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  • only in /netgear-R7000-V1.0.7.12_1.2.5/components/opensource/linux/linux-2.6.36/sound/pci/au88x0/
1/*
2 *  Manuel Jander.
3 *
4 *  Based on the work of:
5 *  Vojtech Pavlik
6 *  Raymond Ingles
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 * Should you need to contact me, the author, you can do so either by
23 * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail:
24 * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic
25 *
26 * Based 90% on Vojtech Pavlik pcigame driver.
27 * Merged and modified by Manuel Jander, for the OpenVortex
28 * driver. (email: mjander@embedded.cl).
29 */
30
31#include <linux/time.h>
32#include <linux/delay.h>
33#include <linux/init.h>
34#include <sound/core.h>
35#include "au88x0.h"
36#include <linux/gameport.h>
37
38#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
39
40#define VORTEX_GAME_DWAIT	20	/* 20 ms */
41
42static unsigned char vortex_game_read(struct gameport *gameport)
43{
44	vortex_t *vortex = gameport_get_port_data(gameport);
45	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
46}
47
48static void vortex_game_trigger(struct gameport *gameport)
49{
50	vortex_t *vortex = gameport_get_port_data(gameport);
51	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
52}
53
54static int
55vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
56{
57	vortex_t *vortex = gameport_get_port_data(gameport);
58	int i;
59
60	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
61
62	for (i = 0; i < 4; i++) {
63		axes[i] =
64		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
65		if (axes[i] == AXIS_RANGE)
66			axes[i] = -1;
67	}
68	return 0;
69}
70
71static int vortex_game_open(struct gameport *gameport, int mode)
72{
73	vortex_t *vortex = gameport_get_port_data(gameport);
74
75	switch (mode) {
76	case GAMEPORT_MODE_COOKED:
77		hwwrite(vortex->mmio, VORTEX_CTRL2,
78			hwread(vortex->mmio,
79			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
80		msleep(VORTEX_GAME_DWAIT);
81		return 0;
82	case GAMEPORT_MODE_RAW:
83		hwwrite(vortex->mmio, VORTEX_CTRL2,
84			hwread(vortex->mmio,
85			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
86		return 0;
87	default:
88		return -1;
89	}
90
91	return 0;
92}
93
94static int __devinit vortex_gameport_register(vortex_t * vortex)
95{
96	struct gameport *gp;
97
98	vortex->gameport = gp = gameport_allocate_port();
99	if (!gp) {
100		printk(KERN_ERR "vortex: cannot allocate memory for gameport\n");
101		return -ENOMEM;
102	};
103
104	gameport_set_name(gp, "AU88x0 Gameport");
105	gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
106	gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
107
108	gp->read = vortex_game_read;
109	gp->trigger = vortex_game_trigger;
110	gp->cooked_read = vortex_game_cooked_read;
111	gp->open = vortex_game_open;
112
113	gameport_set_port_data(gp, vortex);
114	gp->fuzz = 64;
115
116	gameport_register_port(gp);
117
118	return 0;
119}
120
121static void vortex_gameport_unregister(vortex_t * vortex)
122{
123	if (vortex->gameport) {
124		gameport_unregister_port(vortex->gameport);
125		vortex->gameport = NULL;
126	}
127}
128
129#else
130static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
131static inline void vortex_gameport_unregister(vortex_t * vortex) { }
132#endif
133