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47320dd0 |
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06-Oct-2020 |
Augustin Cavalier <waddlesplash@gmail.com> |
configure & build: Rework legacy GCC detection to parse versions outside of Jam. Jam comparison logic is string-based, and so was detecting GCC >= 10 as being < 2. This rectifies that by removing the GCC version parsing from Jam logic entirely, and setting various BuildConfig variables instead. Change-Id: I0c0ae3b9002fb5e77f9ca7a78600c91871657f03 Reviewed-on: https://review.haiku-os.org/c/haiku/+/3293 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com> Reviewed-by: Jérôme Duval <jerome.duval@gmail.com> Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
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220d0402 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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eb45d168 |
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22-Dec-2013 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
GL: Remove OpenGL kit, x86 Mesa * Depend on Mesa packages to provide functionality
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b0944c78 |
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01-Aug-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
More work towards hybrid support * All packaging architecture dependent variables do now have a respective suffix and are set up for each configured packaging architecture, save for the kernel and boot loader variables, which are still only set up for the primary architecture. For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++, and TARGET_LIBSTDC++ are set to the respective values for the primary packaging architecture by default. * Introduce a set of MultiArch* rules to help with building targets for multiple packaging architectures. Generally the respective targets are (additionally) gristed with the packaging architecture. For libraries the additional grist is usually omitted for the primary architecture (e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that Jamfiles for targets built only for the primary architecture don't need to be changed. * Add multi-arch build support for all targets needed for the stage 1 cross devel package as well as for libbe (untested).
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#
e97e4b74 |
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13-Jun-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Update glu and mesa package Also use the new build feature rules.
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18455377 |
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18-Nov-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
Haiku3D: Add GLU header. Sorry for missing that one.
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dc68ff86 |
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08-Apr-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix missing Mesa dependency
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8e4cdaae |
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10-Jan-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix haiku3d build * Add GL header include path * Remove strange GL include path from sources
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533119ea |
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27-May-2010 |
Jérôme Duval <korli@users.berlios.de> |
Patch from Joseph Prostko to fix the build with GCC 4.4 (ticket #4204). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36954 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4bc68ed5 |
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01-Aug-2009 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Fixed build with gcc4 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32057 a95241bf-73f2-0310-859d-f6bbb57e9c96
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bee3c7a9 |
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31-Jul-2009 |
Alexandre Deckner <alex@zappotek.com> |
* New demo showing an OpenGL animated Haiku logo. Could be a good base for future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix). Makes for a nice Haiku sample code too, without legacy. Not in the image yet, waiting for the green light. Enjoy! ps: Will commit the Blender object files and export script later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96
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220d04022750f40f8bac8f01fa551211e28d04f2 |
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31-Jul-2014 |
Oliver Tappe <zooey@hirschkaefer.de> |
Use libstdc++, libsupc++ and libgcc from gcc_syslibs. * Instead of faking libstdc++.so from libstdc++.a, use libstdc++.so from the gcc_syslibs build feature for everything except x86_gcc2. * Use libgcc_s.so from the gcc_syslibs build feature for everything but x86_gcc2 (which still carries libgcc as part of libroot.so). * Drop filtering of libgcc objects for libroot, as that is no longer necessary since we're only using libgcc-as-single-object for libroot with x86_gcc2, where the filtered object file doesn't exist. Should the objects that used to be filtered cause any problems as part of libgcc_s.so, we can always filter them as part of the gcc build. * Use libsupc++.so from the gcc_syslibs build feature for everything but x86_gcc2. * Adjust all Jamfiles accordingly. * Deactivate building of faked libstdc++.so for non-x86-gcc2. For x86_gcc2, we still build libstdc++.so from the sources in the Haiku source tree as part of the Haiku build . * Put gcc_syslibs package onto the image, when needed.
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#
eb45d168e18352b635255d10895521c6719bf357 |
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22-Dec-2013 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
GL: Remove OpenGL kit, x86 Mesa * Depend on Mesa packages to provide functionality
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#
b0944c78b074a8110bd98e060415d0e8f38a7f65 |
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01-Aug-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
More work towards hybrid support * All packaging architecture dependent variables do now have a respective suffix and are set up for each configured packaging architecture, save for the kernel and boot loader variables, which are still only set up for the primary architecture. For convenience TARGET_PACKAGING_ARCH, TARGET_ARCH, TARGET_LIBSUPC++, and TARGET_LIBSTDC++ are set to the respective values for the primary packaging architecture by default. * Introduce a set of MultiArch* rules to help with building targets for multiple packaging architectures. Generally the respective targets are (additionally) gristed with the packaging architecture. For libraries the additional grist is usually omitted for the primary architecture (e.g. libroot.so and <x86>libroot.so for x86_gcc2/x86 hybrid), so that Jamfiles for targets built only for the primary architecture don't need to be changed. * Add multi-arch build support for all targets needed for the stage 1 cross devel package as well as for libbe (untested).
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#
e97e4b74a062e577778a8012673e95290bb18dea |
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13-Jun-2013 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Update glu and mesa package Also use the new build feature rules.
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184553775feb6de9bbc75de699a044d4f984627a |
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18-Nov-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
Haiku3D: Add GLU header. Sorry for missing that one.
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dc68ff8627b743dc0d199ebd7a868df268ac1b15 |
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08-Apr-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix missing Mesa dependency
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8e4cdaae8de3c1b36dc31bb76587b46986c93014 |
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10-Jan-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix haiku3d build * Add GL header include path * Remove strange GL include path from sources
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533119eab0973babee15183ca5e9d4fa808d679e |
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27-May-2010 |
Jérôme Duval <korli@users.berlios.de> |
Patch from Joseph Prostko to fix the build with GCC 4.4 (ticket #4204). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36954 a95241bf-73f2-0310-859d-f6bbb57e9c96
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4bc68ed5c2eb4df33905c90e22b41fa8b1315ae5 |
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01-Aug-2009 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Fixed build with gcc4 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32057 a95241bf-73f2-0310-859d-f6bbb57e9c96
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#
bee3c7a91530d16bc444d3c10720b16783ba1bed |
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31-Jul-2009 |
Alexandre Deckner <alex@zappotek.com> |
* New demo showing an OpenGL animated Haiku logo. Could be a good base for future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix). Makes for a nice Haiku sample code too, without legacy. Not in the image yet, waiting for the green light. Enjoy! ps: Will commit the Blender object files and export script later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96
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