59342 |
18-Apr-2000 |
obrien |
Change our ELF binary branding to something more acceptable to the Binutils maintainers.
After we established our branding method of writing upto 8 characters of the OS name into the ELF header in the padding; the Binutils maintainers and/or SCO (as USL) decided that instead the ELF header should grow two new fields -- EI_OSABI and EI_ABIVERSION. Each of these are an 8-bit unsigned integer. SCO has assigned official values for the EI_OSABI field. In addition to this, the Binutils maintainers and NetBSD decided that a better ELF branding method was to include ABI information in a ".note" ELF section.
With this set of changes, we will now create ELF binaries branded using both "official" methods. Due to the complexity of adding a section to a binary, binaries branded with ``brandelf'' will only brand using the EI_OSABI method. Also due to the complexity of pulling a section out of an ELF file vs. poking around in the ELF header, our image activator only looks at the EI_OSABI header field.
Note that a new kernel can still properly load old binaries except for Linux static binaries branded in our old method.
* * For a short period of time, ``ld'' will also brand ELF binaries * using our old method. This is so people can still use kernel.old * with a new world. This support will be removed before 5.0-RELEASE, * and may not last anywhere upto the actual release. My expiration * time for this is about 6mo. *
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48792 |
12-Jul-1999 |
nik |
Add $Id$, to make it simpler for members of the translation teams to track.
The $Id$ line is normally at the bottom of the main comment block in the man page, separated from the rest of the manpage by an empty comment, like so;
.\" $Id$ .\"
If the immediately preceding comment is a @(#) format ID marker than the the $Id$ will line up underneath it with no intervening blank lines. Otherwise, an additional blank line is inserted.
Approved by: bde
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21673 |
14-Jan-1997 |
jkh |
Make the long-awaited change from $Id$ to $FreeBSD$
This will make a number of things easier in the future, as well as (finally!) avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been insane otherwise.
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