1/*
2 * $Id: analog.c,v 1.1.1.1 2007/08/03 18:52:33 Exp $
3 *
4 *  Copyright (c) 1996-2001 Vojtech Pavlik
5 */
6
7/*
8 * Analog joystick and gamepad driver for Linux
9 */
10
11/*
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 *
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
29 */
30
31#include <linux/delay.h>
32#include <linux/kernel.h>
33#include <linux/module.h>
34#include <linux/moduleparam.h>
35#include <linux/slab.h>
36#include <linux/bitops.h>
37#include <linux/init.h>
38#include <linux/input.h>
39#include <linux/gameport.h>
40#include <linux/jiffies.h>
41#include <asm/timex.h>
42
43#define DRIVER_DESC	"Analog joystick and gamepad driver"
44
45MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46MODULE_DESCRIPTION(DRIVER_DESC);
47MODULE_LICENSE("GPL");
48
49/*
50 * Option parsing.
51 */
52
53#define ANALOG_PORTS		16
54
55static char *js[ANALOG_PORTS];
56static unsigned int js_nargs;
57static int analog_options[ANALOG_PORTS];
58module_param_array_named(map, js, charp, &js_nargs, 0);
59MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
60
61/*
62 * Times, feature definitions.
63 */
64
65#define ANALOG_RUDDER		0x00004
66#define ANALOG_THROTTLE		0x00008
67#define ANALOG_AXES_STD		0x0000f
68#define ANALOG_BTNS_STD		0x000f0
69
70#define ANALOG_BTNS_CHF		0x00100
71#define ANALOG_HAT1_CHF		0x00200
72#define ANALOG_HAT2_CHF		0x00400
73#define ANALOG_HAT_FCS		0x00800
74#define ANALOG_HATS_ALL		0x00e00
75#define ANALOG_BTN_TL		0x01000
76#define ANALOG_BTN_TR		0x02000
77#define ANALOG_BTN_TL2		0x04000
78#define ANALOG_BTN_TR2		0x08000
79#define ANALOG_BTNS_TLR		0x03000
80#define ANALOG_BTNS_TLR2	0x0c000
81#define ANALOG_BTNS_GAMEPAD	0x0f000
82
83#define ANALOG_HBTN_CHF		0x10000
84#define ANALOG_ANY_CHF		0x10700
85#define ANALOG_SAITEK		0x20000
86#define ANALOG_EXTENSIONS	0x7ff00
87#define ANALOG_GAMEPAD		0x80000
88
89#define ANALOG_MAX_TIME		3	/* 3 ms */
90#define ANALOG_LOOP_TIME	2000	/* 2 * loop */
91#define ANALOG_SAITEK_DELAY	200	/* 200 us */
92#define ANALOG_SAITEK_TIME	2000	/* 2000 us */
93#define ANALOG_AXIS_TIME	2	/* 2 * refresh */
94#define ANALOG_INIT_RETRIES	8	/* 8 times */
95#define ANALOG_FUZZ_BITS	2	/* 2 bit more */
96#define ANALOG_FUZZ_MAGIC	36	/* 36 u*ms/loop */
97
98#define ANALOG_MAX_NAME_LENGTH  128
99#define ANALOG_MAX_PHYS_LENGTH	32
100
101static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
102static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
103static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
104static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
105static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
106static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
107				  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
108
109static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
110
111struct analog {
112	struct input_dev *dev;
113	int mask;
114	short *buttons;
115	char name[ANALOG_MAX_NAME_LENGTH];
116	char phys[ANALOG_MAX_PHYS_LENGTH];
117};
118
119struct analog_port {
120	struct gameport *gameport;
121	struct analog analog[2];
122	unsigned char mask;
123	char saitek;
124	char cooked;
125	int bads;
126	int reads;
127	int speed;
128	int loop;
129	int fuzz;
130	int axes[4];
131	int buttons;
132	int initial[4];
133	int axtime;
134};
135
136/*
137 * Time macros.
138 */
139
140#ifdef __i386__
141
142#include <asm/i8253.h>
143
144#define GET_TIME(x)	do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
145#define DELTA(x,y)	(cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
146#define TIME_NAME	(cpu_has_tsc?"TSC":"PIT")
147static unsigned int get_time_pit(void)
148{
149        unsigned long flags;
150        unsigned int count;
151
152        spin_lock_irqsave(&i8253_lock, flags);
153        outb_p(0x00, 0x43);
154        count = inb_p(0x40);
155        count |= inb_p(0x40) << 8;
156        spin_unlock_irqrestore(&i8253_lock, flags);
157
158        return count;
159}
160#elif defined(__x86_64__)
161#define GET_TIME(x)	rdtscl(x)
162#define DELTA(x,y)	((y)-(x))
163#define TIME_NAME	"TSC"
164#elif defined(__alpha__)
165#define GET_TIME(x)	do { x = get_cycles(); } while (0)
166#define DELTA(x,y)	((y)-(x))
167#define TIME_NAME	"PCC"
168#else
169#define FAKE_TIME
170static unsigned long analog_faketime = 0;
171#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
172#define DELTA(x,y)	((y)-(x))
173#define TIME_NAME	"Unreliable"
174#warning Precise timer not defined for this architecture.
175#endif
176
177/*
178 * analog_decode() decodes analog joystick data and reports input events.
179 */
180
181static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
182{
183	struct input_dev *dev = analog->dev;
184	int i, j;
185
186	if (analog->mask & ANALOG_HAT_FCS)
187		for (i = 0; i < 4; i++)
188			if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
189				buttons |= 1 << (i + 14);
190				break;
191			}
192
193	for (i = j = 0; i < 6; i++)
194		if (analog->mask & (0x10 << i))
195			input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
196
197	if (analog->mask & ANALOG_HBTN_CHF)
198		for (i = 0; i < 4; i++)
199			input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
200
201	if (analog->mask & ANALOG_BTN_TL)
202		input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
203	if (analog->mask & ANALOG_BTN_TR)
204		input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
205	if (analog->mask & ANALOG_BTN_TL2)
206		input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
207	if (analog->mask & ANALOG_BTN_TR2)
208		input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
209
210	for (i = j = 0; i < 4; i++)
211		if (analog->mask & (1 << i))
212			input_report_abs(dev, analog_axes[j++], axes[i]);
213
214	for (i = j = 0; i < 3; i++)
215		if (analog->mask & analog_exts[i]) {
216			input_report_abs(dev, analog_hats[j++],
217				((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
218			input_report_abs(dev, analog_hats[j++],
219				((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
220		}
221
222	input_sync(dev);
223}
224
225/*
226 * analog_cooked_read() reads analog joystick data.
227 */
228
229static int analog_cooked_read(struct analog_port *port)
230{
231	struct gameport *gameport = port->gameport;
232	unsigned int time[4], start, loop, now, loopout, timeout;
233	unsigned char data[4], this, last;
234	unsigned long flags;
235	int i, j;
236
237	loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
238	timeout = ANALOG_MAX_TIME * port->speed;
239
240	local_irq_save(flags);
241	gameport_trigger(gameport);
242	GET_TIME(now);
243	local_irq_restore(flags);
244
245	start = now;
246	this = port->mask;
247	i = 0;
248
249	do {
250		loop = now;
251		last = this;
252
253		local_irq_disable();
254		this = gameport_read(gameport) & port->mask;
255		GET_TIME(now);
256		local_irq_restore(flags);
257
258		if ((last ^ this) && (DELTA(loop, now) < loopout)) {
259			data[i] = last ^ this;
260			time[i] = now;
261			i++;
262		}
263
264	} while (this && (i < 4) && (DELTA(start, now) < timeout));
265
266	this <<= 4;
267
268	for (--i; i >= 0; i--) {
269		this |= data[i];
270		for (j = 0; j < 4; j++)
271			if (data[i] & (1 << j))
272				port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
273	}
274
275	return -(this != port->mask);
276}
277
278static int analog_button_read(struct analog_port *port, char saitek, char chf)
279{
280	unsigned char u;
281	int t = 1, i = 0;
282	int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
283
284	u = gameport_read(port->gameport);
285
286	if (!chf) {
287		port->buttons = (~u >> 4) & 0xf;
288		return 0;
289	}
290
291	port->buttons = 0;
292
293	while ((~u & 0xf0) && (i < 16) && t) {
294		port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
295		if (!saitek) return 0;
296		udelay(ANALOG_SAITEK_DELAY);
297		t = strobe;
298		gameport_trigger(port->gameport);
299		while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
300		i++;
301	}
302
303	return -(!t || (i == 16));
304}
305
306/*
307 * analog_poll() repeatedly polls the Analog joysticks.
308 */
309
310static void analog_poll(struct gameport *gameport)
311{
312	struct analog_port *port = gameport_get_drvdata(gameport);
313	int i;
314
315	char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
316	char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
317
318	if (port->cooked) {
319		port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
320		if (chf)
321			port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
322		port->reads++;
323	} else {
324		if (!port->axtime--) {
325			port->bads -= analog_cooked_read(port);
326			port->bads -= analog_button_read(port, saitek, chf);
327			port->reads++;
328			port->axtime = ANALOG_AXIS_TIME - 1;
329		} else {
330			if (!saitek)
331				analog_button_read(port, saitek, chf);
332		}
333	}
334
335	for (i = 0; i < 2; i++)
336		if (port->analog[i].mask)
337			analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
338}
339
340/*
341 * analog_open() is a callback from the input open routine.
342 */
343
344static int analog_open(struct input_dev *dev)
345{
346	struct analog_port *port = input_get_drvdata(dev);
347
348	gameport_start_polling(port->gameport);
349	return 0;
350}
351
352/*
353 * analog_close() is a callback from the input close routine.
354 */
355
356static void analog_close(struct input_dev *dev)
357{
358	struct analog_port *port = input_get_drvdata(dev);
359
360	gameport_stop_polling(port->gameport);
361}
362
363/*
364 * analog_calibrate_timer() calibrates the timer and computes loop
365 * and timeout values for a joystick port.
366 */
367
368static void analog_calibrate_timer(struct analog_port *port)
369{
370	struct gameport *gameport = port->gameport;
371	unsigned int i, t, tx, t1, t2, t3;
372	unsigned long flags;
373
374	local_irq_save(flags);
375	GET_TIME(t1);
376#ifdef FAKE_TIME
377	analog_faketime += 830;
378#endif
379	mdelay(1);
380	GET_TIME(t2);
381	GET_TIME(t3);
382	local_irq_restore(flags);
383
384	port->speed = DELTA(t1, t2) - DELTA(t2, t3);
385
386	tx = ~0;
387
388	for (i = 0; i < 50; i++) {
389		local_irq_save(flags);
390		GET_TIME(t1);
391		for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
392		GET_TIME(t3);
393		local_irq_restore(flags);
394		udelay(i);
395		t = DELTA(t1, t2) - DELTA(t2, t3);
396		if (t < tx) tx = t;
397	}
398
399        port->loop = tx / 50;
400}
401
402/*
403 * analog_name() constructs a name for an analog joystick.
404 */
405
406static void analog_name(struct analog *analog)
407{
408	snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
409		 hweight8(analog->mask & ANALOG_AXES_STD),
410		 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
411		 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
412
413	if (analog->mask & ANALOG_HATS_ALL)
414		snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
415			 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
416
417	if (analog->mask & ANALOG_HAT_FCS)
418		strlcat(analog->name, " FCS", sizeof(analog->name));
419	if (analog->mask & ANALOG_ANY_CHF)
420		strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
421			sizeof(analog->name));
422
423	strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
424		sizeof(analog->name));
425}
426
427/*
428 * analog_init_device()
429 */
430
431static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
432{
433	struct input_dev *input_dev;
434	int i, j, t, v, w, x, y, z;
435	int error;
436
437	analog_name(analog);
438	snprintf(analog->phys, sizeof(analog->phys),
439		 "%s/input%d", port->gameport->phys, index);
440	analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
441
442	analog->dev = input_dev = input_allocate_device();
443	if (!input_dev)
444		return -ENOMEM;
445
446	input_dev->name = analog->name;
447	input_dev->phys = analog->phys;
448	input_dev->id.bustype = BUS_GAMEPORT;
449	input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
450	input_dev->id.product = analog->mask >> 4;
451	input_dev->id.version = 0x0100;
452	input_dev->dev.parent = &port->gameport->dev;
453
454	input_set_drvdata(input_dev, port);
455
456	input_dev->open = analog_open;
457	input_dev->close = analog_close;
458
459	input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
460
461	for (i = j = 0; i < 4; i++)
462		if (analog->mask & (1 << i)) {
463
464			t = analog_axes[j];
465			x = port->axes[i];
466			y = (port->axes[0] + port->axes[1]) >> 1;
467			z = y - port->axes[i];
468			z = z > 0 ? z : -z;
469			v = (x >> 3);
470			w = (x >> 3);
471
472			if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
473				x = y;
474
475			if (analog->mask & ANALOG_SAITEK) {
476				if (i == 2) x = port->axes[i];
477				v = x - (x >> 2);
478				w = (x >> 4);
479			}
480
481			input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
482			j++;
483		}
484
485	for (i = j = 0; i < 3; i++)
486		if (analog->mask & analog_exts[i])
487			for (x = 0; x < 2; x++) {
488				t = analog_hats[j++];
489				input_set_abs_params(input_dev, t, -1, 1, 0, 0);
490			}
491
492	for (i = j = 0; i < 4; i++)
493		if (analog->mask & (0x10 << i))
494			set_bit(analog->buttons[j++], input_dev->keybit);
495
496	if (analog->mask & ANALOG_BTNS_CHF)
497		for (i = 0; i < 2; i++)
498			set_bit(analog->buttons[j++], input_dev->keybit);
499
500	if (analog->mask & ANALOG_HBTN_CHF)
501		for (i = 0; i < 4; i++)
502			set_bit(analog->buttons[j++], input_dev->keybit);
503
504	for (i = 0; i < 4; i++)
505		if (analog->mask & (ANALOG_BTN_TL << i))
506			set_bit(analog_pads[i], input_dev->keybit);
507
508	analog_decode(analog, port->axes, port->initial, port->buttons);
509
510	error = input_register_device(analog->dev);
511	if (error) {
512		input_free_device(analog->dev);
513		return error;
514	}
515
516	return 0;
517}
518
519/*
520 * analog_init_devices() sets up device-specific values and registers the input devices.
521 */
522
523static int analog_init_masks(struct analog_port *port)
524{
525	int i;
526	struct analog *analog = port->analog;
527	int max[4];
528
529	if (!port->mask)
530		return -1;
531
532	if ((port->mask & 3) != 3 && port->mask != 0xc) {
533		printk(KERN_WARNING "analog.c: Unknown joystick device found  "
534			"(data=%#x, %s), probably not analog joystick.\n",
535			port->mask, port->gameport->phys);
536		return -1;
537	}
538
539
540	i = analog_options[0];
541
542	analog[0].mask = i & 0xfffff;
543
544	analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
545			| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
546			| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
547
548	analog[0].mask &= ~(ANALOG_HAT2_CHF)
549			| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
550
551	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
552			| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
553			| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
554			| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
555
556	analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
557			| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
558			&  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
559
560	analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
561
562	analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
563			: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
564
565	if (port->cooked) {
566
567		for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
568
569		if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
570		if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
571		if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
572		if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
573		if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
574
575		gameport_calibrate(port->gameport, port->axes, max);
576	}
577
578	for (i = 0; i < 4; i++)
579		port->initial[i] = port->axes[i];
580
581	return -!(analog[0].mask || analog[1].mask);
582}
583
584static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
585{
586	int i, t, u, v;
587
588	port->gameport = gameport;
589
590	gameport_set_drvdata(gameport, port);
591
592	if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
593
594		analog_calibrate_timer(port);
595
596		gameport_trigger(gameport);
597		t = gameport_read(gameport);
598		msleep(ANALOG_MAX_TIME);
599		port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
600		port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
601
602		for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
603			if (!analog_cooked_read(port))
604				break;
605			msleep(ANALOG_MAX_TIME);
606		}
607
608		u = v = 0;
609
610		msleep(ANALOG_MAX_TIME);
611		t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
612		gameport_trigger(gameport);
613		while ((gameport_read(port->gameport) & port->mask) && (u < t))
614			u++;
615		udelay(ANALOG_SAITEK_DELAY);
616		t = gameport_time(gameport, ANALOG_SAITEK_TIME);
617		gameport_trigger(gameport);
618		while ((gameport_read(port->gameport) & port->mask) && (v < t))
619			v++;
620
621		if (v < (u >> 1)) {
622			analog_options[0] |=
623				ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
624			return 0;
625		}
626
627		gameport_close(gameport);
628	}
629
630	if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
631
632		for (i = 0; i < ANALOG_INIT_RETRIES; i++)
633			if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
634				break;
635		for (i = 0; i < 4; i++)
636			if (port->axes[i] != -1)
637				port->mask |= 1 << i;
638
639		port->fuzz = gameport->fuzz;
640		port->cooked = 1;
641		return 0;
642	}
643
644	return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
645}
646
647static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
648{
649	struct analog_port *port;
650	int i;
651	int err;
652
653	if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
654		return - ENOMEM;
655
656	err = analog_init_port(gameport, drv, port);
657	if (err)
658		goto fail1;
659
660	err = analog_init_masks(port);
661	if (err)
662		goto fail2;
663
664	gameport_set_poll_handler(gameport, analog_poll);
665	gameport_set_poll_interval(gameport, 10);
666
667	for (i = 0; i < 2; i++)
668		if (port->analog[i].mask) {
669			err = analog_init_device(port, port->analog + i, i);
670			if (err)
671				goto fail3;
672		}
673
674	return 0;
675
676 fail3: while (--i >= 0)
677		if (port->analog[i].mask)
678			input_unregister_device(port->analog[i].dev);
679 fail2:	gameport_close(gameport);
680 fail1:	gameport_set_drvdata(gameport, NULL);
681	kfree(port);
682	return err;
683}
684
685static void analog_disconnect(struct gameport *gameport)
686{
687	struct analog_port *port = gameport_get_drvdata(gameport);
688	int i;
689
690	for (i = 0; i < 2; i++)
691		if (port->analog[i].mask)
692			input_unregister_device(port->analog[i].dev);
693	gameport_close(gameport);
694	gameport_set_drvdata(gameport, NULL);
695	printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
696		port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
697		port->gameport->phys);
698	kfree(port);
699}
700
701struct analog_types {
702	char *name;
703	int value;
704};
705
706static struct analog_types analog_types[] = {
707	{ "none",	0x00000000 },
708	{ "auto",	0x000000ff },
709	{ "2btn",	0x0000003f },
710	{ "y-joy",	0x0cc00033 },
711	{ "y-pad",	0x8cc80033 },
712	{ "fcs",	0x000008f7 },
713	{ "chf",	0x000002ff },
714	{ "fullchf",	0x000007ff },
715	{ "gamepad",	0x000830f3 },
716	{ "gamepad8",	0x0008f0f3 },
717	{ NULL, 0 }
718};
719
720static void analog_parse_options(void)
721{
722	int i, j;
723	char *end;
724
725	for (i = 0; i < js_nargs; i++) {
726
727		for (j = 0; analog_types[j].name; j++)
728			if (!strcmp(analog_types[j].name, js[i])) {
729				analog_options[i] = analog_types[j].value;
730				break;
731			}
732		if (analog_types[j].name) continue;
733
734		analog_options[i] = simple_strtoul(js[i], &end, 0);
735		if (end != js[i]) continue;
736
737		analog_options[i] = 0xff;
738		if (!strlen(js[i])) continue;
739
740		printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
741	}
742
743	for (; i < ANALOG_PORTS; i++)
744		analog_options[i] = 0xff;
745}
746
747/*
748 * The gameport device structure.
749 */
750
751static struct gameport_driver analog_drv = {
752	.driver		= {
753		.name	= "analog",
754	},
755	.description	= DRIVER_DESC,
756	.connect	= analog_connect,
757	.disconnect	= analog_disconnect,
758};
759
760static int __init analog_init(void)
761{
762	analog_parse_options();
763	gameport_register_driver(&analog_drv);
764
765	return 0;
766}
767
768static void __exit analog_exit(void)
769{
770	gameport_unregister_driver(&analog_drv);
771}
772
773module_init(analog_init);
774module_exit(analog_exit);
775