hack.mon.c revision 1.3
1/* 2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. 3 */ 4 5#ifndef lint 6static char rcsid[] = "$NetBSD: hack.mon.c,v 1.3 1995/03/23 08:30:57 cgd Exp $"; 7#endif /* not lint */ 8 9#include "hack.h" 10#include "hack.mfndpos.h" 11 12#ifndef NULL 13#define NULL (char *) 0 14#endif 15 16extern struct monst *makemon(); 17extern struct obj *mkobj_at(); 18 19int warnlevel; /* used by movemon and dochugw */ 20long lastwarntime; 21int lastwarnlev; 22char *warnings[] = { 23 "white", "pink", "red", "ruby", "purple", "black" 24}; 25 26movemon() 27{ 28 register struct monst *mtmp; 29 register int fr; 30 31 warnlevel = 0; 32 33 while(1) { 34 /* find a monster that we haven't treated yet */ 35 /* note that mtmp or mtmp->nmon might get killed 36 while mtmp moves, so we cannot just walk down the 37 chain (even new monsters might get created!) */ 38 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 39 if(mtmp->mlstmv < moves) goto next_mon; 40 /* treated all monsters */ 41 break; 42 43 next_mon: 44 mtmp->mlstmv = moves; 45 46 /* most monsters drown in pools */ 47 { boolean inpool, iseel; 48 49 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); 50 iseel = (mtmp->data->mlet == ';'); 51 if(inpool && !iseel) { 52 if(cansee(mtmp->mx,mtmp->my)) 53 pline("%s drowns.", Monnam(mtmp)); 54 mondead(mtmp); 55 continue; 56 } 57 /* but eels have a difficult time outside */ 58 if(iseel && !inpool) { 59 if(mtmp->mhp > 1) mtmp->mhp--; 60 mtmp->mflee = 1; 61 mtmp->mfleetim += 2; 62 } 63 } 64 if(mtmp->mblinded && !--mtmp->mblinded) 65 mtmp->mcansee = 1; 66 if(mtmp->mfleetim && !--mtmp->mfleetim) 67 mtmp->mflee = 0; 68 if(mtmp->mimic) continue; 69 if(mtmp->mspeed != MSLOW || !(moves%2)){ 70 /* continue if the monster died fighting */ 71 fr = -1; 72 if(Conflict && cansee(mtmp->mx,mtmp->my) 73 && (fr = fightm(mtmp)) == 2) 74 continue; 75 if(fr<0 && dochugw(mtmp)) 76 continue; 77 } 78 if(mtmp->mspeed == MFAST && dochugw(mtmp)) 79 continue; 80 } 81 82 warnlevel -= u.ulevel; 83 if(warnlevel >= SIZE(warnings)) 84 warnlevel = SIZE(warnings)-1; 85 if(warnlevel >= 0) 86 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ 87 register char *rr; 88 switch(Warning & (LEFT_RING | RIGHT_RING)){ 89 case LEFT_RING: 90 rr = "Your left ring glows"; 91 break; 92 case RIGHT_RING: 93 rr = "Your right ring glows"; 94 break; 95 case LEFT_RING | RIGHT_RING: 96 rr = "Both your rings glow"; 97 break; 98 default: 99 rr = "Your fingertips glow"; 100 break; 101 } 102 pline("%s %s!", rr, warnings[warnlevel]); 103 lastwarntime = moves; 104 lastwarnlev = warnlevel; 105 } 106 107 dmonsfree(); /* remove all dead monsters */ 108} 109 110justswld(mtmp,name) 111register struct monst *mtmp; 112char *name; 113{ 114 115 mtmp->mx = u.ux; 116 mtmp->my = u.uy; 117 u.ustuck = mtmp; 118 pmon(mtmp); 119 kludge("%s swallows you!",name); 120 more(); 121 seeoff(1); 122 u.uswallow = 1; 123 u.uswldtim = 0; 124 swallowed(); 125} 126 127youswld(mtmp,dam,die,name) 128register struct monst *mtmp; 129register dam,die; 130char *name; 131{ 132 if(mtmp != u.ustuck) return; 133 kludge("%s digests you!",name); 134 u.uhp -= dam; 135 if(u.uswldtim++ >= die){ /* a3 */ 136 pline("It totally digests you!"); 137 u.uhp = -1; 138 } 139 if(u.uhp < 1) done_in_by(mtmp); 140 /* flags.botlx = 1; */ /* should we show status line ? */ 141} 142 143dochugw(mtmp) register struct monst *mtmp; { 144register x = mtmp->mx; 145register y = mtmp->my; 146register d = dochug(mtmp); 147register dd; 148 if(!d) /* monster still alive */ 149 if(Warning) 150 if(!mtmp->mpeaceful) 151 if(mtmp->data->mlevel > warnlevel) 152 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y)) 153 if(dd < 100) 154 if(!canseemon(mtmp)) 155 warnlevel = mtmp->data->mlevel; 156 return(d); 157} 158 159/* returns 1 if monster died moving, 0 otherwise */ 160dochug(mtmp) 161register struct monst *mtmp; 162{ 163 register struct permonst *mdat; 164 register tmp, nearby, scared; 165 166 if(mtmp->cham && !rn2(6)) 167 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]); 168 mdat = mtmp->data; 169 if(mdat->mlevel < 0) 170 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel); 171 172 /* regenerate monsters */ 173 if((!(moves%20) || strchr(MREGEN, mdat->mlet)) && 174 mtmp->mhp < mtmp->mhpmax) 175 mtmp->mhp++; 176 177 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */ 178 179 if(mtmp->msleep) { 180 /* wake up, or get out of here. */ 181 /* ettins are hard to surprise */ 182 /* Nymphs and Leprechauns do not easily wake up */ 183 if(cansee(mtmp->mx,mtmp->my) && 184 (!Stealth || (mdat->mlet == 'e' && rn2(10))) && 185 (!strchr("NL",mdat->mlet) || !rn2(50)) && 186 (Aggravate_monster || strchr("d1", mdat->mlet) 187 || (!rn2(7) && !mtmp->mimic))) 188 mtmp->msleep = 0; 189 else return(0); 190 } 191 192 /* not frozen or sleeping: wipe out texts written in the dust */ 193 wipe_engr_at(mtmp->mx, mtmp->my, 1); 194 195 /* confused monsters get unconfused with small probability */ 196 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0; 197 198 /* some monsters teleport */ 199 if(mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)){ 200 rloc(mtmp); 201 return(0); 202 } 203 if(mdat->mmove < rnd(6)) return(0); 204 205 /* fleeing monsters might regain courage */ 206 if(mtmp->mflee && !mtmp->mfleetim 207 && mtmp->mhp == mtmp->mhpmax && !rn2(25)) 208 mtmp->mflee = 0; 209 210 nearby = (dist(mtmp->mx, mtmp->my) < 3); 211 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) || 212 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy))); 213 if(scared && !mtmp->mflee) { 214 mtmp->mflee = 1; 215 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100)); 216 } 217 218 if(!nearby || 219 mtmp->mflee || 220 mtmp->mconf || 221 (mtmp->minvis && !rn2(3)) || 222 (strchr("BIuy", mdat->mlet) && !rn2(4)) || 223 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) || 224 (!mtmp->mcansee && !rn2(4)) || 225 mtmp->mpeaceful 226 ) { 227 tmp = m_move(mtmp,0); /* 2: monster died moving */ 228 if(tmp == 2 || (tmp && mdat->mmove <= 12)) 229 return(tmp == 2); 230 } 231 232 if(!strchr("Ea", mdat->mlet) && nearby && 233 !mtmp->mpeaceful && u.uhp > 0 && !scared) { 234 if(mhitu(mtmp)) 235 return(1); /* monster died (e.g. 'y' or 'F') */ 236 } 237 /* extra movement for fast monsters */ 238 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1); 239 return(tmp == 2); 240} 241 242m_move(mtmp,after) 243register struct monst *mtmp; 244{ 245 register struct monst *mtmp2; 246 register nx,ny,omx,omy,appr,nearer,cnt,i,j; 247 xchar gx,gy,nix,niy,chcnt; 248 schar chi; 249 boolean likegold, likegems, likeobjs; 250 char msym = mtmp->data->mlet; 251 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */ 252 coord poss[9]; 253 int info[9]; 254 255 if(mtmp->mfroz || mtmp->msleep) 256 return(0); 257 if(mtmp->mtrapped) { 258 i = mintrap(mtmp); 259 if(i == 2) return(2); /* he died */ 260 if(i == 1) return(0); /* still in trap, so didnt move */ 261 } 262 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10)) 263 return(0); /* do not leave hiding place */ 264 265#ifndef NOWORM 266 if(mtmp->wormno) 267 goto not_special; 268#endif NOWORM 269 270 /* my dog gets a special treatment */ 271 if(mtmp->mtame) { 272 return( dog_move(mtmp, after) ); 273 } 274 275 /* likewise for shopkeeper */ 276 if(mtmp->isshk) { 277 mmoved = shk_move(mtmp); 278 if(mmoved >= 0) 279 goto postmov; 280 mmoved = 0; /* follow player outside shop */ 281 } 282 283 /* and for the guard */ 284 if(mtmp->isgd) { 285 mmoved = gd_move(); 286 goto postmov; 287 } 288 289/* teleport if that lies in our nature ('t') or when badly wounded ('1') */ 290 if((msym == 't' && !rn2(5)) 291 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5)) 292 || levl[u.ux][u.uy].typ == STAIRS))) { 293 if(mtmp->mhp < 7 || (msym == 't' && rn2(2))) 294 rloc(mtmp); 295 else 296 mnexto(mtmp); 297 mmoved = 1; 298 goto postmov; 299 } 300 301 /* spit fire ('D') or use a wand ('1') when appropriate */ 302 if(strchr("D1", msym)) 303 inrange(mtmp); 304 305 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) && 306 mtmp->mcansee && rn2(5)) { 307 if(!Confusion) 308 pline("%s's gaze has confused you!", Monnam(mtmp)); 309 else 310 pline("You are getting more and more confused."); 311 if(rn2(3)) mtmp->mcan = 1; 312 Confusion += d(3,4); /* timeout */ 313 } 314not_special: 315 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1); 316 appr = 1; 317 if(mtmp->mflee) appr = -1; 318 if(mtmp->mconf || Invis || !mtmp->mcansee || 319 (strchr("BIy", msym) && !rn2(3))) 320 appr = 0; 321 omx = mtmp->mx; 322 omy = mtmp->my; 323 gx = u.ux; 324 gy = u.uy; 325 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold) 326 appr = -1; 327 328 /* random criterion for 'smell' or track finding ability 329 should use mtmp->msmell or sth 330 */ 331 if(msym == '@' || 332 ('a' <= msym && msym <= 'z')) { 333 extern coord *gettrack(); 334 register coord *cp; 335 schar mroom; 336 mroom = inroom(omx,omy); 337 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){ 338 cp = gettrack(omx,omy); 339 if(cp){ 340 gx = cp->x; 341 gy = cp->y; 342 } 343 } 344 } 345 346 /* look for gold or jewels nearby */ 347 likegold = (strchr("LOD", msym) != NULL); 348 likegems = (strchr("ODu", msym) != NULL); 349 likeobjs = mtmp->mhide; 350#define SRCHRADIUS 25 351 { xchar mind = SRCHRADIUS; /* not too far away */ 352 register int dd; 353 if(likegold){ 354 register struct gold *gold; 355 for(gold = fgold; gold; gold = gold->ngold) 356 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){ 357 mind = dd; 358 gx = gold->gx; 359 gy = gold->gy; 360 } 361 } 362 if(likegems || likeobjs){ 363 register struct obj *otmp; 364 for(otmp = fobj; otmp; otmp = otmp->nobj) 365 if(likeobjs || otmp->olet == GEM_SYM) 366 if(msym != 'u' || 367 objects[otmp->otyp].g_val != 0) 368 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){ 369 mind = dd; 370 gx = otmp->ox; 371 gy = otmp->oy; 372 } 373 } 374 if(mind < SRCHRADIUS && appr == -1) { 375 if(dist(omx,omy) < 10) { 376 gx = u.ux; 377 gy = u.uy; 378 } else 379 appr = 1; 380 } 381 } 382 nix = omx; 383 niy = omy; 384 cnt = mfndpos(mtmp,poss,info, 385 msym == 'u' ? NOTONL : 386 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) : 387 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS); 388 /* ALLOW_ROCK for some monsters ? */ 389 chcnt = 0; 390 chi = -1; 391 for(i=0; i<cnt; i++) { 392 nx = poss[i].x; 393 ny = poss[i].y; 394 for(j=0; j<MTSZ && j<cnt-1; j++) 395 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) 396 if(rn2(4*(cnt-j))) goto nxti; 397#ifdef STUPID 398 /* some stupid compilers think that this is too complicated */ 399 { int d1 = DIST(nx,ny,gx,gy); 400 int d2 = DIST(nix,niy,gx,gy); 401 nearer = (d1 < d2); 402 } 403#else 404 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy)); 405#endif STUPID 406 if((appr == 1 && nearer) || (appr == -1 && !nearer) || 407 !mmoved || 408 (!appr && !rn2(++chcnt))){ 409 nix = nx; 410 niy = ny; 411 chi = i; 412 mmoved = 1; 413 } 414 nxti: ; 415 } 416 if(mmoved){ 417 if(info[chi] & ALLOW_M){ 418 mtmp2 = m_at(nix,niy); 419 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) && 420 hitmm(mtmp2,mtmp) == 2) return(2); 421 return(0); 422 } 423 if(info[chi] & ALLOW_U){ 424 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1); 425 return(0); 426 } 427 mtmp->mx = nix; 428 mtmp->my = niy; 429 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; 430 mtmp->mtrack[0].x = omx; 431 mtmp->mtrack[0].y = omy; 432#ifndef NOWORM 433 if(mtmp->wormno) worm_move(mtmp); 434#endif NOWORM 435 } else { 436 if(msym == 'u' && rn2(2)){ 437 rloc(mtmp); 438 return(0); 439 } 440#ifndef NOWORM 441 if(mtmp->wormno) worm_nomove(mtmp); 442#endif NOWORM 443 } 444postmov: 445 if(mmoved == 1) { 446 if(mintrap(mtmp) == 2) /* he died */ 447 return(2); 448 if(likegold) mpickgold(mtmp); 449 if(likegems) mpickgems(mtmp); 450 if(mtmp->mhide) mtmp->mundetected = 1; 451 } 452 pmon(mtmp); 453 return(mmoved); 454} 455 456mpickgold(mtmp) register struct monst *mtmp; { 457register struct gold *gold; 458 while(gold = g_at(mtmp->mx, mtmp->my)){ 459 mtmp->mgold += gold->amount; 460 freegold(gold); 461 if(levl[mtmp->mx][mtmp->my].scrsym == '$') 462 newsym(mtmp->mx, mtmp->my); 463 } 464} 465 466mpickgems(mtmp) register struct monst *mtmp; { 467register struct obj *otmp; 468 for(otmp = fobj; otmp; otmp = otmp->nobj) 469 if(otmp->olet == GEM_SYM) 470 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my) 471 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){ 472 freeobj(otmp); 473 mpickobj(mtmp, otmp); 474 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM) 475 newsym(mtmp->mx, mtmp->my); /* %% */ 476 return; /* pick only one object */ 477 } 478} 479 480/* return number of acceptable neighbour positions */ 481mfndpos(mon,poss,info,flag) 482register struct monst *mon; 483coord poss[9]; 484int info[9], flag; 485{ 486 register int x,y,nx,ny,cnt = 0,ntyp; 487 register struct monst *mtmp; 488 int nowtyp; 489 boolean pool; 490 491 x = mon->mx; 492 y = mon->my; 493 nowtyp = levl[x][y].typ; 494 495 pool = (mon->data->mlet == ';'); 496nexttry: /* eels prefer the water, but if there is no water nearby, 497 they will crawl over land */ 498 if(mon->mconf) { 499 flag |= ALLOW_ALL; 500 flag &= ~NOTONL; 501 } 502 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++) 503 if(nx != x || ny != y) if(isok(nx,ny)) 504 if(!IS_ROCK(ntyp = levl[nx][ny].typ)) 505 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR))) 506 if((ntyp == POOL) == pool) { 507 info[cnt] = 0; 508 if(nx == u.ux && ny == u.uy){ 509 if(!(flag & ALLOW_U)) continue; 510 info[cnt] = ALLOW_U; 511 } else if(mtmp = m_at(nx,ny)){ 512 if(!(flag & ALLOW_M)) continue; 513 info[cnt] = ALLOW_M; 514 if(mtmp->mtame){ 515 if(!(flag & ALLOW_TM)) continue; 516 info[cnt] |= ALLOW_TM; 517 } 518 } 519 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) { 520 if(flag & NOGARLIC) continue; 521 info[cnt] |= NOGARLIC; 522 } 523 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) || 524 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) { 525 if(!(flag & ALLOW_SSM)) continue; 526 info[cnt] |= ALLOW_SSM; 527 } 528 if(sobj_at(ENORMOUS_ROCK, nx, ny)) { 529 if(!(flag & ALLOW_ROCK)) continue; 530 info[cnt] |= ALLOW_ROCK; 531 } 532 if(!Invis && online(nx,ny)){ 533 if(flag & NOTONL) continue; 534 info[cnt] |= NOTONL; 535 } 536 /* we cannot avoid traps of an unknown kind */ 537 { register struct trap *ttmp = t_at(nx, ny); 538 register int tt; 539 if(ttmp) { 540 tt = 1 << ttmp->ttyp; 541 if(mon->mtrapseen & tt){ 542 if(!(flag & tt)) continue; 543 info[cnt] |= tt; 544 } 545 } 546 } 547 poss[cnt].x = nx; 548 poss[cnt].y = ny; 549 cnt++; 550 } 551 if(!cnt && pool && nowtyp != POOL) { 552 pool = FALSE; 553 goto nexttry; 554 } 555 return(cnt); 556} 557 558dist(x,y) int x,y; { 559 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy)); 560} 561 562poisoned(string, pname) 563register char *string, *pname; 564{ 565 register int i; 566 567 if(Blind) pline("It was poisoned."); 568 else pline("The %s was poisoned!",string); 569 if(Poison_resistance) { 570 pline("The poison doesn't seem to affect you."); 571 return; 572 } 573 i = rn2(10); 574 if(i == 0) { 575 u.uhp = -1; 576 pline("I am afraid the poison was deadly ..."); 577 } else if(i <= 5) { 578 losestr(rn1(3,3)); 579 } else { 580 losehp(rn1(10,6), pname); 581 } 582 if(u.uhp < 1) { 583 killer = pname; 584 done("died"); 585 } 586} 587 588mondead(mtmp) 589register struct monst *mtmp; 590{ 591 relobj(mtmp,1); 592 unpmon(mtmp); 593 relmon(mtmp); 594 unstuck(mtmp); 595 if(mtmp->isshk) shkdead(mtmp); 596 if(mtmp->isgd) gddead(); 597#ifndef NOWORM 598 if(mtmp->wormno) wormdead(mtmp); 599#endif NOWORM 600 monfree(mtmp); 601} 602 603/* called when monster is moved to larger structure */ 604replmon(mtmp,mtmp2) 605register struct monst *mtmp, *mtmp2; 606{ 607 relmon(mtmp); 608 monfree(mtmp); 609 mtmp2->nmon = fmon; 610 fmon = mtmp2; 611 if(u.ustuck == mtmp) u.ustuck = mtmp2; 612 if(mtmp2->isshk) replshk(mtmp,mtmp2); 613 if(mtmp2->isgd) replgd(mtmp,mtmp2); 614} 615 616relmon(mon) 617register struct monst *mon; 618{ 619 register struct monst *mtmp; 620 621 if(mon == fmon) fmon = fmon->nmon; 622 else { 623 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ; 624 mtmp->nmon = mon->nmon; 625 } 626} 627 628/* we do not free monsters immediately, in order to have their name 629 available shortly after their demise */ 630struct monst *fdmon; /* chain of dead monsters, need not to be saved */ 631 632monfree(mtmp) register struct monst *mtmp; { 633 mtmp->nmon = fdmon; 634 fdmon = mtmp; 635} 636 637dmonsfree(){ 638register struct monst *mtmp; 639 while(mtmp = fdmon){ 640 fdmon = mtmp->nmon; 641 free((char *) mtmp); 642 } 643} 644 645unstuck(mtmp) 646register struct monst *mtmp; 647{ 648 if(u.ustuck == mtmp) { 649 if(u.uswallow){ 650 u.ux = mtmp->mx; 651 u.uy = mtmp->my; 652 u.uswallow = 0; 653 setsee(); 654 docrt(); 655 } 656 u.ustuck = 0; 657 } 658} 659 660killed(mtmp) 661register struct monst *mtmp; 662{ 663#ifdef lint 664#define NEW_SCORING 665#endif lint 666 register int tmp,tmp2,nk,x,y; 667 register struct permonst *mdat; 668 extern long newuexp(); 669 670 if(mtmp->cham) mtmp->data = PM_CHAMELEON; 671 mdat = mtmp->data; 672 if(Blind) pline("You destroy it!"); 673 else { 674 pline("You destroy %s!", 675 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp)); 676 } 677 if(u.umconf) { 678 if(!Blind) pline("Your hands stop glowing blue."); 679 u.umconf = 0; 680 } 681 682 /* count killed monsters */ 683#define MAXMONNO 100 684 nk = 1; /* in case we cannot find it in mons */ 685 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */ 686 if(tmp >= 0 && tmp < CMNUM+2) { 687 extern char fut_geno[]; 688 u.nr_killed[tmp]++; 689 if((nk = u.nr_killed[tmp]) > MAXMONNO && 690 !strchr(fut_geno, mdat->mlet)) 691 charcat(fut_geno, mdat->mlet); 692 } 693 694 /* punish bad behaviour */ 695 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2; 696 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--; 697 if(mdat->mlet == 'u') u.uluck -= 5; 698 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN; 699 700 /* give experience points */ 701 tmp = 1 + mdat->mlevel * mdat->mlevel; 702 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac); 703 if(strchr("AcsSDXaeRTVWU&In:P", mdat->mlet)) 704 tmp += 2*mdat->mlevel; 705 if(strchr("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel); 706 if(mdat->mlevel > 6) tmp += 50; 707 if(mdat->mlet == ';') tmp += 1000; 708 709#ifdef NEW_SCORING 710 /* ------- recent addition: make nr of points decrease 711 when this is not the first of this kind */ 712 { int ul = u.ulevel; 713 int ml = mdat->mlevel; 714 715 if(ul < 14) /* points are given based on present and future level */ 716 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++) 717 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk 718 >= 10*pow((unsigned)(ul-1))) 719 if(++ul == 14) break; 720 721 tmp2 = ml - ul -1; 722 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk; 723 if(!tmp) tmp = 1; 724 } 725 /* note: ul is not necessarily the future value of u.ulevel */ 726 /* ------- end of recent valuation change ------- */ 727#endif NEW_SCORING 728 729 more_experienced(tmp,0); 730 flags.botl = 1; 731 while(u.ulevel < 14 && u.uexp >= newuexp()){ 732 pline("Welcome to experience level %u.", ++u.ulevel); 733 tmp = rnd(10); 734 if(tmp < 3) tmp = rnd(10); 735 u.uhpmax += tmp; 736 u.uhp += tmp; 737 flags.botl = 1; 738 } 739 740 /* dispose of monster and make cadaver */ 741 x = mtmp->mx; y = mtmp->my; 742 mondead(mtmp); 743 tmp = mdat->mlet; 744 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */ 745 /* note: the dead minotaur will be on top of it! */ 746 mksobj_at(WAN_DIGGING, x, y); 747 /* if(cansee(x,y)) atl(x,y,fobj->olet); */ 748 stackobj(fobj); 749 } else 750#ifndef NOWORM 751 if(tmp == 'w') { 752 mksobj_at(WORM_TOOTH, x, y); 753 stackobj(fobj); 754 } else 755#endif NOWORM 756 if(!letter(tmp) || (!strchr("mw", tmp) && !rn2(3))) tmp = 0; 757 758 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/ 759 if(x != u.ux || y != u.uy) /* might be here after swallowed */ 760 if(strchr("NTVm&",mdat->mlet) || rn2(5)) { 761 register struct obj *obj2 = mkobj_at(tmp,x,y); 762 if(cansee(x,y)) 763 atl(x,y,obj2->olet); 764 stackobj(obj2); 765 } 766} 767 768kludge(str,arg) 769register char *str,*arg; 770{ 771 if(Blind) { 772 if(*str == '%') pline(str,"It"); 773 else pline(str,"it"); 774 } else pline(str,arg); 775} 776 777rescham() /* force all chameleons to become normal */ 778{ 779 register struct monst *mtmp; 780 781 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) 782 if(mtmp->cham) { 783 mtmp->cham = 0; 784 (void) newcham(mtmp, PM_CHAMELEON); 785 } 786} 787 788newcham(mtmp,mdat) /* make a chameleon look like a new monster */ 789 /* returns 1 if the monster actually changed */ 790register struct monst *mtmp; 791register struct permonst *mdat; 792{ 793 register mhp, hpn, hpd; 794 795 if(mdat == mtmp->data) return(0); /* still the same monster */ 796#ifndef NOWORM 797 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */ 798#endif NOWORM 799 if (u.ustuck == mtmp) { 800 if (u.uswallow) { 801 u.uswallow = 0; 802 u.uswldtim = 0; 803 mnexto (mtmp); 804 docrt (); 805 prme (); 806 } 807 u.ustuck = 0; 808 } 809 hpn = mtmp->mhp; 810 hpd = (mtmp->data->mlevel)*8; 811 if(!hpd) hpd = 4; 812 mtmp->data = mdat; 813 mhp = (mdat->mlevel)*8; 814 /* new hp: same fraction of max as before */ 815 mtmp->mhp = 2 + (hpn*mhp)/hpd; 816 hpn = mtmp->mhpmax; 817 mtmp->mhpmax = 2 + (hpn*mhp)/hpd; 818 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0; 819#ifndef NOWORM 820 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp); 821 /* perhaps we should clear mtmp->mtame here? */ 822#endif NOWORM 823 unpmon(mtmp); /* necessary for 'I' and to force pmon */ 824 pmon(mtmp); 825 return(1); 826} 827 828mnexto(mtmp) /* Make monster mtmp next to you (if possible) */ 829struct monst *mtmp; 830{ 831 extern coord enexto(); 832 coord mm; 833 mm = enexto(u.ux, u.uy); 834 mtmp->mx = mm.x; 835 mtmp->my = mm.y; 836 pmon(mtmp); 837} 838 839ishuman(mtmp) register struct monst *mtmp; { 840 return(mtmp->data->mlet == '@'); 841} 842 843setmangry(mtmp) register struct monst *mtmp; { 844 if(!mtmp->mpeaceful) return; 845 if(mtmp->mtame) return; 846 mtmp->mpeaceful = 0; 847 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp)); 848} 849 850/* not one hundred procent correct: now a snake may hide under an 851 invisible object */ 852canseemon(mtmp) 853register struct monst *mtmp; 854{ 855 return((!mtmp->minvis || See_invisible) 856 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my)) 857 && cansee(mtmp->mx, mtmp->my)); 858} 859