History log of /haiku/headers/private/graphics/vesa/vesa.h
Revision Date Author Comments
# b2a75cf5 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Fixed mixup of the VGA compatibility layer - if the bit is set, it means the
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb693d77 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added VESA capabilities field to the kernel args.
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13247f3a 05-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* This fixes VGA mode frame buffer use, no idea when this got broken. It might
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bfd4c59b 05-Jun-2009 Axel Dörfler <axeld@pinc-software.de>

* Added DPMS support to the VESA driver, in case the hardware/BIOS supports it.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30974 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b4c8ccc3 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now creates a CRTCInfoBlock structure when detailed EDID
mode informations are available.
* This is passed to the graphics card when the mode is set in the hopes that it
will be more conforming.
* Not yet tested on real hardware, though, therefore the VESA driver doesn't
do anything like this yet. I will test next, but please report any problems
with this nonetheless.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28390 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5ff23c7 08-Apr-2005 Axel Dörfler <axeld@pinc-software.de>

Moved the vesa.h and vga.h headers to the private vesa driver header directory
for future use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12274 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b2a75cf56cafe2cf4b9258311e1d331bd48ab081 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Fixed mixup of the VGA compatibility layer - if the bit is set, it means the
device is not compatible, after all.
* No longer accept color changes if the mode is not an 8 bit one. I think that
BWindowScreen does that after changing the mode, so that is messes up the
colors, at least that's the theory, will test on real iron now.
* Use VGA as a fallback if setting the palette via VBE failed. This brings back
the colors for ParticlesII in Qemu (but not in VirtualBox, which seems to be
completely broken in this regard).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32359 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb693d77643c7bc4b2b10847007a94af5e84b953 14-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added VESA capabilities field to the kernel args.
* The vesa driver no longer uses VGA programming if the chip does not support
VGA compatibility.
* The VESA driver now tries to set the DAC to 8 bits per color gun.
* In VESA modes, the driver no longer tries to use VGA programming; introduced
the new vesa_set_indexed_colors() that is now used for palette programming.
This should fix wrong colors of 8 bit BWindowScreen users with VESA on real
hardware (emulators usually didn't mind either way).
* Note that the app_server needs to maintain a palette per 8 bit screen, as
right now, the colors are garbled after a workspace switch. Stefano, are you
looking into that already?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13247f3a8c97038ae29d8eb5b646eac298832c1a 05-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* This fixes VGA mode frame buffer use, no idea when this got broken. It might
be broken in the app_server now, but I haven't checked yet.
* Fixed typo in vesa.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32141 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bfd4c59b639308dc5bc06f8273c4bb0c5e4e4598 05-Jun-2009 Axel Dörfler <axeld@pinc-software.de>

* Added DPMS support to the VESA driver, in case the hardware/BIOS supports it.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30974 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b4c8ccc37273f10de5212ec7c7199fff43054339 31-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* The boot loader now creates a CRTCInfoBlock structure when detailed EDID
mode informations are available.
* This is passed to the graphics card when the mode is set in the hopes that it
will be more conforming.
* Not yet tested on real hardware, though, therefore the VESA driver doesn't
do anything like this yet. I will test next, but please report any problems
with this nonetheless.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28390 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5ff23c727076f59432fa942d99719db3aa1d567 08-Apr-2005 Axel Dörfler <axeld@pinc-software.de>

Moved the vesa.h and vga.h headers to the private vesa driver header directory
for future use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12274 a95241bf-73f2-0310-859d-f6bbb57e9c96