orderAccess.hpp revision 671:d0994e5bebce
1/* 2 * Copyright 2003 Sun Microsystems, Inc. All Rights Reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, 20 * CA 95054 USA or visit www.sun.com if you need additional information or 21 * have any questions. 22 * 23 */ 24 25// Memory Access Ordering Model 26// 27// This interface is based on the JSR-133 Cookbook for Compiler Writers 28// and on the IA64 memory model. It is the dynamic equivalent of the 29// C/C++ volatile specifier. I.e., volatility restricts compile-time 30// memory access reordering in a way similar to what we want to occur 31// at runtime. 32// 33// In the following, the terms 'previous', 'subsequent', 'before', 34// 'after', 'preceding' and 'succeeding' refer to program order. The 35// terms 'down' and 'below' refer to forward load or store motion 36// relative to program order, while 'up' and 'above' refer to backward 37// motion. 38// 39// 40// We define four primitive memory barrier operations. 41// 42// LoadLoad: Load1(s); LoadLoad; Load2 43// 44// Ensures that Load1 completes (obtains the value it loads from memory) 45// before Load2 and any subsequent load operations. Loads before Load1 46// may *not* float below Load2 and any subsequent load operations. 47// 48// StoreStore: Store1(s); StoreStore; Store2 49// 50// Ensures that Store1 completes (the effect on memory of Store1 is made 51// visible to other processors) before Store2 and any subsequent store 52// operations. Stores before Store1 may *not* float below Store2 and any 53// subsequent store operations. 54// 55// LoadStore: Load1(s); LoadStore; Store2 56// 57// Ensures that Load1 completes before Store2 and any subsequent store 58// operations. Loads before Load1 may *not* float below Store2 and any 59// subseqeuent store operations. 60// 61// StoreLoad: Store1(s); StoreLoad; Load2 62// 63// Ensures that Store1 completes before Load2 and any subsequent load 64// operations. Stores before Store1 may *not* float below Load2 and any 65// subseqeuent load operations. 66// 67// 68// We define two further operations, 'release' and 'acquire'. They are 69// mirror images of each other. 70// 71// Execution by a processor of release makes the effect of all memory 72// accesses issued by it previous to the release visible to all 73// processors *before* the release completes. The effect of subsequent 74// memory accesses issued by it *may* be made visible *before* the 75// release. I.e., subsequent memory accesses may float above the 76// release, but prior ones may not float below it. 77// 78// Execution by a processor of acquire makes the effect of all memory 79// accesses issued by it subsequent to the acquire visible to all 80// processors *after* the acquire completes. The effect of prior memory 81// accesses issued by it *may* be made visible *after* the acquire. 82// I.e., prior memory accesses may float below the acquire, but 83// subsequent ones may not float above it. 84// 85// Finally, we define a 'fence' operation, which conceptually is a 86// release combined with an acquire. In the real world these operations 87// require one or more machine instructions which can float above and 88// below the release or acquire, so we usually can't just issue the 89// release-acquire back-to-back. All machines we know of implement some 90// sort of memory fence instruction. 91// 92// 93// The standalone implementations of release and acquire need an associated 94// dummy volatile store or load respectively. To avoid redundant operations, 95// we can define the composite operators: 'release_store', 'store_fence' and 96// 'load_acquire'. Here's a summary of the machine instructions corresponding 97// to each operation. 98// 99// sparc RMO ia64 x86 100// --------------------------------------------------------------------- 101// fence membar #LoadStore | mf lock addl 0,(sp) 102// #StoreStore | 103// #LoadLoad | 104// #StoreLoad 105// 106// release membar #LoadStore | st.rel [sp]=r0 movl $0,<dummy> 107// #StoreStore 108// st %g0,[] 109// 110// acquire ld [%sp],%g0 ld.acq <r>=[sp] movl (sp),<r> 111// membar #LoadLoad | 112// #LoadStore 113// 114// release_store membar #LoadStore | st.rel <store> 115// #StoreStore 116// st 117// 118// store_fence st st lock xchg 119// fence mf 120// 121// load_acquire ld ld.acq <load> 122// membar #LoadLoad | 123// #LoadStore 124// 125// Using only release_store and load_acquire, we can implement the 126// following ordered sequences. 127// 128// 1. load, load == load_acquire, load 129// or load_acquire, load_acquire 130// 2. load, store == load, release_store 131// or load_acquire, store 132// or load_acquire, release_store 133// 3. store, store == store, release_store 134// or release_store, release_store 135// 136// These require no membar instructions for sparc-TSO and no extra 137// instructions for ia64. 138// 139// Ordering a load relative to preceding stores requires a store_fence, 140// which implies a membar #StoreLoad between the store and load under 141// sparc-TSO. A fence is required by ia64. On x86, we use locked xchg. 142// 143// 4. store, load == store_fence, load 144// 145// Use store_fence to make sure all stores done in an 'interesting' 146// region are made visible prior to both subsequent loads and stores. 147// 148// Conventional usage is to issue a load_acquire for ordered loads. Use 149// release_store for ordered stores when you care only that prior stores 150// are visible before the release_store, but don't care exactly when the 151// store associated with the release_store becomes visible. Use 152// release_store_fence to update values like the thread state, where we 153// don't want the current thread to continue until all our prior memory 154// accesses (including the new thread state) are visible to other threads. 155// 156// 157// C++ Volatility 158// 159// C++ guarantees ordering at operations termed 'sequence points' (defined 160// to be volatile accesses and calls to library I/O functions). 'Side 161// effects' (defined as volatile accesses, calls to library I/O functions 162// and object modification) previous to a sequence point must be visible 163// at that sequence point. See the C++ standard, section 1.9, titled 164// "Program Execution". This means that all barrier implementations, 165// including standalone loadload, storestore, loadstore, storeload, acquire 166// and release must include a sequence point, usually via a volatile memory 167// access. Other ways to guarantee a sequence point are, e.g., use of 168// indirect calls and linux's __asm__ volatile. 169// 170// 171// os::is_MP Considered Redundant 172// 173// Callers of this interface do not need to test os::is_MP() before 174// issuing an operation. The test is taken care of by the implementation 175// of the interface (depending on the vm version and platform, the test 176// may or may not be actually done by the implementation). 177// 178// 179// A Note on Memory Ordering and Cache Coherency 180// 181// Cache coherency and memory ordering are orthogonal concepts, though they 182// interact. E.g., all existing itanium machines are cache-coherent, but 183// the hardware can freely reorder loads wrt other loads unless it sees a 184// load-acquire instruction. All existing sparc machines are cache-coherent 185// and, unlike itanium, TSO guarantees that the hardware orders loads wrt 186// loads and stores, and stores wrt to each other. 187// 188// Consider the implementation of loadload. *If* your platform *isn't* 189// cache-coherent, then loadload must not only prevent hardware load 190// instruction reordering, but it must *also* ensure that subsequent 191// loads from addresses that could be written by other processors (i.e., 192// that are broadcast by other processors) go all the way to the first 193// level of memory shared by those processors and the one issuing 194// the loadload. 195// 196// So if we have a MP that has, say, a per-processor D$ that doesn't see 197// writes by other processors, and has a shared E$ that does, the loadload 198// barrier would have to make sure that either 199// 200// 1. cache lines in the issuing processor's D$ that contained data from 201// addresses that could be written by other processors are invalidated, so 202// subsequent loads from those addresses go to the E$, (it could do this 203// by tagging such cache lines as 'shared', though how to tell the hardware 204// to do the tagging is an interesting problem), or 205// 206// 2. there never are such cache lines in the issuing processor's D$, which 207// means all references to shared data (however identified: see above) 208// bypass the D$ (i.e., are satisfied from the E$). 209// 210// If your machine doesn't have an E$, substitute 'main memory' for 'E$'. 211// 212// Either of these alternatives is a pain, so no current machine we know of 213// has incoherent caches. 214// 215// If loadload didn't have these properties, the store-release sequence for 216// publishing a shared data structure wouldn't work, because a processor 217// trying to read data newly published by another processor might go to 218// its own incoherent caches to satisfy the read instead of to the newly 219// written shared memory. 220// 221// 222// NOTE WELL!! 223// 224// A Note on MutexLocker and Friends 225// 226// See mutexLocker.hpp. We assume throughout the VM that MutexLocker's 227// and friends' constructors do a fence, a lock and an acquire *in that 228// order*. And that their destructors do a release and unlock, in *that* 229// order. If their implementations change such that these assumptions 230// are violated, a whole lot of code will break. 231 232class OrderAccess : AllStatic { 233 public: 234 static void loadload(); 235 static void storestore(); 236 static void loadstore(); 237 static void storeload(); 238 239 static void acquire(); 240 static void release(); 241 static void fence(); 242 243 static jbyte load_acquire(volatile jbyte* p); 244 static jshort load_acquire(volatile jshort* p); 245 static jint load_acquire(volatile jint* p); 246 static jlong load_acquire(volatile jlong* p); 247 static jubyte load_acquire(volatile jubyte* p); 248 static jushort load_acquire(volatile jushort* p); 249 static juint load_acquire(volatile juint* p); 250 static julong load_acquire(volatile julong* p); 251 static jfloat load_acquire(volatile jfloat* p); 252 static jdouble load_acquire(volatile jdouble* p); 253 254 static intptr_t load_ptr_acquire(volatile intptr_t* p); 255 static void* load_ptr_acquire(volatile void* p); 256 static void* load_ptr_acquire(const volatile void* p); 257 258 static void release_store(volatile jbyte* p, jbyte v); 259 static void release_store(volatile jshort* p, jshort v); 260 static void release_store(volatile jint* p, jint v); 261 static void release_store(volatile jlong* p, jlong v); 262 static void release_store(volatile jubyte* p, jubyte v); 263 static void release_store(volatile jushort* p, jushort v); 264 static void release_store(volatile juint* p, juint v); 265 static void release_store(volatile julong* p, julong v); 266 static void release_store(volatile jfloat* p, jfloat v); 267 static void release_store(volatile jdouble* p, jdouble v); 268 269 static void release_store_ptr(volatile intptr_t* p, intptr_t v); 270 static void release_store_ptr(volatile void* p, void* v); 271 272 static void store_fence(jbyte* p, jbyte v); 273 static void store_fence(jshort* p, jshort v); 274 static void store_fence(jint* p, jint v); 275 static void store_fence(jlong* p, jlong v); 276 static void store_fence(jubyte* p, jubyte v); 277 static void store_fence(jushort* p, jushort v); 278 static void store_fence(juint* p, juint v); 279 static void store_fence(julong* p, julong v); 280 static void store_fence(jfloat* p, jfloat v); 281 static void store_fence(jdouble* p, jdouble v); 282 283 static void store_ptr_fence(intptr_t* p, intptr_t v); 284 static void store_ptr_fence(void** p, void* v); 285 286 static void release_store_fence(volatile jbyte* p, jbyte v); 287 static void release_store_fence(volatile jshort* p, jshort v); 288 static void release_store_fence(volatile jint* p, jint v); 289 static void release_store_fence(volatile jlong* p, jlong v); 290 static void release_store_fence(volatile jubyte* p, jubyte v); 291 static void release_store_fence(volatile jushort* p, jushort v); 292 static void release_store_fence(volatile juint* p, juint v); 293 static void release_store_fence(volatile julong* p, julong v); 294 static void release_store_fence(volatile jfloat* p, jfloat v); 295 static void release_store_fence(volatile jdouble* p, jdouble v); 296 297 static void release_store_ptr_fence(volatile intptr_t* p, intptr_t v); 298 static void release_store_ptr_fence(volatile void* p, void* v); 299 300 // In order to force a memory access, implementations may 301 // need a volatile externally visible dummy variable. 302 static volatile intptr_t dummy; 303 304 private: 305 // This is a helper that invokes the StubRoutines::fence_entry() 306 // routine if it exists, It should only be used by platforms that 307 // don't another way to do the inline eassembly. 308 static void StubRoutines_fence(); 309}; 310