History log of /haiku-fatelf/src/kits/game/Jamfile
Revision Date Author Comments
# 16d5c24e 07-Jul-2009 Oliver Tappe <zooey@hirschkaefer.de>

* merged 32bit-wchar_t branches of buildtools and haiku back into
the respective trunk

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31443 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c93c0a8 06-Apr-2007 Jérôme Duval <korli@users.berlios.de>

change the way FileGameSound works : avoid using a port
code style, some clean up


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20603 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 764ac9e5 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* A stripped down libgame.so is now added to the app_server test environment - it
contains code for BDirectWindow and BWindowScreen only.
* Updated BDirectWindow and BWindowScreen to no longer require the COMPILE_FOR_x
defines - compilation for R5 is not likely to work anymore, though (the Jamfile
didn't allow this anymore, anyway)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15465 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 338b8dc3 29-Oct-2005 Ingo Weinhold <ingo_weinhold@gmx.de>

Merged changes from branch build_system_redesign at revision 14573.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96


# feee8cf2 28-Jul-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 366fdcdf 05-Jul-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

Fixed build of libgame.so on TARGET_PLATFORM= dano or r5 so now
we can build MediaKit (which requires replacing libgame.so) for
targets haiku, r5 and dano. For building on Zeta, use platform dano.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 184dd027 05-Jul-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

adjusted media kit library dependencies to allow compiling for R5


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13454 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ecc2961b 07-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed warnings and the build.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13000 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8575beb8 25-Mar-2005 Jérôme Duval <korli@users.berlios.de>

by Stefano Ceccherini
Ifdeffed R5 specific stuff so DirectWindow.cpp and WindowScreen.cpp compile on
haiku too. That doesnt' mean they work there though.
This introduced some warnings which I didn't fix, as they'll go away later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11982 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f8871f9 03-Feb-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Use definitions from WindowPrivate.h and InputServerTypes.h instead of redefining them.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11233 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 65de8098 27-Jun-2004 Jérôme Duval <korli@users.berlios.de>

added a link in develop/lib


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8198 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 272b2685 30-Mar-2004 Stefano Ceccherini <stefano.ceccherini@gmail.com>

WindowScreen implemented by Caz and myself, fully working (well, at least with the pageflipper demo) on BeOS R5.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7112 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a88479e2 23-Mar-2004 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Should fix the build of libgame.so. It was linking against R5 libmedia.so


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7059 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 47ae3f3a 19-Sep-2003 Ingo Weinhold <ingo_weinhold@gmx.de>

Added the missing private interface include dir and made the compiler use the R5 interface kit headers for DirectWindow.cpp.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4769 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6ab18748 23-Jun-2003 Ingo Weinhold <ingo_weinhold@gmx.de>

Removed invocations of UsePublicHeaders, which was a no-op anyway.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3628 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4703fb5d 06-Oct-2002 beveloper <beveloper@nowhere.fake>

These files have been contributed by Christopher ML Zumwalt May


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0b4a36ab 10-Aug-2002 beveloper <beveloper@nowhere.fake>

start with libgame.so


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@695 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 16d5c24e533eb14b7b8a99ee9f3ec9ba66335b1e 07-Jul-2009 Oliver Tappe <zooey@hirschkaefer.de>

* merged 32bit-wchar_t branches of buildtools and haiku back into
the respective trunk

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31443 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c93c0a807b27096abbfad677436afb7d1712d4a 06-Apr-2007 Jérôme Duval <korli@users.berlios.de>

change the way FileGameSound works : avoid using a port
code style, some clean up


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20603 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 764ac9e5aad7fe74f52bd757b8739b8cf6a3e6f6 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* A stripped down libgame.so is now added to the app_server test environment - it
contains code for BDirectWindow and BWindowScreen only.
* Updated BDirectWindow and BWindowScreen to no longer require the COMPILE_FOR_x
defines - compilation for R5 is not likely to work anymore, though (the Jamfile
didn't allow this anymore, anyway)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15465 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 338b8dc301721b1f472e8297a898d4eaa2f2ee3a 29-Oct-2005 Ingo Weinhold <ingo_weinhold@gmx.de>

Merged changes from branch build_system_redesign at revision 14573.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14574 a95241bf-73f2-0310-859d-f6bbb57e9c96


# feee8cf2e25e7185e59883cedd56a131f61cd2be 28-Jul-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 366fdcdfbb66b656c588f9573e7e10d804947ed7 05-Jul-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

Fixed build of libgame.so on TARGET_PLATFORM= dano or r5 so now
we can build MediaKit (which requires replacing libgame.so) for
targets haiku, r5 and dano. For building on Zeta, use platform dano.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13459 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 184dd027c31a5c019636ac89535a4d30a64bfc51 05-Jul-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

adjusted media kit library dependencies to allow compiling for R5


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13454 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ecc2961bee0533d1951ce2eab54d2c1e87e87e02 07-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed warnings and the build.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13000 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8575beb8d637d54fe734dab18df473b197fd462f 25-Mar-2005 Jérôme Duval <korli@users.berlios.de>

by Stefano Ceccherini
Ifdeffed R5 specific stuff so DirectWindow.cpp and WindowScreen.cpp compile on
haiku too. That doesnt' mean they work there though.
This introduced some warnings which I didn't fix, as they'll go away later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11982 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f8871f95b55a6984f7dd07923ce9914a49cd8bc 03-Feb-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Use definitions from WindowPrivate.h and InputServerTypes.h instead of redefining them.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11233 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 65de8098bce60b175003aef02f7040897a820467 27-Jun-2004 Jérôme Duval <korli@users.berlios.de>

added a link in develop/lib


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8198 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 272b2685eded8722b73a384060f1301a95eb0064 30-Mar-2004 Stefano Ceccherini <stefano.ceccherini@gmail.com>

WindowScreen implemented by Caz and myself, fully working (well, at least with the pageflipper demo) on BeOS R5.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7112 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a88479e2a9d16d519185f4919010e97b05d37ebd 23-Mar-2004 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Should fix the build of libgame.so. It was linking against R5 libmedia.so


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@7059 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 47ae3f3af66f261a1a8f9ea465c6c282b7ec2c56 19-Sep-2003 Ingo Weinhold <ingo_weinhold@gmx.de>

Added the missing private interface include dir and made the compiler use the R5 interface kit headers for DirectWindow.cpp.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4769 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6ab18748f3a2a740860dc1b705c3751245cab2c7 23-Jun-2003 Ingo Weinhold <ingo_weinhold@gmx.de>

Removed invocations of UsePublicHeaders, which was a no-op anyway.


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@3628 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4703fb5d8562169f672b3efe5203f1eb4d9ceb4a 06-Oct-2002 beveloper <beveloper@nowhere.fake>

These files have been contributed by Christopher ML Zumwalt May


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1401 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0b4a36abc99ddad5d0ec9337db3b3d5d2e4b99b0 10-Aug-2002 beveloper <beveloper@nowhere.fake>

start with libgame.so


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@695 a95241bf-73f2-0310-859d-f6bbb57e9c96