History log of /haiku-fatelf/src/apps/packagemanager/ApplicationView.cpp
Revision Date Author Comments
# 87ff4c05 29-Dec-2010 Adrien Destugues <pulkomandy@pulkomandy.ath.cx>

Early work on a package manager GUI.
There is nothing functional yet, I just wanted to try some ideas from the GCI results.

Code is mostly based on Web+ download window, which hapenned to match the mockups pretty well.
Icon is derived from Zumi's work (mix of two different icons)
Icon handling for apps themselves and categories is not done yet, because it depends on how they will be handled by the backend we chose
The install/remove/info buttons don't do anything yet.

Things I'm not sure about :
* What to put in the menu ? Should it replicate the icons at the bottom ?
* How to browse categories ? Is a "go up" button enough ? Should we have a BPopupMenu with all categories in a tree (I don't like menutrees in BPopupMenus...) ? A BOutlineListView would be wasting space... any other idea ?
* Should we keep textual buttons like this, or graphical ones like in the mockup ? Or maybe both ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40040 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 87ff4c051b7169b90fbfb721809d13a035f77e2d 29-Dec-2010 Adrien Destugues <pulkomandy@pulkomandy.ath.cx>

Early work on a package manager GUI.
There is nothing functional yet, I just wanted to try some ideas from the GCI results.

Code is mostly based on Web+ download window, which hapenned to match the mockups pretty well.
Icon is derived from Zumi's work (mix of two different icons)
Icon handling for apps themselves and categories is not done yet, because it depends on how they will be handled by the backend we chose
The install/remove/info buttons don't do anything yet.

Things I'm not sure about :
* What to put in the menu ? Should it replicate the icons at the bottom ?
* How to browse categories ? Is a "go up" button enough ? Should we have a BPopupMenu with all categories in a tree (I don't like menutrees in BPopupMenus...) ? A BOutlineListView would be wasting space... any other idea ?
* Should we keep textual buttons like this, or graphical ones like in the mockup ? Or maybe both ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40040 a95241bf-73f2-0310-859d-f6bbb57e9c96