hack.mon.c revision 1.8
1/*	$OpenBSD: hack.mon.c,v 1.8 2009/10/27 23:59:25 deraadt Exp $	*/
2
3/*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37/*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 *    notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 *    notice, this list of conditions and the following disclaimer in the
48 *    documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 *    derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64#include <stdlib.h>
65#include "hack.h"
66#include "hack.mfndpos.h"
67
68int warnlevel;		/* used by movemon and dochugw */
69long lastwarntime;
70int lastwarnlev;
71char *warnings[] = {
72	"white", "pink", "red", "ruby", "purple", "black"
73};
74
75static int  dochugw(struct monst *);
76static void mpickgold(struct monst *);
77static void mpickgems(struct monst *);
78static void dmonsfree(void);
79static int  ishuman(struct monst *);
80
81void
82movemon()
83{
84	struct monst *mtmp;
85	int fr;
86
87	warnlevel = 0;
88
89	while(1) {
90		/* find a monster that we haven't treated yet */
91		/* note that mtmp or mtmp->nmon might get killed
92		   while mtmp moves, so we cannot just walk down the
93		   chain (even new monsters might get created!) */
94		for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
95			if(mtmp->mlstmv < moves) goto next_mon;
96		/* treated all monsters */
97		break;
98
99	next_mon:
100		mtmp->mlstmv = moves;
101
102		/* most monsters drown in pools */
103		{ boolean inpool, iseel;
104
105		  inpool = (levl[(int)mtmp->mx][(int)mtmp->my].typ == POOL);
106		  iseel = (mtmp->data->mlet == ';');
107		  if(inpool && !iseel) {
108			if(cansee(mtmp->mx,mtmp->my))
109			    pline("%s drowns.", Monnam(mtmp));
110			mondead(mtmp);
111			continue;
112		  }
113		/* but eels have a difficult time outside */
114		  if(iseel && !inpool) {
115			if(mtmp->mhp > 1) mtmp->mhp--;
116			mtmp->mflee = 1;
117			mtmp->mfleetim += 2;
118		  }
119		}
120		if(mtmp->mblinded && !--mtmp->mblinded)
121			mtmp->mcansee = 1;
122		if(mtmp->mfleetim && !--mtmp->mfleetim)
123			mtmp->mflee = 0;
124		if(mtmp->mimic) continue;
125		if(mtmp->mspeed != MSLOW || !(moves%2)){
126			/* continue if the monster died fighting */
127			fr = -1;
128			if(Conflict && cansee(mtmp->mx,mtmp->my)
129				&& (fr = fightm(mtmp)) == 2)
130				continue;
131			if(fr<0 && dochugw(mtmp))
132				continue;
133		}
134		if(mtmp->mspeed == MFAST && dochugw(mtmp))
135			continue;
136	}
137
138	warnlevel -= u.ulevel;
139	if(warnlevel >= SIZE(warnings))
140		warnlevel = SIZE(warnings)-1;
141	if(warnlevel >= 0)
142	if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
143	    char *rr;
144	    switch(Warning & (LEFT_RING | RIGHT_RING)){
145	    case LEFT_RING:
146		rr = "Your left ring glows";
147		break;
148	    case RIGHT_RING:
149		rr = "Your right ring glows";
150		break;
151	    case LEFT_RING | RIGHT_RING:
152		rr = "Both your rings glow";
153		break;
154	    default:
155		rr = "Your fingertips glow";
156		break;
157	    }
158	    pline("%s %s!", rr, warnings[warnlevel]);
159	    lastwarntime = moves;
160	    lastwarnlev = warnlevel;
161	}
162
163	dmonsfree();	/* remove all dead monsters */
164}
165
166void
167justswld(struct monst *mtmp, char *name)
168{
169	mtmp->mx = u.ux;
170	mtmp->my = u.uy;
171	u.ustuck = mtmp;
172	pmon(mtmp);
173	kludge("%s swallows you!",name);
174	more();
175	seeoff(1);
176	u.uswallow = 1;
177	u.uswldtim = 0;
178	swallowed();
179}
180
181void
182youswld(struct monst *mtmp, int dam, int die, char *name)
183{
184	if(mtmp != u.ustuck) return;
185	kludge("%s digests you!",name);
186	u.uhp -= dam;
187	if(u.uswldtim++ >= die){	/* a3 */
188		pline("It totally digests you!");
189		u.uhp = -1;
190	}
191	if(u.uhp < 1) done_in_by(mtmp);
192	/* flags.botlx = 1; */		/* should we show status line ? */
193}
194
195static int
196dochugw(struct monst *mtmp)
197{
198	int x = mtmp->mx;
199	int y = mtmp->my;
200	int d = dochug(mtmp);
201	int dd;
202
203	if(!d)		/* monster still alive */
204	if(Warning)
205	if(!mtmp->mpeaceful)
206	if(mtmp->data->mlevel > warnlevel)
207	if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
208	if(dd < 100)
209	if(!canseemon(mtmp))
210		warnlevel = mtmp->data->mlevel;
211	return(d);
212}
213
214/* returns 1 if monster died moving, 0 otherwise */
215int
216dochug(struct monst *mtmp)
217{
218	struct permonst *mdat;
219	int tmp, nearby, scared;
220
221	if(mtmp->cham && !rn2(6))
222		(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
223	mdat = mtmp->data;
224	if(mdat->mlevel < 0)
225		panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
226
227	/* regenerate monsters */
228	if((!(moves%20) || strchr(MREGEN, mdat->mlet)) &&
229	    mtmp->mhp < mtmp->mhpmax)
230		mtmp->mhp++;
231
232	if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
233
234	if(mtmp->msleep) {
235		/* wake up, or get out of here. */
236		/* ettins are hard to surprise */
237		/* Nymphs and Leprechauns do not easily wake up */
238		if(cansee(mtmp->mx,mtmp->my) &&
239			(!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
240			(!strchr("NL",mdat->mlet) || !rn2(50)) &&
241			(Aggravate_monster || strchr("d1", mdat->mlet)
242				|| (!rn2(7) && !mtmp->mimic)))
243			mtmp->msleep = 0;
244		else return(0);
245	}
246
247	/* not frozen or sleeping: wipe out texts written in the dust */
248	wipe_engr_at(mtmp->mx, mtmp->my, 1);
249
250	/* confused monsters get unconfused with small probability */
251	if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
252
253	/* some monsters teleport */
254	if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){
255		rloc(mtmp);
256		return(0);
257	}
258	if(mdat->mmove < rnd(6)) return(0);
259
260	/* fleeing monsters might regain courage */
261	if(mtmp->mflee && !mtmp->mfleetim
262	    && mtmp->mhp == mtmp->mhpmax && !rn2(25))
263		mtmp->mflee = 0;
264
265	nearby = (dist(mtmp->mx, mtmp->my) < 3);
266	scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
267			sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
268	if(scared && !mtmp->mflee) {
269		mtmp->mflee = 1;
270		mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
271	}
272
273	if(!nearby ||
274		mtmp->mflee ||
275		mtmp->mconf ||
276		(mtmp->minvis && !rn2(3)) ||
277		(strchr("BIuy", mdat->mlet) && !rn2(4)) ||
278		(mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
279		(!mtmp->mcansee && !rn2(4)) ||
280		mtmp->mpeaceful
281	   ) {
282		tmp = m_move(mtmp,0);	/* 2: monster died moving */
283		if(tmp == 2 || (tmp && mdat->mmove <= 12))
284			return(tmp == 2);
285	}
286
287	if(!strchr("Ea", mdat->mlet) && nearby &&
288	 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
289		if(mhitu(mtmp))
290			return(1);	/* monster died (e.g. 'y' or 'F') */
291	}
292	/* extra movement for fast monsters */
293	if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
294	return(tmp == 2);
295}
296
297int
298m_move(struct monst *mtmp, int after)
299{
300	struct monst *mtmp2;
301	int nx,ny,omx,omy,appr,nearer,cnt,i,j;
302	xchar gx,gy,nix,niy,chcnt;
303	int chi;
304	boolean likegold, likegems, likeobjs;
305	char msym = mtmp->data->mlet;
306	schar mmoved = 0;	/* not strictly nec.: chi >= 0 will do */
307	coord poss[9];
308	int info[9];
309
310	if(mtmp->mfroz || mtmp->msleep)
311		return(0);
312	if(mtmp->mtrapped) {
313		i = mintrap(mtmp);
314		if(i == 2) return(2);	/* he died */
315		if(i == 1) return(0);	/* still in trap, so didnt move */
316	}
317	if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
318		return(0);		/* do not leave hiding place */
319
320#ifndef NOWORM
321	if(mtmp->wormno)
322		goto not_special;
323#endif /* NOWORM */
324
325	/* my dog gets a special treatment */
326	if(mtmp->mtame) {
327		return( dog_move(mtmp, after) );
328	}
329
330	/* likewise for shopkeeper */
331	if(mtmp->isshk) {
332		mmoved = shk_move(mtmp);
333		if(mmoved >= 0)
334			goto postmov;
335		mmoved = 0;		/* follow player outside shop */
336	}
337
338	/* and for the guard */
339	if(mtmp->isgd) {
340		mmoved = gd_move();
341		goto postmov;
342	}
343
344/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
345	if((msym == 't' && !rn2(5))
346	|| (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
347		|| levl[(int)u.ux][(int)u.uy].typ == STAIRS))) {
348		if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
349			rloc(mtmp);
350		else
351			mnexto(mtmp);
352		mmoved = 1;
353		goto postmov;
354	}
355
356	/* spit fire ('D') or use a wand ('1') when appropriate */
357	if(strchr("D1", msym))
358		inrange(mtmp);
359
360	if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
361	    mtmp->mcansee && rn2(5)) {
362		if(!Confusion)
363			pline("%s's gaze has confused you!", Monnam(mtmp));
364		else
365			pline("You are getting more and more confused.");
366		if(rn2(3)) mtmp->mcan = 1;
367		Confusion += d(3,4);		/* timeout */
368	}
369not_special:
370	if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
371	appr = 1;
372	if(mtmp->mflee) appr = -1;
373	if(mtmp->mconf || Invis ||  !mtmp->mcansee ||
374		(strchr("BIy", msym) && !rn2(3)))
375		appr = 0;
376	omx = mtmp->mx;
377	omy = mtmp->my;
378	gx = u.ux;
379	gy = u.uy;
380	if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
381		appr = -1;
382
383	/* random criterion for 'smell' or track finding ability
384	   should use mtmp->msmell or sth
385	 */
386	if(msym == '@' ||
387	  ('a' <= msym && msym <= 'z')) {
388	coord *cp;
389	schar mroom;
390		mroom = inroom(omx,omy);
391		if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
392		    cp = gettrack(omx,omy);
393		    if(cp){
394			gx = cp->x;
395			gy = cp->y;
396		    }
397		}
398	}
399
400	/* look for gold or jewels nearby */
401	likegold = (strchr("LOD", msym) != NULL);
402	likegems = (strchr("ODu", msym) != NULL);
403	likeobjs = mtmp->mhide;
404#define	SRCHRADIUS	25
405	{ xchar mind = SRCHRADIUS;		/* not too far away */
406	  int dd;
407	  if(likegold){
408		struct gold *gold;
409		for(gold = fgold; gold; gold = gold->ngold)
410		  if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
411		    mind = dd;
412		    gx = gold->gx;
413		    gy = gold->gy;
414		}
415	  }
416	  if(likegems || likeobjs){
417		struct obj *otmp;
418		for(otmp = fobj; otmp; otmp = otmp->nobj)
419		if(likeobjs || otmp->olet == GEM_SYM)
420		if(msym != 'u' ||
421			objects[otmp->otyp].g_val != 0)
422		if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
423		    mind = dd;
424		    gx = otmp->ox;
425		    gy = otmp->oy;
426		}
427	  }
428	  if(mind < SRCHRADIUS && appr == -1) {
429		if(dist(omx,omy) < 10) {
430		    gx = u.ux;
431		    gy = u.uy;
432		} else
433		    appr = 1;
434	  }
435	}
436	nix = omx;
437	niy = omy;
438	cnt = mfndpos(mtmp,poss,info,
439		msym == 'u' ? NOTONL :
440		(msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
441		strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
442		/* ALLOW_ROCK for some monsters ? */
443	chcnt = 0;
444	chi = -1;
445	for(i=0; i<cnt; i++) {
446		nx = poss[i].x;
447		ny = poss[i].y;
448		for(j=0; j<MTSZ && j<cnt-1; j++)
449			if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
450				if(rn2(4*(cnt-j))) goto nxti;
451#ifdef STUPID
452		/* some stupid compilers think that this is too complicated */
453		{ int d1 = DIST(nx,ny,gx,gy);
454		  int d2 = DIST(nix,niy,gx,gy);
455		  nearer = (d1 < d2);
456		}
457#else
458		nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
459#endif /* STUPID */
460		if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
461			!mmoved ||
462			(!appr && !rn2(++chcnt))){
463			nix = nx;
464			niy = ny;
465			chi = i;
466			mmoved = 1;
467		}
468	nxti:	;
469	}
470	if(mmoved){
471		if(info[chi] & ALLOW_M){
472			mtmp2 = m_at(nix,niy);
473			if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
474			  hitmm(mtmp2,mtmp) == 2) return(2);
475			return(0);
476		}
477		if(info[chi] & ALLOW_U){
478		  (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
479		  return(0);
480		}
481		mtmp->mx = nix;
482		mtmp->my = niy;
483		for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
484		mtmp->mtrack[0].x = omx;
485		mtmp->mtrack[0].y = omy;
486#ifndef NOWORM
487		if(mtmp->wormno) worm_move(mtmp);
488#endif /* NOWORM */
489	} else {
490		if(msym == 'u' && rn2(2)){
491			rloc(mtmp);
492			return(0);
493		}
494#ifndef NOWORM
495		if(mtmp->wormno) worm_nomove(mtmp);
496#endif /* NOWORM */
497	}
498postmov:
499	if(mmoved == 1) {
500		if(mintrap(mtmp) == 2)	/* he died */
501			return(2);
502		if(likegold) mpickgold(mtmp);
503		if(likegems) mpickgems(mtmp);
504		if(mtmp->mhide) mtmp->mundetected = 1;
505	}
506	pmon(mtmp);
507	return(mmoved);
508}
509
510static void
511mpickgold(struct monst *mtmp)
512{
513	struct gold *gold;
514
515	while ((gold = g_at(mtmp->mx, mtmp->my))) {
516		mtmp->mgold += gold->amount;
517		freegold(gold);
518		if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == '$')
519			newsym(mtmp->mx, mtmp->my);
520	}
521}
522
523static void
524mpickgems(struct monst *mtmp)
525{
526	struct obj *otmp;
527
528	for (otmp = fobj; otmp; otmp = otmp->nobj)
529	if (otmp->olet == GEM_SYM)
530	if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
531	if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
532		freeobj(otmp);
533		mpickobj(mtmp, otmp);
534		if(levl[(int)mtmp->mx][(int)mtmp->my].scrsym == GEM_SYM)
535			newsym(mtmp->mx, mtmp->my);	/* %% */
536		return;	/* pick only one object */
537	}
538}
539
540/* return number of acceptable neighbour positions */
541int
542mfndpos(struct monst *mon, coord poss[9],int info[9], int flag)
543{
544	int x,y,nx,ny,cnt = 0,ntyp;
545	struct monst *mtmp;
546	int nowtyp;
547	boolean pool;
548
549	x = mon->mx;
550	y = mon->my;
551	nowtyp = levl[x][y].typ;
552
553	pool = (mon->data->mlet == ';');
554nexttry:	/* eels prefer the water, but if there is no water nearby,
555		   they will crawl over land */
556	if(mon->mconf) {
557		flag |= ALLOW_ALL;
558		flag &= ~NOTONL;
559	}
560	for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
561	if(nx != x || ny != y) if(isok(nx,ny))
562	if(!IS_ROCK(ntyp = levl[nx][ny].typ))
563	if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
564	if((ntyp == POOL) == pool) {
565		info[cnt] = 0;
566		if (nx == u.ux && ny == u.uy) {
567			if(!(flag & ALLOW_U)) continue;
568			info[cnt] = ALLOW_U;
569		} else if ((mtmp = m_at(nx,ny))) {
570			if (!(flag & ALLOW_M))
571				continue;
572			info[cnt] = ALLOW_M;
573			if(mtmp->mtame){
574				if(!(flag & ALLOW_TM)) continue;
575				info[cnt] |= ALLOW_TM;
576			}
577		}
578		if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
579			if(flag & NOGARLIC) continue;
580			info[cnt] |= NOGARLIC;
581		}
582		if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
583		   (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
584			if(!(flag & ALLOW_SSM)) continue;
585			info[cnt] |= ALLOW_SSM;
586		}
587		if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
588			if(!(flag & ALLOW_ROCK)) continue;
589			info[cnt] |= ALLOW_ROCK;
590		}
591		if(!Invis && online(nx,ny)){
592			if(flag & NOTONL) continue;
593			info[cnt] |= NOTONL;
594		}
595		/* we cannot avoid traps of an unknown kind */
596		{ struct trap *ttmp = t_at(nx, ny);
597		  int tt;
598			if(ttmp) {
599				tt = 1 << ttmp->ttyp;
600				if(mon->mtrapseen & tt){
601					if(!(flag & tt)) continue;
602					info[cnt] |= tt;
603				}
604			}
605		}
606		poss[cnt].x = nx;
607		poss[cnt].y = ny;
608		cnt++;
609	}
610	if(!cnt && pool && nowtyp != POOL) {
611		pool = FALSE;
612		goto nexttry;
613	}
614	return(cnt);
615}
616
617int
618dist(int x, int y)
619{
620	return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
621}
622
623void
624poisoned(char *string, char *pname)
625{
626	int i;
627
628	if(Blind) pline("It was poisoned.");
629	else pline("The %s was poisoned!",string);
630	if(Poison_resistance) {
631		pline("The poison doesn't seem to affect you.");
632		return;
633	}
634	i = rn2(10);
635	if(i == 0) {
636		u.uhp = -1;
637		pline("I am afraid the poison was deadly ...");
638	} else if(i <= 5) {
639		losestr(rn1(3,3));
640	} else {
641		losehp(rn1(10,6), pname);
642	}
643	if(u.uhp < 1) {
644		killer = pname;
645		done("died");
646	}
647}
648
649void
650mondead(struct monst *mtmp)
651{
652	relobj(mtmp,1);
653	unpmon(mtmp);
654	relmon(mtmp);
655	unstuck(mtmp);
656	if(mtmp->isshk) shkdead(mtmp);
657	if(mtmp->isgd) gddead();
658#ifndef NOWORM
659	if(mtmp->wormno) wormdead(mtmp);
660#endif /* NOWORM */
661	monfree(mtmp);
662}
663
664/* called when monster is moved to larger structure */
665void
666replmon(struct monst *mtmp, struct monst *mtmp2)
667{
668	relmon(mtmp);
669	monfree(mtmp);
670	mtmp2->nmon = fmon;
671	fmon = mtmp2;
672	if(u.ustuck == mtmp) u.ustuck = mtmp2;
673	if(mtmp2->isshk) replshk(mtmp,mtmp2);
674	if(mtmp2->isgd) replgd(mtmp,mtmp2);
675}
676
677void
678relmon(struct monst *mon)
679{
680	struct monst *mtmp;
681
682	if(mon == fmon) fmon = fmon->nmon;
683	else {
684		for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
685		mtmp->nmon = mon->nmon;
686	}
687}
688
689/* we do not free monsters immediately, in order to have their name
690   available shortly after their demise */
691struct monst *fdmon;	/* chain of dead monsters, need not to be saved */
692
693void
694monfree(struct monst *mtmp)
695{
696	mtmp->nmon = fdmon;
697	fdmon = mtmp;
698}
699
700static void
701dmonsfree()
702{
703	struct monst *mtmp;
704
705	while ((mtmp = fdmon)) {
706		fdmon = mtmp->nmon;
707		free((char *) mtmp);
708	}
709}
710
711void
712unstuck(struct monst *mtmp)
713{
714	if(u.ustuck == mtmp) {
715		if(u.uswallow){
716			u.ux = mtmp->mx;
717			u.uy = mtmp->my;
718			u.uswallow = 0;
719			setsee();
720			docrt();
721		}
722		u.ustuck = 0;
723	}
724}
725
726void
727killed(struct monst *mtmp)
728{
729#ifdef lint
730#define	NEW_SCORING
731#endif /* lint */
732	int tmp, nk, x, y;
733	struct permonst *mdat;
734
735	if(mtmp->cham) mtmp->data = PM_CHAMELEON;
736	mdat = mtmp->data;
737	if(Blind) pline("You destroy it!");
738	else {
739		pline("You destroy %s!",
740			mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
741	}
742	if(u.umconf) {
743		if(!Blind) pline("Your hands stop glowing blue.");
744		u.umconf = 0;
745	}
746
747	/* count killed monsters */
748#define	MAXMONNO	100
749	nk = 1;		      /* in case we cannot find it in mons */
750	tmp = mdat - mons;    /* index in mons array (if not 'd', '@', ...) */
751	if(tmp >= 0 && tmp < CMNUM+2) {
752	    extern char fut_geno[];
753	    u.nr_killed[tmp]++;
754	    if((nk = u.nr_killed[tmp]) > MAXMONNO &&
755		!strchr(fut_geno, mdat->mlet))
756		    charcat(fut_geno,  mdat->mlet);
757	}
758
759	/* punish bad behaviour */
760	if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
761	if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
762	if(mdat->mlet == 'u') u.uluck -= 5;
763	if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
764
765	/* give experience points */
766	tmp = 1 + mdat->mlevel * mdat->mlevel;
767	if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
768	if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
769		tmp += 2*mdat->mlevel;
770	if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
771	if(mdat->mlevel > 6) tmp += 50;
772	if(mdat->mlet == ';') tmp += 1000;
773
774#ifdef NEW_SCORING
775	/* ------- recent addition: make nr of points decrease
776		   when this is not the first of this kind */
777	{ int ul = u.ulevel;
778	  int ml = mdat->mlevel;
779	  int tmp2;
780
781	if(ul < 14)    /* points are given based on present and future level */
782	    for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
783		if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
784		    >= 10*pow((unsigned)(ul-1)))
785			if(++ul == 14) break;
786
787	tmp2 = ml - ul -1;
788	tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
789	if(!tmp) tmp = 1;
790	}
791	/* note: ul is not necessarily the future value of u.ulevel */
792	/* ------- end of recent valuation change ------- */
793#endif /* NEW_SCORING */
794
795	more_experienced(tmp,0);
796	flags.botl = 1;
797	while(u.ulevel < 14 && u.uexp >= newuexp()){
798		pline("Welcome to experience level %u.", ++u.ulevel);
799		tmp = rnd(10);
800		if(tmp < 3) tmp = rnd(10);
801		u.uhpmax += tmp;
802		u.uhp += tmp;
803		flags.botl = 1;
804	}
805
806	/* dispose of monster and make cadaver */
807	x = mtmp->mx;	y = mtmp->my;
808	mondead(mtmp);
809	tmp = mdat->mlet;
810	if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
811			/* note: the dead minotaur will be on top of it! */
812		mksobj_at(WAN_DIGGING, x, y);
813		/* if(cansee(x,y)) atl(x,y,fobj->olet); */
814		stackobj(fobj);
815	} else
816#ifndef NOWORM
817	if(tmp == 'w') {
818		mksobj_at(WORM_TOOTH, x, y);
819		stackobj(fobj);
820	} else
821#endif /* NOWORM */
822	if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0;
823
824	if(ACCESSIBLE(levl[x][y].typ))	/* might be mimic in wall or dead eel*/
825	    if(x != u.ux || y != u.uy)	/* might be here after swallowed */
826		if(strchr("NTVm&",mdat->mlet) || rn2(5)) {
827		struct obj *obj2 = mkobj_at(tmp,x,y);
828		if(cansee(x,y))
829			atl(x,y,obj2->olet);
830		stackobj(obj2);
831	}
832}
833
834void
835kludge(char *str, char *arg)
836{
837	if(Blind) {
838		if(*str == '%') pline(str,"It");
839		else pline(str,"it");
840	} else pline(str,arg);
841}
842
843void
844rescham()	/* force all chameleons to become normal */
845{
846	struct monst *mtmp;
847
848	for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
849		if(mtmp->cham) {
850			mtmp->cham = 0;
851			(void) newcham(mtmp, PM_CHAMELEON);
852		}
853}
854
855/* make a chameleon look like a new monster */
856/* returns 1 if the monster actually changed */
857int
858newcham(struct monst *mtmp, struct permonst *mdat)
859{
860	int mhp, hpn, hpd;
861
862	if(mdat == mtmp->data) return(0);	/* still the same monster */
863#ifndef NOWORM
864	if(mtmp->wormno) wormdead(mtmp);	/* throw tail away */
865#endif /* NOWORM */
866	if (u.ustuck == mtmp) {
867		if (u.uswallow) {
868			u.uswallow = 0;
869			u.uswldtim = 0;
870			mnexto (mtmp);
871			docrt();
872			prme();
873		}
874		u.ustuck = 0;
875	}
876	hpn = mtmp->mhp;
877	hpd = (mtmp->data->mlevel)*8;
878	if(!hpd) hpd = 4;
879	mtmp->data = mdat;
880	mhp = (mdat->mlevel)*8;
881	/* new hp: same fraction of max as before */
882	mtmp->mhp = 2 + (hpn*mhp)/hpd;
883	hpn = mtmp->mhpmax;
884	mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
885	mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
886#ifndef NOWORM
887	if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
888			/* perhaps we should clear mtmp->mtame here? */
889#endif /* NOWORM */
890	unpmon(mtmp);	/* necessary for 'I' and to force pmon */
891	pmon(mtmp);
892	return(1);
893}
894
895/* Make monster mtmp next to you (if possible) */
896void
897mnexto(struct monst *mtmp)
898{
899	coord mm;
900	mm = enexto(u.ux, u.uy);
901	mtmp->mx = mm.x;
902	mtmp->my = mm.y;
903	pmon(mtmp);
904}
905
906static int
907ishuman(struct monst *mtmp)
908{
909	return(mtmp->data->mlet == '@');
910}
911
912void
913setmangry(struct monst *mtmp)
914{
915	if(!mtmp->mpeaceful) return;
916	if(mtmp->mtame) return;
917	mtmp->mpeaceful = 0;
918	if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
919}
920
921/* not one hundred percent correct: now a snake may hide under an
922   invisible object */
923int
924canseemon(struct monst *mtmp)
925{
926	return((!mtmp->minvis || See_invisible)
927		&& (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
928		&& cansee(mtmp->mx, mtmp->my));
929}
930