#
fdad31e6 |
|
05-Jun-2011 |
Michael Lotz <mmlr@mlotz.ch> |
Small cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41945 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
308e87fc |
|
03-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
The ioctl for reading mouse parameters was missing the structure size. This would cause it to randomly fail and exit the loop, resulting in the mouse going unresponsive. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41894 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
14a12acc |
|
28-Dec-2010 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Only close device if it's a valid fd. CID 3466. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39982 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
2c494653 |
|
14-Apr-2010 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the at_kbd_io and AT keyboard stuff; this is now done within the PS/2 driver, and that driver is using the raw_key_info structure as well. * Renamed kb_mouse_driver.h to keyboard_mouse_driver.h. * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36267 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fc548b41 |
|
06-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the pretty useless "Multifinger scrolling" option - it's now always the same as the two finger scrolling option (could be disabled, too, opinions welcome). * Added a new settings to disable horizontal two finger scrolling, since it's not that easy to only scroll in one direction with this. Maybe a higher starting boundary would also be an option for this instead, Clemens what do you think? * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33468 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3bf47305 |
|
06-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33451 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
155b8260 |
|
05-Sep-2009 |
Philippe Houdoin <philippe.houdoin@gmail.com> |
Mouse watching thread name computation wasn't following the same Upperize/Capitalize on the bus name than in keyboard one. "USB Keyboard" but "Usb Mouse". No functional change. Really. alphabranch it as you want. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32943 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5994d47a |
|
07-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Since there are problems with VMWare, ioctl()ing at fixed intervals seems like the better idea after all. The snoozing won't add an additional delay, if the polling was already slow. Have not tested in VMWare myself, as I don't have a working installation. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29436 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7d1d7033 |
|
06-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Limit the number for ioctl()s per second to about 125 for mouse transfers. This fixes the high CPU usage when using USB mice. I experimented with transfers scheduled at fixed intervals, and with using a fixed pause between transfers. The fixed pauses, though much less sophisticated, give the smoothest drawing in WonderBrush. ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29413 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6e094221 |
|
16-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Fixed the mouse movement when speed or acceleration where below default values. The implementation needs to sum up fractional movement, not truncate to zero. Before this change, the mouse would be pretty much unusable at lower speeds/acceleration. Now it is guaranteed to move. * No need to memset() before ioctl(), the driver does that anyways. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28669 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e02ed691 |
|
14-Nov-2008 |
Rene Gollent <anevilyak@gmail.com> |
Patch by Adrian Panasiuk: fix broken TRACE macro definitions (ticket #3133). Thanks! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28656 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
167f43a2 |
|
14-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Merged touchpad input_server device into mouse. This gets rid of a lot of code duplication and will make maintaining it much easier. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28647 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9195fe6e |
|
13-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Don't return B_OK from Start() if opening the device failed. Then Stop() won't be called, the control thread will remove the device anyways. * Turned off the debug output I left on accidentally in KeyboardInputDevice. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28642 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
cc442411 |
|
09-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Prepend the mouse name with "Extended " if the device path contains "intelli". This makes sure that you can have an old style mouse without scroll wheel and one with attached at the same time. For example, when I hot-plug my PS/2 mouse with wheel, the IBM trackpoint will otherwise already use up the "PS/2 Mouse 1" name. Unfortunately, hot-plugging the PS/2 mouse on my T60 docking station still does not work quite right. The PS/2 driver detects everything correctly, the node monitoring works and I end up with the correct device threads in the input_server. (The notebook is automatically removing the touchpad and trackpoint devices in this event, which cannot be turned off in the BIOS.) However, the mouse does not move. In the syslog, I see one message "ps2: strange mouse data, x/y overflow, trying resync" after the the output from the add-on manager in the input_server that it has added the new device. When I restart the input_server, it works fine, even though the same devices are detected and polling threads are running. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28591 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5125eae2 |
|
10-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Cleanup and refactoring, made several Mouse-/Keyboard-/TouchpadDevice functions private and moved them accordingly in the file. * I forgot to initialize the BObjectList to own the items in TouchpadInputDevice. * Changed the methods that read and apply settings in all three addons to be executed from the control threads only, which fixes race conditions. * The success of opening a device is no longer checked in the Start() method of the *Devices. Instead, the control thread checks the device before it enters the polling loop and cleans up if there was an error. This fixes non-running devices in the input_server because the PS/2 driver publishes devices which is has not checked yet for other reasons. It is important, however, to open() the devices in the Start() hook and not the control thread, otherwise there are unwanted race conditions in case node monitoring events are received more than once for the same device. That's the case for some reason on one of my computers for the AT 0 keyboard. TODO: * Combine the Touchpad and Mouse device addon into one, it's almost the same code except the Touchpad knows more settings and one more control message. * Refactor a common base class for Keyboard and Mouse device addon. * Fix the mouse speed/acceleration. If the speed is lowered from the default in the preflet, the mouse becomes almost unusable. To fix this, the same trick should be used as I used in the touchpad kernel driver, which is to sum up previous mouse moved fractional offsets. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28590 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
239fd643 |
|
01-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Added Clemens Zeidler to list of authors of the Touchpad add-on. * Added myself to Mouse and Keyboard add-ons for my recent work on them. * Small cleanup in KeyboardInputDevice.h- git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28420 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e01a0431 |
|
27-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Sorry for the confusing patch... * Made KeyboardInputDevice more similar to MouseInputDevice, the object to track individual keyboards has become the class KeyboardDevice. Moved much functionality that used to be in KeyboardInputDevice into KeyboardDevice. Functionally, it should still be the same, but there are two important changes: - Each KeyboardDevice now has it's own Keymap. At first, it is not visible by the user, since all KeyboardDevices still adopt the keymap if the user reconfigures it. But it will make it easier to assign individual keymaps to each attached keyboard (and perhaps associate them with a vendor/product or some other means). The more immediate side effect is that there is no longer a confusion about the keyboard locks. If you press NumLock on your external keyboard, it will no longer enable NumLock on your notebooks internal keyboard. - KeyboardDevice now has a Stop() method, which it will call in it's destructor. This will make sure that the control thread is cleanly exited and does not end up invoking methods on a deleted object. * Rewrote the tracing implementation in MouseInputDevice.cpp. At least it helped track me down the following problem: * Both KeyboardDevice and MouseDevice now set fActive to "false" *before* closing the device. Since the control threads run at high priority, chances are high that rescheduling happens as soon as the device unblocks in ioctl() and returns an error. In that case, the control threads would check fActive and it would still be "true" and the whole idea of bailing out because we're already in Stop() would not work, causing a double free in the end. All of this is nice and more correct, but input_server is still crashing when restarting it via "input_server -q"... :-( git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28352 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9dd2d40e |
|
27-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Fixed a race condition and resulting deadlock I introduced, which resulted in the keyboard not working (at least on my Lenovo/IBM T60). The device control thread could become aware of a dead device at the time another thread (for example the add-on manager thread) is already waiting for it. Then it tried to remove the device and got stuck on locks that the other thread already holds (InputDeviceItem list lock). Now the control threads check the "active" flag before trying to remove the devices themselves, which, when set, is a sure sign that the devices are already being removed and they don't need to take care of it. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28342 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
c5555ad3 |
|
24-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Ignore B_ENTRY_REMOVED node monitor messages. * When the device watcher/control thread encounteres an error when read()ing or ioctl()ing the device, don't just quit the thread and leave a stale device add-on hanging there, but instead trigger _RemoveDevice() to exit this cleanly. This also takes care of calling _RemoveDevice() only from one thread. However, it adds a race condition should a mouse or keyboard be unplugged and plugged at the same time. I need to think about how to fix that cleanly, although the situation may be theoretical only... This fix seems to fix another problem with hot-plugging USB mice, before this change, the first mouse entry in /dev/input/mouse/usb/ was never gone and I got two entries after unplugging and replugging. * When using BObjectList configured to own the entries - don't delete the entries! Also don't call RemoveItem() before still using the item. Took me all day to find this one, because the code looked so... correct. :-} * In _AddDevice() call _RemoveDevice() just for the sake of it. It is really important that no device with the same name is published twice. The PS/2 driver behaves strange in that it publishes device more than once, if I understand correctly, until it decides that there is no device. * Only StartMonitoringDevice() /after/ having performed the initial device scan! Or else we may get ourselves confused. I don't know if this was an actual problem, but the code was like that before and it seems saner to me. Seeing there is no locking in the device add-on itself, we may already enter the code from the node monitor thread. This should fix #2894. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28321 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b6a7b204 |
|
19-Oct-2008 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the log file stuff; debug output is now using debug_printf() instead. * Removed an inconsistency: both mouse and keyboad input device add-ons would scan /dev/input/keyboard respectively /dev/input/mouse when loaded, but then only monitor certain subdirectories from it. Now they monitor all. * Made KeyboardInputDevice::InitCheck() do what the name says, ie. nothing else. * Now uses BObjectList instead of BList, which also simplifies the code a bit. * Make use of the new BPathMonitor messages: as those contain a path, they greatly simplify their handling. * Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28242 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
1ccc2f2d |
|
03-Sep-2008 |
Jérôme Duval <korli@users.berlios.de> |
fix debug build on Stop(), close the device, then wait for our service thread to quit git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27309 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
45f11ce8 |
|
11-Jan-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* at least with the BeOS input_server it is important that the last B_MOUSE_MOVED message does not already contain the same buttons as a following B_MOUSE_DOWN message... fixes mouse clicks being ignored when you are moving the mouse at the same time when clicking (using Haiku's mouse input_server device on BeOS or ZETA) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23421 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
21631085 |
|
12-Dec-2007 |
Stephan Aßmus <superstippi@gmx.de> |
* I think I needed this change to compile this for ZETA git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23119 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
d246d9be |
|
10-Dec-2007 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Some old changes I forgot to commit... BInputServerDevice::InitCheck() now checks if the fOwner allocation went fine (and returns B_NO_MEMORY in case it didn't). Since it can fail, inherited classes should call it as well (I modified MouseInputDevice's and KeyboardInputDevice's versions for now) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23106 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
218b5bbc |
|
02-May-2007 |
Jérôme Duval <korli@users.berlios.de> |
clean git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20983 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fafab827 |
|
24-Aug-2006 |
Axel Dörfler <axeld@pinc-software.de> |
This should actually fix the bug a bit nicer (as it no longer prevents the mouse from moving at all when moved slowly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18599 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b6ba2359 |
|
24-Aug-2006 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
if the acceleration factor was more than 0, the mouse could only be moved every other pixel. Fixed (thanks to Jonathan Thompson for his help finding this). Axel, wouldn't it make more sense to move the acceleration computation to the input server, so it doesn't have to be implemented by every input device ? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18594 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5f3c5830 |
|
09-Aug-2006 |
Jérôme Duval <korli@users.berlios.de> |
moved definition of B_FIRST_REAL_TIME_PRIORITY to HaikuBuildCompatibility.h git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18467 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
74ef1621 |
|
20-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Slowed down mouse acceleration quite a bit, but also made sure the minimal acceleration factor is 1 which wasn't the case before. The defaults now feel pretty good over here. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17884 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b7670df3 |
|
16-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* The powers of two, revisited :-) * Removed debug output. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17855 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
42b505fb |
|
15-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* Implemented mouse acceleration - it's not as smooth as on BeOS (your mileage may differ), but I think it's definitely an improvement. This fixes bug #402. * Since there now is acceleration, I reduced the mouse speed by half. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17850 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
61604e48 |
|
15-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
I wanted to work on mouse acceleration, but this had to come first: * No longer calls _RecursiveScan() in InitCheck() (but in the constructor instead). * Fixed a bug when a new device was started: the new thread got a stack allocated structure pointer, but there were no handshake to make sure it was still valid. * Now checks all BMessage allocation, as well as adding fields for success, and doesn't enqueue partial messages. * Big refactoring and cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17845 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
23b47e0b |
|
14-Jun-2006 |
Jérôme Duval <korli@users.berlios.de> |
now remap mouse buttons if the mouse driver doesn't remap itself Remapping doesn't work on Haiku yet: it seems the mouse map isn't well updated for some unknown reason update license git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17843 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
d323bbb2 |
|
29-Mar-2006 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Cleanup: - made 'active' variable volatile Bugfixes: - fixed deletion of mouse_device from fDevices list when the object is deleted. - removed deadlock from RemoveDevice - call UnregisterDevice from inside RemoveDevice - terminate devicer watcher thread on read error - skip "serial" directory always - close file handle when initializing device watcher thread fails git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16927 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f0bac935 |
|
19-Feb-2006 |
Jérôme Duval <korli@users.berlios.de> |
completes fix for bug #155 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16469 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4c0af4a8 |
|
17-Dec-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Cleanup. Removed the weird SingletonMouseDevice git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15575 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
106d748c |
|
22-Oct-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Prevent input_server from hogging the CPU when input devices fail. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14476 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e7b980ae |
|
01-Jun-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
now we send B_MOUSE_MOVED before any other message. This should fix the problem described in the TODO item. At least, it does over here. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12917 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6af8fc09 |
|
27-May-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Added a TODO item with the possible solution to a bug (which I can't verify at the moment), improved error checking. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12856 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
497d01f0 |
|
25-Apr-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Some minor visual improvements: the keyboard input device now reports "AT Keyboard" and "USB Keyboard", instead of "at|usb Keyboard". Also, the mouse input device now reports a "PS/2 Mouse" instead of a "ps2 Mouse". Generally, both now capitalize the device name when reporting the name. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12465 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5a23ac26 |
|
24-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
added debug and fixed style git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9493 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7dcdcad2 |
|
18-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
Fixed mouse device naming, it now iterates from 1 :) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9405 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
2895720c |
|
07-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
init the button state git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9249 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
c2fbfb71 |
|
05-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
clean up, now avoid locking when shutdowning git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9208 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6be0f7ef |
|
01-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
reversed sign change, bad idea ... git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9149 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6ed407d8 |
|
01-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
added log added a sign change git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9146 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7d5d344b |
|
28-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
Some mice have two wheels git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9088 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fc2045ee |
|
26-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
added wheel support, changed to kb_mouse_driver.h mouse_movement to avoid crashing when the driver writes back the io git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9063 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
33efb919 |
|
06-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Almost rewrote the mouse input add-on to handle multiple devices, added usb devices monitoring (not tested as USB doesn't work on my machine). Now it generates the device name from the folder name (i.e. /dev/input/mouse/serial/0 ---> "serial mouse 1"). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8860 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3f8c0d7e |
|
02-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
now button 2 is working git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8814 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5c506d7f |
|
02-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
change debug git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8812 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
0dbc4bef |
|
03-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Changed the fQuit variable to a static sQuit. Removed the snooze() in the device watcher thread function. Started implementing the "one thread per device" design. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8810 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
145a357d |
|
03-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
This fixes the crash when Debug is active (at least over here; Korli, can you check?) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8809 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e361bf69 |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
fix buttons handling seems doubleclick not handled yet crash when debug is active (before this change) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8797 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3aa69c78 |
|
02-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Some changes to the Mouse Input Server Device add-on. B_MOUSE_UP/DOWN still don't work correctly git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8794 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
53d77642 |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
Added mouse settings handling. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8779 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
61d7deee |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
added a mouse input server device courtesy of Stefano Ceccherini basicly tested git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8766 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fdad31e6a57f0797eab272bf2607ff9bca76298c |
|
05-Jun-2011 |
Michael Lotz <mmlr@mlotz.ch> |
Small cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41945 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
308e87fc1113b277c4b66cfa79afad15d30a55e4 |
|
03-Jun-2011 |
Rene Gollent <anevilyak@gmail.com> |
The ioctl for reading mouse parameters was missing the structure size. This would cause it to randomly fail and exit the loop, resulting in the mouse going unresponsive. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41894 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
14a12acc765c2cf8159b9d41092ddbcb82072f82 |
|
28-Dec-2010 |
Fredrik Holmqvist <fredrik.holmqvist@gmail.com> |
Only close device if it's a valid fd. CID 3466. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39982 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
2c4946532910e3cc9f66a92228a2334098e6de49 |
|
14-Apr-2010 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the at_kbd_io and AT keyboard stuff; this is now done within the PS/2 driver, and that driver is using the raw_key_info structure as well. * Renamed kb_mouse_driver.h to keyboard_mouse_driver.h. * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36267 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fc548b41f3e8d8b849b186e16758321279300f8f |
|
06-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the pretty useless "Multifinger scrolling" option - it's now always the same as the two finger scrolling option (could be disabled, too, opinions welcome). * Added a new settings to disable horizontal two finger scrolling, since it's not that easy to only scroll in one direction with this. Maybe a higher starting boundary would also be an option for this instead, Clemens what do you think? * Minor cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33468 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3bf47305907131903552f4c57beda6d6cb8c5f58 |
|
06-Oct-2009 |
Axel Dörfler <axeld@pinc-software.de> |
* Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33451 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
155b82606567894e6f2f268973b48ddd17298b72 |
|
05-Sep-2009 |
Philippe Houdoin <philippe.houdoin@gmail.com> |
Mouse watching thread name computation wasn't following the same Upperize/Capitalize on the bus name than in keyboard one. "USB Keyboard" but "Usb Mouse". No functional change. Really. alphabranch it as you want. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32943 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5994d47ab4976e2ef63da6d282e627b9fd3207bc |
|
07-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Since there are problems with VMWare, ioctl()ing at fixed intervals seems like the better idea after all. The snoozing won't add an additional delay, if the polling was already slow. Have not tested in VMWare myself, as I don't have a working installation. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29436 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7d1d70339a3afebf7c4c02510b61a17b8def113a |
|
06-Mar-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Limit the number for ioctl()s per second to about 125 for mouse transfers. This fixes the high CPU usage when using USB mice. I experimented with transfers scheduled at fixed intervals, and with using a fixed pause between transfers. The fixed pauses, though much less sophisticated, give the smoothest drawing in WonderBrush. ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29413 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6e094221e8f89036e13e70bb68c24d19f02e3e74 |
|
16-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Fixed the mouse movement when speed or acceleration where below default values. The implementation needs to sum up fractional movement, not truncate to zero. Before this change, the mouse would be pretty much unusable at lower speeds/acceleration. Now it is guaranteed to move. * No need to memset() before ioctl(), the driver does that anyways. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28669 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e02ed691ca60a2f537dd60910649e9b78100e924 |
|
14-Nov-2008 |
Rene Gollent <anevilyak@gmail.com> |
Patch by Adrian Panasiuk: fix broken TRACE macro definitions (ticket #3133). Thanks! git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28656 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
167f43a24c164422688311a76c4f69e0891ea994 |
|
14-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Merged touchpad input_server device into mouse. This gets rid of a lot of code duplication and will make maintaining it much easier. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28647 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9195fe6efef569af90d0c62a2c68d79b4b562033 |
|
13-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Don't return B_OK from Start() if opening the device failed. Then Stop() won't be called, the control thread will remove the device anyways. * Turned off the debug output I left on accidentally in KeyboardInputDevice. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28642 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
cc44241143f3ac2997e50f09b56a851ec5c1bdc0 |
|
09-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Prepend the mouse name with "Extended " if the device path contains "intelli". This makes sure that you can have an old style mouse without scroll wheel and one with attached at the same time. For example, when I hot-plug my PS/2 mouse with wheel, the IBM trackpoint will otherwise already use up the "PS/2 Mouse 1" name. Unfortunately, hot-plugging the PS/2 mouse on my T60 docking station still does not work quite right. The PS/2 driver detects everything correctly, the node monitoring works and I end up with the correct device threads in the input_server. (The notebook is automatically removing the touchpad and trackpoint devices in this event, which cannot be turned off in the BIOS.) However, the mouse does not move. In the syslog, I see one message "ps2: strange mouse data, x/y overflow, trying resync" after the the output from the add-on manager in the input_server that it has added the new device. When I restart the input_server, it works fine, even though the same devices are detected and polling threads are running. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28591 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5125eae25d9089bf2961a33d69ce26761150b0aa |
|
10-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Cleanup and refactoring, made several Mouse-/Keyboard-/TouchpadDevice functions private and moved them accordingly in the file. * I forgot to initialize the BObjectList to own the items in TouchpadInputDevice. * Changed the methods that read and apply settings in all three addons to be executed from the control threads only, which fixes race conditions. * The success of opening a device is no longer checked in the Start() method of the *Devices. Instead, the control thread checks the device before it enters the polling loop and cleans up if there was an error. This fixes non-running devices in the input_server because the PS/2 driver publishes devices which is has not checked yet for other reasons. It is important, however, to open() the devices in the Start() hook and not the control thread, otherwise there are unwanted race conditions in case node monitoring events are received more than once for the same device. That's the case for some reason on one of my computers for the AT 0 keyboard. TODO: * Combine the Touchpad and Mouse device addon into one, it's almost the same code except the Touchpad knows more settings and one more control message. * Refactor a common base class for Keyboard and Mouse device addon. * Fix the mouse speed/acceleration. If the speed is lowered from the default in the preflet, the mouse becomes almost unusable. To fix this, the same trick should be used as I used in the touchpad kernel driver, which is to sum up previous mouse moved fractional offsets. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28590 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
239fd643df005e1d41f6d7fd19c2b6020987c743 |
|
01-Nov-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Added Clemens Zeidler to list of authors of the Touchpad add-on. * Added myself to Mouse and Keyboard add-ons for my recent work on them. * Small cleanup in KeyboardInputDevice.h- git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28420 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e01a04319073ac6a9b55cf2afb857d78a41aa2c8 |
|
27-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Sorry for the confusing patch... * Made KeyboardInputDevice more similar to MouseInputDevice, the object to track individual keyboards has become the class KeyboardDevice. Moved much functionality that used to be in KeyboardInputDevice into KeyboardDevice. Functionally, it should still be the same, but there are two important changes: - Each KeyboardDevice now has it's own Keymap. At first, it is not visible by the user, since all KeyboardDevices still adopt the keymap if the user reconfigures it. But it will make it easier to assign individual keymaps to each attached keyboard (and perhaps associate them with a vendor/product or some other means). The more immediate side effect is that there is no longer a confusion about the keyboard locks. If you press NumLock on your external keyboard, it will no longer enable NumLock on your notebooks internal keyboard. - KeyboardDevice now has a Stop() method, which it will call in it's destructor. This will make sure that the control thread is cleanly exited and does not end up invoking methods on a deleted object. * Rewrote the tracing implementation in MouseInputDevice.cpp. At least it helped track me down the following problem: * Both KeyboardDevice and MouseDevice now set fActive to "false" *before* closing the device. Since the control threads run at high priority, chances are high that rescheduling happens as soon as the device unblocks in ioctl() and returns an error. In that case, the control threads would check fActive and it would still be "true" and the whole idea of bailing out because we're already in Stop() would not work, causing a double free in the end. All of this is nice and more correct, but input_server is still crashing when restarting it via "input_server -q"... :-( git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28352 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
9dd2d40e390a95d522ac9074ac9d0e46b894cab2 |
|
27-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
Fixed a race condition and resulting deadlock I introduced, which resulted in the keyboard not working (at least on my Lenovo/IBM T60). The device control thread could become aware of a dead device at the time another thread (for example the add-on manager thread) is already waiting for it. Then it tried to remove the device and got stuck on locks that the other thread already holds (InputDeviceItem list lock). Now the control threads check the "active" flag before trying to remove the devices themselves, which, when set, is a sure sign that the devices are already being removed and they don't need to take care of it. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28342 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
c5555ad3c04e295fccf9600cb0aa6eb45eadfbf5 |
|
24-Oct-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* Ignore B_ENTRY_REMOVED node monitor messages. * When the device watcher/control thread encounteres an error when read()ing or ioctl()ing the device, don't just quit the thread and leave a stale device add-on hanging there, but instead trigger _RemoveDevice() to exit this cleanly. This also takes care of calling _RemoveDevice() only from one thread. However, it adds a race condition should a mouse or keyboard be unplugged and plugged at the same time. I need to think about how to fix that cleanly, although the situation may be theoretical only... This fix seems to fix another problem with hot-plugging USB mice, before this change, the first mouse entry in /dev/input/mouse/usb/ was never gone and I got two entries after unplugging and replugging. * When using BObjectList configured to own the entries - don't delete the entries! Also don't call RemoveItem() before still using the item. Took me all day to find this one, because the code looked so... correct. :-} * In _AddDevice() call _RemoveDevice() just for the sake of it. It is really important that no device with the same name is published twice. The PS/2 driver behaves strange in that it publishes device more than once, if I understand correctly, until it decides that there is no device. * Only StartMonitoringDevice() /after/ having performed the initial device scan! Or else we may get ourselves confused. I don't know if this was an actual problem, but the code was like that before and it seems saner to me. Seeing there is no locking in the device add-on itself, we may already enter the code from the node monitor thread. This should fix #2894. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28321 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b6a7b20419195d04b1a157e45f745cf123d48a61 |
|
19-Oct-2008 |
Axel Dörfler <axeld@pinc-software.de> |
* Removed the log file stuff; debug output is now using debug_printf() instead. * Removed an inconsistency: both mouse and keyboad input device add-ons would scan /dev/input/keyboard respectively /dev/input/mouse when loaded, but then only monitor certain subdirectories from it. Now they monitor all. * Made KeyboardInputDevice::InitCheck() do what the name says, ie. nothing else. * Now uses BObjectList instead of BList, which also simplifies the code a bit. * Make use of the new BPathMonitor messages: as those contain a path, they greatly simplify their handling. * Cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28242 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
1ccc2f2d7b70f716db7d12fefc2ef16fe0e7fb00 |
|
03-Sep-2008 |
Jérôme Duval <korli@users.berlios.de> |
fix debug build on Stop(), close the device, then wait for our service thread to quit git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27309 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
45f11ce801a773fb45f7893dee9dcdd2e7b985a1 |
|
11-Jan-2008 |
Stephan Aßmus <superstippi@gmx.de> |
* at least with the BeOS input_server it is important that the last B_MOUSE_MOVED message does not already contain the same buttons as a following B_MOUSE_DOWN message... fixes mouse clicks being ignored when you are moving the mouse at the same time when clicking (using Haiku's mouse input_server device on BeOS or ZETA) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23421 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
216310852f51c5183d2312ae899710559ae17cbd |
|
12-Dec-2007 |
Stephan Aßmus <superstippi@gmx.de> |
* I think I needed this change to compile this for ZETA git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23119 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
d246d9be8858c760576574109315332d6fd11f8a |
|
10-Dec-2007 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Some old changes I forgot to commit... BInputServerDevice::InitCheck() now checks if the fOwner allocation went fine (and returns B_NO_MEMORY in case it didn't). Since it can fail, inherited classes should call it as well (I modified MouseInputDevice's and KeyboardInputDevice's versions for now) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23106 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
218b5bbcc396d818161127ed8e21293cc79fc3bc |
|
02-May-2007 |
Jérôme Duval <korli@users.berlios.de> |
clean git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20983 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fafab8272d6c38ecabd671a9fe8bc4b765836500 |
|
24-Aug-2006 |
Axel Dörfler <axeld@pinc-software.de> |
This should actually fix the bug a bit nicer (as it no longer prevents the mouse from moving at all when moved slowly). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18599 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b6ba23596d74cc744c156de7edf718a72b4ab228 |
|
24-Aug-2006 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
if the acceleration factor was more than 0, the mouse could only be moved every other pixel. Fixed (thanks to Jonathan Thompson for his help finding this). Axel, wouldn't it make more sense to move the acceleration computation to the input server, so it doesn't have to be implemented by every input device ? git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18594 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5f3c5830502e2bec98f2d800ac7e887c8d09ce78 |
|
09-Aug-2006 |
Jérôme Duval <korli@users.berlios.de> |
moved definition of B_FIRST_REAL_TIME_PRIORITY to HaikuBuildCompatibility.h git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18467 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
74ef1621419da98237fe969f72de782629d030f6 |
|
20-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
Slowed down mouse acceleration quite a bit, but also made sure the minimal acceleration factor is 1 which wasn't the case before. The defaults now feel pretty good over here. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17884 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b7670df392267fcc1a709fb56c6e43979e39acef |
|
16-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* The powers of two, revisited :-) * Removed debug output. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17855 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
42b505fba3db19ba3e110c6cc3f05d796df65357 |
|
15-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
* Implemented mouse acceleration - it's not as smooth as on BeOS (your mileage may differ), but I think it's definitely an improvement. This fixes bug #402. * Since there now is acceleration, I reduced the mouse speed by half. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17850 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
61604e487540ca4fe90f8d47e309e5b698bf23d0 |
|
15-Jun-2006 |
Axel Dörfler <axeld@pinc-software.de> |
I wanted to work on mouse acceleration, but this had to come first: * No longer calls _RecursiveScan() in InitCheck() (but in the constructor instead). * Fixed a bug when a new device was started: the new thread got a stack allocated structure pointer, but there were no handshake to make sure it was still valid. * Now checks all BMessage allocation, as well as adding fields for success, and doesn't enqueue partial messages. * Big refactoring and cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17845 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
23b47e0b5e13933d497a70b2274e5623ca7d0910 |
|
14-Jun-2006 |
Jérôme Duval <korli@users.berlios.de> |
now remap mouse buttons if the mouse driver doesn't remap itself Remapping doesn't work on Haiku yet: it seems the mouse map isn't well updated for some unknown reason update license git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17843 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
d323bbb26f8f4ab26e11461210f074bf67e5eeea |
|
29-Mar-2006 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Cleanup: - made 'active' variable volatile Bugfixes: - fixed deletion of mouse_device from fDevices list when the object is deleted. - removed deadlock from RemoveDevice - call UnregisterDevice from inside RemoveDevice - terminate devicer watcher thread on read error - skip "serial" directory always - close file handle when initializing device watcher thread fails git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16927 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f0bac9353093a174f6f03b64610a0de44ad02312 |
|
19-Feb-2006 |
Jérôme Duval <korli@users.berlios.de> |
completes fix for bug #155 git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16469 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
4c0af4a82e555ed369edf65056ebc537a49248aa |
|
17-Dec-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Cleanup. Removed the weird SingletonMouseDevice git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15575 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
106d748c458add4c752fd871b4f0bfc3ae51a605 |
|
22-Oct-2005 |
Marcus Overhagen <marcusoverhagen@gmail.com> |
Prevent input_server from hogging the CPU when input devices fail. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14476 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e7b980ae964927d027de68727baa34d6a54e4077 |
|
01-Jun-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
now we send B_MOUSE_MOVED before any other message. This should fix the problem described in the TODO item. At least, it does over here. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12917 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6af8fc09735b8cd7efc713db08f3fee0ded2aa6f |
|
27-May-2005 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Added a TODO item with the possible solution to a bug (which I can't verify at the moment), improved error checking. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12856 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
497d01f0b98027b73616cabbb37df775ab9a898a |
|
25-Apr-2005 |
Axel Dörfler <axeld@pinc-software.de> |
Some minor visual improvements: the keyboard input device now reports "AT Keyboard" and "USB Keyboard", instead of "at|usb Keyboard". Also, the mouse input device now reports a "PS/2 Mouse" instead of a "ps2 Mouse". Generally, both now capitalize the device name when reporting the name. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12465 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5a23ac2600dea2f2defe98faef6a765c2a79905b |
|
24-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
added debug and fixed style git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9493 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7dcdcad2c026d10ad65fe787c44f7968361d269b |
|
18-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
Fixed mouse device naming, it now iterates from 1 :) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9405 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
2895720c82f8a72684cd76d6d8552664717458ff |
|
07-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
init the button state git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9249 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
c2fbfb71f0f3834b2d53b1a98c75ea6672cb36d0 |
|
05-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
clean up, now avoid locking when shutdowning git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9208 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6be0f7ef24faec671f7ec27e2da5260407787a8d |
|
01-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
reversed sign change, bad idea ... git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9149 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
6ed407d8fa91adadd8f80742c4be32cf64952635 |
|
01-Oct-2004 |
Jérôme Duval <korli@users.berlios.de> |
added log added a sign change git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9146 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7d5d344bf1c545c8cca88b75e40c571f99b5c9d2 |
|
28-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
Some mice have two wheels git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9088 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
fc2045ee7eceb042beb790a6c23f0a8a2e001492 |
|
26-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
added wheel support, changed to kb_mouse_driver.h mouse_movement to avoid crashing when the driver writes back the io git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9063 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
33efb919153cc2b04a507abfea8862758d2b3d72 |
|
06-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Almost rewrote the mouse input add-on to handle multiple devices, added usb devices monitoring (not tested as USB doesn't work on my machine). Now it generates the device name from the folder name (i.e. /dev/input/mouse/serial/0 ---> "serial mouse 1"). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8860 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3f8c0d7e75fe320478dcdff2ddff724cde6aa803 |
|
02-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
now button 2 is working git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8814 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
5c506d7fddd6c89d104636423ee4d774f2c0aef0 |
|
02-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
change debug git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8812 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
0dbc4bef4976e237dfc3ff3e3116582020e3d129 |
|
03-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Changed the fQuit variable to a static sQuit. Removed the snooze() in the device watcher thread function. Started implementing the "one thread per device" design. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8810 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
145a357d37d4ab171d9270b812752fd20af8ed36 |
|
03-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
This fixes the crash when Debug is active (at least over here; Korli, can you check?) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8809 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e361bf6901374d55d6e1d1288d94978ff2a771b5 |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
fix buttons handling seems doubleclick not handled yet crash when debug is active (before this change) git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8797 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
3aa69c787fc9dd5fcf1a08e3e05f89fe616a53ec |
|
02-Sep-2004 |
Stefano Ceccherini <stefano.ceccherini@gmail.com> |
Some changes to the Mouse Input Server Device add-on. B_MOUSE_UP/DOWN still don't work correctly git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8794 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
53d77642d6390cbbd784872b12396ea863e990d8 |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
Added mouse settings handling. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8779 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
61d7deee8a1d9a8cf88e96d3acd0be2c79234a62 |
|
01-Sep-2004 |
Jérôme Duval <korli@users.berlios.de> |
added a mouse input server device courtesy of Stefano Ceccherini basicly tested git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8766 a95241bf-73f2-0310-859d-f6bbb57e9c96
|