History log of /haiku-fatelf/src/tests/servers/app/newerClipping/makefile
Revision Date Author Comments
# e76d86d5 09-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

now directly banging the hardware by using a cloned accelerant, soon to be ported to the app_server test environment. Unfortunately deadlocks most of the time when quitting...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15462 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7fd1af6f 30-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

I did some profiling using Daniel Reinholds ezprof, which is quite nice actually. I optimized a bit, without spending too much time on that yet, and now the clipping is on average 7 times faster than the current app_server (the time spend in the root layer thread)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15251 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 312345bc 29-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

with the new design, there is always only one redraw message in the WindowLayers message queue, therefor, ReadLockWithTimeout() is no longer needed, removed RWLocker again as MultiLocker suits our needs.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15232 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4dd89c69 29-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* added a multi locker implementation from Ingo Weinhold,
which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
work: While it would be possible for each window to
remove the processed region from the global dirty region
in read lock mode (since it is guaranteed not remove
a region not intersecting with its own visible region),
multiple window threads can still not do this at the same
time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
able to access and modify all needed data in read only mode,
I think this means to divide the global dirty region into
each window again, so that each window thread can simply
clear its own dirty region instead of excluding it from
the global region. Yeah, that might work.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff89d51e 25-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* adds drawing commands from clients
* adds concept of a current and a pending update session
* marks dirty views being resized or moved

Some aspects of the design are buggy, others are slow, but I'm
approaching a good overview of what's needed and what problems
lurk in the details. In the end I hope to make things work fast
and correctly at all times. Adi or anybody else, feel free to
join the efforts.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bef1ed93 24-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

Adi and I have had long talks about better approaches to clipping and we are convinced that a different design can significantly speed up the clipping processing in the root layer thread. This is a first prototype implementing the new ideas. Lots of features are missing yet, but Adi asked me to commit it now, so that we can both continue to work on it. The purpose of the new design is to significantly reduce the computations during an atomic clipping update, and also to scale much better with many more open windows.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15101 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e76d86d5dd9a32639a877abbd1ffb318c040c720 09-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

now directly banging the hardware by using a cloned accelerant, soon to be ported to the app_server test environment. Unfortunately deadlocks most of the time when quitting...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15462 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7fd1af6f040618119df7874f8be3a61641fc76c9 30-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

I did some profiling using Daniel Reinholds ezprof, which is quite nice actually. I optimized a bit, without spending too much time on that yet, and now the clipping is on average 7 times faster than the current app_server (the time spend in the root layer thread)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15251 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 312345bcb18ee884afce4c6cc9b9cf0cbafbbe87 29-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

with the new design, there is always only one redraw message in the WindowLayers message queue, therefor, ReadLockWithTimeout() is no longer needed, removed RWLocker again as MultiLocker suits our needs.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15232 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4dd89c69035045bb0d7aa5a604d8d37bfa2cf3f6 29-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* added a multi locker implementation from Ingo Weinhold,
which supports ReadLockWithTimeout()
* commented the code in many more places
* understood the problem of making the read/write locking
work: While it would be possible for each window to
remove the processed region from the global dirty region
in read lock mode (since it is guaranteed not remove
a region not intersecting with its own visible region),
multiple window threads can still not do this at the same
time, since BRegion itself is not threadsafe of course.
* I need to figure out a way for the window threads to be
able to access and modify all needed data in read only mode,
I think this means to divide the global dirty region into
each window again, so that each window thread can simply
clear its own dirty region instead of excluding it from
the global region. Yeah, that might work.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15230 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff89d51e02ce7dcd6177bdbf847457503112a3b8 25-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* adds drawing commands from clients
* adds concept of a current and a pending update session
* marks dirty views being resized or moved

Some aspects of the design are buggy, others are slow, but I'm
approaching a good overview of what's needed and what problems
lurk in the details. In the end I hope to make things work fast
and correctly at all times. Adi or anybody else, feel free to
join the efforts.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15158 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bef1ed93e146a1bed4156b62f743e8c9cf83485c 24-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

Adi and I have had long talks about better approaches to clipping and we are convinced that a different design can significantly speed up the clipping processing in the root layer thread. This is a first prototype implementing the new ideas. Lots of features are missing yet, but Adi asked me to commit it now, so that we can both continue to work on it. The purpose of the new design is to significantly reduce the computations during an atomic clipping update, and also to scale much better with many more open windows.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15101 a95241bf-73f2-0310-859d-f6bbb57e9c96