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5ffbe7d7 |
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30-Mar-2019 |
Augustin Cavalier <waddlesplash@gmail.com> |
Change all references to "__INTEL__" to "__i386__". They are functionally identical, but the former is a BeOS/Haiku-specfic macro that we include in the compiler specs, and the latter is defined by GCC.
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3ec18e87 |
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17-Sep-2006 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
various GCC 4 build fixes git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18875 a95241bf-73f2-0310-859d-f6bbb57e9c96
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64d80db6 |
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04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3ec18e87d6cfa48715a6ed10bcd03858d832093b |
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17-Sep-2006 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
various GCC 4 build fixes git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18875 a95241bf-73f2-0310-859d-f6bbb57e9c96
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64d80db62142884fb9317a68986efab09a52c055 |
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04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
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