handles.hpp revision 0:a61af66fc99e
1/*
2 * Copyright 1997-2007 Sun Microsystems, Inc.  All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
20 * CA 95054 USA or visit www.sun.com if you need additional information or
21 * have any questions.
22 *
23 */
24
25//------------------------------------------------------------------------------------------------------------------------
26// In order to preserve oops during garbage collection, they should be
27// allocated and passed around via Handles within the VM. A handle is
28// simply an extra indirection allocated in a thread local handle area.
29//
30// A handle is a ValueObj, so it can be passed around as a value, can
31// be used as a parameter w/o using &-passing, and can be returned as a
32// return value.
33//
34// oop parameters and return types should be Handles whenever feasible.
35//
36// Handles are declared in a straight-forward manner, e.g.
37//
38//   oop obj = ...;
39//   Handle h1(obj);              // allocate new handle
40//   Handle h2(thread, obj);      // faster allocation when current thread is known
41//   Handle h3;                   // declare handle only, no allocation occurs
42//   ...
43//   h3 = h1;                     // make h3 refer to same indirection as h1
44//   oop obj2 = h2();             // get handle value
45//   h1->print();                 // invoking operation on oop
46//
47// Handles are specialized for different oop types to provide extra type
48// information and avoid unnecessary casting. For each oop type xxxOop
49// there is a corresponding handle called xxxHandle, e.g.
50//
51//   oop           Handle
52//   methodOop     methodHandle
53//   instanceOop   instanceHandle
54//
55// For klassOops, it is often useful to model the Klass hierarchy in order
56// to get access to the klass_part without casting. For each xxxKlass there
57// is a corresponding handle called xxxKlassHandle, e.g.
58//
59//   klassOop      Klass           KlassHandle
60//   klassOop      methodKlass     methodKlassHandle
61//   klassOop      instanceKlass   instanceKlassHandle
62//
63
64//------------------------------------------------------------------------------------------------------------------------
65// Base class for all handles. Provides overloading of frequently
66// used operators for ease of use.
67
68class Handle VALUE_OBJ_CLASS_SPEC {
69 private:
70  oop* _handle;
71
72 protected:
73  oop     obj() const                            { return _handle == NULL ? (oop)NULL : *_handle; }
74  oop     non_null_obj() const                   { assert(_handle != NULL, "resolving NULL handle"); return *_handle; }
75
76 public:
77  // Constructors
78  Handle()                                       { _handle = NULL; }
79  Handle(oop obj);
80#ifndef ASSERT
81  Handle(Thread* thread, oop obj);
82#else
83  // Don't inline body with assert for current thread
84  Handle(Thread* thread, oop obj);
85#endif // ASSERT
86
87  // General access
88  oop     operator () () const                   { return obj(); }
89  oop     operator -> () const                   { return non_null_obj(); }
90  bool    operator == (oop o) const              { return obj() == o; }
91  bool    operator == (const Handle& h) const          { return obj() == h.obj(); }
92
93  // Null checks
94  bool    is_null() const                        { return _handle == NULL; }
95  bool    not_null() const                       { return _handle != NULL; }
96
97  // Debugging
98  void    print()                                { obj()->print(); }
99
100  // Direct interface, use very sparingly.
101  // Used by JavaCalls to quickly convert handles and to create handles static data structures.
102  // Constructor takes a dummy argument to prevent unintentional type conversion in C++.
103  Handle(oop *handle, bool dummy)                { _handle = handle; }
104
105  // Raw handle access. Allows easy duplication of Handles. This can be very unsafe
106  // since duplicates is only valid as long as original handle is alive.
107  oop* raw_value()                               { return _handle; }
108  static oop raw_resolve(oop *handle)            { return handle == NULL ? (oop)NULL : *handle; }
109};
110
111
112//------------------------------------------------------------------------------------------------------------------------
113// Base class for Handles containing klassOops. Provides overloading of frequently
114// used operators for ease of use and typed access to the Klass part.
115class KlassHandle: public Handle {
116 protected:
117  klassOop    obj() const                        { return (klassOop)Handle::obj(); }
118  klassOop    non_null_obj() const               { return (klassOop)Handle::non_null_obj(); }
119  Klass*      as_klass() const                   { return non_null_obj()->klass_part(); }
120
121 public:
122  // Constructors
123  KlassHandle ()                                 : Handle()            {}
124  KlassHandle (oop obj) : Handle(obj) {
125    assert(SharedSkipVerify || is_null() || obj->is_klass(), "not a klassOop");
126  }
127  KlassHandle (Klass* kl) : Handle(kl ? kl->as_klassOop() : (klassOop)NULL) {
128    assert(SharedSkipVerify || is_null() || obj()->is_klass(), "not a klassOop");
129  }
130
131  // Faster versions passing Thread
132  KlassHandle (Thread* thread, oop obj) : Handle(thread, obj) {
133    assert(SharedSkipVerify || is_null() || obj->is_klass(), "not a klassOop");
134  }
135  KlassHandle (Thread *thread, Klass* kl)
136    : Handle(thread, kl ? kl->as_klassOop() : (klassOop)NULL) {
137    assert(is_null() || obj()->is_klass(), "not a klassOop");
138  }
139
140  // General access
141  klassOop    operator () () const               { return obj(); }
142  Klass*      operator -> () const               { return as_klass(); }
143};
144
145
146//------------------------------------------------------------------------------------------------------------------------
147// Specific Handles for different oop types
148#define DEF_HANDLE(type, is_a)                   \
149  class type##Handle;                            \
150  class type##Handle: public Handle {            \
151   protected:                                    \
152    type##Oop    obj() const                     { return (type##Oop)Handle::obj(); } \
153    type##Oop    non_null_obj() const            { return (type##Oop)Handle::non_null_obj(); } \
154                                                 \
155   public:                                       \
156    /* Constructors */                           \
157    type##Handle ()                              : Handle()                 {} \
158    type##Handle (type##Oop obj) : Handle((oop)obj) {                         \
159      assert(SharedSkipVerify || is_null() || ((oop)obj)->is_a(),             \
160             "illegal type");                                                 \
161    }                                                                         \
162    type##Handle (Thread* thread, type##Oop obj) : Handle(thread, (oop)obj) { \
163      assert(SharedSkipVerify || is_null() || ((oop)obj)->is_a(), "illegal type");  \
164    }                                                                         \
165    \
166    /* Special constructor, use sparingly */ \
167    type##Handle (type##Oop *handle, bool dummy) : Handle((oop*)handle, dummy) {} \
168                                                 \
169    /* Operators for ease of use */              \
170    type##Oop    operator () () const            { return obj(); } \
171    type##Oop    operator -> () const            { return non_null_obj(); } \
172  };
173
174
175DEF_HANDLE(instance         , is_instance         )
176DEF_HANDLE(method           , is_method           )
177DEF_HANDLE(constMethod      , is_constMethod      )
178DEF_HANDLE(methodData       , is_methodData       )
179DEF_HANDLE(array            , is_array            )
180DEF_HANDLE(constantPool     , is_constantPool     )
181DEF_HANDLE(constantPoolCache, is_constantPoolCache)
182DEF_HANDLE(objArray         , is_objArray         )
183DEF_HANDLE(typeArray        , is_typeArray        )
184DEF_HANDLE(symbol           , is_symbol           )
185
186//------------------------------------------------------------------------------------------------------------------------
187// Specific KlassHandles for different Klass types
188
189#define DEF_KLASS_HANDLE(type, is_a)             \
190  class type##Handle : public KlassHandle {      \
191   public:                                       \
192    /* Constructors */                           \
193    type##Handle ()                              : KlassHandle()           {} \
194    type##Handle (klassOop obj) : KlassHandle(obj) {                          \
195      assert(SharedSkipVerify || is_null() || obj->klass_part()->is_a(),      \
196             "illegal type");                                                 \
197    }                                                                         \
198    type##Handle (Thread* thread, klassOop obj) : KlassHandle(thread, obj) {  \
199      assert(SharedSkipVerify || is_null() || obj->klass_part()->is_a(),      \
200             "illegal type");                                                 \
201    }                                                                         \
202                                                 \
203    /* Access to klass part */                   \
204    type*        operator -> () const            { return (type*)obj()->klass_part(); } \
205                                                 \
206    static type##Handle cast(KlassHandle h)      { return type##Handle(h()); } \
207                                                 \
208  };
209
210
211DEF_KLASS_HANDLE(instanceKlass         , oop_is_instance_slow )
212DEF_KLASS_HANDLE(methodKlass           , oop_is_method        )
213DEF_KLASS_HANDLE(constMethodKlass      , oop_is_constMethod   )
214DEF_KLASS_HANDLE(klassKlass            , oop_is_klass         )
215DEF_KLASS_HANDLE(arrayKlassKlass       , oop_is_arrayKlass    )
216DEF_KLASS_HANDLE(objArrayKlassKlass    , oop_is_objArrayKlass )
217DEF_KLASS_HANDLE(typeArrayKlassKlass   , oop_is_typeArrayKlass)
218DEF_KLASS_HANDLE(arrayKlass            , oop_is_array         )
219DEF_KLASS_HANDLE(typeArrayKlass        , oop_is_typeArray_slow)
220DEF_KLASS_HANDLE(objArrayKlass         , oop_is_objArray_slow )
221DEF_KLASS_HANDLE(symbolKlass           , oop_is_symbol        )
222DEF_KLASS_HANDLE(constantPoolKlass     , oop_is_constantPool  )
223DEF_KLASS_HANDLE(constantPoolCacheKlass, oop_is_constantPool  )
224
225
226//------------------------------------------------------------------------------------------------------------------------
227// Thread local handle area
228
229class HandleArea: public Arena {
230  friend class HandleMark;
231  friend class NoHandleMark;
232  friend class ResetNoHandleMark;
233#ifdef ASSERT
234  int _handle_mark_nesting;
235  int _no_handle_mark_nesting;
236#endif
237  HandleArea* _prev;          // link to outer (older) area
238 public:
239  // Constructor
240  HandleArea(HandleArea* prev) {
241    debug_only(_handle_mark_nesting    = 0);
242    debug_only(_no_handle_mark_nesting = 0);
243    _prev = prev;
244  }
245
246  // Handle allocation
247 private:
248  oop* real_allocate_handle(oop obj) {
249#ifdef ASSERT
250    oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize));
251#else
252    oop* handle = (oop*) Amalloc_4(oopSize);
253#endif
254    *handle = obj;
255    return handle;
256  }
257 public:
258#ifdef ASSERT
259  oop* allocate_handle(oop obj);
260#else
261  oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
262#endif
263
264  // Garbage collection support
265  void oops_do(OopClosure* f);
266
267  // Number of handles in use
268  size_t used() const     { return Arena::used() / oopSize; }
269
270  debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
271};
272
273
274//------------------------------------------------------------------------------------------------------------------------
275// Handles are allocated in a (growable) thread local handle area. Deallocation
276// is managed using a HandleMark. It should normally not be necessary to use
277// HandleMarks manually.
278//
279// A HandleMark constructor will record the current handle area top, and the
280// desctructor will reset the top, destroying all handles allocated in between.
281// The following code will therefore NOT work:
282//
283//   Handle h;
284//   {
285//     HandleMark hm;
286//     h = Handle(obj);
287//   }
288//   h()->print();       // WRONG, h destroyed by HandleMark destructor.
289//
290// If h has to be preserved, it can be converted to an oop or a local JNI handle
291// across the HandleMark boundary.
292
293// The base class of HandleMark should have been StackObj but we also heap allocate
294// a HandleMark when a thread is created.
295
296class HandleMark {
297 private:
298  Thread *_thread;              // thread that owns this mark
299  HandleArea *_area;            // saved handle area
300  Chunk *_chunk;                // saved arena chunk
301  char *_hwm, *_max;            // saved arena info
302  NOT_PRODUCT(size_t _size_in_bytes;) // size of handle area
303  // Link to previous active HandleMark in thread
304  HandleMark* _previous_handle_mark;
305
306  void initialize(Thread* thread);                // common code for constructors
307  void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
308  HandleMark* previous_handle_mark() const        { return _previous_handle_mark; }
309
310 public:
311  HandleMark();                            // see handles_inline.hpp
312  HandleMark(Thread* thread)                      { initialize(thread); }
313  ~HandleMark();
314
315  // Functions used by HandleMarkCleaner
316  // called in the constructor of HandleMarkCleaner
317  void push();
318  // called in the destructor of HandleMarkCleaner
319  void pop_and_restore();
320};
321
322//------------------------------------------------------------------------------------------------------------------------
323// A NoHandleMark stack object will verify that no handles are allocated
324// in its scope. Enabled in debug mode only.
325
326class NoHandleMark: public StackObj {
327 public:
328#ifdef ASSERT
329  NoHandleMark();
330  ~NoHandleMark();
331#else
332  NoHandleMark()  {}
333  ~NoHandleMark() {}
334#endif
335};
336
337
338class ResetNoHandleMark: public StackObj {
339  int _no_handle_mark_nesting;
340 public:
341#ifdef ASSERT
342  ResetNoHandleMark();
343  ~ResetNoHandleMark();
344#else
345  ResetNoHandleMark()  {}
346  ~ResetNoHandleMark() {}
347#endif
348};
349