1//===- CoreEngine.h - Path-Sensitive Dataflow Engine ------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8//
9//  This file defines a generic engine for intraprocedural, path-sensitive,
10//  dataflow analysis via graph reachability.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
15#define LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
16
17#include "clang/AST/Stmt.h"
18#include "clang/Analysis/AnalysisDeclContext.h"
19#include "clang/Analysis/CFG.h"
20#include "clang/Analysis/ProgramPoint.h"
21#include "clang/Basic/LLVM.h"
22#include "clang/StaticAnalyzer/Core/BugReporter/BugReporter.h"
23#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
24#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
25#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState_Fwd.h"
26#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
27#include "llvm/ADT/SmallVector.h"
28#include "llvm/Support/Casting.h"
29#include <cassert>
30#include <memory>
31#include <utility>
32#include <vector>
33
34namespace clang {
35
36class AnalyzerOptions;
37class CXXBindTemporaryExpr;
38class Expr;
39class LabelDecl;
40
41namespace ento {
42
43class FunctionSummariesTy;
44class ExprEngine;
45
46//===----------------------------------------------------------------------===//
47/// CoreEngine - Implements the core logic of the graph-reachability
48///   analysis. It traverses the CFG and generates the ExplodedGraph.
49///   Program "states" are treated as opaque void pointers.
50///   The template class CoreEngine (which subclasses CoreEngine)
51///   provides the matching component to the engine that knows the actual types
52///   for states.  Note that this engine only dispatches to transfer functions
53///   at the statement and block-level.  The analyses themselves must implement
54///   any transfer function logic and the sub-expression level (if any).
55class CoreEngine {
56  friend class CommonNodeBuilder;
57  friend class EndOfFunctionNodeBuilder;
58  friend class ExprEngine;
59  friend class IndirectGotoNodeBuilder;
60  friend class NodeBuilder;
61  friend struct NodeBuilderContext;
62  friend class SwitchNodeBuilder;
63
64public:
65  using BlocksExhausted =
66      std::vector<std::pair<BlockEdge, const ExplodedNode *>>;
67
68  using BlocksAborted =
69      std::vector<std::pair<const CFGBlock *, const ExplodedNode *>>;
70
71private:
72  ExprEngine &ExprEng;
73
74  /// G - The simulation graph.  Each node is a (location,state) pair.
75  mutable ExplodedGraph G;
76
77  /// WList - A set of queued nodes that need to be processed by the
78  ///  worklist algorithm.  It is up to the implementation of WList to decide
79  ///  the order that nodes are processed.
80  std::unique_ptr<WorkList> WList;
81  std::unique_ptr<WorkList> CTUWList;
82
83  /// BCounterFactory - A factory object for created BlockCounter objects.
84  ///   These are used to record for key nodes in the ExplodedGraph the
85  ///   number of times different CFGBlocks have been visited along a path.
86  BlockCounter::Factory BCounterFactory;
87
88  /// The locations where we stopped doing work because we visited a location
89  ///  too many times.
90  BlocksExhausted blocksExhausted;
91
92  /// The locations where we stopped because the engine aborted analysis,
93  /// usually because it could not reason about something.
94  BlocksAborted blocksAborted;
95
96  /// The information about functions shared by the whole translation unit.
97  /// (This data is owned by AnalysisConsumer.)
98  FunctionSummariesTy *FunctionSummaries;
99
100  /// Add path tags with some useful data along the path when we see that
101  /// something interesting is happening. This field is the allocator for such
102  /// tags.
103  DataTag::Factory DataTags;
104
105  void setBlockCounter(BlockCounter C);
106
107  void generateNode(const ProgramPoint &Loc,
108                    ProgramStateRef State,
109                    ExplodedNode *Pred);
110
111  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
112  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
113  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
114
115  void HandleCallEnter(const CallEnter &CE, ExplodedNode *Pred);
116
117  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
118
119  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
120                    ExplodedNode *Pred);
121  void HandleCleanupTemporaryBranch(const CXXBindTemporaryExpr *BTE,
122                                    const CFGBlock *B, ExplodedNode *Pred);
123
124  /// Handle conditional logic for running static initializers.
125  void HandleStaticInit(const DeclStmt *DS, const CFGBlock *B,
126                        ExplodedNode *Pred);
127
128  void HandleVirtualBaseBranch(const CFGBlock *B, ExplodedNode *Pred);
129
130private:
131  ExplodedNode *generateCallExitBeginNode(ExplodedNode *N,
132                                          const ReturnStmt *RS);
133
134public:
135  /// Construct a CoreEngine object to analyze the provided CFG.
136  CoreEngine(ExprEngine &exprengine,
137             FunctionSummariesTy *FS,
138             AnalyzerOptions &Opts);
139
140  CoreEngine(const CoreEngine &) = delete;
141  CoreEngine &operator=(const CoreEngine &) = delete;
142
143  /// getGraph - Returns the exploded graph.
144  ExplodedGraph &getGraph() { return G; }
145
146  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
147  ///  steps.  Returns true if there is still simulation state on the worklist.
148  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
149                       ProgramStateRef InitState);
150
151  /// Returns true if there is still simulation state on the worklist.
152  bool ExecuteWorkListWithInitialState(const LocationContext *L,
153                                       unsigned Steps,
154                                       ProgramStateRef InitState,
155                                       ExplodedNodeSet &Dst);
156
157  /// Dispatch the work list item based on the given location information.
158  /// Use Pred parameter as the predecessor state.
159  void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
160                        const WorkListUnit& WU);
161
162  // Functions for external checking of whether we have unfinished work
163  bool wasBlockAborted() const { return !blocksAborted.empty(); }
164  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
165  bool hasWorkRemaining() const { return wasBlocksExhausted() ||
166                                         WList->hasWork() ||
167                                         wasBlockAborted(); }
168
169  /// Inform the CoreEngine that a basic block was aborted because
170  /// it could not be completely analyzed.
171  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
172    blocksAborted.push_back(std::make_pair(block, node));
173  }
174
175  WorkList *getWorkList() const { return WList.get(); }
176  WorkList *getCTUWorkList() const { return CTUWList.get(); }
177
178  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
179    return blocksExhausted.begin();
180  }
181
182  BlocksExhausted::const_iterator blocks_exhausted_end() const {
183    return blocksExhausted.end();
184  }
185
186  BlocksAborted::const_iterator blocks_aborted_begin() const {
187    return blocksAborted.begin();
188  }
189
190  BlocksAborted::const_iterator blocks_aborted_end() const {
191    return blocksAborted.end();
192  }
193
194  /// Enqueue the given set of nodes onto the work list.
195  void enqueue(ExplodedNodeSet &Set);
196
197  /// Enqueue nodes that were created as a result of processing
198  /// a statement onto the work list.
199  void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);
200
201  /// enqueue the nodes corresponding to the end of function onto the
202  /// end of path / work list.
203  void enqueueEndOfFunction(ExplodedNodeSet &Set, const ReturnStmt *RS);
204
205  /// Enqueue a single node created as a result of statement processing.
206  void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
207
208  DataTag::Factory &getDataTags() { return DataTags; }
209};
210
211// TODO: Turn into a class.
212struct NodeBuilderContext {
213  const CoreEngine &Eng;
214  const CFGBlock *Block;
215  const LocationContext *LC;
216
217  NodeBuilderContext(const CoreEngine &E, const CFGBlock *B,
218                     const LocationContext *L)
219      : Eng(E), Block(B), LC(L) {
220    assert(B);
221  }
222
223  NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
224      : NodeBuilderContext(E, B, N->getLocationContext()) {}
225
226  /// Return the CFGBlock associated with this builder.
227  const CFGBlock *getBlock() const { return Block; }
228
229  /// Returns the number of times the current basic block has been
230  /// visited on the exploded graph path.
231  unsigned blockCount() const {
232    return Eng.WList->getBlockCounter().getNumVisited(
233                    LC->getStackFrame(),
234                    Block->getBlockID());
235  }
236};
237
238/// \class NodeBuilder
239/// This is the simplest builder which generates nodes in the
240/// ExplodedGraph.
241///
242/// The main benefit of the builder is that it automatically tracks the
243/// frontier nodes (or destination set). This is the set of nodes which should
244/// be propagated to the next step / builder. They are the nodes which have been
245/// added to the builder (either as the input node set or as the newly
246/// constructed nodes) but did not have any outgoing transitions added.
247class NodeBuilder {
248  virtual void anchor();
249
250protected:
251  const NodeBuilderContext &C;
252
253  /// Specifies if the builder results have been finalized. For example, if it
254  /// is set to false, autotransitions are yet to be generated.
255  bool Finalized;
256
257  bool HasGeneratedNodes = false;
258
259  /// The frontier set - a set of nodes which need to be propagated after
260  /// the builder dies.
261  ExplodedNodeSet &Frontier;
262
263  /// Checks if the results are ready.
264  virtual bool checkResults() {
265    return Finalized;
266  }
267
268  bool hasNoSinksInFrontier() {
269    for (const auto  I : Frontier)
270      if (I->isSink())
271        return false;
272    return true;
273  }
274
275  /// Allow subclasses to finalize results before result_begin() is executed.
276  virtual void finalizeResults() {}
277
278  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
279                                 ProgramStateRef State,
280                                 ExplodedNode *Pred,
281                                 bool MarkAsSink = false);
282
283public:
284  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
285              const NodeBuilderContext &Ctx, bool F = true)
286      : C(Ctx), Finalized(F), Frontier(DstSet) {
287    Frontier.Add(SrcNode);
288  }
289
290  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
291              const NodeBuilderContext &Ctx, bool F = true)
292      : C(Ctx), Finalized(F), Frontier(DstSet) {
293    Frontier.insert(SrcSet);
294    assert(hasNoSinksInFrontier());
295  }
296
297  virtual ~NodeBuilder() = default;
298
299  /// Generates a node in the ExplodedGraph.
300  ExplodedNode *generateNode(const ProgramPoint &PP,
301                             ProgramStateRef State,
302                             ExplodedNode *Pred) {
303    return generateNodeImpl(
304        PP, State, Pred,
305        /*MarkAsSink=*/State->isPosteriorlyOverconstrained());
306  }
307
308  /// Generates a sink in the ExplodedGraph.
309  ///
310  /// When a node is marked as sink, the exploration from the node is stopped -
311  /// the node becomes the last node on the path and certain kinds of bugs are
312  /// suppressed.
313  ExplodedNode *generateSink(const ProgramPoint &PP,
314                             ProgramStateRef State,
315                             ExplodedNode *Pred) {
316    return generateNodeImpl(PP, State, Pred, true);
317  }
318
319  const ExplodedNodeSet &getResults() {
320    finalizeResults();
321    assert(checkResults());
322    return Frontier;
323  }
324
325  using iterator = ExplodedNodeSet::iterator;
326
327  /// Iterators through the results frontier.
328  iterator begin() {
329    finalizeResults();
330    assert(checkResults());
331    return Frontier.begin();
332  }
333
334  iterator end() {
335    finalizeResults();
336    return Frontier.end();
337  }
338
339  const NodeBuilderContext &getContext() { return C; }
340  bool hasGeneratedNodes() { return HasGeneratedNodes; }
341
342  void takeNodes(const ExplodedNodeSet &S) {
343    for (const auto I : S)
344      Frontier.erase(I);
345  }
346
347  void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
348  void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
349  void addNodes(ExplodedNode *N) { Frontier.Add(N); }
350};
351
352/// \class NodeBuilderWithSinks
353/// This node builder keeps track of the generated sink nodes.
354class NodeBuilderWithSinks: public NodeBuilder {
355  void anchor() override;
356
357protected:
358  SmallVector<ExplodedNode*, 2> sinksGenerated;
359  ProgramPoint &Location;
360
361public:
362  NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
363                       const NodeBuilderContext &Ctx, ProgramPoint &L)
364      : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
365
366  ExplodedNode *generateNode(ProgramStateRef State,
367                             ExplodedNode *Pred,
368                             const ProgramPointTag *Tag = nullptr) {
369    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
370    return NodeBuilder::generateNode(LocalLoc, State, Pred);
371  }
372
373  ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred,
374                             const ProgramPointTag *Tag = nullptr) {
375    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
376    ExplodedNode *N = NodeBuilder::generateSink(LocalLoc, State, Pred);
377    if (N && N->isSink())
378      sinksGenerated.push_back(N);
379    return N;
380  }
381
382  const SmallVectorImpl<ExplodedNode*> &getSinks() const {
383    return sinksGenerated;
384  }
385};
386
387/// \class StmtNodeBuilder
388/// This builder class is useful for generating nodes that resulted from
389/// visiting a statement. The main difference from its parent NodeBuilder is
390/// that it creates a statement specific ProgramPoint.
391class StmtNodeBuilder: public NodeBuilder {
392  NodeBuilder *EnclosingBldr;
393
394public:
395  /// Constructs a StmtNodeBuilder. If the builder is going to process
396  /// nodes currently owned by another builder(with larger scope), use
397  /// Enclosing builder to transfer ownership.
398  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
399                  const NodeBuilderContext &Ctx,
400                  NodeBuilder *Enclosing = nullptr)
401      : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
402    if (EnclosingBldr)
403      EnclosingBldr->takeNodes(SrcNode);
404  }
405
406  StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
407                  const NodeBuilderContext &Ctx,
408                  NodeBuilder *Enclosing = nullptr)
409      : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
410    if (EnclosingBldr)
411      for (const auto I : SrcSet)
412        EnclosingBldr->takeNodes(I);
413  }
414
415  ~StmtNodeBuilder() override;
416
417  using NodeBuilder::generateNode;
418  using NodeBuilder::generateSink;
419
420  ExplodedNode *generateNode(const Stmt *S,
421                             ExplodedNode *Pred,
422                             ProgramStateRef St,
423                             const ProgramPointTag *tag = nullptr,
424                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
425    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
426                                  Pred->getLocationContext(), tag);
427    return NodeBuilder::generateNode(L, St, Pred);
428  }
429
430  ExplodedNode *generateSink(const Stmt *S,
431                             ExplodedNode *Pred,
432                             ProgramStateRef St,
433                             const ProgramPointTag *tag = nullptr,
434                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
435    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
436                                  Pred->getLocationContext(), tag);
437    return NodeBuilder::generateSink(L, St, Pred);
438  }
439};
440
441/// BranchNodeBuilder is responsible for constructing the nodes
442/// corresponding to the two branches of the if statement - true and false.
443class BranchNodeBuilder: public NodeBuilder {
444  const CFGBlock *DstT;
445  const CFGBlock *DstF;
446
447  bool InFeasibleTrue;
448  bool InFeasibleFalse;
449
450  void anchor() override;
451
452public:
453  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
454                    const NodeBuilderContext &C,
455                    const CFGBlock *dstT, const CFGBlock *dstF)
456      : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
457        InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
458    // The branch node builder does not generate autotransitions.
459    // If there are no successors it means that both branches are infeasible.
460    takeNodes(SrcNode);
461  }
462
463  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
464                    const NodeBuilderContext &C,
465                    const CFGBlock *dstT, const CFGBlock *dstF)
466      : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
467        InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
468    takeNodes(SrcSet);
469  }
470
471  ExplodedNode *generateNode(ProgramStateRef State, bool branch,
472                             ExplodedNode *Pred);
473
474  const CFGBlock *getTargetBlock(bool branch) const {
475    return branch ? DstT : DstF;
476  }
477
478  void markInfeasible(bool branch) {
479    if (branch)
480      InFeasibleTrue = true;
481    else
482      InFeasibleFalse = true;
483  }
484
485  bool isFeasible(bool branch) {
486    return branch ? !InFeasibleTrue : !InFeasibleFalse;
487  }
488};
489
490class IndirectGotoNodeBuilder {
491  CoreEngine& Eng;
492  const CFGBlock *Src;
493  const CFGBlock &DispatchBlock;
494  const Expr *E;
495  ExplodedNode *Pred;
496
497public:
498  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
499                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
500      : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
501
502  class iterator {
503    friend class IndirectGotoNodeBuilder;
504
505    CFGBlock::const_succ_iterator I;
506
507    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
508
509  public:
510    iterator &operator++() { ++I; return *this; }
511    bool operator!=(const iterator &X) const { return I != X.I; }
512
513    const LabelDecl *getLabel() const {
514      return cast<LabelStmt>((*I)->getLabel())->getDecl();
515    }
516
517    const CFGBlock *getBlock() const {
518      return *I;
519    }
520  };
521
522  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
523  iterator end() { return iterator(DispatchBlock.succ_end()); }
524
525  ExplodedNode *generateNode(const iterator &I,
526                             ProgramStateRef State,
527                             bool isSink = false);
528
529  const Expr *getTarget() const { return E; }
530
531  ProgramStateRef getState() const { return Pred->State; }
532
533  const LocationContext *getLocationContext() const {
534    return Pred->getLocationContext();
535  }
536};
537
538class SwitchNodeBuilder {
539  CoreEngine& Eng;
540  const CFGBlock *Src;
541  const Expr *Condition;
542  ExplodedNode *Pred;
543
544public:
545  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
546                    const Expr *condition, CoreEngine* eng)
547      : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
548
549  class iterator {
550    friend class SwitchNodeBuilder;
551
552    CFGBlock::const_succ_reverse_iterator I;
553
554    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
555
556  public:
557    iterator &operator++() { ++I; return *this; }
558    bool operator!=(const iterator &X) const { return I != X.I; }
559    bool operator==(const iterator &X) const { return I == X.I; }
560
561    const CaseStmt *getCase() const {
562      return cast<CaseStmt>((*I)->getLabel());
563    }
564
565    const CFGBlock *getBlock() const {
566      return *I;
567    }
568  };
569
570  iterator begin() { return iterator(Src->succ_rbegin()+1); }
571  iterator end() { return iterator(Src->succ_rend()); }
572
573  const SwitchStmt *getSwitch() const {
574    return cast<SwitchStmt>(Src->getTerminator());
575  }
576
577  ExplodedNode *generateCaseStmtNode(const iterator &I,
578                                     ProgramStateRef State);
579
580  ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
581                                        bool isSink = false);
582
583  const Expr *getCondition() const { return Condition; }
584
585  ProgramStateRef getState() const { return Pred->State; }
586
587  const LocationContext *getLocationContext() const {
588    return Pred->getLocationContext();
589  }
590};
591
592} // namespace ento
593
594} // namespace clang
595
596#endif // LLVM_CLANG_STATICANALYZER_CORE_PATHSENSITIVE_COREENGINE_H
597