1                Instructions for installing NetHack 3.4
2                           on a UNIX system
3                =======================================
4
50.  Read this entire file before starting, and come back to the Notes
6    below if you have any problems.  If you are trying to use X11,
7    also read all of win/X11/Install.X11, or read win/Qt/Install.Qt
8    if you are using Qt or KDE under X11.  For help in controlling
9    and running the game after it is installed, see the '?' command
10    within the game and doc/Guidebook (non-installers want to know
11    about those things too).
12
131.  Make sure all the NetHack files are in the appropriate directory
14    structure.  You should have a main directory with subdirectories
15    dat, doc, include, src, util, sys/share, sys/unix, win/tty, win/X11,
16    and win/Qt.  You may have other subdirectories under sys and win,
17    but they will not affect compilation for a UNIX system.  If you do
18    not follow this structure, the Makefiles will not function properly.
19    The .c files for the main program belong in src, those for utility
20    programs in util, and UNIX-specific ones in sys/unix.  All the .h
21    files belong in include, the documentation in doc, and assorted
22    data files in dat.  Some UNIX versions may also be interested in
23    sys/share's random.c or its lex/yacc output, as explained in note 11.
24    (A more detailed explanation of the directory structure may be found
25    in Files, which should be in the top directory.)
26
272.  Your Makefiles may still be in sys/unix with tags on the end of them.
28    If so, run "sh setup.sh" in that directory to distribute the Makefiles
29    to places they can do their work.  (If later official patches change
30    these Makefiles, setup.sh should be rerun to make sure you use the
31    current copies.)
32
333.  Go to the include subdirectory and edit config.h according to the
34    comments to match your system and desired set of features.  Similarly
35    edit unixconf.h.  Please see the "Notes:" section, below, for some
36    configuration hints for particular systems.
37
384.  If you want to, look through system.h.  This file attempts to match the
39    types for system calls and library routines with various flavors of
40    operating systems.  Leaving this file alone is unlikely to cause worse
41    problems than lint errors, but it's worth checking if you get compile
42    errors, especially if you have an unusual system.
43
445.  Go to the src subdirectory and look at the top of topten.c.  You may want
45    to change the definitions of PERSMAX and PERS_IS_UID here to get different
46    behavior from the high score list.
47
486.  Edit the top sections of the src and util Makefiles.  (If you are doing
49    a full recompile, or if you got your files from someplace besides the
50    official distribution, type 'touch makedefs.c' to make sure certain files
51    (onames.h, pm.h) get remade instead of relying on the potentially
52    troublesome timestamps.)  Then type 'make' in src and go get a cup of
53    coffee or take a nap, depending on the speed of your system.  You should
54    now have created the game executable.
55
567.  Go back to the top directory and edit that Makefile, explaining where
57    you want everything to be installed.
58
59    Make sure that you follow the comments about setting GAMEDIR -- the
60    installation process will wipe out the contents of the directory you
61    point it at, under the assumption that it's debris from an old version
62    of NetHack.  If this is not the case, you'll want to install somewhere
63    else, or comment out the rm under the install target.
64
65    The Makefile assumes you want to run NetHack setuid 'games' to cut down
66    on possible tampering; it's fairly straightforward to comment out the
67    appropriate chmod if you don't want that, or to change any of the rest
68    of the procedure.  (Note that if you don't want to run NetHack either
69    setuid or setgid, and people in more than one group will be playing it,
70    you'll need to go back and set FCMASK to 0666 in unixconf.h and let
71    everybody fiddle with the files NetHack creates.)
72
73    If the tbl, nroff or col commands are not available on your system,
74    edit the doc/Makefile and change the GUIDECMD as directed.
75
76    Type 'make all' from the top directory to set up all the auxiliary
77    files the main executable will use.  Then become root if necessary and
78    type 'make install'.  Everything should now be set.
79
808.  Read doc/recover.man or doc/recover.txt to learn how to use the recover
81    program.  The recover program can be used in case of a crash to recover
82    a game that was in progress.  The recover command is installed in the
83    GAMEDIR by default.
84
85Notes:
86
871.  Save files and bones files from previous versions will not work with
88    NetHack 3.4.  Don't bother trying to keep them.
89
902.  To install an update of this version of NetHack after changing something,
91    type 'make update' from the main directory.  If you created the new
92    version yourself, it should be safe to use 'make update' as long as you
93    did not add, delete, or reorder monsters or objects and you did not change
94    the format of saved level files.  If you did any of these things, you
95    should also remove any saved games and bones levels.  (Trying to use such
96    files often produces amusing but useless confusions on the game's part.)
97
983.  If you insisted on doing the final installation by hand, you probably
99    forgot to make a save directory.  If you don't go back and do this, you
100    won't be able to save games.
101
1024.  If you get unexplained deaths by trickery, you are probably running
103    NetHack on a bunch of workstations, but you have overlooked the NETWORK
104    definition in unixconf.h that is necessary in that configuration.
105
1065.  If spurious characters appear on the screen while throwing, kicking,
107    zapping, etc., it is likely that you have linked the source to the wrong
108    library or mistakenly defined/undefined TERMINFO.  A number of systems,
109    such as Xenix, support both the termcap and terminfo terminal capability
110    libraries.  In such cases, the TERMINFO definition in unixconf.h and the
111    WINTTYLIB definition in the source Makefile must correspond.
112
113    If your terminal library does not provide suitable delays, NetHack will
114    try to fake its own if you set the nonull option.
115
1166.  Since NetHack overflows the stock C preprocessors for AT&T 3b1 and 3b2
117    systems ("too many defines"), we are including an alternate preprocessor
118    to allow these folks to compile.  This is the DECUS cpp by Martin Minow,
119    slightly modified by Kevin Darcy to use larger buffers, be less verbose,
120    and handle strange constructs in AT&T's include files.
121
122    To use this preprocessor, unpack the cpp* files found in sys/unix into
123    some handy directory (util will do).  For the AT&T machines mentioned
124    above, nothing needs to be configured; you should get a working cpp by
125    merely typing "make -f makefile.txt".  To get your compiler to use the
126    new cpp, you will have to add to CFLAGS in src/Makefile and util/Makefile.
127    If you put the cpp files in /foo/bar/util, add "-B/foo/bar/util/ -tp"
128    for a 3b1 or "-Yp,/foo/bar/util" for a 3b2.
129
130    For any other machine whose preprocessor can't handle the NetHack source,
131    you'll have to play it by ear.  The preprocessor has many esoteric
132    configuration options, but most probably you will only need to change
133    the flags in makefile.txt, and then refer to your compiler's documentation
134    to find the appropriate CFLAGS for the NetHack Makefiles.  (The SunOS flag,
135    for instance, would be "-Qpath /foo/bar/util", although the native cpp
136    has no trouble with NetHack.  So much for standardization.)
137
1387.  If you are trying to compile NetHack on an AT&T 3B that is running an
139    OS earlier than SVR3, you are likely to have problems with overflowing
140    symbol tables.  This can be worked around by editing the source Makefile
141    to make the Sys.3B2 target work more like the SysV-AT target, adding
142    -DDUMB to CFLAGS and DUMB.Setup to the Sys.3B2 dependency line.  The
143    compiler provided with later versions of the OS has a large enough
144    symbol table that it does not need this workaround.
145
1468.  If NetHack seems to compile fine, starts up, allows you to pick a
147    character, and then hangs indefinitely, gets a segmentation fault, or
148    traps you in a single room on the first level, you might try changing
149    the schar and uchar definitions in config.h to short ints.  This problem
150    is known to occur on the AT&T 3B series, Silicon Graphics Irises, and
151    IBM systems (PC/RT & RS/6000) running AIX, and may occur on other
152    computers as well.
153
154    This problem is really most likely caused by having a non-__STDC__
155    compiler with char's unsigned by default.  Since some such compilers
156    don't understand the new "signed" keyword, and others don't have signed
157    characters to use (the 3B2 line falls into this category), "signed"
158    is #ifdefed away for them.  If you are sure your compiler can deal
159    with it, you can add your compiler to the __HC__ case in tradstdc.h.
160
161    Alternatively, if the compiler supports a command line switch for
162    setting the default char type to signed, you could try setting it in
163    the Makefiles.  The appropriate switch for SGI Irises with MIPS C
164    compiler is "-signed" and for RS/6000's with standard cc "-qchars=signed".
165    (SGI machines running IRIX 4.0.x have a compiler close enough to
166    standard to suit NetHack, so you may merely use the suggested flags
167    in the Makefiles.)
168
169    Note that at least RS/6000's seem to like changing the default to
170    signed better but there is also a problem:  The lexers created by
171    the standard lex program in AIX may come out faulty when this switch
172    is used (known to happen at least in AIX 3.1.3), so you may have to
173    use an alternative, like flex, which is available at major archive
174    sites (see notes 10 and 11).
175
176    By AIX 3.2.5, this whole problem should be taken care of automatically
177    (but AIX_31 should still be defined in unixconf.h for other reasons).
178
1799.  Under SCO UNIX, you may have all sorts of complaints about
180    include/obj.h.  Go to the file and uncomment the marked line, working
181    around the fact that SCO's system include files preempt a major
182    NetHack structure name.  Also, there are difficulties with SCO's cc
183    that thus far have been solved only by changing compilers; one report
184    says gcc-NetHack works, and another says rcc-NetHack can be made to
185    work by defining NOTSTDC, applying note 8, and compiling with -tinfo
186    and -xenix.  The cc problems are old enough that a new, working
187    version may have been released by this time.
188
18910. Xenix/286's lex generates a faulty lexical analyser from lev_comp.l.
190    The beta-release of flex 2.3 (available from uunet, osu-cis,
191    prep.ai.mit.edu, etc.) can be used to generate the lexer.
192    The only change to flex is to change "#define yyleng (yy_cp - yy_bp)"
193    to "#define yyleng (int)(yy_cp - yy_bp)" in flex.skel.
194    Flex is not needed with Xenix/386, as its lex generates a proper lexical
195    analyser.  [Xenix instructions by J.T. Conklin]
196
19711. If your system does not have a lex/yacc or flex/bison combination
198    capable of producing the dungeon and level compilers, lex and yacc
199    output from one of our development systems can be found in sys/share.
200    Unfortunately, this output is less portable than the rest of the code,
201    as it contains skeleton parsing code provided by the specific vendor
202    who has no particular incentive to make such skeletons portable, but
203    the output works on most systems.  To try it on yours, copy dgn_comp.h
204    and lev_comp.h to include and dgn_lex.c, dgn_yacc.c, lev_lex.c, and
205    lev_yacc.c to util.
206
20712. Yes, Virginia, you compile NetHack for a NeXT as if it ran UNIX instead
208    of Mach.  Just tell NetHack you're a BSD system (Mach is extremely
209    close to BSD UNIX for traditional system calls, so this is also a
210    likely thing to try for any other programs you want to compile).
211
212    If you get errors when starting nethack warning that "Setuid execution is 
213    not allowed", you might want to re-install using the setgid option instead
214    (see Note 7 above, and the setgid comment in the toplevel Makefile).
215
21613. If you are using Solaris 2.x (aka SunOS 5.x) you shouldn't have to
217    do any system configuration -- this is the default.  In case it is
218    messed up, follow these instructions.
219
220    Solaris is basically a SVR4 system, not a BSD system.  Therefore, you
221    configure config.h and unixconf.h as per a SVR4 system:
222
223	config.h: UNIX, TTY_GRAPHICS
224	unixconf.h: SYSV, SVR4, TERMINFO, POSIX_JOB_CONTROL, POSIX_TYPES
225
226    X11_GRAPHICS does work.  Do not define OPENWINBUG.  You may safely define
227    NETWORK, TEXTCOLOR if desired.  Other #defines in these files may be
228    defined too, as needed.  Just make sure that the set mentioned here are
229    not misdefined, or your compile will fail (do _not_ define BSD or SUNOS4).
230    Unless you are using gzip you will probably want to define COMPRESS to
231    be "/usr/bin/compress".
232
233    When compiling, make sure that you use the ANSI C SVR4 compatible
234    compiler, /usr/bin/cc, or gcc, but _not_ ucbcc.  The lattermost will
235    not work.  After this, you should get a clean compile.
236
237    Also, it is recommended that you use FLEX instead of the standard
238    lex bundled with Solaris 2.x (even if that last one should work ;-).
239
24014. If your machine is a 286, 386, or 486 running an appropriate OS, you
241    may wish to use the console speaker driver included in
242    sys/unix/snd86unx.shr.  This will allow audible music to be played
243    on your console speaker in certain appropriate game situations.  The only
244    modification to the main-line code needed to enable use of the driver
245    is defining UNIX386MUSIC or VPIX_MUSIC in unixconf.h.
246
24715. If you are trying to cross-compile for another system, there is some
248    support in the src and util Makefiles, but there are still other
249    complications.  It may well be best to make another copy of util,
250    util2, to compile target copies of makedefs, lev_comp, and recover
251    (duplicating the cross-compilation settings from the src Makefile)
252    without disturbing the main build.
253
254    You can use the host makedefs for everything but "makedefs -v", which
255    creates include/date.h, which provides various sanity-checking values
256    for making sure files read by NetHack at run-time are compatible.
257    These values depend on the endianness of your processor, its type
258    sizes, and its compiler's idea of struct packing.  Your host and target
259    computers may disagree on these things, so you'll need to build a target
260    version of makedefs, run "makedefs -v" on your target, and bring the
261    resulting date.h back for the builds on the host.  (Making sure the host
262    makedefs doesn't decide it needs to overwrite it for you. :-)
263
264    You also need a target version of lev_comp, and to provide it with all
265    the dat/*.des files, and copy all the resulting *.lev files back for
266    packaging on the host.
267
268    For recover, you just want the target binary to install on the target.
269