1/*	$OpenBSD: command7.c,v 1.1 2020/12/15 00:38:18 daniel Exp $	*/
2/*	$NetBSD: com7.c,v 1.3 1995/03/21 15:07:12 cgd Exp $	*/
3
4/*
5 * Copyright (c) 1983, 1993
6 *	The Regents of the University of California.  All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 *    notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 *    notice, this list of conditions and the following disclaimer in the
15 *    documentation and/or other materials provided with the distribution.
16 * 3. Neither the name of the University nor the names of its contributors
17 *    may be used to endorse or promote products derived from this software
18 *    without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 * SUCH DAMAGE.
31 */
32
33#include <stdio.h>
34#include <stdlib.h>
35
36#include "extern.h"
37
38int
39fight(int enemy, int strength)
40{
41	int     lifeline = 0;
42	int     hurt;
43	char    auxbuf[LINELENGTH];
44	char   *next;
45	int     i;
46	int     exhaustion;
47
48	stop_cypher = 1;	/* Don't parse the existing input line further */
49fighton:
50	ourtime++;
51	snooze -= 5;
52	if (snooze > ourtime)
53		exhaustion = CYCLE / (snooze - ourtime);
54	else {
55		puts("You collapse exhausted and he pulverizes your skull.");
56		die(0);
57	}
58	if (snooze - ourtime < 20)
59		puts("You look tired! I hope you're able to fight.");
60	next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", NULL);
61	for (i = 0; next && i < NWORD - 1; i++)
62		next = getword(next, words[i], -1);
63	parse();
64	switch (wordvalue[wordnumber]) {
65
66	case KILL:
67	case SMITE:
68		if (TestBit(inven, TWO_HANDED))
69			hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
70		else if (TestBit(inven, SWORD) || TestBit(inven, BROAD))
71			hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
72		else if (TestBit(inven, KNIFE) || TestBit(inven, MALLET) || TestBit(inven, CHAIN) || TestBit(inven, MACE) || TestBit(inven, HALBERD))
73			hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
74		else
75			hurt = rnd(7) - encumber;
76		if (hurt < 5)
77			switch (rnd(3)) {
78
79			case 0:
80				puts("You swung wide and missed.");
81				break;
82			case 1:
83				puts("He checked your blow. CLASH! CLANG!");
84				break;
85			case 2:
86				puts("His filthy tunic hangs by one less thread.");
87				break;
88			}
89		else if (hurt < 10) {
90			switch (rnd(3)) {
91			case 0:
92				puts("He's bleeding.");
93				break;
94			case 1:
95				puts("A trickle of blood runs down his face.");
96				break;
97			case 2:
98				puts("A huge purple bruise is forming on the side of his face.");
99				break;
100			}
101			lifeline++;
102		}
103		else if (hurt < 20) {
104			switch (rnd(3)) {
105			case 0:
106				puts("He staggers back quavering.");
107				break;
108			case 1:
109				puts("He jumps back with his hand over the wound.");
110				break;
111			case 2:
112				puts("His shirt falls open with a swath across the chest.");
113				break;
114			}
115			lifeline += 5;
116		}
117		else if (hurt < 30) {
118			switch (rnd(3)) {
119			case 0:
120				printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
121				break;
122			case 1:
123				puts("The steel bites home and scrapes along his ribs.");
124				break;
125			case 2:
126				puts("You pierce him, and his breath hisses through clenched teeth.");
127				break;
128			}
129			lifeline += 10;
130		}
131		else if (hurt < 40) {
132			switch (rnd(3)) {
133			case 0:
134				puts("You smite him to the ground.");
135				if (strength - lifeline > 20)
136					puts("But in a flurry of steel he regains his feet!");
137				break;
138			case 1:
139				puts("The force of your blow sends him to his knees.");
140				puts("His arm swings lifeless at his side.");
141				break;
142			case 2:
143				puts("Clutching his blood-drenched shirt, he collapses, stunned.");
144				break;
145			}
146			lifeline += 20;
147		}
148		else {
149			switch (rnd(3)) {
150			case 0:
151				puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
152				break;
153			case 1:
154				puts("You shatter his upheld arm in a spray of blood.  The blade continues deep");
155				puts("into his back, severing the spinal cord.");
156				lifeline += 25;
157				break;
158			case 2:
159				puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
160				lifeline += 25;
161				break;
162			}
163			lifeline += 30;
164		}
165		break;
166
167	case BACK:
168		if (enemy == DARK && lifeline > strength * 0.33) {
169			puts("He throws you back against the rock and pummels your face.");
170			if (TestBit(inven, AMULET) || TestBit(wear, AMULET)) {
171				printf("Lifting the amulet from you, ");
172				if (TestBit(inven, MEDALION) || TestBit(wear, MEDALION)) {
173					puts("his power grows and the walls of\nthe earth tremble.");
174					puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
175					puts("The planet is consumed by darkness.");
176					die(0);
177				}
178				if (TestBit(inven, AMULET)) {
179					ClearBit(inven, AMULET);
180					carrying -= objwt[AMULET];
181					encumber -= objcumber[AMULET];
182				} else
183					ClearBit(wear, AMULET);
184				puts("he flees down the dark caverns.");
185				ClearBit(location[position].objects, DARK);
186				injuries[SKULL] = 1;
187				followfight = ourtime;
188				return (0);
189			} else {
190				puts("I'm afraid you have been killed.");
191				die(0);
192			}
193		} else {
194			puts("You escape stunned and disoriented from the fight.");
195			puts("A victorious bellow echoes from the battlescene.");
196			if (back && position != back)
197				moveplayer(back, BACK);
198			else if (ahead &&position != ahead)
199				moveplayer(ahead, AHEAD);
200			else if (left && position != left)
201				moveplayer(left, LEFT);
202			else if (right && position != right)
203				moveplayer(right, RIGHT);
204			else
205				moveplayer(location[position].down, AHEAD);
206			return (0);
207		}
208
209	case SHOOT:
210		if (TestBit(inven, LASER)) {
211			if (strength - lifeline <= 50) {
212				printf("The %s took a direct hit!\n", objsht[enemy]);
213				lifeline += 50;
214			} else {
215				puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
216				ClearBit(inven, LASER);
217				SetBit(location[position].objects, LASER);
218				carrying -= objwt[LASER];
219				encumber -= objcumber[LASER];
220			}
221		} else
222			puts("Unfortunately, you don't have a blaster handy.");
223		break;
224
225	case DROP:
226	case DRAW:
227		/* One call to cypher() does only the first command on the line */
228		cypher();
229		ourtime--;
230		break;
231
232	default:
233		puts("You don't have a chance; he is too quick.");
234		break;
235
236	}
237	if (lifeline >= strength) {
238		printf("You have killed the %s.\n", objsht[enemy]);
239		if (enemy == ELF || enemy == DARK)
240			puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
241		ClearBit(location[position].objects, enemy);
242		power += 2;
243		notes[JINXED]++;
244		return (0);
245	}
246	puts("He attacks...");
247	/* some embellishments */
248	hurt = rnd(NUMOFINJURIES) - (TestBit(inven, SHIELD) != 0) - (TestBit(wear, MAIL) != 0) - (TestBit(wear, HELM) != 0);
249	hurt += (TestBit(wear, AMULET) != 0) + (TestBit(wear, MEDALION) != 0) + (TestBit(wear, TALISMAN) != 0);
250	hurt = hurt < 0 ? 0 : hurt;
251	hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
252	if (!injuries[hurt]) {
253		injuries[hurt] = 1;
254		printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
255	} else
256		puts("You emerge unscathed.");
257	if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
258		puts("I'm afraid you have suffered fatal injuries.");
259		die(0);
260	}
261	goto fighton;
262}
263