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51d9b4fe |
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21-Dec-2010 |
David McPaul <dlmcpaul@gmail.com> |
correct yuv422 planar conversion. Seperate sse, sse2 and ssse3 asm code. Add packed convertor git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39913 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7d5bc298 |
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20-Oct-2010 |
Stephan Aßmus <superstippi@gmx.de> |
* Removed a big chunk of dead or outdated code. It was really hard to see the big picture and tell what actually works in the higher levels of the code. * Coding style cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39033 a95241bf-73f2-0310-859d-f6bbb57e9c96
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50ff266e |
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25-Jan-2010 |
David McPaul <dlmcpaul@gmail.com> |
Add SSE versions of YUV2RGB converters for earlier x86 cpus git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35290 a95241bf-73f2-0310-859d-f6bbb57e9c96
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96f1b483 |
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08-Jan-2010 |
David McPaul <dlmcpaul@gmail.com> |
use width and height when deciding on which conversion routine to select. Remove some checks per frame from sse2 conversion routines. Hopefully it still handles misaligned buffers ok. Too many tests were hurting performance git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34945 a95241bf-73f2-0310-859d-f6bbb57e9c96
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c2d6e29c |
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14-Nov-2009 |
David McPaul <dlmcpaul@gmail.com> |
ensure buffers are aligned 32 for SSE2 should fix #4948 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34047 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6bfbea62 |
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19-Sep-2009 |
David McPaul <dlmcpaul@gmail.com> |
Added SSE2 yuv to rgb conversion code. This code needs to move into the media kit though git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33200 a95241bf-73f2-0310-859d-f6bbb57e9c96
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51d9b4fe14bec902662f90f9ff7dca5df5622527 |
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21-Dec-2010 |
David McPaul <dlmcpaul@gmail.com> |
correct yuv422 planar conversion. Seperate sse, sse2 and ssse3 asm code. Add packed convertor git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39913 a95241bf-73f2-0310-859d-f6bbb57e9c96
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7d5bc29832badda51f85aed32a8efdd91fa19b3e |
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20-Oct-2010 |
Stephan Aßmus <superstippi@gmx.de> |
* Removed a big chunk of dead or outdated code. It was really hard to see the big picture and tell what actually works in the higher levels of the code. * Coding style cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39033 a95241bf-73f2-0310-859d-f6bbb57e9c96
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50ff266ef29cffbf57565fad9c5f75426a8aba97 |
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25-Jan-2010 |
David McPaul <dlmcpaul@gmail.com> |
Add SSE versions of YUV2RGB converters for earlier x86 cpus git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35290 a95241bf-73f2-0310-859d-f6bbb57e9c96
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96f1b483e4423a8a8505d630dfbfd1d78a739987 |
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08-Jan-2010 |
David McPaul <dlmcpaul@gmail.com> |
use width and height when deciding on which conversion routine to select. Remove some checks per frame from sse2 conversion routines. Hopefully it still handles misaligned buffers ok. Too many tests were hurting performance git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34945 a95241bf-73f2-0310-859d-f6bbb57e9c96
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c2d6e29c897692c7256b42c5cd0283ae766e589e |
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14-Nov-2009 |
David McPaul <dlmcpaul@gmail.com> |
ensure buffers are aligned 32 for SSE2 should fix #4948 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34047 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6bfbea62cd2e70f2ce97101d038c803ea8027393 |
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19-Sep-2009 |
David McPaul <dlmcpaul@gmail.com> |
Added SSE2 yuv to rgb conversion code. This code needs to move into the media kit though git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33200 a95241bf-73f2-0310-859d-f6bbb57e9c96
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