FSM.java revision 608:7e06bf1dcb09
1/* 2 * Copyright (c) 2002, 2003, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26package com.sun.corba.se.spi.orbutil.fsm ; 27 28/** 29 * An FSM is used to represent an instance of a finite state machine 30 * which has a transition function represented by an instance of 31 * StateEngine. An instance of an FSM may be created either by calling 32 * StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and 33 * using a constructor. Using FSMImpl as a base class is convenient if 34 * additional state is associated with the FSM beyond that encoded 35 * by the current state. This is especially convenient if an action 36 * needs some additional information. For example, counters are best 37 * handled by special actions rather than encoding a bounded counter 38 * in a state machine. It is also possible to create a class that 39 * implements the FSM interface by delegating to an FSM instance 40 * created by StateEngine.makeFSM. 41 * 42 * @author Ken Cavanaugh 43 */ 44public interface FSM 45{ 46 /** Get the current state of this FSM. 47 */ 48 public State getState() ; 49 50 /** Perform the action and transition to the next state based 51 * on the current state of the FSM and the input. 52 */ 53 public void doIt( Input in ) ; 54} 55 56// end of FSM.java 57