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2efebaa1 |
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18-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Tie DebugReportGenerator into TeamDebugger. - Add UI listener hook. Still needs to be exposed via the actual UI though.
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4235cb3e |
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06-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Start adding the underlying infrastructure for watchpoint support.
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4d8eaa5b |
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28-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: UserInterface.h: style cleanup
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eba38eb5 |
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27-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: Change user interface quit and ask user semantics * UserInterface::SynchronouslyAskUser() is now allowed to return -1 to indicate that the user cannot be asked at this point for whatever reason. The caller needs to handle that case. * UserInterfaceListener::UserInterfaceQuitRequested(): Add new parameter "quitOption" to specify what is supposed to happen. The previous behavior (ask user) is only one of the options. The others are to kill the debugged team or to resume it.
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f4b1ddb5 |
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23-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: Coding style: normalize naming, some whitespace fixes * TeamUISettings[Factory] -> TeamUiSettings[Factory] * GUITeamUISettings -> GuiTeamUiSettings * GUISettingsUtils -> GuiSettingsUtils
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bbc85109 |
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02-Nov-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add hooks to UserInterface to allow for saving/restoring of UI settings. Make use of them as appopriate. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43121 a95241bf-73f2-0310-859d-f6bbb57e9c96
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348e6deb |
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13-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Move expression evaluation to the inspector window. * Actually start rendering the memory data. Still has some drawing glitches when scrolling though, will look into those tomorrow. Also doesn't yet highlight the location which the target address actually points to within the block. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42167 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3e3ce16f |
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09-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Introduce TeamMemoryBlock[Manager]. These provide an interface to raw memory page data of the target team. * Jobs: Add RetrieveMemoryBlockJob which performs a background read of the target team's memory. Used by InspectRequested() to perform the actual work. * TeamDebugger: Added InspectRequested() hooks to allow clients to ask for a memory read to be performed. * Introduce InspectorWindow and MemoryView to form the basis of a memory inspector. As yet these are more or less stubs and not yet hooked in. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42080 a95241bf-73f2-0310-859d-f6bbb57e9c96
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5a13e7b0 |
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03-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Add a means for the user to locate source files if they are not found at the location specified in the debug info. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39289 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286f |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e3a631c0 |
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15-Oct-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* Introduced interface UserInterface, which abstracts the user interface code. * Added implementation GraphicalUserInterface for the current GUI. TeamDebugger does no longer know about TeamWindow. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96
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2efebaa1d1614d772f565650bbe625c5766e312f |
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18-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Tie DebugReportGenerator into TeamDebugger. - Add UI listener hook. Still needs to be exposed via the actual UI though.
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4235cb3e331c05b73700905462dc7dfab02eda36 |
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06-Nov-2012 |
Rene Gollent <anevilyak@gmail.com> |
Start adding the underlying infrastructure for watchpoint support.
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4d8eaa5b11b21e3913b6937e298a7370c3e8c4f8 |
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28-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: UserInterface.h: style cleanup
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eba38eb503254ad8fba4466c6b983b76c3510af1 |
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27-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: Change user interface quit and ask user semantics * UserInterface::SynchronouslyAskUser() is now allowed to return -1 to indicate that the user cannot be asked at this point for whatever reason. The caller needs to handle that case. * UserInterfaceListener::UserInterfaceQuitRequested(): Add new parameter "quitOption" to specify what is supposed to happen. The previous behavior (ask user) is only one of the options. The others are to kill the debugged team or to resume it.
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f4b1ddb580a6a390c7b11b66c799de95014c2c29 |
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23-Jul-2012 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
Debugger: Coding style: normalize naming, some whitespace fixes * TeamUISettings[Factory] -> TeamUiSettings[Factory] * GUITeamUISettings -> GuiTeamUiSettings * GUISettingsUtils -> GuiSettingsUtils
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bbc851098dc54aaadc772012baaf07e9ef118e1a |
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02-Nov-2011 |
Rene Gollent <anevilyak@gmail.com> |
Add hooks to UserInterface to allow for saving/restoring of UI settings. Make use of them as appopriate. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43121 a95241bf-73f2-0310-859d-f6bbb57e9c96
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348e6deb98ae68c9fbe55de2502fa60f1f9e6f4d |
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13-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Move expression evaluation to the inspector window. * Actually start rendering the memory data. Still has some drawing glitches when scrolling though, will look into those tomorrow. Also doesn't yet highlight the location which the target address actually points to within the block. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42167 a95241bf-73f2-0310-859d-f6bbb57e9c96
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3e3ce16f5ea1cd92ef3d4fdb42a8822bde59d318 |
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09-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
* Introduce TeamMemoryBlock[Manager]. These provide an interface to raw memory page data of the target team. * Jobs: Add RetrieveMemoryBlockJob which performs a background read of the target team's memory. Used by InspectRequested() to perform the actual work. * TeamDebugger: Added InspectRequested() hooks to allow clients to ask for a memory read to be performed. * Introduce InspectorWindow and MemoryView to form the basis of a memory inspector. As yet these are more or less stubs and not yet hooked in. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42080 a95241bf-73f2-0310-859d-f6bbb57e9c96
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5a13e7b045910ee62ae40256dff1d2c06a4bbf77 |
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03-Nov-2010 |
Rene Gollent <anevilyak@gmail.com> |
Add a means for the user to locate source files if they are not found at the location specified in the debug info. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39289 a95241bf-73f2-0310-859d-f6bbb57e9c96
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59ea286fac914a808edc6989becc77dadff10383 |
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05-Nov-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* EnumerationValue -> EnumeratorValue * Since some types don't have names (e.g. pointer types or anonymous structs or unions), each type does now also have a unique ID. The global type cache registers types by ID and by name (if they have one). This fixes clashes of types with empty names. * Completely refactored the code dealing with variable values. Formerly we had Variable and TypeComponentPath to navigate to a component, mapped to a BVariant representing the value. Now we have: * Interface Value with various subclasses (BoolValue, IntegerValue, etc.) to represent a value, with the flexibility for more esoteric values. * A tree of ValueNode+ValueNodeChild objects to represent the components of a variable. On top of each ValueNodeChild sits a ValueNode representing the value of the component, potentially having ValueNodeChild children. This should allow casting a component value, simply by replacing its ValueNode. * Interface ValueHandler and various implementations for the different value types. It is basically a factory for classes allowing to format/display a value. * ValueHandlerRoster -- a registry for ValueHandlers, finding the best one for a given value. * Interface TypeHandler and various implementions for the different type kinds (primitive, compound, address, etc.). It is basically a factory for ValueNodes for that type. * TypeHandlerRoster -- a registry for TypeHandlers, finding the best one for a given type. That's still a bit work in progress. It introduces at least one regression: The VariablesView doesn't save/restore its state anymore. Will take a while until that is added back. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33907 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e3a631c0b48d904a9502dabb157639539484da53 |
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15-Oct-2009 |
Ingo Weinhold <ingo_weinhold@gmx.de> |
* Introduced interface UserInterface, which abstracts the user interface code. * Added implementation GraphicalUserInterface for the current GUI. TeamDebugger does no longer know about TeamWindow. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33594 a95241bf-73f2-0310-859d-f6bbb57e9c96
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