1$RCSfile: fixes34.3,v $ $Revision: 1.1.2.99 $ $Date: 2003/12/06 14:07:57 $
2
3General Fixes and Modified Features
4-----------------------------------
5monster draining the player using Stormbringer decreased monster's hitpoints
6polymorphing to a flaming sphere should cure slime like other flaming monsters
7grammar, spelling and other typos
8wishing for student corpse yielded a valkyrie one, not an archeologist one
9fix typo in bustling town down stairs declaration
10you could exceed the limits on nazgul and erinys counts via bones files
11fix inconsistency where you can't kick something out of a pit, but you can
12	escape the pit and still pick it up; items are now assumed to be at 
13	the bottom of pit
14room cleanup, eg on Bustling Town, could incorrectly truncate room bounds
15	for rooms that become L shared due to partial overlap with the MAP
16approaching Medusa while having reflection+invisibility+esp would cause her
17	to turn herself to stone if you happened to be blind at the time
18Master Kaen's death message was not appropriate
19missing fountain tag in minend-3
20do not pacify shopkeeper when the hero enters a shop if that hero previously
21	angered the shopkeeper without ever visibly entering the shop
22attempting to place migrating monsters onto a monster-saturated level no
23	longer triggers impossible()
24open_levelfile_exclusively() was showing the return value -1 in a panic message,
25	even though that was the only possible value; show errno instead
26it was inappropriate to have a ghost "appear" in desecrated temple when 
27	you were blind and without telepathy
28accept wish for "grey spell book" not just "grey spellbook"
29do not double credit when putting gold into an unpaid container
30manes are nonliving
31poles and grappling hook worked thru walls when wearing Eyes of the Overworld
32more tweaks to fog cloud behavior
33when dismounting by choice and unimpaired, try not to land on a boulder
34casting stone-to-flesh on self while wielding a statue caused problems
35add tab support to menu strings for control-x minimal_enlightenment()
36if the monster that a statue represents is not made of flesh then don't
37	allow stone_to_flesh to animate it, make a meatball instead
38attempting to saddle a cockatrice while wearing gloves shouldn't stone you
39kicking a closed drawbridge and dieing should not say "kicking a wall"
40cannot get blessed potions from sink, remove unreachable message
41couldn't insert gold into a container using full menu style if no other
42	objects in inventory unless compiling with GOLDOBJ
43nagas eat
44always have warriors on the Valkyrie quest be female
45be more consistent with sounds when dropping into water
46surface() returns "bottom" when Underwater
47bill for all discarded, opened tins
48monsters that cannot pick things up cannot throw things either
49eating an amulet of unchanging un-changes you
50Vlad won't waste time trying to use wand of digging in his own tower
51non-weapon iron objects should rust when dipped in fountains since
52	iron weapons rust
53suppress "turn to flee" message if monster is mfrozen
54don't silently interrupt monster's hold on you if Levitation/Flying ends
55	while over water
56you could specifiy '~' with crystal ball and have it try to detect monsters, 
57	but it never revealed anything; show the entire long worm now
58allow a crystal ball to detect ghosts-and-shades via space key,  and display
59	the results using detected_mon_to_glyph() so that they show up in 
60	inverse video
61allow a crystal ball to detect boulders using the user-defined boulder symbol
62allow a crystal ball to detect mimics via ']'
63prevent boulder option from accepting a symbol that matches a monster symbol
64traveling while standing on a trap would sometime step in the wrong direction
65avoid traveling into water/lava, using usual running rules
66unchanging iron golem would still rehumanize in a rust trap
67fix an impossible rndmonst: bad `mndx' bug
68pets should not try to go after objects that they can't reach
69cutting a shopkeeper polymorphed in to a long worm would generate strange
70	messages and could cause a crash
71reading a cursed scroll of light in a corridor wouldn't display correctly
72	if lit_corridor option was disabled
73barbarians can become export in short sword skill
74samurai are now limited to master in martial arts skill; barbarians and
75	cavemen are now limited to master in bare-handed combat skill
76tweak messages when werefoo summons help
77when polymorphed into a quantum mechanic, it was possible to jump into
78	the water on a no teleport level and instinctively teleport
79when polymorphed into a quantum mechanic on a no teleport level and swallowed,
80	no feedback was given when you teleported the swallower away
81allow Conflict-resistant monsters to respond to conflict attacks rather than
82	sitting there and taking the attacks until they die
83prefer herbivorous stone-to-flesh message when hero is a vegitarian
84try even harder to avoid incorrect map display while changing levels
85no "freaked" message by exploding black light, unless you really are
86sleeping monster could respond to attacks by other monsters
87sleeping shopkeeper responds to various events without waking
88rotting corpses grammar fix
89allow successful teleport to more locations on debug mode level teleport menu
90trapped monster repeatedly switched between ranged and hand-to-hand weapon
91silver items such as wands avoided all the silver checks in hmon_hitmon()
92resuming an interrupted 'A' command could cause crash if pending worn item(s)
93	were stolen or destroyed
94resuming interrupted 'A' sometimes ended with "You finished disrobing" twice
95when you're asleep you shouldn't "notice" monsters that have become undetected
96must be able to reach floor in order to use stethoscope on corpse or statue
97fix a few coordinate (y,y) -> (x,y) typos in apply.c, mon.c, and wizard.c
98killing a long worm on a drawbridge could produce a panic
99prevent "see it drop from your pack" when figurine monster becomes undetected
100attempting to drop a subset of a stack of multiple cursed loadstones could
101	corrupt inventory or cause a crash
102"miss" message was missing for thrown or kicked gold not caught by a monster
103prevent recursive impossible() and panic() calls from leading to a stack overflow
104tainted meat didn't invoke cannibalism
105shopkeepers can't act as porters for the Amulet
106dismissed monsters can't remove special items from play
107
108
109Platform- and/or Interface-Specific Fixes
110-----------------------------------------
111win32tty: fix visible CRLF characters during lockfile error message
112win32tty: switch to low level console routines
113win32tty: refrain from cursor movement until an input is pending (M. Lehotay)
114win32tty: distinguish blue, bright blue, cyan, and bright cyan (Nicholas Webb)
115win32tty: fix hanging problem when you ctrl-C at "Who are you?" prompt
116win32gui: you couldn't specify an alignment in defaults.nh and have it stick
117win32gui: allow race/gender/alignment selections beyond those specified in
118	defaults.nh, while still honoring defaults.nh choices
119unix: don't define errno if NHSTDC
120unix: save file permissions could be wrong in explore/debug mode
121X11: avoid a possible crash when using window manger to close a player
122	selection window
123Gnome: add Quiver menu item, fix outdated Quit menu item
124Gnome: key values on unsigned char platform could fail to compare correctly
125Gnome: real extended command menu so all extended commands can be entered
126Gnome: ignore interrupts to avoid infinite loop in gnome library
127tty: avoid crash displaying quit inventory if inventory was already displayed
128tty: use "bold" in menu heading if available and requested
129tty: differentiate between default unlit and lit corridor symbols
130winCE: ensure orphaned lockfile is always deleted on single-user handhelds
131
132
133General New Features
134--------------------
135bones file compatibility info is now written into the dat/options file
136extend autodig to work downwards via '>'
137make attribute that is used to distinguish headings in a menu configurable
138add experimental build option AUTOPICKUP_EXCEPTIONS for filtering pickup of
139	items by pattern matching against their doname() description
140include version number in paniclog entries
141add a section on "shops and shopping" to the Guidebook
142
143
144Platform- and/or Interface-Specific New Features
145------------------------------------------------
146
147