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2a2e3baf |
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06-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add UI hooks for watchpoints. This gets basic watchpoint support working. Right clicking on a variable and picking Watch now opens a prompt with the inferred address, size and watch type for the user to adjust. Still needs some work to get them to show/be modifiable in the breakpoints tab and to get them to respect architectural restrictions (i.e. on x86 we can realistically only do 2 hardware watchpoints and those are restricted to write watch), at least until we support software emulated watchpoints.
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7b74c566 |
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05-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Cleanup: move expression parsing for types to SourceLanguage.
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9e7a46be |
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05-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Extend typecasting to support pointer/address types. We now parse the user's input to see if it should be a pointer/reference type and create a derived type accordingly. This allows casting to e.g. StyledEditApp*.
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17ef26a9 |
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15-Jul-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add inspection context menu action. - TableCellContextMenuTracker now supports menus that don't have a settings submenu, since some variables won't have renderer settings but will still have context actions. - Add _GetContextActionsForNode() to retrieve the list of contextual actions available for a given model node. Currently this is only adds an action to inspect the memory address of the highlighted value, but will be extended for other actions later.
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0712121c |
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15-Jul-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add support for actions to TableCellContextMenuTracker. - VariablesView's context menu tracker now optionally accepts contextual actions to add to the menu in addition to the current renderer settings.
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11102e38 |
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19-Nov-2011 |
Rene Gollent <anevilyak@gmail.com> |
Reworked GUI settings storage. - Simplified things so each window simply records all its settings into a BMessage, which is what ultimately goes into the actual UI settings. - Added settings storage/retrieval to the various sub views of the team window. This means that the column widths/positioning on all views hosting a column list view are now also preserved and restored.
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5d70f1ae |
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19-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
Get the variable view state more or less usable again. Still needs some more work to do things like preserve renderer settings and some other details. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42254 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286f |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e3a631c0 |
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15-Oct-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* Introduced interface UserInterface, which abstracts the user interface code. * Added implementation GraphicalUserInterface for the current GUI. TeamDebugger does no longer know about TeamWindow. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96
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2a2e3bafa2daaf31ff8be2c7b6782529f63774e3 |
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06-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add UI hooks for watchpoints. This gets basic watchpoint support working. Right clicking on a variable and picking Watch now opens a prompt with the inferred address, size and watch type for the user to adjust. Still needs some work to get them to show/be modifiable in the breakpoints tab and to get them to respect architectural restrictions (i.e. on x86 we can realistically only do 2 hardware watchpoints and those are restricted to write watch), at least until we support software emulated watchpoints.
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7b74c56650d6e8320b3b0de1fea0a13d0359a312 |
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05-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Cleanup: move expression parsing for types to SourceLanguage.
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9e7a46be2010116155a07fb4b5aa6b627eeb7be2 |
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05-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Extend typecasting to support pointer/address types. We now parse the user's input to see if it should be a pointer/reference type and create a derived type accordingly. This allows casting to e.g. StyledEditApp*.
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17ef26a9f8319415aa24e54aae6cfdbea1624071 |
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15-Jul-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add inspection context menu action. - TableCellContextMenuTracker now supports menus that don't have a settings submenu, since some variables won't have renderer settings but will still have context actions. - Add _GetContextActionsForNode() to retrieve the list of contextual actions available for a given model node. Currently this is only adds an action to inspect the memory address of the highlighted value, but will be extended for other actions later.
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0712121cdb6b4dfe51d183615944a0f116447d1d |
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15-Jul-2012 |
Rene Gollent <anevilyak@gmail.com> |
Add support for actions to TableCellContextMenuTracker. - VariablesView's context menu tracker now optionally accepts contextual actions to add to the menu in addition to the current renderer settings.
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11102e3848bcd78ce9a90478ad6992f966fae5c6 |
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19-Nov-2011 |
Rene Gollent <anevilyak@gmail.com> |
Reworked GUI settings storage. - Simplified things so each window simply records all its settings into a BMessage, which is what ultimately goes into the actual UI settings. - Added settings storage/retrieval to the various sub views of the team window. This means that the column widths/positioning on all views hosting a column list view are now also preserved and restored.
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5d70f1ae3e3488258e8982c4c45cff620891364c |
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19-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
Get the variable view state more or less usable again. Still needs some more work to do things like preserve renderer settings and some other details. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42254 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286fac914a808edc6989becc77dadff10383 |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e3a631c0b48d904a9502dabb157639539484da53 |
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15-Oct-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* Introduced interface UserInterface, which abstracts the user interface code. * Added implementation GraphicalUserInterface for the current GUI. TeamDebugger does no longer know about TeamWindow. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96
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