g1AllocRegion.hpp revision 9056:dc9930a04ab0
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24
25#ifndef SHARE_VM_GC_G1_G1ALLOCREGION_HPP
26#define SHARE_VM_GC_G1_G1ALLOCREGION_HPP
27
28#include "gc/g1/heapRegion.hpp"
29#include "gc/g1/g1EvacStats.hpp"
30#include "gc/g1/g1InCSetState.hpp"
31
32class G1CollectedHeap;
33
34// 0 -> no tracing, 1 -> basic tracing, 2 -> basic + allocation tracing
35#define G1_ALLOC_REGION_TRACING 0
36
37// A class that holds a region that is active in satisfying allocation
38// requests, potentially issued in parallel. When the active region is
39// full it will be retired and replaced with a new one. The
40// implementation assumes that fast-path allocations will be lock-free
41// and a lock will need to be taken when the active region needs to be
42// replaced.
43
44class G1AllocRegion VALUE_OBJ_CLASS_SPEC {
45
46private:
47  // The active allocating region we are currently allocating out
48  // of. The invariant is that if this object is initialized (i.e.,
49  // init() has been called and release() has not) then _alloc_region
50  // is either an active allocating region or the dummy region (i.e.,
51  // it can never be NULL) and this object can be used to satisfy
52  // allocation requests. If this object is not initialized
53  // (i.e. init() has not been called or release() has been called)
54  // then _alloc_region is NULL and this object should not be used to
55  // satisfy allocation requests (it was done this way to force the
56  // correct use of init() and release()).
57  HeapRegion* volatile _alloc_region;
58
59  // Allocation context associated with this alloc region.
60  AllocationContext_t _allocation_context;
61
62  // It keeps track of the distinct number of regions that are used
63  // for allocation in the active interval of this object, i.e.,
64  // between a call to init() and a call to release(). The count
65  // mostly includes regions that are freshly allocated, as well as
66  // the region that is re-used using the set() method. This count can
67  // be used in any heuristics that might want to bound how many
68  // distinct regions this object can used during an active interval.
69  uint _count;
70
71  // When we set up a new active region we save its used bytes in this
72  // field so that, when we retire it, we can calculate how much space
73  // we allocated in it.
74  size_t _used_bytes_before;
75
76  // When true, indicates that allocate calls should do BOT updates.
77  const bool _bot_updates;
78
79  // Useful for debugging and tracing.
80  const char* _name;
81
82  // A dummy region (i.e., it's been allocated specially for this
83  // purpose and it is not part of the heap) that is full (i.e., top()
84  // == end()). When we don't have a valid active region we make
85  // _alloc_region point to this. This allows us to skip checking
86  // whether the _alloc_region is NULL or not.
87  static HeapRegion* _dummy_region;
88
89  // Some of the methods below take a bot_updates parameter. Its value
90  // should be the same as the _bot_updates field. The idea is that
91  // the parameter will be a constant for a particular alloc region
92  // and, given that these methods will be hopefully inlined, the
93  // compiler should compile out the test.
94
95  // Perform a non-MT-safe allocation out of the given region.
96  static inline HeapWord* allocate(HeapRegion* alloc_region,
97                                   size_t word_size,
98                                   bool bot_updates);
99
100  // Perform a MT-safe allocation out of the given region.
101  static inline HeapWord* par_allocate(HeapRegion* alloc_region,
102                                       size_t word_size,
103                                       bool bot_updates);
104  // Perform a MT-safe allocation out of the given region, with the given
105  // minimum and desired size. Returns the actual size allocated (between
106  // minimum and desired size) in actual_word_size if the allocation has been
107  // successful.
108  static inline HeapWord* par_allocate(HeapRegion* alloc_region,
109                                       size_t min_word_size,
110                                       size_t desired_word_size,
111                                       size_t* actual_word_size,
112                                       bool bot_updates);
113
114  // Ensure that the region passed as a parameter has been filled up
115  // so that noone else can allocate out of it any more.
116  // Returns the number of bytes that have been wasted by filled up
117  // the space.
118  static size_t fill_up_remaining_space(HeapRegion* alloc_region,
119                                        bool bot_updates);
120
121  // After a region is allocated by alloc_new_region, this
122  // method is used to set it as the active alloc_region
123  void update_alloc_region(HeapRegion* alloc_region);
124
125  // Allocate a new active region and use it to perform a word_size
126  // allocation. The force parameter will be passed on to
127  // G1CollectedHeap::allocate_new_alloc_region() and tells it to try
128  // to allocate a new region even if the max has been reached.
129  HeapWord* new_alloc_region_and_allocate(size_t word_size, bool force);
130
131protected:
132  // Retire the active allocating region. If fill_up is true then make
133  // sure that the region is full before we retire it so that no one
134  // else can allocate out of it.
135  // Returns the number of bytes that have been filled up during retire.
136  virtual size_t retire(bool fill_up);
137
138  // For convenience as subclasses use it.
139  static G1CollectedHeap* _g1h;
140
141  virtual HeapRegion* allocate_new_region(size_t word_size, bool force) = 0;
142  virtual void retire_region(HeapRegion* alloc_region,
143                             size_t allocated_bytes) = 0;
144
145  G1AllocRegion(const char* name, bool bot_updates);
146
147public:
148  static void setup(G1CollectedHeap* g1h, HeapRegion* dummy_region);
149
150  HeapRegion* get() const {
151    HeapRegion * hr = _alloc_region;
152    // Make sure that the dummy region does not escape this class.
153    return (hr == _dummy_region) ? NULL : hr;
154  }
155
156  void set_allocation_context(AllocationContext_t context) { _allocation_context = context; }
157  AllocationContext_t  allocation_context() { return _allocation_context; }
158
159  uint count() { return _count; }
160
161  // The following two are the building blocks for the allocation method.
162
163  // First-level allocation: Should be called without holding a
164  // lock. It will try to allocate lock-free out of the active region,
165  // or return NULL if it was unable to.
166  inline HeapWord* attempt_allocation(size_t word_size,
167                                      bool bot_updates);
168  // Perform an allocation out of the current allocation region, with the given
169  // minimum and desired size. Returns the actual size allocated (between
170  // minimum and desired size) in actual_word_size if the allocation has been
171  // successful.
172  // Should be called without holding a lock. It will try to allocate lock-free
173  // out of the active region, or return NULL if it was unable to.
174  inline HeapWord* attempt_allocation(size_t min_word_size,
175                                      size_t desired_word_size,
176                                      size_t* actual_word_size,
177                                      bool bot_updates);
178
179  // Second-level allocation: Should be called while holding a
180  // lock. It will try to first allocate lock-free out of the active
181  // region or, if it's unable to, it will try to replace the active
182  // alloc region with a new one. We require that the caller takes the
183  // appropriate lock before calling this so that it is easier to make
184  // it conform to its locking protocol.
185  inline HeapWord* attempt_allocation_locked(size_t word_size,
186                                             bool bot_updates);
187  // Same as attempt_allocation_locked(size_t, bool), but allowing specification
188  // of minimum word size of the block in min_word_size, and the maximum word
189  // size of the allocation in desired_word_size. The actual size of the block is
190  // returned in actual_word_size.
191  inline HeapWord* attempt_allocation_locked(size_t min_word_size,
192                                             size_t desired_word_size,
193                                             size_t* actual_word_size,
194                                             bool bot_updates);
195
196  // Should be called to allocate a new region even if the max of this
197  // type of regions has been reached. Should only be called if other
198  // allocation attempts have failed and we are not holding a valid
199  // active region.
200  inline HeapWord* attempt_allocation_force(size_t word_size,
201                                            bool bot_updates);
202
203  // Should be called before we start using this object.
204  void init();
205
206  // This can be used to set the active region to a specific
207  // region. (Use Example: we try to retain the last old GC alloc
208  // region that we've used during a GC and we can use set() to
209  // re-instate it at the beginning of the next GC.)
210  void set(HeapRegion* alloc_region);
211
212  // Should be called when we want to release the active region which
213  // is returned after it's been retired.
214  virtual HeapRegion* release();
215
216#if G1_ALLOC_REGION_TRACING
217  void trace(const char* str,
218             size_t min_word_size = 0,
219             size_t desired_word_size = 0,
220             size_t actual_word_size = 0,
221             HeapWord* result = NULL);
222#else // G1_ALLOC_REGION_TRACING
223  void trace(const char* str,
224             size_t min_word_size = 0,
225             size_t desired_word_size = 0,
226             size_t actual_word_size = 0,
227             HeapWord* result = NULL) { }
228#endif // G1_ALLOC_REGION_TRACING
229};
230
231class MutatorAllocRegion : public G1AllocRegion {
232protected:
233  virtual HeapRegion* allocate_new_region(size_t word_size, bool force);
234  virtual void retire_region(HeapRegion* alloc_region, size_t allocated_bytes);
235public:
236  MutatorAllocRegion()
237    : G1AllocRegion("Mutator Alloc Region", false /* bot_updates */) { }
238};
239
240// Common base class for allocation regions used during GC.
241class G1GCAllocRegion : public G1AllocRegion {
242protected:
243  G1EvacStats* _stats;
244  InCSetState::in_cset_state_t _purpose;
245
246  virtual HeapRegion* allocate_new_region(size_t word_size, bool force);
247  virtual void retire_region(HeapRegion* alloc_region, size_t allocated_bytes);
248
249  virtual size_t retire(bool fill_up);
250public:
251  G1GCAllocRegion(const char* name, bool bot_updates, G1EvacStats* stats, InCSetState::in_cset_state_t purpose)
252  : G1AllocRegion(name, bot_updates), _stats(stats), _purpose(purpose) {
253    assert(stats != NULL, "Must pass non-NULL PLAB statistics");
254  }
255};
256
257class SurvivorGCAllocRegion : public G1GCAllocRegion {
258public:
259  SurvivorGCAllocRegion(G1EvacStats* stats)
260  : G1GCAllocRegion("Survivor GC Alloc Region", false /* bot_updates */, stats, InCSetState::Young) { }
261};
262
263class OldGCAllocRegion : public G1GCAllocRegion {
264public:
265  OldGCAllocRegion(G1EvacStats* stats)
266  : G1GCAllocRegion("Old GC Alloc Region", true /* bot_updates */, stats, InCSetState::Old) { }
267
268  // This specialization of release() makes sure that the last card that has
269  // been allocated into has been completely filled by a dummy object.  This
270  // avoids races when remembered set scanning wants to update the BOT of the
271  // last card in the retained old gc alloc region, and allocation threads
272  // allocating into that card at the same time.
273  virtual HeapRegion* release();
274};
275
276#endif // SHARE_VM_GC_G1_G1ALLOCREGION_HPP
277