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bb693d77 |
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14-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Added VESA capabilities field to the kernel args. * The vesa driver no longer uses VGA programming if the chip does not support VGA compatibility. * The VESA driver now tries to set the DAC to 8 bits per color gun. * In VESA modes, the driver no longer tries to use VGA programming; introduced the new vesa_set_indexed_colors() that is now used for palette programming. This should fix wrong colors of 8 bit BWindowScreen users with VESA on real hardware (emulators usually didn't mind either way). * Note that the app_server needs to maintain a palette per 8 bit screen, as right now, the colors are garbled after a workspace switch. Stefano, are you looking into that already? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0c6f7795 |
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19-Dec-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* Moved VGA planar mode blitting into the VESA kernel driver. * In grayscale mode, the AccelerantHWInterface now sets the palette correctly. * HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used to talk to the VESA driver. * Completed planar blitting for all 4 planes; we now have a perfect 16 color grayscale mode when you choose "Standard VGA mode" in the boot loader with an unsupported graphics card (such as in Qemu). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
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bb693d77643c7bc4b2b10847007a94af5e84b953 |
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14-Aug-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Added VESA capabilities field to the kernel args. * The vesa driver no longer uses VGA programming if the chip does not support VGA compatibility. * The VESA driver now tries to set the DAC to 8 bits per color gun. * In VESA modes, the driver no longer tries to use VGA programming; introduced the new vesa_set_indexed_colors() that is now used for palette programming. This should fix wrong colors of 8 bit BWindowScreen users with VESA on real hardware (emulators usually didn't mind either way). * Note that the app_server needs to maintain a palette per 8 bit screen, as right now, the colors are garbled after a workspace switch. Stefano, are you looking into that already? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32347 a95241bf-73f2-0310-859d-f6bbb57e9c96
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0c6f77951ed2366737266cae1bf0c2f98842e6f5 |
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19-Dec-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* Moved VGA planar mode blitting into the VESA kernel driver. * In grayscale mode, the AccelerantHWInterface now sets the palette correctly. * HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used to talk to the VESA driver. * Completed planar blitting for all 4 planes; we now have a perfect 16 color grayscale mode when you choose "Standard VGA mode" in the boot loader with an unsupported graphics card (such as in Qemu). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
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