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e4663602 |
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01-Jul-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add copy constructor to ValueLoader. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42361 a95241bf-73f2-0310-859d-f6bbb57e9c96
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698ad097 |
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30-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Add interface TeamTypeInformation and implement in TeamDebugInfo. Pass along to various classes that need a reference to it in order to allow value nodes to look up type information from the target team. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42354 a95241bf-73f2-0310-859d-f6bbb57e9c96
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04584c0d |
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21-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add the beginnings of a BMessage type/value handler. Not yet registered with the type handler roster since it's quite far from being complete. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42279 a95241bf-73f2-0310-859d-f6bbb57e9c96
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2f9d5a5a |
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09-Dec-2010 |
Rene Gollent <anevilyak@gmail.com> |
Extend ValueLoader::LoadStringValue() to accept a max length parameter. When a CStringValue is representing an array, use the array's length to limit how many bytes we read. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39795 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6a316074 |
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08-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Remove unnecessary parameter. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39368 a95241bf-73f2-0310-859d-f6bbb57e9c96
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716f06ce |
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08-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Added type/value handlers for C strings. This allow's the debugger's variable view to actually render their contents rather than simply giving the string's address. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39367 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286f |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e466360263225e676bf981831ee3b8f9978936b2 |
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01-Jul-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add copy constructor to ValueLoader. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42361 a95241bf-73f2-0310-859d-f6bbb57e9c96
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698ad09748bc7e6c117d2028e324d633f2935c55 |
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30-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Add interface TeamTypeInformation and implement in TeamDebugInfo. Pass along to various classes that need a reference to it in order to allow value nodes to look up type information from the target team. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42354 a95241bf-73f2-0310-859d-f6bbb57e9c96
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04584c0d6f9eb1cc69fe36df2a761a13ede381da |
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21-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add the beginnings of a BMessage type/value handler. Not yet registered with the type handler roster since it's quite far from being complete. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42279 a95241bf-73f2-0310-859d-f6bbb57e9c96
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2f9d5a5aa6f176ed7b9b8be18334a2741be14dbe |
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09-Dec-2010 |
Rene Gollent <anevilyak@gmail.com> |
Extend ValueLoader::LoadStringValue() to accept a max length parameter. When a CStringValue is representing an array, use the array's length to limit how many bytes we read. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39795 a95241bf-73f2-0310-859d-f6bbb57e9c96
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6a3160743ee94a31ba826614cab7935c4e5e0794 |
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08-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Remove unnecessary parameter. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39368 a95241bf-73f2-0310-859d-f6bbb57e9c96
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716f06ce58901e2a0c6cd128e26e42d22fc6e600 |
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08-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Added type/value handlers for C strings. This allow's the debugger's variable view to actually render their contents rather than simply giving the string's address. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39367 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286fac914a808edc6989becc77dadff10383 |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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