stack.hpp revision 3465:d2a62e0f25eb
1/*
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24
25#ifndef SHARE_VM_UTILITIES_STACK_HPP
26#define SHARE_VM_UTILITIES_STACK_HPP
27
28#include "memory/allocation.hpp"
29#include "memory/allocation.inline.hpp"
30
31// Class Stack (below) grows and shrinks by linking together "segments" which
32// are allocated on demand.  Segments are arrays of the element type (E) plus an
33// extra pointer-sized field to store the segment link.  Recently emptied
34// segments are kept in a cache and reused.
35//
36// Notes/caveats:
37//
38// The size of an element must either evenly divide the size of a pointer or be
39// a multiple of the size of a pointer.
40//
41// Destructors are not called for elements popped off the stack, so element
42// types which rely on destructors for things like reference counting will not
43// work properly.
44//
45// Class Stack allocates segments from the C heap.  However, two protected
46// virtual methods are used to alloc/free memory which subclasses can override:
47//
48//      virtual void* alloc(size_t bytes);
49//      virtual void  free(void* addr, size_t bytes);
50//
51// The alloc() method must return storage aligned for any use.  The
52// implementation in class Stack assumes that alloc() will terminate the process
53// if the allocation fails.
54
55template <class E, MEMFLAGS F> class StackIterator;
56
57// StackBase holds common data/methods that don't depend on the element type,
58// factored out to reduce template code duplication.
59template <MEMFLAGS F> class StackBase
60{
61public:
62  size_t segment_size()   const { return _seg_size; } // Elements per segment.
63  size_t max_size()       const { return _max_size; } // Max elements allowed.
64  size_t max_cache_size() const { return _max_cache_size; } // Max segments
65                                                            // allowed in cache.
66
67  size_t cache_size() const { return _cache_size; }   // Segments in the cache.
68
69protected:
70  // The ctor arguments correspond to the like-named functions above.
71  // segment_size:    number of items per segment
72  // max_cache_size:  maxmium number of *segments* to cache
73  // max_size:        maximum number of items allowed, rounded to a multiple of
74  //                  the segment size (0 == unlimited)
75  inline StackBase(size_t segment_size, size_t max_cache_size, size_t max_size);
76
77  // Round max_size to a multiple of the segment size.  Treat 0 as unlimited.
78  static inline size_t adjust_max_size(size_t max_size, size_t seg_size);
79
80protected:
81  const size_t _seg_size;       // Number of items per segment.
82  const size_t _max_size;       // Maximum number of items allowed in the stack.
83  const size_t _max_cache_size; // Maximum number of segments to cache.
84  size_t       _cur_seg_size;   // Number of items in the current segment.
85  size_t       _full_seg_size;  // Number of items in already-filled segments.
86  size_t       _cache_size;     // Number of segments in the cache.
87};
88
89#ifdef __GNUC__
90#define inline
91#endif // __GNUC__
92
93template <class E, MEMFLAGS F>
94class Stack:  public StackBase<F>
95{
96public:
97  friend class StackIterator<E, F>;
98
99  // segment_size:    number of items per segment
100  // max_cache_size:  maxmium number of *segments* to cache
101  // max_size:        maximum number of items allowed, rounded to a multiple of
102  //                  the segment size (0 == unlimited)
103  inline Stack(size_t segment_size = default_segment_size(),
104               size_t max_cache_size = 4, size_t max_size = 0);
105  inline ~Stack() { clear(true); }
106
107  inline bool is_empty() const { return this->_cur_seg == NULL; }
108  inline bool is_full()  const { return this->_full_seg_size >= this->max_size(); }
109
110  // Performance sensitive code should use is_empty() instead of size() == 0 and
111  // is_full() instead of size() == max_size().  Using a conditional here allows
112  // just one var to be updated when pushing/popping elements instead of two;
113  // _full_seg_size is updated only when pushing/popping segments.
114  inline size_t size() const {
115    return is_empty() ? 0 : this->_full_seg_size + this->_cur_seg_size;
116  }
117
118  inline void push(E elem);
119  inline E    pop();
120
121  // Clear everything from the stack, releasing the associated memory.  If
122  // clear_cache is true, also release any cached segments.
123  void clear(bool clear_cache = false);
124
125  static inline size_t default_segment_size();
126
127protected:
128  // Each segment includes space for _seg_size elements followed by a link
129  // (pointer) to the previous segment; the space is allocated as a single block
130  // of size segment_bytes().  _seg_size is rounded up if necessary so the link
131  // is properly aligned.  The C struct for the layout would be:
132  //
133  // struct segment {
134  //   E     elements[_seg_size];
135  //   E*    link;
136  // };
137
138  // Round up seg_size to keep the link field aligned.
139  static inline size_t adjust_segment_size(size_t seg_size);
140
141  // Methods for allocation size and getting/setting the link.
142  inline size_t link_offset() const;              // Byte offset of link field.
143  inline size_t segment_bytes() const;            // Segment size in bytes.
144  inline E**    link_addr(E* seg) const;          // Address of the link field.
145  inline E*     get_link(E* seg) const;           // Extract the link from seg.
146  inline E*     set_link(E* new_seg, E* old_seg); // new_seg.link = old_seg.
147
148  virtual E*    alloc(size_t bytes);
149  virtual void  free(E* addr, size_t bytes);
150
151  void push_segment();
152  void pop_segment();
153
154  void free_segments(E* seg);          // Free all segments in the list.
155  inline void reset(bool reset_cache); // Reset all data fields.
156
157  DEBUG_ONLY(void verify(bool at_empty_transition) const;)
158  DEBUG_ONLY(void zap_segment(E* seg, bool zap_link_field) const;)
159
160private:
161  E* _cur_seg;    // Current segment.
162  E* _cache;      // Segment cache to avoid ping-ponging.
163};
164
165template <class E, MEMFLAGS F> class ResourceStack:  public Stack<E, F>, public ResourceObj
166{
167public:
168  // If this class becomes widely used, it may make sense to save the Thread
169  // and use it when allocating segments.
170//  ResourceStack(size_t segment_size = Stack<E, F>::default_segment_size()):
171  ResourceStack(size_t segment_size): Stack<E, F>(segment_size, max_uintx)
172    { }
173
174  // Set the segment pointers to NULL so the parent dtor does not free them;
175  // that must be done by the ResourceMark code.
176  ~ResourceStack() { Stack<E, F>::reset(true); }
177
178protected:
179  virtual E*   alloc(size_t bytes);
180  virtual void free(E* addr, size_t bytes);
181
182private:
183  void clear(bool clear_cache = false);
184};
185
186template <class E, MEMFLAGS F>
187class StackIterator: public StackObj
188{
189public:
190  StackIterator(Stack<E, F>& stack): _stack(stack) { sync(); }
191
192  Stack<E, F>& stack() const { return _stack; }
193
194  bool is_empty() const { return _cur_seg == NULL; }
195
196  E  next() { return *next_addr(); }
197  E* next_addr();
198
199  void sync(); // Sync the iterator's state to the stack's current state.
200
201private:
202  Stack<E, F>& _stack;
203  size_t    _cur_seg_size;
204  E*        _cur_seg;
205  size_t    _full_seg_size;
206};
207
208#ifdef __GNUC__
209#undef inline
210#endif // __GNUC__
211
212#endif // SHARE_VM_UTILITIES_STACK_HPP
213