orderAccess.hpp revision 7965:8a4e011d99be
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24
25#ifndef SHARE_VM_RUNTIME_ORDERACCESS_HPP
26#define SHARE_VM_RUNTIME_ORDERACCESS_HPP
27
28#include "memory/allocation.hpp"
29
30//                Memory Access Ordering Model
31//
32// This interface is based on the JSR-133 Cookbook for Compiler Writers.
33//
34// In the following, the terms 'previous', 'subsequent', 'before',
35// 'after', 'preceding' and 'succeeding' refer to program order.  The
36// terms 'down' and 'below' refer to forward load or store motion
37// relative to program order, while 'up' and 'above' refer to backward
38// motion.
39//
40// We define four primitive memory barrier operations.
41//
42// LoadLoad:   Load1(s); LoadLoad; Load2
43//
44// Ensures that Load1 completes (obtains the value it loads from memory)
45// before Load2 and any subsequent load operations.  Loads before Load1
46// may *not* float below Load2 and any subsequent load operations.
47//
48// StoreStore: Store1(s); StoreStore; Store2
49//
50// Ensures that Store1 completes (the effect on memory of Store1 is made
51// visible to other processors) before Store2 and any subsequent store
52// operations.  Stores before Store1 may *not* float below Store2 and any
53// subsequent store operations.
54//
55// LoadStore:  Load1(s); LoadStore; Store2
56//
57// Ensures that Load1 completes before Store2 and any subsequent store
58// operations.  Loads before Load1 may *not* float below Store2 and any
59// subsequent store operations.
60//
61// StoreLoad:  Store1(s); StoreLoad; Load2
62//
63// Ensures that Store1 completes before Load2 and any subsequent load
64// operations.  Stores before Store1 may *not* float below Load2 and any
65// subsequent load operations.
66//
67// We define two further barriers: acquire and release.
68//
69// Conceptually, acquire/release semantics form unidirectional and
70// asynchronous barriers w.r.t. a synchronizing load(X) and store(X) pair.
71// They should always be used in pairs to publish (release store) and
72// access (load acquire) some implicitly understood shared data between
73// threads in a relatively cheap fashion not requiring storeload. If not
74// used in such a pair, it is advised to use a membar instead:
75// acquire/release only make sense as pairs.
76//
77// T1: access_shared_data
78// T1: ]release
79// T1: (...)
80// T1: store(X)
81//
82// T2: load(X)
83// T2: (...)
84// T2: acquire[
85// T2: access_shared_data
86//
87// It is guaranteed that if T2: load(X) synchronizes with (observes the
88// value written by) T1: store(X), then the memory accesses before the T1:
89// ]release happen before the memory accesses after the T2: acquire[.
90//
91// Total Store Order (TSO) machines can be seen as machines issuing a
92// release store for each store and a load acquire for each load. Therefore
93// there is an inherent resemblence between TSO and acquire/release
94// semantics. TSO can be seen as an abstract machine where loads are
95// executed immediately when encountered (hence loadload reordering not
96// happening) but enqueues stores in a FIFO queue
97// for asynchronous serialization (neither storestore or loadstore
98// reordering happening). The only reordering happening is storeload due to
99// the queue asynchronously serializing stores (yet in order).
100//
101// Acquire/release semantics essentially exploits this asynchronicity: when
102// the load(X) acquire[ observes the store of ]release store(X), the
103// accesses before the release must have happened before the accesses after
104// acquire.
105//
106// The API offers both stand-alone acquire() and release() as well as bound
107// load_acquire() and release_store(). It is guaranteed that these are
108// semantically equivalent w.r.t. the defined model. However, since
109// stand-alone acquire()/release() does not know which previous
110// load/subsequent store is considered the synchronizing load/store, they
111// may be more conservative in implementations. We advise using the bound
112// variants whenever possible.
113//
114// Finally, we define a "fence" operation, as a bidirectional barrier.
115// It guarantees that any memory access preceding the fence is not
116// reordered w.r.t. any memory accesses subsequent to the fence in program
117// order. This may be used to prevent sequences of loads from floating up
118// above sequences of stores.
119//
120// The following table shows the implementations on some architectures:
121//
122//                       Constraint     x86          sparc TSO          ppc
123// ---------------------------------------------------------------------------
124// fence                 LoadStore  |   lock         membar #StoreLoad  sync
125//                       StoreStore |   addl 0,(sp)
126//                       LoadLoad   |
127//                       StoreLoad
128//
129// release               LoadStore  |                                   lwsync
130//                       StoreStore
131//
132// acquire               LoadLoad   |                                   lwsync
133//                       LoadStore
134//
135// release_store                        <store>      <store>            lwsync
136//                                                                      <store>
137//
138// release_store_fence                  xchg         <store>            lwsync
139//                                                   membar #StoreLoad  <store>
140//                                                                      sync
141//
142//
143// load_acquire                         <load>       <load>             <load>
144//                                                                      lwsync
145//
146// Ordering a load relative to preceding stores requires a StoreLoad,
147// which implies a membar #StoreLoad between the store and load under
148// sparc-TSO. On x86, we use explicitly locked add.
149//
150// Conventional usage is to issue a load_acquire for ordered loads.  Use
151// release_store for ordered stores when you care only that prior stores
152// are visible before the release_store, but don't care exactly when the
153// store associated with the release_store becomes visible.  Use
154// release_store_fence to update values like the thread state, where we
155// don't want the current thread to continue until all our prior memory
156// accesses (including the new thread state) are visible to other threads.
157// This is equivalent to the volatile semantics of the Java Memory Model.
158//
159//                    C++ Volatile Semantics
160//
161// C++ volatile semantics prevent compiler re-ordering between
162// volatile memory accesses. However, reordering between non-volatile
163// and volatile memory accesses is in general undefined. For compiler
164// reordering constraints taking non-volatile memory accesses into
165// consideration, a compiler barrier has to be used instead.  Some
166// compiler implementations may choose to enforce additional
167// constraints beyond those required by the language. Note also that
168// both volatile semantics and compiler barrier do not prevent
169// hardware reordering.
170//
171//                os::is_MP Considered Redundant
172//
173// Callers of this interface do not need to test os::is_MP() before
174// issuing an operation. The test is taken care of by the implementation
175// of the interface (depending on the vm version and platform, the test
176// may or may not be actually done by the implementation).
177//
178//
179//                A Note on Memory Ordering and Cache Coherency
180//
181// Cache coherency and memory ordering are orthogonal concepts, though they
182// interact.  E.g., all existing itanium machines are cache-coherent, but
183// the hardware can freely reorder loads wrt other loads unless it sees a
184// load-acquire instruction.  All existing sparc machines are cache-coherent
185// and, unlike itanium, TSO guarantees that the hardware orders loads wrt
186// loads and stores, and stores wrt to each other.
187//
188// Consider the implementation of loadload.  *If* your platform *isn't*
189// cache-coherent, then loadload must not only prevent hardware load
190// instruction reordering, but it must *also* ensure that subsequent
191// loads from addresses that could be written by other processors (i.e.,
192// that are broadcast by other processors) go all the way to the first
193// level of memory shared by those processors and the one issuing
194// the loadload.
195//
196// So if we have a MP that has, say, a per-processor D$ that doesn't see
197// writes by other processors, and has a shared E$ that does, the loadload
198// barrier would have to make sure that either
199//
200// 1. cache lines in the issuing processor's D$ that contained data from
201// addresses that could be written by other processors are invalidated, so
202// subsequent loads from those addresses go to the E$, (it could do this
203// by tagging such cache lines as 'shared', though how to tell the hardware
204// to do the tagging is an interesting problem), or
205//
206// 2. there never are such cache lines in the issuing processor's D$, which
207// means all references to shared data (however identified: see above)
208// bypass the D$ (i.e., are satisfied from the E$).
209//
210// If your machine doesn't have an E$, substitute 'main memory' for 'E$'.
211//
212// Either of these alternatives is a pain, so no current machine we know of
213// has incoherent caches.
214//
215// If loadload didn't have these properties, the store-release sequence for
216// publishing a shared data structure wouldn't work, because a processor
217// trying to read data newly published by another processor might go to
218// its own incoherent caches to satisfy the read instead of to the newly
219// written shared memory.
220//
221//
222//                NOTE WELL!!
223//
224//                A Note on MutexLocker and Friends
225//
226// See mutexLocker.hpp.  We assume throughout the VM that MutexLocker's
227// and friends' constructors do a fence, a lock and an acquire *in that
228// order*.  And that their destructors do a release and unlock, in *that*
229// order.  If their implementations change such that these assumptions
230// are violated, a whole lot of code will break.
231
232enum ScopedFenceType {
233    X_ACQUIRE
234  , RELEASE_X
235  , RELEASE_X_FENCE
236};
237
238template <ScopedFenceType T>
239class ScopedFenceGeneral: public StackObj {
240 public:
241  void prefix() {}
242  void postfix() {}
243};
244
245template <ScopedFenceType T>
246class ScopedFence : public ScopedFenceGeneral<T> {
247  void *const _field;
248 public:
249  ScopedFence(void *const field) : _field(field) { prefix(); }
250  ~ScopedFence() { postfix(); }
251  void prefix() { ScopedFenceGeneral<T>::prefix(); }
252  void postfix() { ScopedFenceGeneral<T>::postfix(); }
253};
254
255class OrderAccess : AllStatic {
256 public:
257  // barriers
258  static void     loadload();
259  static void     storestore();
260  static void     loadstore();
261  static void     storeload();
262
263  static void     acquire();
264  static void     release();
265  static void     fence();
266
267  static jbyte    load_acquire(volatile jbyte*   p);
268  static jshort   load_acquire(volatile jshort*  p);
269  static jint     load_acquire(volatile jint*    p);
270  static jlong    load_acquire(volatile jlong*   p);
271  static jubyte   load_acquire(volatile jubyte*  p);
272  static jushort  load_acquire(volatile jushort* p);
273  static juint    load_acquire(volatile juint*   p);
274  static julong   load_acquire(volatile julong*  p);
275  static jfloat   load_acquire(volatile jfloat*  p);
276  static jdouble  load_acquire(volatile jdouble* p);
277
278  static intptr_t load_ptr_acquire(volatile intptr_t*   p);
279  static void*    load_ptr_acquire(volatile void*       p);
280  static void*    load_ptr_acquire(const volatile void* p);
281
282  static void     release_store(volatile jbyte*   p, jbyte   v);
283  static void     release_store(volatile jshort*  p, jshort  v);
284  static void     release_store(volatile jint*    p, jint    v);
285  static void     release_store(volatile jlong*   p, jlong   v);
286  static void     release_store(volatile jubyte*  p, jubyte  v);
287  static void     release_store(volatile jushort* p, jushort v);
288  static void     release_store(volatile juint*   p, juint   v);
289  static void     release_store(volatile julong*  p, julong  v);
290  static void     release_store(volatile jfloat*  p, jfloat  v);
291  static void     release_store(volatile jdouble* p, jdouble v);
292
293  static void     release_store_ptr(volatile intptr_t* p, intptr_t v);
294  static void     release_store_ptr(volatile void*     p, void*    v);
295
296  static void     release_store_fence(volatile jbyte*   p, jbyte   v);
297  static void     release_store_fence(volatile jshort*  p, jshort  v);
298  static void     release_store_fence(volatile jint*    p, jint    v);
299  static void     release_store_fence(volatile jlong*   p, jlong   v);
300  static void     release_store_fence(volatile jubyte*  p, jubyte  v);
301  static void     release_store_fence(volatile jushort* p, jushort v);
302  static void     release_store_fence(volatile juint*   p, juint   v);
303  static void     release_store_fence(volatile julong*  p, julong  v);
304  static void     release_store_fence(volatile jfloat*  p, jfloat  v);
305  static void     release_store_fence(volatile jdouble* p, jdouble v);
306
307  static void     release_store_ptr_fence(volatile intptr_t* p, intptr_t v);
308  static void     release_store_ptr_fence(volatile void*     p, void*    v);
309
310 private:
311  // This is a helper that invokes the StubRoutines::fence_entry()
312  // routine if it exists, It should only be used by platforms that
313  // don't have another way to do the inline assembly.
314  static void StubRoutines_fence();
315
316  // Give platforms a variation point to specialize.
317  template<typename T> static T    specialized_load_acquire       (volatile T* p     );
318  template<typename T> static void specialized_release_store      (volatile T* p, T v);
319  template<typename T> static void specialized_release_store_fence(volatile T* p, T v);
320
321  template<typename FieldType, ScopedFenceType FenceType>
322  static void ordered_store(volatile FieldType* p, FieldType v);
323
324  template<typename FieldType, ScopedFenceType FenceType>
325  static FieldType ordered_load(volatile FieldType* p);
326
327  static void    store(volatile jbyte*   p, jbyte   v);
328  static void    store(volatile jshort*  p, jshort  v);
329  static void    store(volatile jint*    p, jint    v);
330  static void    store(volatile jlong*   p, jlong   v);
331  static void    store(volatile jdouble* p, jdouble v);
332  static void    store(volatile jfloat*  p, jfloat  v);
333
334  static jbyte   load (volatile jbyte*   p);
335  static jshort  load (volatile jshort*  p);
336  static jint    load (volatile jint*    p);
337  static jlong   load (volatile jlong*   p);
338  static jdouble load (volatile jdouble* p);
339  static jfloat  load (volatile jfloat*  p);
340
341  // The following store_fence methods are deprecated and will be removed
342  // when all repos conform to the new generalized OrderAccess.
343  static void    store_fence(jbyte*   p, jbyte   v);
344  static void    store_fence(jshort*  p, jshort  v);
345  static void    store_fence(jint*    p, jint    v);
346  static void    store_fence(jlong*   p, jlong   v);
347  static void    store_fence(jubyte*  p, jubyte  v);
348  static void    store_fence(jushort* p, jushort v);
349  static void    store_fence(juint*   p, juint   v);
350  static void    store_fence(julong*  p, julong  v);
351  static void    store_fence(jfloat*  p, jfloat  v);
352  static void    store_fence(jdouble* p, jdouble v);
353
354  static void    store_ptr_fence(intptr_t* p, intptr_t v);
355  static void    store_ptr_fence(void**    p, void*    v);
356};
357
358#endif // SHARE_VM_RUNTIME_ORDERACCESS_HPP
359