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4f97a431 |
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07-Apr-2023 |
John Scipione <jscipione@gmail.com> |
Deskbar: Make Vulcan Death Grip work in mini-mode Refactor so that ExpandoMenuBar and TeamMenu both call the menu item TeamMenuItem::HandleMouseDown() method to do the actual work and then send a message to cleanup. Fixes #17761 Change-Id: I0e13e5fc6c90236936120ff0dda1246123576d37 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6311 Reviewed-by: waddlesplash <waddlesplash@gmail.com> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
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26d0a387 |
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08-Aug-2020 |
Adrien Destugues <pulkomandy@pulkomandy.tk> |
DeskBar raise-to-front: reintroduce fLastClickTime This was removed in hrev33708 when enabling the "double click to raise" feature. It results in all clicks after the first one just raising the team again. Fixes #8471
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20f2ebae |
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07-May-2020 |
Adrien Destugues <adrien.destugues@opensource.viveris.fr> |
Remove MouseDownThread and its usages This code comes from an old Be Newsletter and since then the API received the addition of SetMouseEventMask. In several places the MouseDownThread was misused: it would spawn a new thread on every mouse click and not clear the previous one. This could for example lead to BSpinner skipping values if you clicked it at the right speed. There are functional changes in BSpinner, before it updated for the first time 100ms after mouse down, and then as you moved the mouse around the button, now it activates immediately on first click and then every 200ms (which may be a bit short). In other places, no functional changes intended. Change-Id: Ie600dc68cbb87d1e237633953e5189918bf36575 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2599 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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0d2645e4 |
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19-Nov-2019 |
John Scipione <jscipione@gmail.com> |
Deskbar: New single line mini-mode Mini-mode is when Deskbar is in the 4 corners with the application menu tucked away into the leaf menu bar. This commit changes mini- mode from putting the clock and replicants below the leaf menu to attaching them to the side forming a single line. The main advantage of this is that if Deskbar is in the top right corner you can maximize a window without losing any access to Deskbar or any screen real-estate. The other three corners lose screen real-estate similar to horizontal mode. Replace team icon with HVIF version kindly donated by meanwhile. Scale icon size according to font size. Grow the vector rendered icon size by 1px to match bitmap size. Add Team_Registrar icon to data/artwork/icons. Tweak Team_Registrar icon to match the area of the bitmap taken up by the bitmap icon so they will render at the same size. The bitmap can be now NULL if an invalid icon is passed, handle this case with an fInitStatus member in BarMenuTitle. Switch order of leaf and team menus on the left side so that the team menu is always on the screen edge. The team menu is more in need of quick corner access than the leaf menu in this mode. Adjust leaf menu position so that it continues to be cut-off while allowing the team menu icon to display normally. Center vertically in horizontal mode but it's still cut-off at 16x16. In vertical mode the leaf continues to be cut-off at all font sizes. Constrain leaf bitmap to its menu item frame as it can bleed out into the adjacent team menu item at larger font sizes. Grow team menu items to fit the widest label up to the max vertical expando window width (currently 2x min) before truncating. LegacyPackageInstaller now fits in the team menu. More on LegacyPackageInstaller in horizontal mode below. Update SetSizeLimits for mini-mode - no upper limit on height or width. Switch to mini-mode using 1/4 screen left and right of screen instead of using 1/6. Mini mode is now wider and this change makes switching between mini mode and horizontal mode more reliable. * Rename frame to screenFrame here for clarity. Set menu bar height to window tab height in vertical mode. This is so that when you maximize a window the tab size will match. The menu bar height is also a few pixels taller (25px vs 21px) than it was in vertical expando mode at the default 12px font size. The change was made to match the tab height. 21px was the height of a window tab on BeOS R5's default decorator. Adjust the width of the team menu for larger icon sizes. If app names are hidden limit to half of min width so the menu doesn't appear too short. SetMaxContentSize to width, this fixes a bug where the menu item wasn't quite the right size for the menu. No longer truncate time in vertical mini mode because the time can now expand itself horizontally without limit (within reason.) Center replicants vertically in mini-mode based on tab height and max replicant height. Simplify mini-mode menu width and position calculation. Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode. Fix numerous layout issues. Put replicant tray where it should be in all modes and then start adjusting things. The Replicant tray is now where it should be in all modes, any fiddling with replicant icon locations now can be relegated solely to LocationForReplicant(). Implements bug #5876 step 1. *** Other related Deskbar improvements also made in this commit *** Implemented underflow in horizontal mode ExpandoMenuBar to make items wider when you close a team to take up more of available space. Max item width is currently set to 1.25x min width so that LegacyPackageInstaller fits in horizontal mode as well. In team menu it make sense to calculate the widest label but in horizontal mode it would not be very nice if ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team menu items. 1.25x is a fair compromise that gets us some extra width but not too much. ExpandoMenuBar will truncate items to minimum width to buy some space before it turns on the scroll arrows. Eliminate kMinMenuItemWidth, create convinience methods to calculate limits. Add BarView pointer to TimeView. Ditch fVertical and SetOrientation in TTimeView and get the information from BarView instead. This way we don't have to keep the state in sync. Also pass BarView pointer to TTeamMenu constructor and use it instead of getting the pointer in a roundabout way from be_app. Eliminate kMiniHeight constant, the mini-mode height is now based on the height of a window tab which changes with be_bold_font size. Limit maximum height of replicants by be_bold_font size as well. Also limit team menu and leaf menu icon heights by be_bold_font size. Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the order of layout and barView in ctor so that barView can be optional. Change the ctor vertical param to layout and use the passed-in menu_layout to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use fBarView from then on. In Deskbar the menu_layout can change via BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout for some reason, we can call Layout(). Maintain 2px border around replicants in vertical expando mode on all sides. Maintain 2px border around replicants in horizontal mode, except for at 16x16 reduce the border to 1px because we're really short on height. Improve clock centering in vertical expando mode. Also improve clock centering in mini-mode across all font sizes. Reduce clock height by 2px so that it won't draw over the top and bottom borders in horizontal mode. Refactor TBarView::PlaceTray(). The code is basically the same but the method is now better layed out. Calculate resize dragger location based on width setting. This is valid since it is only ever used in vertical expando mode. Hide the resize control better by moving it off-screen when not in use. Hide() alone was not enough. Fix size and position of the drag region to prevent minor drawing glitches that were occuring in horizontal and left vertical mode because the drag region was not in quite the right size and place. Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if there are other items on top. In theory this should not be needed but in practice this fixes a few drawing glitches. Rename DrawDragRegion() to private DrawDragger() method - the name was confusing and other classes shouldn't be allowed to draw the dragger directly. TDragRegion should be renamed to TStatusView since that's what it really is. Then we should create a new TDragControl class based on TResizeControl that is a child of TStatusView like everybody else. TDragControl would be responsible for drawing itself and knowing where its bounds are. For now DrawAfterChildren() will have to do. Rework status tray border drawing. It is identical in vertical exando mode and in the same spirit in horizontal mode just a little bit nicer looking. Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight on top, and left edges in mini-mode this creates the appearance of a shadow. Best appreciated using Magnify. May the following (Open Tracker License) code forever be memorialized in this commit message: void TDragRegion::Draw(BRect updateRect) { rgb_color menuColor = ViewColor(); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color ldark = tint_color(menuColor, 1.02); rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT); rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT); rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT); BRect frame(Bounds()); BeginLineArray(4); if (be_control_look != NULL) { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), dark); AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right, frame.top + 1), ldark); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); } else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) { AddLine(frame.LeftTop(), BPoint(frame.left, frame.bottom), dark); AddLine(BPoint(frame.left + 1, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(BPoint(frame.right, frame.top + 2), BPoint(frame.right, frame.bottom), hilite); AddLine(BPoint(frame.left + 1, frame.bottom), BPoint(frame.right - 1, frame.bottom), hilite); } } else { if (fBarView->Vertical()) { AddLine(frame.LeftTop(), frame.RightTop(), light); AddLine(frame.LeftTop(), frame.LeftBottom(), light); AddLine(frame.RightBottom(), frame.RightTop(), hilite); } else if (fBarView->AcrossTop()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 2), BPoint(frame.right - 1, frame.bottom - 1), hilite); AddLine(frame.LeftBottom(), BPoint(frame.right - 1, frame.bottom), hilite); } else if (fBarView->AcrossBottom()) { AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light); AddLine(frame.LeftBottom(), frame.RightBottom(), hilite); AddLine(frame.RightTop(), frame.RightBottom(), vvdark); AddLine(BPoint(frame.right - 1, frame.top + 1), BPoint(frame.right - 1, frame.bottom - 1), hilite); } } EndLineArray(); } Refactor mode switching. Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass in BRegion's instead of BRect's. Create a new CalculateRegions() method which is called once at startup and again on ScreenChanged() instead of calculating the rect's over and over again inside MouseMoved(). Simplify calculations using BRegion's. Get the screen_where parameter from the Window()'s CurrentMessage() instead of converting the passed in where parameter to screen coordinates. This makes mode switching work 100% better. Restore full state, fix all issues, and disable it again. Fix issue with the window not resizing itself correctly when hiding the scroller arrows in vertical expando mode because Deskbar was using the bottom value of a scrolled view rather than its height. We only need to call CheckForScrolling() once before we resize the window. Consolidate all the window resizing code into ExpandoMenuBar::SizeWindow(), call CheckForScrolling() there one time, then resize the window and lay everything out again. Simplify expando menu bar background drawing. The only part of this drawing code that was actually being shown was the part where it stroked a vertical line like this: rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom()); The rest of the code was never seen. May the following code also be forever memorialized in this commit message: void TExpandoMenuBar::DrawBackground(BRect updateRect) { if (Vertical()) return; BRect bounds(Bounds()); rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR); rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT); rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT); int32 count = CountItems() - 1; if (count >= 0) bounds.left = ItemAt(count)->Frame().right + 1; else bounds.left = 0; if (be_control_look != NULL) { SetHighColor(tint_color(menuColor, 1.22)); StrokeLine(bounds.LeftTop(), bounds.LeftBottom()); bounds.left++; uint32 borders = BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER; be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor, 0, borders); } else { SetHighColor(vlight); StrokeLine(bounds.LeftTop(), bounds.RightTop()); StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom()); SetHighColor(hilite); StrokeLine(BPoint(bounds.left + 1, bounds.bottom), bounds.RightBottom()); } } Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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15eb397e |
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19-Jul-2018 |
John Scipione <jscipione@gmail.com> |
Deskbar: Adjust team menu items with font size. The Deskbar team menu should look the same at 12pt but much better at larger (and smaller) font sizes. Determine team menu item height in TBarView instead of TTeamMenuItem::GetContentSize() because it is needed earlier in the process, and also call method in GetContentSize(). The clock is centered horizontally in the first replicant row and the width can grow to push the replicant icons better at larger font sizes. The replicant tray and clock go to the bottom in horizontal bottom mode and go to the top in horizontal top mode for Fitt's Law convinience and go in the center of the first row in vertical mode. Grow horizontal team item widths with font size, and shrink them down to 1/2 of full width to fit more, or 1/2 padding for icon-only. In horizontal mode the menu item size increases so that you can fit approximate the same amount of label text based on icon and font size. hit the width limit the items shrink and the label gets truncated (like before.) Scale team menu with font size. Reduce to half width for hide labels. Change-Id: I93ecc8acded274b994728e7247768455862e31c5 Reviewed-on: https://review.haiku-os.org/c/haiku/+/345 Reviewed-by: waddlesplash <waddlesplash@gmail.com>
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037df929 |
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13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Revert "Deskbar: eliminate infinite loop bug"" This reverts commit 032a3f45f76d811cb25e76a96a2c817ce3840b99.
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032a3f45 |
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13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: eliminate infinite loop bug" This reverts commit 6d7890478b78265f4670978a58384fb438de0007. Fixed the bug, but, causes another bug, will revisit.
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6d789047 |
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13-Sep-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: eliminate infinite loop bug TBarWindow::FrameResized() calls TBarView::UpdatePlacement() to resize the ExpandoMenuBar, however, UpdatePlacement() as part of its work also resizes the window, which calls TBarWindow::FrameResized() which in turn calls TBarView::UpdatePlacement() and so on. To get out of this mess remove TBarView::UpdatePlacement() from TBarWindow::FrameResized() but that leaves ExpandoMenuBar the wrong size initially. To fix this call SizeWindow() on AllAttached() which resizes ExpandoMenuBar along with the rest of the window, but, just once not in an infinite loop. Use AllAttached() rather than AttachedToWindow() so that we are assured that ExpandoMenuBar and all of its children have been attached thus avoiding the potential for an embarrasing Deskbar crash. Fixes #13706
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b1967b10 |
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09-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Revert "Deskbar: Scale cut-off leaf icon in horizontal mode" This reverts commit 066137eb05fc965261d6e50f24e41b9dcf79a5a7. Reverting while I figure out what is causing Deskbar to crash.
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066137eb |
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07-Jan-2017 |
John Scipione <jscipione@gmail.com> |
Deskbar: Scale cut-off leaf icon in horizontal mode Fixes #8505 restoring the aesthetic integrity of the cut-off leaf. Add vertically & horizontally centered, whole vector icon to rdef. Reformat BarMenuTitle.h rename header guard from BARMENUTITLEH to BAR_MENU_TITLE_H. Created TDeskbarMenuTitle subclass which deals with Deskbar menu item stuff like getting the icon from vector data and pushing the leaf down a few pixels to cut off the leaf (maintaining its aesthetic integrity). Made TBarMenuTitle methods virtual. Remove unused expando constructor parameter and private variable. Add a TODO to scale the bitmap if we can't find any vector icon data. With non-vector bitmap it behaves same as before this commit in horizontal mode. Adjust kMinimumTrayWidth to restore Deskbar's minimum width to its classic value since days of yore, 143px. This, perhaps not coincidently, is exactly the amount fit 7 replicant icons. Update constants in the code to reflect this reality. Adjustable width coming soon. replace dynamic_cast<TBarApp*>(be_app) with a static_cast in 1 place.
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2e95f9e6 |
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12-Jul-2016 |
looncraz <looncraz@looncraz.net> |
Deskbar: Expand already running applications on startup. Fixes #12480. Another way to solve this would be to ensure that TExpandoMenuBar was subscribed to TBarApp's notifications before TExpandoMenuBar::AttachedToWindow() returns, but creates other problems that this solution does not have. Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
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ae30ad6e |
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23-Feb-2015 |
John Scipione <jscipione@gmail.com> |
Deskbar: Remove settings member vars ... from expando menu bar. Get them from the BarApp settings instead. This is so that we don't have to keep the settings and the member vars in sync.
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4f4cab95 |
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23-Feb-2015 |
John Scipione <jscipione@gmail.com> |
Deskbar: Move ExpandoMenuBar name to constructor ... instead of passing it in from BarView.
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deaae5fc |
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07-Jan-2014 |
John Scipione <jscipione@gmail.com> |
Deskbar: Persist ExpandoMenuBar Add private BMenu::_SetMenuLayout() method. Set TExpandoMenuBar as a friend class in BMenu to call this method. A little hacky, but, this keeps SetMenuLayout() from being exposed as part of the public API. Don't destroy and rebuild the ExpandoMenuBar when switching from horizontal to vertical mode. Instead build the TExpandoMenuBar when the application starts and then switch it from B_ITEMS_IN_ROW to B_ITEMS_IN_COLUMNS by using the newly added _SetMenuLayout() method. When we resize from vertical to horizontal, recalc the max menu item widths, this resizes the application menu items so that they take up the right amount of space. Since we no longer destroy the menu bar we no longer have to save whether menu items are expanded or not in a separate list. Instead we can store that information in directly in TExpandoMenuBar. This removes a lot of code. Fixes #9350
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4875d5a0 |
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08-Oct-2013 |
John Scipione <jscipione@gmail.com> |
DeskBar: refactor expander code. With the Tracker thread code in shared now it is possible to use the same trick for the expanders in Deskbar to open and close in a separate thread that we use in Tracker. See Find Panel and Info window for examples of the code being used in Tracker. Also eliminates the fClickedExpander variable and allow you to expand with any mouse button. Hopefully fixes #9676
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c0d45b53 |
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28-May-2013 |
John Scipione <jscipione@gmail.com> |
Remove DOUBLECLICKBRINGSTOFRONT macro The code that used it has already been removed and if it were enabled it would do bad things.
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d0f798c8 |
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28-May-2013 |
John Scipione <jscipione@gmail.com> |
Style fixes to ExpandoMenuBar
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e83b2f0b |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Create a SetMaxItemWidth() method and set it in horizontal mode on update
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b76cec7d |
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10-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Pass a pointer to the TBarView object into the ExpandoMenuBar constructor I fear that perhaps the fBarView variable may be accessed before it has a chance to be set in AttachedToWindow(). By setting it in the constructor there is no chance of this. Might fix #9656
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5b0fd10d |
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07-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Animate the expander arrow On MouseDown draw a diagonal arrow, on MouseUp complete the animation and expand. If you hold down the button it will stay diagonal until you MouseUp and either return to normal or animate and expand if over the arrow. Reformatted ExpandoMenuBar.h and TeamMenuItem.h Renamed fLastClickItem to fLastClickedItem Added a DrawExpanderArrow() method Renamed private InitData() method to _InitData() and moved it to the bottom
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53ec5d1f |
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11-Mar-2013 |
John Scipione <jscipione@gmail.com> |
Rebuild application menu bar less. Fixes #8539 (I hope) Instead of destroying and rebuilding the application menu bar each time we change state, create it at startup and then only update it from there on. This means that bugs that rely on the app bar being constantly destroyed and rebuilt will be much less likely to occur. Unfortunatly, there is still one case where the application menu bar is being destroyed and recreated and that is when you are switching between horizontal and vertical mode, and that is because a menu bar cannot be altered from B_ITEMS_IN_ROWS to B_ITEMS_IN_COLUMNS anywhere but in the constructor. * Renamed fExpando to fExpandoMenuBar * Updated TExpandoMenuBar to be more flexible after construction, the menu items are built in the new BuildItems() method. Also, don't pass the BarView object in at contruction, that can happen in AttachedToWindow(). Also, set fDeskbarMenuWidth just once at constructor, no reason to keep setting it over and over again.
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f3ac8bc0 |
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03-Mar-2013 |
John Scipione <jscipione@gmail.com> |
Show the full window title in Deskbar in a tooltip ... if it gets truncated in vertical expando mode.
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c07e6ff2 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Make horizontal scrolling work in Deskbar * Split the Leaf menu and seperator into their own menubar. * I got rid of a lot of special cases for horizontal in the ExpandoMenuBar class because now the menubar contains the same items as in vertical mode. However, it also means that the dreaded <none> bug also affects horizontal mode. * Make the application menubar resize itself even in horizontal mode. This means that the view background shows through so I'm going to have to fix this up. * Calculate when to add the scroll arrows and how much to allow the user to scroll by for horizontal. CheckItemSizes() got a big refactoring. * Rework the InlineScrollView class a bit. It no longer requires you to specify the begin and end limits on construction because it can calculate them instead. It also no longer depends on the screen at all, this means this class can be extened to be used more generally and in more places.
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7ee3b479 |
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21-Jul-2012 |
John Scipione <jscipione@gmail.com> |
Make the MenuScrollView a fixed size... instead of trying to make it follow fExpando just make it a fixed size on creation. It is invisible and extends to the bottom of the screen. fExpando grows inside it, and the window follows fExpando. When the window grows taller than the screenframe the arrows are added. You can scroll with the mouse wheel, but I haven't yet gotten scrolling to work from clicking. Deskbar still crashes when going from Mini mode to vertical expando mode. I have no idea why.
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49ff476d |
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19-Jul-2012 |
John Scipione <jscipione@gmail.com> |
Make ScrollMenu not rely on Menu.cpp Rename ScrollMenu.cpp to MenuScrollView.cpp Half step towards making this class work as part of Deskbar without extending any other classes. Scrolling works both with mouse and scroll wheel. Redraws on scroll, need to make that work better. Also need to move classes out of the Interface Kit and into Deskbar.
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1cd61330 |
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02-May-2012 |
John Scipione <jscipione@gmail.com> |
Style fixes including reordering #include's in Deskbar * Reorder includes according to the Style Guide. * Whitespace changes, mostly making sure there are 2 newlines between things and making sure there is 1 newline at the end of each file. * Make end of header files all in the style of #endif\t/* _HEADER_GAURD_H_ */ * The one change that is not purely style is to #include <Path.h> in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used to define entry_ref for the AddRefsToDeskbarMenu() prototype.
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f73d1f4f |
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24-Apr-2012 |
John Scipione <jscipione@gmail.com> |
Cache the lastMousedOverItem before showing tooltip. Optimization, only update the tooltip if not the same as the cached last moused over item. That way the same application name won't keep getting set over and over again.
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323b6546 |
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21-Nov-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Filtered flat import of Oliver's svn package management branch Bring the changes that aren't package management related and the ones that are but don't take effect as long as they are ignored by the build system into the master. Summary of changes: * Introduce private header <directories.h> with constants for a good deal of paths that should usually be retrieved via find_directory(). * Replace hard-coded paths by using find_directory() or the <directories.h> constants (e.g. in drivers and the kernel). * Add find_directory() constants needed for package management. * Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros. * src/apps/deskbar: BeMenu.* -> DeskbarMenu.*, DeskBarUtils.* -> DeskbarUtils.* * Change deskbar menu settings directory from ~/config/be to ~/config/settings/deskbar. * Other smaller cleanups, changes, and fixes.
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7eb3210e |
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05-Nov-2011 |
John Scipione <jscipione@gmail.com> |
Sort application windows in Deskbar in 'natural' order yielding this: window 1 window 2 window 3 window 4 window 5 window 6 window 7 window 8 window 9 window 10 window 11 Instead of this: window 1 window 10 window 11 window 2 window 3 window 4 window 5 window 6 window 7 window 8 window 9 The natural order comparison method used in Deskbar is the same method used to sort file names in natural order in Tracker. Also when comparing window titles to their corresponding window menu item labels use the FullTitle() method instead of the Label() method because the label might get truncated. Fixes #7774 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43195 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3dfd9cb9 |
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16-Jun-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Flat commit of all changes from package-management branch in svn
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57a09638 |
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28-Feb-2011 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Starting to apply style cleanup patches by John Scipione from bug 7052. This will force me to practice our code style. (As a sidenote, we are aware of the no of patches in the bug). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40744 a95241bf-73f2-0310-859d-f6bbb57e9c96
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1192454d |
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21-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Enabled and simplified the "double click team to front" feature, as it actually works under Haiku (with a caveat, as there is apparently an app_server bug that prevents that most of the time). * Simplified ExpandoMenuBar::MouseDown(). * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33708 a95241bf-73f2-0310-859d-f6bbb57e9c96
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71bd3ba5 |
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30-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96
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290c9039 |
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29-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Partial clean-up. Asterisks and k-prefix constants. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96
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cb6afcb1 |
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21-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
* Give Deskbar a refreshed and cleaner look. * Fixed a bunch of problems in layouting the various views. (For example, the last app menu entry is no longer one pixel too short, but there was more...) * Fixed Deskbar being not wide enough for the Haiku logo in certain modes. * Enabled the mount menu. I think it's a good idea to have at a more prominent location where new Haiku users may look for it (Gnome also has this in the main panel). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29631 a95241bf-73f2-0310-859d-f6bbb57e9c96
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249a4a18 |
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13-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
zooey + stippi: Reimplemented the drag message over the team entries dragging. The previous implementation used the menu bar tracking by faking a B_MOUSE_DOWN event. The problem was that in Haiku menus are always sticky and therefor the tracking thread was not exited when the user released the mouse (which was supposed to trigger the drop event in the Deskbar). The new implementation follows the drag in the asynchronous mouse hooks and uses it's own selection state in TTeamMenuItem to highlight the eventual drop targets. Fixes #2771. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28063 a95241bf-73f2-0310-859d-f6bbb57e9c96
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243fcbe2 |
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02-Apr-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Since SF cannot be reached currently, this fix gets into the Haiku tree first: ExpandoMenuBar::ItemAtPoint() was broken, which could cause a crash when doing the "vulcan death grip" over a window item. This fixes bug #379. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16964 a95241bf-73f2-0310-859d-f6bbb57e9c96
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41281cf3 |
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22-May-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Added Tracker and Deskbar from OpenTracker-current to the repository. They both build fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96
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ae30ad6e234d04584b3fe7149e11fee63d9cf509 |
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23-Feb-2015 |
John Scipione <jscipione@gmail.com> |
Deskbar: Remove settings member vars ... from expando menu bar. Get them from the BarApp settings instead. This is so that we don't have to keep the settings and the member vars in sync.
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4f4cab958e7d4dac805d3f715889ec8854606264 |
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23-Feb-2015 |
John Scipione <jscipione@gmail.com> |
Deskbar: Move ExpandoMenuBar name to constructor ... instead of passing it in from BarView.
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deaae5fc20b5cf44115441d34a1e33436df885b2 |
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07-Jan-2014 |
John Scipione <jscipione@gmail.com> |
Deskbar: Persist ExpandoMenuBar Add private BMenu::_SetMenuLayout() method. Set TExpandoMenuBar as a friend class in BMenu to call this method. A little hacky, but, this keeps SetMenuLayout() from being exposed as part of the public API. Don't destroy and rebuild the ExpandoMenuBar when switching from horizontal to vertical mode. Instead build the TExpandoMenuBar when the application starts and then switch it from B_ITEMS_IN_ROW to B_ITEMS_IN_COLUMNS by using the newly added _SetMenuLayout() method. When we resize from vertical to horizontal, recalc the max menu item widths, this resizes the application menu items so that they take up the right amount of space. Since we no longer destroy the menu bar we no longer have to save whether menu items are expanded or not in a separate list. Instead we can store that information in directly in TExpandoMenuBar. This removes a lot of code. Fixes #9350
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4875d5a09172e873caa55fe60039e0db80e64fde |
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08-Oct-2013 |
John Scipione <jscipione@gmail.com> |
DeskBar: refactor expander code. With the Tracker thread code in shared now it is possible to use the same trick for the expanders in Deskbar to open and close in a separate thread that we use in Tracker. See Find Panel and Info window for examples of the code being used in Tracker. Also eliminates the fClickedExpander variable and allow you to expand with any mouse button. Hopefully fixes #9676
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c0d45b53edad9a1e4f37e53c6bf547f0168fbd2d |
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28-May-2013 |
John Scipione <jscipione@gmail.com> |
Remove DOUBLECLICKBRINGSTOFRONT macro The code that used it has already been removed and if it were enabled it would do bad things.
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d0f798c8d2d9fc5851029a328eba9b6f7d7d9a25 |
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28-May-2013 |
John Scipione <jscipione@gmail.com> |
Style fixes to ExpandoMenuBar
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e83b2f0b9cf71e3830bce4041401d48e033f8696 |
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14-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Create a SetMaxItemWidth() method and set it in horizontal mode on update
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b76cec7d9c445a3f058ec4100fdde780b5c8cc78 |
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10-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Pass a pointer to the TBarView object into the ExpandoMenuBar constructor I fear that perhaps the fBarView variable may be accessed before it has a chance to be set in AttachedToWindow(). By setting it in the constructor there is no chance of this. Might fix #9656
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5b0fd10d23d2c57ab32c256784daafa2b97860fa |
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07-Apr-2013 |
John Scipione <jscipione@gmail.com> |
Animate the expander arrow On MouseDown draw a diagonal arrow, on MouseUp complete the animation and expand. If you hold down the button it will stay diagonal until you MouseUp and either return to normal or animate and expand if over the arrow. Reformatted ExpandoMenuBar.h and TeamMenuItem.h Renamed fLastClickItem to fLastClickedItem Added a DrawExpanderArrow() method Renamed private InitData() method to _InitData() and moved it to the bottom
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53ec5d1f33912441da3ad5786dfd300282cdfcf0 |
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11-Mar-2013 |
John Scipione <jscipione@gmail.com> |
Rebuild application menu bar less. Fixes #8539 (I hope) Instead of destroying and rebuilding the application menu bar each time we change state, create it at startup and then only update it from there on. This means that bugs that rely on the app bar being constantly destroyed and rebuilt will be much less likely to occur. Unfortunatly, there is still one case where the application menu bar is being destroyed and recreated and that is when you are switching between horizontal and vertical mode, and that is because a menu bar cannot be altered from B_ITEMS_IN_ROWS to B_ITEMS_IN_COLUMNS anywhere but in the constructor. * Renamed fExpando to fExpandoMenuBar * Updated TExpandoMenuBar to be more flexible after construction, the menu items are built in the new BuildItems() method. Also, don't pass the BarView object in at contruction, that can happen in AttachedToWindow(). Also, set fDeskbarMenuWidth just once at constructor, no reason to keep setting it over and over again.
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f3ac8bc08985fe1ca60569001f7e914eaa3e62e3 |
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03-Mar-2013 |
John Scipione <jscipione@gmail.com> |
Show the full window title in Deskbar in a tooltip ... if it gets truncated in vertical expando mode.
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c07e6ff292cbe19ab758ce8bcb6c5cde38a3e662 |
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26-Oct-2012 |
John Scipione <jscipione@gmail.com> |
Make horizontal scrolling work in Deskbar * Split the Leaf menu and seperator into their own menubar. * I got rid of a lot of special cases for horizontal in the ExpandoMenuBar class because now the menubar contains the same items as in vertical mode. However, it also means that the dreaded <none> bug also affects horizontal mode. * Make the application menubar resize itself even in horizontal mode. This means that the view background shows through so I'm going to have to fix this up. * Calculate when to add the scroll arrows and how much to allow the user to scroll by for horizontal. CheckItemSizes() got a big refactoring. * Rework the InlineScrollView class a bit. It no longer requires you to specify the begin and end limits on construction because it can calculate them instead. It also no longer depends on the screen at all, this means this class can be extened to be used more generally and in more places.
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7ee3b479d14579e4a9db2709499c4706850e53c9 |
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21-Jul-2012 |
John Scipione <jscipione@gmail.com> |
Make the MenuScrollView a fixed size... instead of trying to make it follow fExpando just make it a fixed size on creation. It is invisible and extends to the bottom of the screen. fExpando grows inside it, and the window follows fExpando. When the window grows taller than the screenframe the arrows are added. You can scroll with the mouse wheel, but I haven't yet gotten scrolling to work from clicking. Deskbar still crashes when going from Mini mode to vertical expando mode. I have no idea why.
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49ff476d139dc28ebaa95d65b7820423b6061d60 |
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19-Jul-2012 |
John Scipione <jscipione@gmail.com> |
Make ScrollMenu not rely on Menu.cpp Rename ScrollMenu.cpp to MenuScrollView.cpp Half step towards making this class work as part of Deskbar without extending any other classes. Scrolling works both with mouse and scroll wheel. Redraws on scroll, need to make that work better. Also need to move classes out of the Interface Kit and into Deskbar.
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1cd61330ecd8257551d58f204332d00145c855ec |
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02-May-2012 |
John Scipione <jscipione@gmail.com> |
Style fixes including reordering #include's in Deskbar * Reorder includes according to the Style Guide. * Whitespace changes, mostly making sure there are 2 newlines between things and making sure there is 1 newline at the end of each file. * Make end of header files all in the style of #endif\t/* _HEADER_GAURD_H_ */ * The one change that is not purely style is to #include <Path.h> in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used to define entry_ref for the AddRefsToDeskbarMenu() prototype.
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f73d1f4f28fd80835f299830063a61a3ee3e3efd |
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24-Apr-2012 |
John Scipione <jscipione@gmail.com> |
Cache the lastMousedOverItem before showing tooltip. Optimization, only update the tooltip if not the same as the cached last moused over item. That way the same application name won't keep getting set over and over again.
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323b65468e5836bb27a5e373b14027d902349437 |
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21-Nov-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Filtered flat import of Oliver's svn package management branch Bring the changes that aren't package management related and the ones that are but don't take effect as long as they are ignored by the build system into the master. Summary of changes: * Introduce private header <directories.h> with constants for a good deal of paths that should usually be retrieved via find_directory(). * Replace hard-coded paths by using find_directory() or the <directories.h> constants (e.g. in drivers and the kernel). * Add find_directory() constants needed for package management. * Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros. * src/apps/deskbar: BeMenu.* -> DeskbarMenu.*, DeskBarUtils.* -> DeskbarUtils.* * Change deskbar menu settings directory from ~/config/be to ~/config/settings/deskbar. * Other smaller cleanups, changes, and fixes.
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7eb3210e8f56c924148b23f129dbdc3f2670d828 |
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05-Nov-2011 |
John Scipione <jscipione@gmail.com> |
Sort application windows in Deskbar in 'natural' order yielding this: window 1 window 2 window 3 window 4 window 5 window 6 window 7 window 8 window 9 window 10 window 11 Instead of this: window 1 window 10 window 11 window 2 window 3 window 4 window 5 window 6 window 7 window 8 window 9 The natural order comparison method used in Deskbar is the same method used to sort file names in natural order in Tracker. Also when comparing window titles to their corresponding window menu item labels use the FullTitle() method instead of the Label() method because the label might get truncated. Fixes #7774 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43195 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3dfd9cb95ce45f59160d50975210bc55e3fc0709 |
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16-Jun-2011 |
Oliver Tappe <zooey@hirschkaefer.de> |
Flat commit of all changes from package-management branch in svn
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57a096382ac42f4002b14c6e39540814110833c9 |
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28-Feb-2011 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Starting to apply style cleanup patches by John Scipione from bug 7052. This will force me to practice our code style. (As a sidenote, we are aware of the no of patches in the bug). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40744 a95241bf-73f2-0310-859d-f6bbb57e9c96
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1192454dfc58e4f9a92f4ff4494a4cf1e1ea4a69 |
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21-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Enabled and simplified the "double click team to front" feature, as it actually works under Haiku (with a caveat, as there is apparently an app_server bug that prevents that most of the time). * Simplified ExpandoMenuBar::MouseDown(). * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33708 a95241bf-73f2-0310-859d-f6bbb57e9c96
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71bd3ba59c06b130115c3ddd44457d8f9dd78997 |
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30-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96
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290c903985a449fa86c501366b6fcddf7f55b46a |
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29-Sep-2009 |
Jonas Sundström <jonas@kirilla.com> |
Partial clean-up. Asterisks and k-prefix constants. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96
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cb6afcb1464e92f0134232e6179215295e17bc79 |
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21-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
* Give Deskbar a refreshed and cleaner look. * Fixed a bunch of problems in layouting the various views. (For example, the last app menu entry is no longer one pixel too short, but there was more...) * Fixed Deskbar being not wide enough for the Haiku logo in certain modes. * Enabled the mount menu. I think it's a good idea to have at a more prominent location where new Haiku users may look for it (Gnome also has this in the main panel). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29631 a95241bf-73f2-0310-859d-f6bbb57e9c96
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249a4a187ee9e9e24aa41146e071ad1c01e27283 |
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13-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
zooey + stippi: Reimplemented the drag message over the team entries dragging. The previous implementation used the menu bar tracking by faking a B_MOUSE_DOWN event. The problem was that in Haiku menus are always sticky and therefor the tracking thread was not exited when the user released the mouse (which was supposed to trigger the drop event in the Deskbar). The new implementation follows the drag in the asynchronous mouse hooks and uses it's own selection state in TTeamMenuItem to highlight the eventual drop targets. Fixes #2771. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28063 a95241bf-73f2-0310-859d-f6bbb57e9c96
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243fcbe279044852cf007df093a2e5a62d1b7e16 |
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02-Apr-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Since SF cannot be reached currently, this fix gets into the Haiku tree first: ExpandoMenuBar::ItemAtPoint() was broken, which could cause a crash when doing the "vulcan death grip" over a window item. This fixes bug #379. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16964 a95241bf-73f2-0310-859d-f6bbb57e9c96
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41281cf362916855e6eb9ad1d728d919863a1e81 |
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22-May-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Added Tracker and Deskbar from OpenTracker-current to the repository. They both build fine. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96
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