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1/*
2 *  Force feedback support for memoryless devices
3 *
4 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
5 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
6 */
7
8/*
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 */
23
24/* #define DEBUG */
25
26#define debug(format, arg...) pr_debug("ff-memless: " format "\n", ## arg)
27
28#include <linux/slab.h>
29#include <linux/input.h>
30#include <linux/module.h>
31#include <linux/mutex.h>
32#include <linux/spinlock.h>
33#include <linux/jiffies.h>
34
35#include "fixp-arith.h"
36
37MODULE_LICENSE("GPL");
38MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
39MODULE_DESCRIPTION("Force feedback support for memoryless devices");
40
41/* Number of effects handled with memoryless devices */
42#define FF_MEMLESS_EFFECTS	16
43
44/* Envelope update interval in ms */
45#define FF_ENVELOPE_INTERVAL	50
46
47#define FF_EFFECT_STARTED	0
48#define FF_EFFECT_PLAYING	1
49#define FF_EFFECT_ABORTING	2
50
51struct ml_effect_state {
52	struct ff_effect *effect;
53	unsigned long flags;	/* effect state (STARTED, PLAYING, etc) */
54	int count;		/* loop count of the effect */
55	unsigned long play_at;	/* start time */
56	unsigned long stop_at;	/* stop time */
57	unsigned long adj_at;	/* last time the effect was sent */
58};
59
60struct ml_device {
61	void *private;
62	struct ml_effect_state states[FF_MEMLESS_EFFECTS];
63	int gain;
64	struct timer_list timer;
65	struct input_dev *dev;
66
67	int (*play_effect)(struct input_dev *dev, void *data,
68			   struct ff_effect *effect);
69};
70
71static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
72{
73	static const struct ff_envelope empty_envelope;
74
75	switch (effect->type) {
76		case FF_PERIODIC:
77			return &effect->u.periodic.envelope;
78		case FF_CONSTANT:
79			return &effect->u.constant.envelope;
80		default:
81			return &empty_envelope;
82	}
83}
84
85/*
86 * Check for the next time envelope requires an update on memoryless devices
87 */
88static unsigned long calculate_next_time(struct ml_effect_state *state)
89{
90	const struct ff_envelope *envelope = get_envelope(state->effect);
91	unsigned long attack_stop, fade_start, next_fade;
92
93	if (envelope->attack_length) {
94		attack_stop = state->play_at +
95			msecs_to_jiffies(envelope->attack_length);
96		if (time_before(state->adj_at, attack_stop))
97			return state->adj_at +
98					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
99	}
100
101	if (state->effect->replay.length) {
102		if (envelope->fade_length) {
103			/* check when fading should start */
104			fade_start = state->stop_at -
105					msecs_to_jiffies(envelope->fade_length);
106
107			if (time_before(state->adj_at, fade_start))
108				return fade_start;
109
110			/* already fading, advance to next checkpoint */
111			next_fade = state->adj_at +
112					msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
113			if (time_before(next_fade, state->stop_at))
114				return next_fade;
115		}
116
117		return state->stop_at;
118	}
119
120	return state->play_at;
121}
122
123static void ml_schedule_timer(struct ml_device *ml)
124{
125	struct ml_effect_state *state;
126	unsigned long now = jiffies;
127	unsigned long earliest = 0;
128	unsigned long next_at;
129	int events = 0;
130	int i;
131
132	debug("calculating next timer");
133
134	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
135
136		state = &ml->states[i];
137
138		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
139			continue;
140
141		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
142			next_at = calculate_next_time(state);
143		else
144			next_at = state->play_at;
145
146		if (time_before_eq(now, next_at) &&
147		    (++events == 1 || time_before(next_at, earliest)))
148			earliest = next_at;
149	}
150
151	if (!events) {
152		debug("no actions");
153		del_timer(&ml->timer);
154	} else {
155		debug("timer set");
156		mod_timer(&ml->timer, earliest);
157	}
158}
159
160/*
161 * Apply an envelope to a value
162 */
163static int apply_envelope(struct ml_effect_state *state, int value,
164			  struct ff_envelope *envelope)
165{
166	struct ff_effect *effect = state->effect;
167	unsigned long now = jiffies;
168	int time_from_level;
169	int time_of_envelope;
170	int envelope_level;
171	int difference;
172
173	if (envelope->attack_length &&
174	    time_before(now,
175			state->play_at + msecs_to_jiffies(envelope->attack_length))) {
176		debug("value = 0x%x, attack_level = 0x%x", value,
177		      envelope->attack_level);
178		time_from_level = jiffies_to_msecs(now - state->play_at);
179		time_of_envelope = envelope->attack_length;
180		envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);
181
182	} else if (envelope->fade_length && effect->replay.length &&
183		   time_after(now,
184			      state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
185		   time_before(now, state->stop_at)) {
186		time_from_level = jiffies_to_msecs(state->stop_at - now);
187		time_of_envelope = envelope->fade_length;
188		envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);
189	} else
190		return value;
191
192	difference = abs(value) - envelope_level;
193
194	debug("difference = %d", difference);
195	debug("time_from_level = 0x%x", time_from_level);
196	debug("time_of_envelope = 0x%x", time_of_envelope);
197
198	difference = difference * time_from_level / time_of_envelope;
199
200	debug("difference = %d", difference);
201
202	return value < 0 ?
203		-(difference + envelope_level) : (difference + envelope_level);
204}
205
206/*
207 * Return the type the effect has to be converted into (memless devices)
208 */
209static int get_compatible_type(struct ff_device *ff, int effect_type)
210{
211
212	if (test_bit(effect_type, ff->ffbit))
213		return effect_type;
214
215	if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
216		return FF_RUMBLE;
217
218	printk(KERN_ERR
219	       "ff-memless: invalid type in get_compatible_type()\n");
220
221	return 0;
222}
223
224/*
225 * Only left/right direction should be used (under/over 0x8000) for
226 * forward/reverse motor direction (to keep calculation fast & simple).
227 */
228static u16 ml_calculate_direction(u16 direction, u16 force,
229				  u16 new_direction, u16 new_force)
230{
231	if (!force)
232		return new_direction;
233	if (!new_force)
234		return direction;
235	return (((u32)(direction >> 1) * force +
236		 (new_direction >> 1) * new_force) /
237		(force + new_force)) << 1;
238}
239
240/*
241 * Combine two effects and apply gain.
242 */
243static void ml_combine_effects(struct ff_effect *effect,
244			       struct ml_effect_state *state,
245			       int gain)
246{
247	struct ff_effect *new = state->effect;
248	unsigned int strong, weak, i;
249	int x, y;
250	fixp_t level;
251
252	switch (new->type) {
253	case FF_CONSTANT:
254		i = new->direction * 360 / 0xffff;
255		level = fixp_new16(apply_envelope(state,
256					new->u.constant.level,
257					&new->u.constant.envelope));
258		x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;
259		y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;
260		/*
261		 * here we abuse ff_ramp to hold x and y of constant force
262		 * If in future any driver wants something else than x and y
263		 * in s8, this should be changed to something more generic
264		 */
265		effect->u.ramp.start_level =
266			clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
267		effect->u.ramp.end_level =
268			clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
269		break;
270
271	case FF_RUMBLE:
272		strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
273		weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
274
275		if (effect->u.rumble.strong_magnitude + strong)
276			effect->direction = ml_calculate_direction(
277				effect->direction,
278				effect->u.rumble.strong_magnitude,
279				new->direction, strong);
280		else if (effect->u.rumble.weak_magnitude + weak)
281			effect->direction = ml_calculate_direction(
282				effect->direction,
283				effect->u.rumble.weak_magnitude,
284				new->direction, weak);
285		else
286			effect->direction = 0;
287		effect->u.rumble.strong_magnitude =
288			min(strong + effect->u.rumble.strong_magnitude,
289			    0xffffU);
290		effect->u.rumble.weak_magnitude =
291			min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
292		break;
293
294	case FF_PERIODIC:
295		i = apply_envelope(state, abs(new->u.periodic.magnitude),
296				   &new->u.periodic.envelope);
297
298		/* here we also scale it 0x7fff => 0xffff */
299		i = i * gain / 0x7fff;
300
301		if (effect->u.rumble.strong_magnitude + i)
302			effect->direction = ml_calculate_direction(
303				effect->direction,
304				effect->u.rumble.strong_magnitude,
305				new->direction, i);
306		else
307			effect->direction = 0;
308		effect->u.rumble.strong_magnitude =
309			min(i + effect->u.rumble.strong_magnitude, 0xffffU);
310		effect->u.rumble.weak_magnitude =
311			min(i + effect->u.rumble.weak_magnitude, 0xffffU);
312		break;
313
314	default:
315		printk(KERN_ERR "ff-memless: invalid type in ml_combine_effects()\n");
316		break;
317	}
318
319}
320
321
322/*
323 * Because memoryless devices have only one effect per effect type active
324 * at one time we have to combine multiple effects into one
325 */
326static int ml_get_combo_effect(struct ml_device *ml,
327			       unsigned long *effect_handled,
328			       struct ff_effect *combo_effect)
329{
330	struct ff_effect *effect;
331	struct ml_effect_state *state;
332	int effect_type;
333	int i;
334
335	memset(combo_effect, 0, sizeof(struct ff_effect));
336
337	for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
338		if (__test_and_set_bit(i, effect_handled))
339			continue;
340
341		state = &ml->states[i];
342		effect = state->effect;
343
344		if (!test_bit(FF_EFFECT_STARTED, &state->flags))
345			continue;
346
347		if (time_before(jiffies, state->play_at))
348			continue;
349
350		/*
351		 * here we have started effects that are either
352		 * currently playing (and may need be aborted)
353		 * or need to start playing.
354		 */
355		effect_type = get_compatible_type(ml->dev->ff, effect->type);
356		if (combo_effect->type != effect_type) {
357			if (combo_effect->type != 0) {
358				__clear_bit(i, effect_handled);
359				continue;
360			}
361			combo_effect->type = effect_type;
362		}
363
364		if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
365			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
366			__clear_bit(FF_EFFECT_STARTED, &state->flags);
367		} else if (effect->replay.length &&
368			   time_after_eq(jiffies, state->stop_at)) {
369
370			__clear_bit(FF_EFFECT_PLAYING, &state->flags);
371
372			if (--state->count <= 0) {
373				__clear_bit(FF_EFFECT_STARTED, &state->flags);
374			} else {
375				state->play_at = jiffies +
376					msecs_to_jiffies(effect->replay.delay);
377				state->stop_at = state->play_at +
378					msecs_to_jiffies(effect->replay.length);
379			}
380		} else {
381			__set_bit(FF_EFFECT_PLAYING, &state->flags);
382			state->adj_at = jiffies;
383			ml_combine_effects(combo_effect, state, ml->gain);
384		}
385	}
386
387	return combo_effect->type != 0;
388}
389
390static void ml_play_effects(struct ml_device *ml)
391{
392	struct ff_effect effect;
393	DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
394
395	memset(handled_bm, 0, sizeof(handled_bm));
396
397	while (ml_get_combo_effect(ml, handled_bm, &effect))
398		ml->play_effect(ml->dev, ml->private, &effect);
399
400	ml_schedule_timer(ml);
401}
402
403static void ml_effect_timer(unsigned long timer_data)
404{
405	struct input_dev *dev = (struct input_dev *)timer_data;
406	struct ml_device *ml = dev->ff->private;
407	unsigned long flags;
408
409	debug("timer: updating effects");
410
411	spin_lock_irqsave(&dev->event_lock, flags);
412	ml_play_effects(ml);
413	spin_unlock_irqrestore(&dev->event_lock, flags);
414}
415
416/*
417 * Sets requested gain for FF effects. Called with dev->event_lock held.
418 */
419static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
420{
421	struct ml_device *ml = dev->ff->private;
422	int i;
423
424	ml->gain = gain;
425
426	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
427		__clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
428
429	ml_play_effects(ml);
430}
431
432/*
433 * Start/stop specified FF effect. Called with dev->event_lock held.
434 */
435static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
436{
437	struct ml_device *ml = dev->ff->private;
438	struct ml_effect_state *state = &ml->states[effect_id];
439
440	if (value > 0) {
441		debug("initiated play");
442
443		__set_bit(FF_EFFECT_STARTED, &state->flags);
444		state->count = value;
445		state->play_at = jiffies +
446				 msecs_to_jiffies(state->effect->replay.delay);
447		state->stop_at = state->play_at +
448				 msecs_to_jiffies(state->effect->replay.length);
449		state->adj_at = state->play_at;
450
451	} else {
452		debug("initiated stop");
453
454		if (test_bit(FF_EFFECT_PLAYING, &state->flags))
455			__set_bit(FF_EFFECT_ABORTING, &state->flags);
456		else
457			__clear_bit(FF_EFFECT_STARTED, &state->flags);
458	}
459
460	ml_play_effects(ml);
461
462	return 0;
463}
464
465static int ml_ff_upload(struct input_dev *dev,
466			struct ff_effect *effect, struct ff_effect *old)
467{
468	struct ml_device *ml = dev->ff->private;
469	struct ml_effect_state *state = &ml->states[effect->id];
470
471	spin_lock_irq(&dev->event_lock);
472
473	if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
474		__clear_bit(FF_EFFECT_PLAYING, &state->flags);
475		state->play_at = jiffies +
476				 msecs_to_jiffies(state->effect->replay.delay);
477		state->stop_at = state->play_at +
478				 msecs_to_jiffies(state->effect->replay.length);
479		state->adj_at = state->play_at;
480		ml_schedule_timer(ml);
481	}
482
483	spin_unlock_irq(&dev->event_lock);
484
485	return 0;
486}
487
488static void ml_ff_destroy(struct ff_device *ff)
489{
490	struct ml_device *ml = ff->private;
491
492	kfree(ml->private);
493}
494
495/**
496 * input_ff_create_memless() - create memoryless force-feedback device
497 * @dev: input device supporting force-feedback
498 * @data: driver-specific data to be passed into @play_effect
499 * @play_effect: driver-specific method for playing FF effect
500 */
501int input_ff_create_memless(struct input_dev *dev, void *data,
502		int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
503{
504	struct ml_device *ml;
505	struct ff_device *ff;
506	int error;
507	int i;
508
509	ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
510	if (!ml)
511		return -ENOMEM;
512
513	ml->dev = dev;
514	ml->private = data;
515	ml->play_effect = play_effect;
516	ml->gain = 0xffff;
517	setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
518
519	set_bit(FF_GAIN, dev->ffbit);
520
521	error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
522	if (error) {
523		kfree(ml);
524		return error;
525	}
526
527	ff = dev->ff;
528	ff->private = ml;
529	ff->upload = ml_ff_upload;
530	ff->playback = ml_ff_playback;
531	ff->set_gain = ml_ff_set_gain;
532	ff->destroy = ml_ff_destroy;
533
534	/* we can emulate periodic effects with RUMBLE */
535	if (test_bit(FF_RUMBLE, ff->ffbit)) {
536		set_bit(FF_PERIODIC, dev->ffbit);
537		set_bit(FF_SINE, dev->ffbit);
538		set_bit(FF_TRIANGLE, dev->ffbit);
539		set_bit(FF_SQUARE, dev->ffbit);
540	}
541
542	for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
543		ml->states[i].effect = &ff->effects[i];
544
545	return 0;
546}
547EXPORT_SYMBOL_GPL(input_ff_create_memless);
548