1/*	$OpenBSD: dr_1.c,v 1.9 2016/01/08 20:26:33 mestre Exp $	*/
2/*	$NetBSD: dr_1.c,v 1.4 1995/04/24 12:25:10 cgd Exp $	*/
3
4/*
5 * Copyright (c) 1983, 1993
6 *	The Regents of the University of California.  All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 *    notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 *    notice, this list of conditions and the following disclaimer in the
15 *    documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 *    may be used to endorse or promote products derived from this software
18 *    without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
31 */
32
33#include <ctype.h>
34#include <stdlib.h>
35#include <string.h>
36
37#include "driver.h"
38#include "extern.h"
39#include "player.h"
40
41void
42unfoul(void)
43{
44	struct ship *sp;
45	struct ship *to;
46	int nat;
47	int i;
48
49	foreachship(sp) {
50		if (sp->file->captain[0])
51			continue;
52		nat = capship(sp)->nationality;
53		foreachship(to) {
54			if (nat != capship(to)->nationality &&
55			    !is_toughmelee(sp, to, 0, 0))
56				continue;
57			for (i = fouled2(sp, to); --i >= 0;)
58				if (die() <= 2)
59					cleanfoul(sp, to, 0);
60		}
61	}
62}
63
64void
65boardcomp(void)
66{
67	int crew[3];
68	struct ship *sp, *sq;
69
70	foreachship(sp) {
71		if (*sp->file->captain)
72			continue;
73		if (sp->file->dir == 0)
74			continue;
75		if (sp->file->struck || sp->file->captured != 0)
76			continue;
77		if (!snagged(sp))
78			continue;
79		crew[0] = sp->specs->crew1 != 0;
80		crew[1] = sp->specs->crew2 != 0;
81		crew[2] = sp->specs->crew3 != 0;
82		foreachship(sq) {
83			if (!Xsnagged2(sp, sq))
84				continue;
85			if (meleeing(sp, sq))
86				continue;
87			if (!sq->file->dir
88				|| sp->nationality == capship(sq)->nationality)
89				continue;
90			switch (sp->specs->class - sq->specs->class) {
91			case -3: case -4: case -5:
92				if (crew[0]) {
93					/* OBP */
94					sendbp(sp, sq, crew[0]*100, 0);
95					crew[0] = 0;
96				} else if (crew[1]){
97					/* OBP */
98					sendbp(sp, sq, crew[1]*10, 0);
99					crew[1] = 0;
100				}
101				break;
102			case -2:
103				if (crew[0] || crew[1]) {
104					/* OBP */
105					sendbp(sp, sq, crew[0]*100+crew[1]*10,
106						0);
107					crew[0] = crew[1] = 0;
108				}
109				break;
110			case -1: case 0: case 1:
111				if (crew[0]) {
112					/* OBP */
113					sendbp(sp, sq, crew[0]*100+crew[1]*10,
114						0);
115					crew[0] = crew[1] = 0;
116				}
117				break;
118			case 2: case 3: case 4: case 5:
119				/* OBP */
120				sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
121					0);
122				crew[0] = crew[1] = crew[2] = 0;
123				break;
124			}
125		}
126	}
127}
128
129int
130fightitout(struct ship *from, struct ship *to, int key)
131{
132	struct ship *fromcap, *tocap;
133	int crewfrom[3], crewto[3], menfrom, mento;
134	int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
135	int topoints;
136	int index, totalfrom = 0, totalto = 0;
137	int count;
138	char message[60];
139
140	menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
141	mento = mensent(to, from, crewto, &tocap, &pcto, 0);
142	if (fromcap == 0)
143		fromcap = from;
144	if (tocap == 0)
145		tocap = to;
146	if (key) {
147		if (!menfrom) {		 /* if crew surprised */
148			if (fromcap == from)
149				menfrom = from->specs->crew1
150					+ from->specs->crew2
151					+ from->specs->crew3;
152			else
153				menfrom = from->file->pcrew;
154		} else {
155			menfrom *= 2;	/* DBP's fight at an advantage */
156		}
157	}
158	fromstrength = menfrom * fromcap->specs->qual;
159	strengthto = mento * tocap->specs->qual;
160	for (count = 0;
161	     ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
162	      || fromstrength == -1) && count < 4;
163	     count++) {
164		index = fromstrength/10;
165		if (index > 8)
166			index = 8;
167		toinjured = MT[index][2 - die() / 3];
168		totalto += toinjured;
169		index = strengthto/10;
170		if (index > 8)
171			index = 8;
172		frominjured = MT[index][2 - die() / 3];
173		totalfrom += frominjured;
174		menfrom -= frominjured;
175		mento -= toinjured;
176		fromstrength = menfrom * fromcap->specs->qual;
177		strengthto = mento * tocap->specs->qual;
178	}
179	if (fromstrength >= strengthto * 3 || count == 4) {
180		unboard(to, from, 0);
181		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
182		subtract(to, totalto, crewto, tocap, pcto);
183		makemsg(from, "boarders from %s repelled", to->shipname);
184		(void) snprintf(message, sizeof message,
185			"killed in melee: %d.  %s: %d",
186			totalto, from->shipname, totalfrom);
187		Writestr(W_SIGNAL, to, message);
188		if (key)
189			return 1;
190	} else if (strengthto >= fromstrength * 3) {
191		unboard(from, to, 0);
192		subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
193		subtract(to, totalto, crewto, tocap, pcto);
194		if (key) {
195			if (fromcap != from)
196				Write(W_POINTS, fromcap,
197					fromcap->file->points -
198						from->file->struck
199						? from->specs->pts
200						: 2 * from->specs->pts,
201					0, 0, 0);
202
203/* ptr1 points to the shipspec for the ship that was just unboarded.
204   I guess that what is going on here is that the pointer is multiplied
205   or something. */
206
207			Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
208			topoints = 2 * from->specs->pts + to->file->points;
209			if (from->file->struck)
210				topoints -= from->specs->pts;
211			Write(W_POINTS, to, topoints, 0, 0, 0);
212			mento = crewto[0] ? crewto[0] : crewto[1];
213			if (mento) {
214				subtract(to, mento, crewto, tocap, pcto);
215				subtract(from, - mento, crewfrom, to, 0);
216			}
217			(void) snprintf(message, sizeof message,
218				"captured by the %s!",
219				to->shipname);
220			Writestr(W_SIGNAL, from, message);
221			(void) snprintf(message, sizeof message,
222				"killed in melee: %d.  %s: %d",
223				totalto, from->shipname, totalfrom);
224			Writestr(W_SIGNAL, to, message);
225			mento = 0;
226			return 0;
227		}
228	}
229	return 0;
230}
231
232void
233resolve(void)
234{
235	int thwart;
236	struct ship *sp, *sq;
237
238	foreachship(sp) {
239		if (sp->file->dir == 0)
240			continue;
241		for (sq = sp + 1; sq < ls; sq++)
242			if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
243				(void) fightitout(sp, sq, 0);
244		thwart = 2;
245		foreachship(sq) {
246			if (sq->file->dir && meleeing(sq, sp))
247				thwart = fightitout(sp, sq, 1);
248			if (!thwart)
249				break;
250		}
251		if (!thwart) {
252			foreachship(sq) {
253				if (sq->file->dir && meleeing(sq, sp))
254					unboard(sq, sp, 0);
255				unboard(sp, sq, 0);
256			}
257			unboard(sp, sp, 1);
258		} else if (thwart == 2)
259			unboard(sp, sp, 1);
260	}
261}
262
263void
264compcombat(void)
265{
266	int n;
267	struct ship *sp;
268	struct ship *closest;
269	int crew[3], men = 0, target, temp;
270	int r, guns, ready, load, car;
271	int index, rakehim, sternrake;
272	int shootat, hit;
273
274	foreachship(sp) {
275		if (sp->file->captain[0] || sp->file->dir == 0)
276			continue;
277		crew[0] = sp->specs->crew1;
278		crew[1] = sp->specs->crew2;
279		crew[2] = sp->specs->crew3;
280		for (n = 0; n < 3; n++) {
281			if (sp->file->OBP[n].turnsent)
282				men += sp->file->OBP[n].mensent;
283		}
284		for (n = 0; n < 3; n++) {
285			if (sp->file->DBP[n].turnsent)
286				men += sp->file->DBP[n].mensent;
287		}
288		if (men){
289			crew[0] = men/100 ? 0 : crew[0] != 0;
290			crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
291			crew[2] = men%10 ? 0 : crew[2] != 0;
292		}
293		for (r = 0; r < 2; r++) {
294			if (!crew[2])
295				continue;
296			if (sp->file->struck)
297				continue;
298			if (r) {
299				ready = sp->file->readyR;
300				guns = sp->specs->gunR;
301				car = sp->specs->carR;
302			} else {
303				ready = sp->file->readyL;
304				guns = sp->specs->gunL;
305				car = sp->specs->carL;
306			}
307			if (!guns && !car)
308				continue;
309			if ((ready & R_LOADED) == 0)
310				continue;
311			closest = closestenemy(sp, r ? 'r' : 'l', 0);
312			if (closest == 0)
313				continue;
314			if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
315				continue;
316			if (closest->file->struck)
317				continue;
318			target = range(sp, closest);
319			if (target > 10)
320				continue;
321			if (!guns && target >= 3)
322				continue;
323			load = L_ROUND;
324			if (target == 1 && sp->file->loadwith == L_GRAPE)
325				load = L_GRAPE;
326			if (target <= 3 && closest->file->FS)
327				load = L_CHAIN;
328			if (target == 1 && load != L_GRAPE)
329				load = L_DOUBLE;
330			if (load > L_CHAIN && target < 6)
331				shootat = HULL;
332			else
333				shootat = RIGGING;
334			rakehim = gunsbear(sp, closest)
335				&& !gunsbear(closest, sp);
336			temp = portside(closest, sp, 1)
337				- closest->file->dir + 1;
338			if (temp < 1)
339				temp += 8;
340			if (temp > 8)
341				temp -= 8;
342			sternrake = temp > 4 && temp < 6;
343			index = guns;
344			if (target < 3)
345				index += car;
346			index = (index - 1) / 3;
347			index = index > 8 ? 8 : index;
348			if (!rakehim)
349				hit = HDT[index][target-1];
350			else
351				hit = HDTrake[index][target-1];
352			if (rakehim && sternrake)
353				hit++;
354			hit += QUAL[index][capship(sp)->specs->qual - 1];
355			for (n = 0; n < 3 && sp->file->captured == 0; n++)
356				if (!crew[n]) {
357					if (index <= 5)
358						hit--;
359					else
360						hit -= 2;
361				}
362			if (ready & R_INITIAL) {
363				if (!r)
364					sp->file->readyL &= ~R_INITIAL;
365				else
366					sp->file->readyR &= ~R_INITIAL;
367				if (index <= 3)
368					hit++;
369				else
370					hit += 2;
371			}
372			if (sp->file->captured != 0) {
373				if (index <= 1)
374					hit--;
375				else
376					hit -= 2;
377			}
378			hit += AMMO[index][load - 1];
379			temp = sp->specs->class;
380			if ((temp >= 5 || temp == 1) && windspeed == 5)
381				hit--;
382			if (windspeed == 6 && temp == 4)
383				hit -= 2;
384			if (windspeed == 6 && temp <= 3)
385				hit--;
386			if (hit >= 0) {
387				if (load != L_GRAPE)
388					hit = hit > 10 ? 10 : hit;
389				table(shootat, load, hit, closest, sp, die());
390			}
391		}
392	}
393}
394
395int
396next(void)
397{
398	if (++turn % 55 == 0) {
399		if (alive)
400			alive = 0;
401		else
402			people = 0;
403	}
404	if (people <= 0 || windspeed == 7) {
405		struct ship *s;
406		struct ship *bestship = NULL;
407		float net, best = 0.0;
408		foreachship(s) {
409			if (*s->file->captain)
410				continue;
411			net = (float)s->file->points / s->specs->pts;
412			if (net > best) {
413				best = net;
414				bestship = s;
415			}
416		}
417		if (bestship) {
418			char *tp = getenv("WOTD");
419			const char *p;
420			if (tp == 0)
421				p = "Driver";
422			else {
423				if (islower((unsigned char)*tp))
424					*tp = toupper((unsigned char)*tp);
425				p = tp;
426			}
427			(void) strncpy(bestship->file->captain, p,
428				sizeof bestship->file->captain);
429			bestship->file->captain
430				[sizeof bestship->file->captain - 1] = 0;
431			logger(bestship);
432		}
433		return -1;
434	}
435	Write(W_TURN, SHIP(0), turn, 0, 0, 0);
436	if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
437		switch (die()) {
438		case 1:
439			winddir = 1;
440			break;
441		case 2:
442			break;
443		case 3:
444			winddir++;
445			break;
446		case 4:
447			winddir--;
448			break;
449		case 5:
450			winddir += 2;
451			break;
452		case 6:
453			winddir -= 2;
454			break;
455		}
456		if (winddir > 8)
457			winddir -= 8;
458		if (winddir < 1)
459			winddir += 8;
460		if (windspeed)
461			switch (die()) {
462			case 1:
463			case 2:
464				windspeed--;
465				break;
466			case 5:
467			case 6:
468				windspeed++;
469				break;
470			}
471		else
472			windspeed++;
473		Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
474	}
475	return 0;
476}
477