History log of /haiku/src/apps/haiku3d/Jamfile
Revision Date Author Comments
# 47320dd0 06-Oct-2020 Augustin Cavalier <waddlesplash@gmail.com>

configure & build: Rework legacy GCC detection to parse versions outside of Jam.

Jam comparison logic is string-based, and so was detecting GCC >= 10
as being < 2. This rectifies that by removing the GCC version parsing
from Jam logic entirely, and setting various BuildConfig variables
instead.

Change-Id: I0c0ae3b9002fb5e77f9ca7a78600c91871657f03
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3293
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>


# 220d0402 31-Jul-2014 Oliver Tappe <zooey@hirschkaefer.de>

Use libstdc++, libsupc++ and libgcc from gcc_syslibs.

* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.


# eb45d168 22-Dec-2013 Alexander von Gluck IV <kallisti5@unixzen.com>

GL: Remove OpenGL kit, x86 Mesa

* Depend on Mesa packages to provide functionality


# b0944c78 01-Aug-2013 Ingo Weinhold <ingo_weinhold@gmx.de>

More work towards hybrid support

* All packaging architecture dependent variables do now have a
respective suffix and are set up for each configured packaging
architecture, save for the kernel and boot loader variables, which
are still only set up for the primary architecture.
For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++,
and TARGET_LIBSTDC++ are set to the respective values for the primary
packaging architecture by default.
* Introduce a set of MultiArch* rules to help with building targets for
multiple packaging architectures. Generally the respective targets are
(additionally) gristed with the packaging architecture. For libraries
the additional grist is usually omitted for the primary architecture
(e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that
Jamfiles for targets built only for the primary architecture don't
need to be changed.
* Add multi-arch build support for all targets needed for the stage 1
cross devel package as well as for libbe (untested).


# e97e4b74 13-Jun-2013 Ingo Weinhold <ingo_weinhold@gmx.de>

Update glu and mesa package

Also use the new build feature rules.


# 18455377 18-Nov-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

Haiku3D: Add GLU header. Sorry for missing that one.


# dc68ff86 08-Apr-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix missing Mesa dependency


# 8e4cdaae 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 533119ea 27-May-2010 Jérôme Duval <korli@users.berlios.de>

Patch from Joseph Prostko to fix the build with GCC 4.4 (ticket #4204).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36954 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4bc68ed5 01-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fixed build with gcc4


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32057 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a9 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 220d04022750f40f8bac8f01fa551211e28d04f2 31-Jul-2014 Oliver Tappe <zooey@hirschkaefer.de>

Use libstdc++, libsupc++ and libgcc from gcc_syslibs.

* Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so
from the gcc_syslibs build feature for everything except x86_gcc2.
* Use libgcc_s.so from the gcc_syslibs build feature for everything but
x86_gcc2 (which still carries libgcc as part of libroot.so).
* Drop filtering of libgcc objects for libroot, as that is no longer
necessary since we're only using libgcc-as-single-object for libroot
with x86_gcc2, where the filtered object file doesn't exist. Should
the objects that used to be filtered cause any problems as part of
libgcc_s.so, we can always filter them as part of the gcc build.
* Use libsupc++.so from the gcc_syslibs build feature for everything but
x86_gcc2.
* Adjust all Jamfiles accordingly.
* Deactivate building of faked libstdc++.so for non-x86-gcc2. For
x86_gcc2, we still build libstdc++.so from the sources in the Haiku
source tree as part of the Haiku build .
* Put gcc_syslibs package onto the image, when needed.


# eb45d168e18352b635255d10895521c6719bf357 22-Dec-2013 Alexander von Gluck IV <kallisti5@unixzen.com>

GL: Remove OpenGL kit, x86 Mesa

* Depend on Mesa packages to provide functionality


# b0944c78b074a8110bd98e060415d0e8f38a7f65 01-Aug-2013 Ingo Weinhold <ingo_weinhold@gmx.de>

More work towards hybrid support

* All packaging architecture dependent variables do now have a
respective suffix and are set up for each configured packaging
architecture, save for the kernel and boot loader variables, which
are still only set up for the primary architecture.
For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++,
and TARGET_LIBSTDC++ are set to the respective values for the primary
packaging architecture by default.
* Introduce a set of MultiArch* rules to help with building targets for
multiple packaging architectures. Generally the respective targets are
(additionally) gristed with the packaging architecture. For libraries
the additional grist is usually omitted for the primary architecture
(e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that
Jamfiles for targets built only for the primary architecture don't
need to be changed.
* Add multi-arch build support for all targets needed for the stage 1
cross devel package as well as for libbe (untested).


# e97e4b74a062e577778a8012673e95290bb18dea 13-Jun-2013 Ingo Weinhold <ingo_weinhold@gmx.de>

Update glu and mesa package

Also use the new build feature rules.


# 184553775feb6de9bbc75de699a044d4f984627a 18-Nov-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

Haiku3D: Add GLU header. Sorry for missing that one.


# dc68ff8627b743dc0d199ebd7a868df268ac1b15 08-Apr-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix missing Mesa dependency


# 8e4cdaae8de3c1b36dc31bb76587b46986c93014 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 533119eab0973babee15183ca5e9d4fa808d679e 27-May-2010 Jérôme Duval <korli@users.berlios.de>

Patch from Joseph Prostko to fix the build with GCC 4.4 (ticket #4204).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36954 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4bc68ed5c2eb4df33905c90e22b41fa8b1315ae5 01-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fixed build with gcc4


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32057 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a91530d16bc444d3c10720b16783ba1bed 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96