-Mar-2019 Augustin Cavalier <waddlesplash@gmail.com>

Change all references to "__INTEL__" to "__i386__".

They are functionally identical, but the former is a BeOS/Haiku-specfic
macro that we include in the compiler specs, and the latter is defined
by GCC.


# 3ec18e87 17-Sep-2006 Marcus Overhagen <marcusoverhagen@gmail.com>

various GCC 4 build fixes


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18875 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 64d80db6 04-Jul-2006 Stephan Aßmus <superstippi@gmx.de>

added extensive "PropertyObject" framework
* Property is an abstract class for representing some property with
an interface for setting/getting the value and cloning
the property and such stuff
* PropertyObject holds a bunch of different Properties
* various specific Property classes represent floats, integers,
colors, booleans, options and so on
* PropertyListView can edit the different properties in a
given PropertyObject by using individual property editor views

The plan is to be able to convert some random object (for example
a selected Shape or Transformer, Style or whatever) into a
PropertyObject for being edited in the PropertyListView like it is
done in WonderBrush...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3ec18e87d6cfa48715a6ed10bcd03858d832093b 17-Sep-2006 Marcus Overhagen <marcusoverhagen@gmail.com>

various GCC 4 build fixes


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18875 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 64d80db62142884fb9317a68986efab09a52c055 04-Jul-2006 Stephan Aßmus <superstippi@gmx.de>

added extensive "PropertyObject" framework
* Property is an abstract class for representing some property with
an interface for setting/getting the value and cloning
the property and such stuff
* PropertyObject holds a bunch of different Properties
* various specific Property classes represent floats, integers,
colors, booleans, options and so on
* PropertyListView can edit the different properties in a
given PropertyObject by using individual property editor views

The plan is to be able to convert some random object (for example
a selected Shape or Transformer, Style or whatever) into a
PropertyObject for being edited in the PropertyListView like it is
done in WonderBrush...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96