resourceArea.hpp revision 0:a61af66fc99e
1/*
2 * Copyright 1997-2003 Sun Microsystems, Inc.  All Rights Reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation.
8 *
9 * This code is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
12 * version 2 for more details (a copy is included in the LICENSE file that
13 * accompanied this code).
14 *
15 * You should have received a copy of the GNU General Public License version
16 * 2 along with this work; if not, write to the Free Software Foundation,
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
18 *
19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
20 * CA 95054 USA or visit www.sun.com if you need additional information or
21 * have any questions.
22 *
23 */
24
25// The resource area holds temporary data structures in the VM.
26// The actual allocation areas are thread local. Typical usage:
27//
28//   ...
29//   {
30//     ResourceMark rm;
31//     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
32//     ...
33//   }
34//   ...
35
36//------------------------------ResourceArea-----------------------------------
37// A ResourceArea is an Arena that supports safe usage of ResourceMark.
38class ResourceArea: public Arena {
39  friend class ResourceMark;
40  friend class DeoptResourceMark;
41  debug_only(int _nesting;)             // current # of nested ResourceMarks
42  debug_only(static int _warned;)       // to suppress multiple warnings
43
44public:
45  ResourceArea() {
46    debug_only(_nesting = 0;)
47  }
48
49  ResourceArea(size_t init_size) : Arena(init_size) {
50    debug_only(_nesting = 0;);
51  }
52
53  char* allocate_bytes(size_t size) {
54#ifdef ASSERT
55    if (_nesting < 1 && !_warned++)
56      fatal("memory leak: allocating without ResourceMark");
57    if (UseMallocOnly) {
58      // use malloc, but save pointer in res. area for later freeing
59      char** save = (char**)internal_malloc_4(sizeof(char*));
60      return (*save = (char*)os::malloc(size));
61    }
62#endif
63    return (char*)Amalloc(size);
64  }
65
66  debug_only(int nesting() const { return _nesting; });
67};
68
69
70//------------------------------ResourceMark-----------------------------------
71// A resource mark releases all resources allocated after it was constructed
72// when the destructor is called.  Typically used as a local variable.
73class ResourceMark: public StackObj {
74protected:
75  ResourceArea *_area;          // Resource area to stack allocate
76  Chunk *_chunk;                // saved arena chunk
77  char *_hwm, *_max;
78  NOT_PRODUCT(size_t _size_in_bytes;)
79
80  void initialize(Thread *thread) {
81    _area = thread->resource_area();
82    _chunk = _area->_chunk;
83    _hwm = _area->_hwm;
84    _max= _area->_max;
85    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
86    debug_only(_area->_nesting++;)
87    assert( _area->_nesting > 0, "must stack allocate RMs" );
88  }
89
90 public:
91
92#ifndef ASSERT
93  ResourceMark(Thread *thread) {
94    assert(thread == Thread::current(), "not the current thread");
95    initialize(thread);
96  }
97#else
98  ResourceMark(Thread *thread);
99#endif // ASSERT
100
101  ResourceMark()               { initialize(Thread::current()); }
102
103  ResourceMark( ResourceArea *r ) :
104    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
105    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
106    debug_only(_area->_nesting++;)
107    assert( _area->_nesting > 0, "must stack allocate RMs" );
108  }
109
110  void reset_to_mark() {
111    if (UseMallocOnly) free_malloced_objects();
112
113    if( _chunk->next() )        // Delete later chunks
114      _chunk->next_chop();
115    _area->_chunk = _chunk;     // Roll back arena to saved chunk
116    _area->_hwm = _hwm;
117    _area->_max = _max;
118
119    // clear out this chunk (to detect allocation bugs)
120    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
121    _area->set_size_in_bytes(size_in_bytes());
122  }
123
124  ~ResourceMark() {
125    assert( _area->_nesting > 0, "must stack allocate RMs" );
126    debug_only(_area->_nesting--;)
127    reset_to_mark();
128  }
129
130
131 private:
132  void free_malloced_objects()                                         PRODUCT_RETURN;
133  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
134};
135
136//------------------------------DeoptResourceMark-----------------------------------
137// A deopt resource mark releases all resources allocated after it was constructed
138// when the destructor is called.  Typically used as a local variable. It differs
139// from a typical resource more in that it is C-Heap allocated so that deoptimization
140// can use data structures that are arena based but are not amenable to vanilla
141// ResourceMarks because deoptimization can not use a stack allocated mark. During
142// deoptimization we go thru the following steps:
143//
144// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
145// 1: create the vframeArray (contains pointers to Resource allocated structures)
146//   This allocates the DeoptResourceMark.
147// 2: return to assembly stub and remove stub frame and deoptee frame and create
148//    the new skeletal frames.
149// 3: push new stub frame and call unpack_frames
150// 4: retrieve information from the vframeArray to populate the skeletal frames
151// 5: release the DeoptResourceMark
152// 6: return to stub and eventually to interpreter
153//
154// With old style eager deoptimization the vframeArray was created by the vmThread there
155// was no way for the vframeArray to contain resource allocated objects and so
156// a complex set of data structures to simulate an array of vframes in CHeap memory
157// was used. With new style lazy deoptimization the vframeArray is created in the
158// the thread that will use it and we can use a much simpler scheme for the vframeArray
159// leveraging existing data structures if we simply create a way to manage this one
160// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
161// then existing ResourceMarks would work fine since no one use new to allocate them
162// and they would be stack allocated. This leaves open the possibilty of accidental
163// misuse so we simple duplicate the ResourceMark functionality here.
164
165class DeoptResourceMark: public CHeapObj {
166protected:
167  ResourceArea *_area;          // Resource area to stack allocate
168  Chunk *_chunk;                // saved arena chunk
169  char *_hwm, *_max;
170  NOT_PRODUCT(size_t _size_in_bytes;)
171
172  void initialize(Thread *thread) {
173    _area = thread->resource_area();
174    _chunk = _area->_chunk;
175    _hwm = _area->_hwm;
176    _max= _area->_max;
177    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
178    debug_only(_area->_nesting++;)
179    assert( _area->_nesting > 0, "must stack allocate RMs" );
180  }
181
182 public:
183
184#ifndef ASSERT
185  DeoptResourceMark(Thread *thread) {
186    assert(thread == Thread::current(), "not the current thread");
187    initialize(thread);
188  }
189#else
190  DeoptResourceMark(Thread *thread);
191#endif // ASSERT
192
193  DeoptResourceMark()               { initialize(Thread::current()); }
194
195  DeoptResourceMark( ResourceArea *r ) :
196    _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
197    NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
198    debug_only(_area->_nesting++;)
199    assert( _area->_nesting > 0, "must stack allocate RMs" );
200  }
201
202  void reset_to_mark() {
203    if (UseMallocOnly) free_malloced_objects();
204
205    if( _chunk->next() )        // Delete later chunks
206      _chunk->next_chop();
207    _area->_chunk = _chunk;     // Roll back arena to saved chunk
208    _area->_hwm = _hwm;
209    _area->_max = _max;
210
211    // clear out this chunk (to detect allocation bugs)
212    if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
213    _area->set_size_in_bytes(size_in_bytes());
214  }
215
216  ~DeoptResourceMark() {
217    assert( _area->_nesting > 0, "must stack allocate RMs" );
218    debug_only(_area->_nesting--;)
219    reset_to_mark();
220  }
221
222
223 private:
224  void free_malloced_objects()                                         PRODUCT_RETURN;
225  size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
226};
227