set.hpp revision 1472:c18cbe5936b8
1/*
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
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24
25#ifndef _SET_
26#define _SET_
27// Sets - An Abstract Data Type
28
29// Should not manually include these in AVM framework. %%%%% - Ungar
30// #ifndef _PORT_
31// #include "port.hpp"
32// #endif // _PORT_
33//INTERFACE
34
35class SparseSet;
36class VectorSet;
37class ListSet;
38class CoSet;
39
40class ostream;
41class SetI_;
42
43// These sets can grow or shrink, based on the initial size and the largest
44// element currently in them.  Basically, they allow a bunch of bits to be
45// grouped together, tested, set & cleared, intersected, etc.  The basic
46// Set class is an abstract class, and cannot be constructed.  Instead,
47// one of VectorSet, SparseSet, or ListSet is created.  Each variation has
48// different asymptotic running times for different operations, and different
49// constants of proportionality as well.
50// {n = number of elements, N = largest element}
51
52//              VectorSet       SparseSet       ListSet
53// Create       O(N)            O(1)            O(1)
54// Clear        O(N)            O(1)            O(1)
55// Insert       O(1)            O(1)            O(log n)
56// Delete       O(1)            O(1)            O(log n)
57// Member       O(1)            O(1)            O(log n)
58// Size         O(N)            O(1)            O(1)
59// Copy         O(N)            O(n)            O(n)
60// Union        O(N)            O(n)            O(n log n)
61// Intersect    O(N)            O(n)            O(n log n)
62// Difference   O(N)            O(n)            O(n log n)
63// Equal        O(N)            O(n)            O(n log n)
64// ChooseMember O(N)            O(1)            O(1)
65// Sort         O(1)            O(n log n)      O(1)
66// Forall       O(N)            O(n)            O(n)
67// Complement   O(1)            O(1)            O(1)
68
69// TIME:        N/32            n               8*n     Accesses
70// SPACE:       N/8             4*N+4*n         8*n     Bytes
71
72// Create:      Make an empty set
73// Clear:       Remove all the elements of a Set
74// Insert:      Insert an element into a Set; duplicates are ignored
75// Delete:      Removes an element from a Set
76// Member:      Tests for membership in a Set
77// Size:        Returns the number of members of a Set
78// Copy:        Copy or assign one Set to another
79// Union:       Union 2 sets together
80// Intersect:   Intersect 2 sets together
81// Difference:  Compute A & !B; remove from set A those elements in set B
82// Equal:       Test for equality between 2 sets
83// ChooseMember Pick a random member
84// Sort:        If no other operation changes the set membership, a following
85//              Forall will iterate the members in ascending order.
86// Forall:      Iterate over the elements of a Set.  Operations that modify
87//              the set membership during iteration work, but the iterator may
88//              skip any member or duplicate any member.
89// Complement:  Only supported in the Co-Set variations.  It adds a small
90//              constant-time test to every Set operation.
91//
92// PERFORMANCE ISSUES:
93// If you "cast away" the specific set variation you are using, and then do
94// operations on the basic "Set" object you will pay a virtual function call
95// to get back the specific set variation.  On the other hand, using the
96// generic Set means you can change underlying implementations by just
97// changing the initial declaration.  Examples:
98//      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
99// "foo" must be called with a VectorSet.  The vector set union operation
100// is called directly.
101//      void foo(Set vs1, Set vs2) { vs1 |= vs2; }
102// "foo" may be called with *any* kind of sets; suppose it is called with
103// VectorSets.  Two virtual function calls are used to figure out the that vs1
104// and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a
105// temporary VectorSet copy of vs2 will be made before the union proceeds.
106//
107// VectorSets have a small constant.  Time and space are proportional to the
108//   largest element.  Fine for dense sets and largest element < 10,000.
109// SparseSets have a medium constant.  Time is proportional to the number of
110//   elements, space is proportional to the largest element.
111//   Fine (but big) with the largest element < 100,000.
112// ListSets have a big constant.  Time *and space* are proportional to the
113//   number of elements.  They work well for a few elements of *any* size
114//   (i.e. sets of pointers)!
115
116//------------------------------Set--------------------------------------------
117class Set : public ResourceObj {
118 public:
119
120  // Creates a new, empty set.
121  // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
122  Set(Arena *arena) : _set_arena(arena) {};
123
124  // Creates a new set from an existing set
125  // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
126  Set(const Set &) {};
127
128  // Set assignment; deep-copy guts
129  virtual Set &operator =(const Set &s)=0;
130  virtual Set &clone(void) const=0;
131
132  // Virtual destructor
133  virtual ~Set() {};
134
135  // Add member to set
136  virtual Set &operator <<=(uint elem)=0;
137  // virtual Set  operator << (uint elem);
138
139  // Delete member from set
140  virtual Set &operator >>=(uint elem)=0;
141  // virtual Set  operator >> (uint elem);
142
143  // Membership test.  Result is Zero (absent)/ Non-Zero (present)
144  virtual int operator [](uint elem) const=0;
145
146  // Intersect sets
147  virtual Set &operator &=(const Set &s)=0;
148  // virtual Set  operator & (const Set &s) const;
149
150  // Union sets
151  virtual Set &operator |=(const Set &s)=0;
152  // virtual Set  operator | (const Set &s) const;
153
154  // Difference sets
155  virtual Set &operator -=(const Set &s)=0;
156  // virtual Set  operator - (const Set &s) const;
157
158  // Tests for equality.  Result is Zero (false)/ Non-Zero (true)
159  virtual int operator ==(const Set &s) const=0;
160  int operator !=(const Set &s) const { return !(*this == s); }
161  virtual int disjoint(const Set &s) const=0;
162
163  // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true)
164  virtual int operator < (const Set &s) const=0;
165  int operator > (const Set &s) const { return s < *this; }
166
167  // Tests for subset.  Result is Zero (false)/ Non-Zero (true)
168  virtual int operator <=(const Set &s) const=0;
169  int operator >=(const Set &s) const { return s <= *this; }
170
171  // Return any member of the Set.  Undefined if the Set is empty.
172  virtual uint getelem(void) const=0;
173
174  // Clear all the elements in the Set
175  virtual void Clear(void)=0;
176
177  // Return the number of members in the Set
178  virtual uint Size(void) const=0;
179
180  // If an iterator follows a "Sort()" without any Set-modifying operations
181  // inbetween then the iterator will visit the elements in ascending order.
182  virtual void Sort(void)=0;
183
184  // Convert a set to printable string in an allocated buffer.
185  // The caller must deallocate the string.
186  virtual char *setstr(void) const;
187
188  // Print the Set on "stdout".  Can be conveniently called in the debugger
189  void print() const;
190
191  // Parse text from the string into the Set.  Return length parsed.
192  virtual int parse(const char *s);
193
194  // Convert a generic Set to a specific Set
195  /* Removed for MCC BUG
196     virtual operator const SparseSet* (void) const;
197     virtual operator const VectorSet* (void) const;
198     virtual operator const ListSet  * (void) const;
199     virtual operator const CoSet    * (void) const; */
200  virtual const SparseSet *asSparseSet(void) const;
201  virtual const VectorSet *asVectorSet(void) const;
202  virtual const ListSet   *asListSet  (void) const;
203  virtual const CoSet     *asCoSet    (void) const;
204
205  // Hash the set.  Sets of different types but identical elements will NOT
206  // hash the same.  Same set type, same elements WILL hash the same.
207  virtual int hash() const = 0;
208
209protected:
210  friend class SetI;
211  friend class CoSet;
212  virtual class SetI_ *iterate(uint&) const=0;
213
214  // Need storeage for the set
215  Arena *_set_arena;
216};
217typedef Set&((*Set_Constructor)(Arena *arena));
218extern Set &ListSet_Construct(Arena *arena);
219extern Set &VectorSet_Construct(Arena *arena);
220extern Set &SparseSet_Construct(Arena *arena);
221
222//------------------------------Iteration--------------------------------------
223// Loop thru all elements of the set, setting "elem" to the element numbers
224// in random order.  Inserted or deleted elements during this operation may
225// or may not be iterated over; untouched elements will be affected once.
226
227// Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR...
228//         for( i.reset(s); i.test(); i++ ) { body = i.elem; }
229
230class SetI_ : public ResourceObj {
231protected:
232  friend class SetI;
233  virtual ~SetI_();
234  virtual uint next(void)=0;
235  virtual int test(void)=0;
236};
237
238class SetI {
239protected:
240  SetI_ *impl;
241public:
242  uint elem;                    // The publically accessible element
243
244  SetI( const Set *s ) { impl = s->iterate(elem); }
245  ~SetI() { delete impl; }
246  void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
247  void operator ++(void) { elem = impl->next(); }
248  int test(void) { return impl->test(); }
249};
250
251#endif // _SET_
252