1$RCSfile: fixes34.2,v $ $Revision: 1.2.2.130 $ $Date: 2003/08/26 15:13:56 $
2
3General Fixes and Modified Features
4-----------------------------------
5avoid panic when secondary weapon is cursed while generating bones level
6don't crash when applying a figurine, candle, or bell that gets used up
7grammar bits
8two invisible monsters hitting one another should not be visible
9if only one monster in a monster-vs-monster fight is visible, show an I symbol
10	for the other one whether it is an attacker or defender
11display "It" and not "The invisible <pet>" when an invisible pet eats food.
12include a hint about expected input when prompting for musical notes
13don't report "program initialization failed" if a panic occurs after the
14	game is over
15include statue contents in end of game inventory disclosure
16treat handlessness as a major problem when deciding prayer outcome
17perform artifact touch checks when putting on accessories
18missing noun in message when horns pierce through your helmet
19don't use hcolor() for trapped chest gases when you aren't hallucinating
20the age of a potion of oil from a bones file wasn't being handled correctly
21putting gold in a container on the shop floor wasn't credited the way
22	gold already in the container when dropped was credited
23avoid integer division rounding error when calculating carrying capacity
24don't lock/unlock a door while in a pit, to be consistent with door opening
25infravision should not make invisible player "visible" (it doesn't for monsters)
26Perseus statue should always be male
27charge correctly when breaking multiple objects with the same zap, avoids
28	a dopay: not to shopkeeper impossible
29clean up funny lighting on the healer locate level
30allow all tame monsters that eat to consider food thrown to them
31the screen display wasn't always up to date after map topology changes
32jumping over a sokobon pit would result in the player next to, not in, the pit
33don't let arrow, rock or dart traps provide an infinite number of objects
34make enhanced ammo harder to break to make lesser number last longer
35dropping from height or throwing a normal container may damage contents
36some Magicbane messages treated "erinys" as plural
37initialize artifacts before processing $WIZKIT
38clean up inconsistency between various places quaff is documented
39is_damageable was using is_rottable incorrectly
40charge for use of an unpaid tinning kit
41avoid impossible when water freezes while hero is hiding under water
42avoid impossible after eating the object the hero is hiding under
43failed attempt to eat floor gold while polymorphed would lose the gold
44running that stops for closed doors should stop at mimics mimicking closed doors
45allow wishing for magenta potions (ignoring the rank name 'mage')
46fix an uninitialized memory access in non-quick dolookup
47fix were changing message that wasn't being displayed
48immediate encumbrance feedback when removing gauntlets of power
49make deliberately flying down the Castle's trap doors consistent with falling
50give more explicit feedback for exploding bag of holding
51help display for "list of game options" misformats runmode and scroll_amount
52pit created by land mine explosion doesn't start out concealed
53update map display sooner when pushed boulder triggers land mine explosion
54prevent several QBUFSZ sized buffers from overflowing and triggering fatal 
55	errors inside window port prompt routines
56make sure that leashed monsters are released prior to shopkeeper inheriting
57	dead character's inventory
58attaching long named candle to long named candelabrum caused buffer overflow
59when polymorhed, only hand/weapon attack on disenchanter should result in
60	damage to weapon, gloves, etc.
61killer should say "the" when choking on unique monster's corpse
62allow applying polearm on monster you can see via infravision
63killer reason shouldn't use "a" or "an" prefix for multiple projectiles
64	scattered by land mine explosion
65killer reason for named missile could end up with garbage instead of the name
66make killer reason for various poisioning deaths be more consistent
67poison missiles were unintentionally more likely to inflict "deadly poison"
68	than in pre-3.4.1 releases
69provide feedback when going invisible after eating a stalker
70killer on tombstone had no prefix for starvation/exhaustion case
71ensure proper message ordering for boulder trap messages
72clean up data set by join_map that is overlaid by MAPs on special levels
73clarify disclose option default in opthelp, and support "all" as old help said
74add more calls to update_inventory as the inventory changes
75don't charge for items picked up from monster's interior while swallowed
76choking while eating non-food always called the food "quick snack"
77short swords are not throwing weapons
78several sit-in-trap cases were unreachable
79curse candelabrum in bones, like other similar artifacts
80detecting a trap in a chest while confused should not exercise wisdom
81any golem statue hit with stone-to-flesh spell animates as flesh golem
82correct invalid startup gender selection
83can no longer untrap floor containers during unskilled riding
84can no longer easily set land mines and bear traps during unskilled riding
85refine cmdassist handling for armor vs accessories
86prevent monsters from level teleporting out of the quest into the main dungeon
87prevent monsters from level teleporting into the Sanctum prior to invocation
88"m," command sequence would let you see all objects at a location even when 
89	they included a cockatrice corpse which hero was unequipped to handle
90use correct pronoun for unique monsters
91hostile monsters who follow you between levels won't do so if they're fleeing
92options for font_size for map, menu, message, status, and text all had the 
93	same description of "the size of the map font" in options.c
94when dismounting by choice and unimpaired, try not to land in a known trap
95when jousting a pudding into a polymorh trap, it was possible to end up
96	with two of the new type of monster
97don't allow polymorphed player to web over the stairs
98geographical shopkeeper updates
99stethoscope use should be free the first time it's use per player move
100travel command caches last position to make non-mouse less painful
101update pit trapped time when polymorphing to or from a monster that passes_walls
102show artifact hit message which affect the monster that swallowed the hero
103revived pet corpse from bones file should not be loyal to current player
104finding a statue trap you are about to dig should stop your occupation
105try to keep saddle at the same location as the steed corpse
106never display I symbol on the mounted hero/steed location
107pit digging is no longer stopped by a sleeping monster next to you
108ensure mksobj() always attaches timer to corpse, even if called with init FALSE
109only charge for eating one stacked tin, not all at once
110add flag to makemon() to allow monster to be created adjacent to the supplied 
111	coordinates if there is already a monster at the target location
112stone-to-flesh of spot with multiple statues can animate more than one
113use of stethoscope now deliberately impacted when hero is engulfed by whirly 
114	monster but fixed so it can sometimes work on your steed there too
115typos fixed in data.base
116add looting freehand() check to able_to_loot() to prevent opening container
117	only to be told that you can't loot anything
118Schroedinger's Cat could be placed at wrong location when its box is carried
119travel while polymorphed into a grid bug should not move diagonally
120refine cmdassist handling for grid bugs
121when casting force bolt spell while engulfed go ahead and use the engulfers 
122	name in the hit message rather than "it"
123a fog cloud shouldn't pummel you with debris
124do not let an attached iron ball drag the hero through a location that the hero
125	could not move normally
126hero's appearance should change immediately after mimicing completes
127avoid some uses of "it" in killer messages
128avoid "singular of null?" warning for info lookup of obscure user input
129there was no check for iron bars in dokick() so it defaulted to "empty space"
130if you couldn't see the rat created in a sink for some reason other than
131	blindness, you would get "Eek there's it in the sink."
132digging a pit while stuck in the floor should always free the player
133quest guardians can no longer be created via stone-to-flesh on their statue
134stone-to-flesh no longer silently ignored by a statue of a unique monster
135wishing for quest guardian corpse now gives a generic corpse of the species
136prevent quest guardians from other classes from talking to you as if they 
137	were your quest guardian
138wake up shopkeeper if a shop transaction is attempted while he's immobilized 
139statues created from monsters remember more monster attributes
140
141
142Platform- and/or Interface-Specific Fixes
143-----------------------------------------
144Gnome: compilation problems on Redhat 7.2 and 8.0
145unix: Makefile.utl would put OBJDIR objects in the wrong directory
146vms: create an empty paniclog file during playground installation
147win32tty: add subkeyvalue option to alter key values; Finnish keyboard fix
148win32tty: distinguish between black/gray/white (by Quietust)
149win32gui: prevent male Valkyrie and other incorrect startup settings
150win32gui: allow numeric quantity count on item selection during loot
151win32: some code in files.c was incorrectly assuming that a file
152	descriptor return value of 0 from open() was invalid but it 
153	could be valid on win32gui where stdin, stdout, stderr aren't open;
154	now it correctly checks for return value < 0 from open() 
155tiles: high priest tile had a couple bad pixels
156tiles: bad pixels in Croesus and Yeenoghu tiles
157FreeBSD: incorrect srandom declaration
158unix: don't autosave if hangup occurs after game is over
159linux: add example use of nroff on recent Linux distros
160linux: use random() by default instead of lrand48()
161OpenBSD: time() prototype and correct default Mail program
162Gnome: compilation problems on Solaris
163unix: better error message for .nethackrc access problems
164vms: during installation, warn if dlb file creation or non-dlb playground
165	setup is missing expected data files
166
167
168General New Features
169--------------------
170debug mode level teleport menu via '?'
171
172
173Platform- and/or Interface-Specific New Features
174------------------------------------------------
175win32tty: keystroke handlers can be dynamically loaded to assist in resolving
176	internationalization issues
177win32tty: add Ray Chason's code for international keyboard handling
178Solaris (and other SystemV variants): TIMED_DELAY support
179X11: NetHack.ad is now installed and used w/o user intervention
180
181