D3DScreenUpdateManager.java revision 10444:f08705540498
1/*
2 * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
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7 * published by the Free Software Foundation.  Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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24 */
25
26package sun.java2d.d3d;
27
28import java.awt.Color;
29import java.awt.Component;
30import java.awt.Container;
31import java.awt.Font;
32import java.awt.Graphics2D;
33import java.awt.Rectangle;
34import java.awt.Window;
35import java.security.AccessController;
36import java.security.PrivilegedAction;
37import java.util.ArrayList;
38import java.util.HashMap;
39
40import sun.awt.AWTAccessor;
41import sun.awt.util.ThreadGroupUtils;
42import sun.awt.Win32GraphicsConfig;
43import sun.awt.windows.WComponentPeer;
44import sun.java2d.InvalidPipeException;
45import sun.java2d.ScreenUpdateManager;
46import sun.java2d.SunGraphics2D;
47import sun.java2d.SurfaceData;
48import sun.java2d.windows.GDIWindowSurfaceData;
49import sun.java2d.d3d.D3DSurfaceData.D3DWindowSurfaceData;
50import sun.java2d.windows.WindowsFlags;
51
52/**
53 * This class handles rendering to the screen with the D3D pipeline.
54 *
55 * Since it is not possible to render directly to the front buffer
56 * with D3D9, we create a swap chain surface (with COPY effect) in place of the
57 * GDIWindowSurfaceData. A background thread handles the swap chain flips.
58 *
59 * There are some restrictions to which windows we would use this for.
60 * @see #createScreenSurface()
61 */
62public class D3DScreenUpdateManager extends ScreenUpdateManager
63    implements Runnable
64{
65    /**
66     * A window must be at least MIN_WIN_SIZE in one or both dimensions
67     * to be considered for the update manager.
68     */
69    private static final int MIN_WIN_SIZE = 150;
70
71    private volatile boolean done;
72    private volatile Thread screenUpdater;
73    private boolean needsUpdateNow;
74
75    /**
76     * Object used by the screen updater thread for waiting
77     */
78    private Object runLock = new Object();
79    /**
80     * List of D3DWindowSurfaceData surfaces. Surfaces are added to the
81     * list when a graphics object is created, and removed when the surface
82     * is invalidated.
83     */
84    private ArrayList<D3DWindowSurfaceData> d3dwSurfaces;
85    /**
86     * Cache of GDIWindowSurfaceData surfaces corresponding to the
87     * D3DWindowSurfaceData surfaces. Surfaces are added to the list when
88     * a d3dw surface is lost and could not be restored (due to lack of vram,
89     * for example), and removed then the d3dw surface is invalidated.
90     */
91    private HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData> gdiSurfaces;
92
93    public D3DScreenUpdateManager() {
94        done = false;
95        AccessController.doPrivileged(
96                (PrivilegedAction<Void>) () -> {
97                    ThreadGroup rootTG = ThreadGroupUtils.getRootThreadGroup();
98                    Thread shutdown = new Thread(rootTG, () -> {
99                        done = true;
100                        wakeUpUpdateThread();
101                    });
102                    shutdown.setContextClassLoader(null);
103                    try {
104                        Runtime.getRuntime().addShutdownHook(shutdown);
105                    } catch (Exception e) {
106                        done = true;
107                    }
108                    return null;
109                }
110        );
111    }
112
113    /**
114     * If possible, creates a D3DWindowSurfaceData (which is actually
115     * a back-buffer surface). If the creation fails, returns GDI
116     * onscreen surface instead.
117     *
118     * Note that the created D3D surface does not initialize the native
119     * resources (and is marked lost) to avoid wasting video memory. It is
120     * restored when a graphics object is requested from the peer.
121     *
122     * Note that this method is called from a synchronized block in
123     * WComponentPeer, so we don't need to synchronize
124     *
125     * Note that we only create a substibute d3dw surface if certain conditions
126     * are met
127     * <ul>
128     *  <li>the fake d3d rendering on screen is not disabled via flag
129     *  <li>d3d on the device is enabled
130     *  <li>surface is larger than MIN_WIN_SIZE (don't bother for smaller ones)
131     *  <li>it doesn't have a backBuffer for a BufferStrategy already
132     *  <li>the peer is either Canvas, Panel, Window, Frame,
133     *  Dialog or EmbeddedFrame
134     * </ul>
135     *
136     * @param gc GraphicsConfiguration on associated with the surface
137     * @param peer peer for which the surface is to be created
138     * @param bbNum number of back-buffers requested. if this number is >0,
139     * method returns GDI surface (we don't want to have two swap chains)
140     * @param isResize whether this surface is being created in response to
141     * a component resize event. This determines whether a repaint event will
142     * be issued after a surface is created: it will be if <code>isResize</code>
143     * is <code>true</code>.
144     * @return surface data to be use for onscreen rendering
145     */
146    @Override
147    public SurfaceData createScreenSurface(Win32GraphicsConfig gc,
148                                           WComponentPeer peer,
149                                           int bbNum, boolean isResize)
150    {
151        if (done || !(gc instanceof D3DGraphicsConfig)) {
152            return super.createScreenSurface(gc, peer, bbNum, isResize);
153        }
154
155        SurfaceData sd = null;
156
157        if (canUseD3DOnScreen(peer, gc, bbNum)) {
158            try {
159                // note that the created surface will be in the "lost"
160                // state, it will be restored prior to rendering to it
161                // for the first time. This is done so that vram is not
162                // wasted for surfaces never rendered to
163                sd = D3DSurfaceData.createData(peer);
164            }  catch (InvalidPipeException ipe) {
165                sd = null;
166            }
167        }
168        if (sd == null) {
169            sd = GDIWindowSurfaceData.createData(peer);
170            // note that we do not add this surface to the list of cached gdi
171            // surfaces as there's no d3dw surface to associate it with;
172            // this peer will have a gdi surface until next time a surface
173            // will need to be replaced
174        }
175
176        if (isResize) {
177            // since we'd potentially replaced the back-buffer surface
178            // (either with another bb, or a gdi one), the
179            // component will need to be completely repainted;
180            // this only need to be done when the surface is created in
181            // response to a resize event since when a component is created it
182            // will be repainted anyway
183            repaintPeerTarget(peer);
184        }
185
186        return sd;
187    }
188
189    /**
190     * Determines if we can use a d3d surface for onscreen rendering for this
191     * peer.
192     * We only create onscreen d3d surfaces if the following conditions are met:
193     *  - d3d is enabled on this device and onscreen emulation is enabled
194     *  - window is big enough to bother (either dimension > MIN_WIN_SIZE)
195     *  - this heavyweight doesn't have a BufferStrategy
196     *  - if we are in full-screen mode then it must be the peer of the
197     *    full-screen window (since there could be only one SwapChain in fs)
198     *    and it must not have any heavyweight children
199     *    (as Present() doesn't respect component clipping in fullscreen mode)
200     *  - it's one of the classes likely to have custom rendering worth
201     *    accelerating
202     *
203     * @returns true if we can use a d3d surface for this peer's onscreen
204     *          rendering
205     */
206    public static boolean canUseD3DOnScreen(final WComponentPeer peer,
207                                            final Win32GraphicsConfig gc,
208                                            final int bbNum)
209    {
210        if (!(gc instanceof D3DGraphicsConfig)) {
211            return false;
212        }
213        D3DGraphicsConfig d3dgc = (D3DGraphicsConfig)gc;
214        D3DGraphicsDevice d3dgd = d3dgc.getD3DDevice();
215        String peerName = peer.getClass().getName();
216        Rectangle r = peer.getBounds();
217        Component target = (Component)peer.getTarget();
218        Window fsw = d3dgd.getFullScreenWindow();
219
220        return
221            WindowsFlags.isD3DOnScreenEnabled() &&
222            d3dgd.isD3DEnabledOnDevice() &&
223            peer.isAccelCapable() &&
224            (r.width > MIN_WIN_SIZE || r.height > MIN_WIN_SIZE) &&
225            bbNum == 0 &&
226            (fsw == null || (fsw == target && !hasHWChildren(target))) &&
227            (peerName.equals("sun.awt.windows.WCanvasPeer") ||
228             peerName.equals("sun.awt.windows.WDialogPeer") ||
229             peerName.equals("sun.awt.windows.WPanelPeer")  ||
230             peerName.equals("sun.awt.windows.WWindowPeer") ||
231             peerName.equals("sun.awt.windows.WFramePeer")  ||
232             peerName.equals("sun.awt.windows.WEmbeddedFramePeer"));
233    }
234
235    /**
236     * Creates a graphics object for the passed in surface data. If
237     * the surface is lost, it is restored.
238     * If the surface wasn't lost or the restoration was successful
239     * the surface is added to the list of maintained surfaces
240     * (if it hasn't been already).
241     *
242     * If the updater thread hasn't been created yet , it will be created and
243     * started.
244     *
245     * @param sd surface data for which to create SunGraphics2D
246     * @param peer peer associated with the surface data
247     * @param fgColor fg color to be used in graphics
248     * @param bgColor bg color to be used in graphics
249     * @param font font to be used in graphics
250     * @return a SunGraphics2D object for the surface (or for temp GDI
251     * surface data)
252     */
253    @Override
254    public Graphics2D createGraphics(SurfaceData sd,
255            WComponentPeer peer, Color fgColor, Color bgColor, Font font)
256    {
257        if (!done && sd instanceof D3DWindowSurfaceData) {
258            D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
259            if (!d3dw.isSurfaceLost() || validate(d3dw)) {
260                trackScreenSurface(d3dw);
261                return new SunGraphics2D(sd, fgColor, bgColor, font);
262            }
263            // could not restore the d3dw surface, use the cached gdi surface
264            // instead for this graphics object; note that we do not track
265            // this new gdi surface, it is only used for this graphics
266            // object
267            sd = getGdiSurface(d3dw);
268        }
269        return super.createGraphics(sd, peer, fgColor, bgColor, font);
270    }
271
272    /**
273     * Posts a repaint event for the peer's target to the EDT
274     * @param peer for which target's the repaint should be issued
275     */
276    private void repaintPeerTarget(WComponentPeer peer) {
277        Component target = (Component)peer.getTarget();
278        Rectangle bounds = AWTAccessor.getComponentAccessor().getBounds(target);
279        // the system-level painting operations should call the handlePaint()
280        // method of the WComponentPeer class to repaint the component;
281        // calling repaint() forces AWT to make call to update()
282        peer.handlePaint(0, 0, bounds.width, bounds.height);
283    }
284
285    /**
286     * Adds a surface to the list of tracked surfaces.
287     *
288     * @param d3dw the surface to be added
289     */
290    private void trackScreenSurface(SurfaceData sd) {
291        if (!done && sd instanceof D3DWindowSurfaceData) {
292            synchronized (this) {
293                if (d3dwSurfaces == null) {
294                    d3dwSurfaces = new ArrayList<D3DWindowSurfaceData>();
295                }
296                D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
297                if (!d3dwSurfaces.contains(d3dw)) {
298                    d3dwSurfaces.add(d3dw);
299                }
300            }
301            startUpdateThread();
302        }
303    }
304
305    @Override
306    public synchronized void dropScreenSurface(SurfaceData sd) {
307        if (d3dwSurfaces != null && sd instanceof D3DWindowSurfaceData) {
308            D3DWindowSurfaceData d3dw = (D3DWindowSurfaceData)sd;
309            removeGdiSurface(d3dw);
310            d3dwSurfaces.remove(d3dw);
311        }
312    }
313
314    @Override
315    public SurfaceData getReplacementScreenSurface(WComponentPeer peer,
316                                                   SurfaceData sd)
317    {
318        SurfaceData newSurface = super.getReplacementScreenSurface(peer, sd);
319        // if some outstanding graphics context wants to get a replacement we
320        // need to make sure that the new surface (if it is accelerated) is
321        // being tracked
322        trackScreenSurface(newSurface);
323        return newSurface;
324    }
325
326    /**
327     * Remove the gdi surface corresponding to the passed d3dw surface
328     * from list of the cached gdi surfaces.
329     *
330     * @param d3dw surface for which associated gdi surface is to be removed
331     */
332    private void removeGdiSurface(final D3DWindowSurfaceData d3dw) {
333        if (gdiSurfaces != null) {
334            GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
335            if (gdisd != null) {
336                gdisd.invalidate();
337                gdiSurfaces.remove(d3dw);
338            }
339        }
340    }
341
342    /**
343     * If the update thread hasn't yet been created, it will be;
344     * otherwise it is awaken
345     */
346    private synchronized void startUpdateThread() {
347        if (screenUpdater == null) {
348            screenUpdater = AccessController.doPrivileged(
349                    (PrivilegedAction<Thread>) () -> {
350                        ThreadGroup rootTG = ThreadGroupUtils.getRootThreadGroup();
351                        Thread t = new Thread(rootTG,
352                                D3DScreenUpdateManager.this,
353                                "D3D Screen Updater");
354                        // REMIND: should it be higher?
355                        t.setPriority(Thread.NORM_PRIORITY + 2);
356                        t.setDaemon(true);
357                        return t;
358                    });
359            screenUpdater.start();
360        } else {
361            wakeUpUpdateThread();
362        }
363    }
364
365    /**
366     * Wakes up the screen updater thread.
367     *
368     * This method is not synchronous, it doesn't wait
369     * for the updater thread to complete the updates.
370     *
371     * It should be used when it is not necessary to wait for the
372     * completion, for example, when a new surface had been added
373     * to the list of tracked surfaces (which means that it's about
374     * to be rendered to).
375     */
376    public void wakeUpUpdateThread() {
377        synchronized (runLock) {
378            runLock.notifyAll();
379        }
380    }
381
382    /**
383     * Wakes up the screen updater thread and waits for the completion
384     * of the update.
385     *
386     * This method is called from Toolkit.sync() or
387     * when there was a copy from a VI to the screen
388     * so that swing applications would not appear to be
389     * sluggish.
390     */
391    public void runUpdateNow() {
392        synchronized (this) {
393            // nothing to do if the updater thread hadn't been started or if
394            // there are no tracked surfaces
395            if (done || screenUpdater == null ||
396                d3dwSurfaces  == null || d3dwSurfaces.size() == 0)
397            {
398                return;
399            }
400        }
401        synchronized (runLock) {
402            needsUpdateNow = true;
403            runLock.notifyAll();
404            while (needsUpdateNow) {
405                try {
406                    runLock.wait();
407                } catch (InterruptedException e) {}
408            }
409        }
410    }
411
412    public void run() {
413        while (!done) {
414            synchronized (runLock) {
415                // If the list is empty, suspend the thread until a
416                // new surface is added. Note that we have to check before
417                // wait() (and inside the runLock), otherwise we could miss a
418                // notify() when a new surface is added and sleep forever.
419                long timeout = d3dwSurfaces.size() > 0 ? 100 : 0;
420
421                // don't go to sleep if there's a thread waiting for an update
422                if (!needsUpdateNow) {
423                    try { runLock.wait(timeout); }
424                        catch (InterruptedException e) {}
425                }
426                // if we were woken up, there are probably surfaces in the list,
427                // no need to check if the list is empty
428            }
429
430            // make a copy to avoid synchronization during the loop
431            D3DWindowSurfaceData surfaces[] = new D3DWindowSurfaceData[] {};
432            synchronized (this) {
433                surfaces = d3dwSurfaces.toArray(surfaces);
434            }
435            for (D3DWindowSurfaceData sd : surfaces) {
436                // skip invalid surfaces (they could have become invalid
437                // after we made a copy of the list) - just a precaution
438                if (sd.isValid() && (sd.isDirty() || sd.isSurfaceLost())) {
439                    if (!sd.isSurfaceLost()) {
440                        // the flip and the clearing of the dirty state
441                        // must be done under the lock, otherwise it's
442                        // possible to miss an update to the surface
443                        D3DRenderQueue rq = D3DRenderQueue.getInstance();
444                        rq.lock();
445                        try {
446                            Rectangle r = sd.getBounds();
447                            D3DSurfaceData.swapBuffers(sd, 0, 0,
448                                                       r.width, r.height);
449                            sd.markClean();
450                        } finally {
451                            rq.unlock();
452                        }
453                    } else if (!validate(sd)) {
454                        // it is possible that the validation may never
455                        // succeed, we need to detect this and replace
456                        // the d3dw surface with gdi; the replacement of
457                        // the surface will also trigger a repaint
458                        sd.getPeer().replaceSurfaceDataLater();
459                    }
460                }
461            }
462            synchronized (runLock) {
463                needsUpdateNow = false;
464                runLock.notifyAll();
465            }
466        }
467    }
468
469    /**
470     * Restores the passed surface if it was lost, resets the lost status.
471     * @param sd surface to be validated
472     * @return true if surface wasn't lost or if restoration was successful,
473     * false otherwise
474     */
475    private boolean validate(D3DWindowSurfaceData sd) {
476        if (sd.isSurfaceLost()) {
477            try {
478                sd.restoreSurface();
479                // if succeeded, first fill the surface with bg color
480                // note: use the non-synch method to avoid incorrect lock order
481                Color bg = sd.getPeer().getBackgroundNoSync();
482                SunGraphics2D sg2d = new SunGraphics2D(sd, bg, bg, null);
483                sg2d.fillRect(0, 0, sd.getBounds().width, sd.getBounds().height);
484                sg2d.dispose();
485                // now clean the dirty status so that we don't flip it
486                // next time before it gets repainted; it is safe
487                // to do without the lock because we will issue a
488                // repaint anyway so we will not lose any rendering
489                sd.markClean();
490                // since the surface was successfully restored we need to
491                // repaint whole window to repopulate the back-buffer
492                repaintPeerTarget(sd.getPeer());
493            } catch (InvalidPipeException ipe) {
494                return false;
495            }
496        }
497        return true;
498    }
499
500    /**
501     * Creates (or returns a cached one) gdi surface for the same peer as
502     * the passed d3dw surface has.
503     *
504     * @param d3dw surface used as key into the cache
505     * @return gdi window surface associated with the d3d window surfaces' peer
506     */
507    private synchronized SurfaceData getGdiSurface(D3DWindowSurfaceData d3dw) {
508        if (gdiSurfaces == null) {
509            gdiSurfaces =
510                new HashMap<D3DWindowSurfaceData, GDIWindowSurfaceData>();
511        }
512        GDIWindowSurfaceData gdisd = gdiSurfaces.get(d3dw);
513        if (gdisd == null) {
514            gdisd = GDIWindowSurfaceData.createData(d3dw.getPeer());
515            gdiSurfaces.put(d3dw, gdisd);
516        }
517        return gdisd;
518    }
519
520    /**
521     * Returns true if the component has heavyweight children.
522     *
523     * @param comp component to check for hw children
524     * @return true if Component has heavyweight children
525     */
526    private static boolean hasHWChildren(Component comp) {
527        if (comp instanceof Container) {
528            for (Component c : ((Container)comp).getComponents()) {
529                if (c.getPeer() instanceof WComponentPeer || hasHWChildren(c)) {
530                    return true;
531                }
532            }
533        }
534        return false;
535    }
536}
537