History log of /haiku-fatelf/src/apps/debugger/user_interface/gui/team_window/WatchPromptWindow.h
Revision Date Author Comments
# 5ad155d7 12-Nov-2012 Rene Gollent <anevilyak@gmail.com>

Use Architecture information in WatchPromptWindow.

- We now check what types of watchpoints the target CPU supports
and limit the UI accordingly.


# 2a2e3baf 06-Nov-2012 Rene Gollent <anevilyak@gmail.com>

Add UI hooks for watchpoints.

This gets basic watchpoint support working. Right clicking on a variable
and picking Watch now opens a prompt with the inferred address, size
and watch type for the user to adjust.

Still needs some work to get them to show/be modifiable in the breakpoints
tab and to get them to respect architectural restrictions (i.e. on x86 we
can realistically only do 2 hardware watchpoints and those are restricted
to write watch), at least until we support software emulated watchpoints.


# 5ad155d720823ffacbab56f4dff94f41d32d60d4 12-Nov-2012 Rene Gollent <anevilyak@gmail.com>

Use Architecture information in WatchPromptWindow.

- We now check what types of watchpoints the target CPU supports
and limit the UI accordingly.


# 2a2e3bafa2daaf31ff8be2c7b6782529f63774e3 06-Nov-2012 Rene Gollent <anevilyak@gmail.com>

Add UI hooks for watchpoints.

This gets basic watchpoint support working. Right clicking on a variable
and picking Watch now opens a prompt with the inferred address, size
and watch type for the user to adjust.

Still needs some work to get them to show/be modifiable in the breakpoints
tab and to get them to respect architectural restrictions (i.e. on x86 we
can realistically only do 2 hardware watchpoints and those are restricted
to write watch), at least until we support software emulated watchpoints.