1/*
2 * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
3 *
4 * This file is part of FFmpeg.
5 *
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20
21#include "config.h"
22#include "libavutil/attributes.h"
23#include "libavutil/cpu.h"
24#include "libavutil/intreadwrite.h"
25#include "libavutil/ppc/cpu.h"
26#include "libavutil/ppc/types_altivec.h"
27#include "libavutil/ppc/util_altivec.h"
28#include "libavcodec/h264data.h"
29#include "libavcodec/h264dsp.h"
30
31#if HAVE_ALTIVEC
32
33/****************************************************************************
34 * IDCT transform:
35 ****************************************************************************/
36
37#define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3)               \
38    /* 1st stage */                                               \
39    vz0 = vec_add(vb0,vb2);       /* temp[0] = Y[0] + Y[2] */     \
40    vz1 = vec_sub(vb0,vb2);       /* temp[1] = Y[0] - Y[2] */     \
41    vz2 = vec_sra(vb1,vec_splat_u16(1));                          \
42    vz2 = vec_sub(vz2,vb3);       /* temp[2] = Y[1].1/2 - Y[3] */ \
43    vz3 = vec_sra(vb3,vec_splat_u16(1));                          \
44    vz3 = vec_add(vb1,vz3);       /* temp[3] = Y[1] + Y[3].1/2 */ \
45    /* 2nd stage: output */                                       \
46    va0 = vec_add(vz0,vz3);       /* x[0] = temp[0] + temp[3] */  \
47    va1 = vec_add(vz1,vz2);       /* x[1] = temp[1] + temp[2] */  \
48    va2 = vec_sub(vz1,vz2);       /* x[2] = temp[1] - temp[2] */  \
49    va3 = vec_sub(vz0,vz3)        /* x[3] = temp[0] - temp[3] */
50
51#define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
52    b0 = vec_mergeh( a0, a0 ); \
53    b1 = vec_mergeh( a1, a0 ); \
54    b2 = vec_mergeh( a2, a0 ); \
55    b3 = vec_mergeh( a3, a0 ); \
56    a0 = vec_mergeh( b0, b2 ); \
57    a1 = vec_mergel( b0, b2 ); \
58    a2 = vec_mergeh( b1, b3 ); \
59    a3 = vec_mergel( b1, b3 ); \
60    b0 = vec_mergeh( a0, a2 ); \
61    b1 = vec_mergel( a0, a2 ); \
62    b2 = vec_mergeh( a1, a3 ); \
63    b3 = vec_mergel( a1, a3 )
64
65#define VEC_LOAD_U8_ADD_S16_STORE_U8(va)                      \
66    vdst_orig = vec_ld(0, dst);                               \
67    vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask);          \
68    vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst);         \
69    va = vec_add(va, vdst_ss);                                \
70    va_u8 = vec_packsu(va, zero_s16v);                        \
71    va_u32 = vec_splat((vec_u32)va_u8, 0);                  \
72    vec_ste(va_u32, element, (uint32_t*)dst);
73
74static void h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
75{
76    vec_s16 va0, va1, va2, va3;
77    vec_s16 vz0, vz1, vz2, vz3;
78    vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
79    vec_u8 va_u8;
80    vec_u32 va_u32;
81    vec_s16 vdst_ss;
82    const vec_u16 v6us = vec_splat_u16(6);
83    vec_u8 vdst, vdst_orig;
84    vec_u8 vdst_mask = vec_lvsl(0, dst);
85    int element = ((unsigned long)dst & 0xf) >> 2;
86    LOAD_ZERO;
87
88    block[0] += 32;  /* add 32 as a DC-level for rounding */
89
90    vtmp0 = vec_ld(0,block);
91    vtmp1 = vec_sld(vtmp0, vtmp0, 8);
92    vtmp2 = vec_ld(16,block);
93    vtmp3 = vec_sld(vtmp2, vtmp2, 8);
94    memset(block, 0, 16 * sizeof(int16_t));
95
96    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
97    VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
98    VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
99
100    va0 = vec_sra(va0,v6us);
101    va1 = vec_sra(va1,v6us);
102    va2 = vec_sra(va2,v6us);
103    va3 = vec_sra(va3,v6us);
104
105    VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
106    dst += stride;
107    VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
108    dst += stride;
109    VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
110    dst += stride;
111    VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
112}
113
114#define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,  d0, d1, d2, d3, d4, d5, d6, d7) {\
115    /*        a0  = SRC(0) + SRC(4); */ \
116    vec_s16 a0v = vec_add(s0, s4);    \
117    /*        a2  = SRC(0) - SRC(4); */ \
118    vec_s16 a2v = vec_sub(s0, s4);    \
119    /*        a4  =           (SRC(2)>>1) - SRC(6); */ \
120    vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6);    \
121    /*        a6  =           (SRC(6)>>1) + SRC(2); */ \
122    vec_s16 a6v = vec_add(vec_sra(s6, onev), s2);    \
123    /*        b0  =         a0 + a6; */ \
124    vec_s16 b0v = vec_add(a0v, a6v);  \
125    /*        b2  =         a2 + a4; */ \
126    vec_s16 b2v = vec_add(a2v, a4v);  \
127    /*        b4  =         a2 - a4; */ \
128    vec_s16 b4v = vec_sub(a2v, a4v);  \
129    /*        b6  =         a0 - a6; */ \
130    vec_s16 b6v = vec_sub(a0v, a6v);  \
131    /* a1 =  SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
132    /*        a1 =             (SRC(5)-SRC(3)) -  (SRC(7)  +  (SRC(7)>>1)); */ \
133    vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
134    /* a3 =  SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
135    /*        a3 =             (SRC(7)+SRC(1)) -  (SRC(3)  +  (SRC(3)>>1)); */ \
136    vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
137    /* a5 =  SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
138    /*        a5 =             (SRC(7)-SRC(1)) +   SRC(5) +   (SRC(5)>>1); */ \
139    vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
140    /*        a7 =                SRC(5)+SRC(3) +  SRC(1) +   (SRC(1)>>1); */ \
141    vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
142    /*        b1 =                  (a7>>2)  +  a1; */ \
143    vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
144    /*        b3 =          a3 +        (a5>>2); */ \
145    vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
146    /*        b5 =                  (a3>>2)  -   a5; */ \
147    vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
148    /*        b7 =           a7 -        (a1>>2); */ \
149    vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
150    /* DST(0,    b0 + b7); */ \
151    d0 = vec_add(b0v, b7v); \
152    /* DST(1,    b2 + b5); */ \
153    d1 = vec_add(b2v, b5v); \
154    /* DST(2,    b4 + b3); */ \
155    d2 = vec_add(b4v, b3v); \
156    /* DST(3,    b6 + b1); */ \
157    d3 = vec_add(b6v, b1v); \
158    /* DST(4,    b6 - b1); */ \
159    d4 = vec_sub(b6v, b1v); \
160    /* DST(5,    b4 - b3); */ \
161    d5 = vec_sub(b4v, b3v); \
162    /* DST(6,    b2 - b5); */ \
163    d6 = vec_sub(b2v, b5v); \
164    /* DST(7,    b0 - b7); */ \
165    d7 = vec_sub(b0v, b7v); \
166}
167
168#define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
169    /* unaligned load */                                       \
170    vec_u8 hv = vec_ld( 0, dest );                           \
171    vec_u8 lv = vec_ld( 7, dest );                           \
172    vec_u8 dstv   = vec_perm( hv, lv, (vec_u8)perm_ldv );  \
173    vec_s16 idct_sh6 = vec_sra(idctv, sixv);                 \
174    vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv);   \
175    vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16);  \
176    vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum);        \
177    vec_u8 edgehv;                                           \
178    /* unaligned store */                                      \
179    vec_u8 bodyv  = vec_perm( idstsum8, idstsum8, perm_stv );\
180    vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv );     \
181    lv    = vec_sel( lv, bodyv, edgelv );                      \
182    vec_st( lv, 7, dest );                                     \
183    hv    = vec_ld( 0, dest );                                 \
184    edgehv = vec_perm( zero_u8v, sel, perm_stv );              \
185    hv    = vec_sel( hv, bodyv, edgehv );                      \
186    vec_st( hv, 0, dest );                                     \
187 }
188
189static void h264_idct8_add_altivec(uint8_t *dst, int16_t *dct, int stride)
190{
191    vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
192    vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
193    vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
194
195    vec_u8 perm_ldv = vec_lvsl(0, dst);
196    vec_u8 perm_stv = vec_lvsr(8, dst);
197
198    const vec_u16 onev = vec_splat_u16(1);
199    const vec_u16 twov = vec_splat_u16(2);
200    const vec_u16 sixv = vec_splat_u16(6);
201
202    const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
203    LOAD_ZERO;
204
205    dct[0] += 32; // rounding for the >>6 at the end
206
207    s0 = vec_ld(0x00, (int16_t*)dct);
208    s1 = vec_ld(0x10, (int16_t*)dct);
209    s2 = vec_ld(0x20, (int16_t*)dct);
210    s3 = vec_ld(0x30, (int16_t*)dct);
211    s4 = vec_ld(0x40, (int16_t*)dct);
212    s5 = vec_ld(0x50, (int16_t*)dct);
213    s6 = vec_ld(0x60, (int16_t*)dct);
214    s7 = vec_ld(0x70, (int16_t*)dct);
215    memset(dct, 0, 64 * sizeof(int16_t));
216
217    IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
218                     d0, d1, d2, d3, d4, d5, d6, d7);
219
220    TRANSPOSE8( d0,  d1,  d2,  d3,  d4,  d5,  d6, d7 );
221
222    IDCT8_1D_ALTIVEC(d0,  d1,  d2,  d3,  d4,  d5,  d6, d7,
223                     idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
224
225    ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
226    ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
227    ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
228    ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
229    ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
230    ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
231    ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
232    ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
233}
234
235static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
236{
237    vec_s16 dc16;
238    vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
239    LOAD_ZERO;
240    DECLARE_ALIGNED(16, int, dc);
241    int i;
242
243    dc = (block[0] + 32) >> 6;
244    block[0] = 0;
245    dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);
246
247    if (size == 4)
248        dc16 = vec_sld(dc16, zero_s16v, 8);
249    dcplus = vec_packsu(dc16, zero_s16v);
250    dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
251
252    aligner = vec_lvsr(0, dst);
253    dcplus = vec_perm(dcplus, dcplus, aligner);
254    dcminus = vec_perm(dcminus, dcminus, aligner);
255
256    for (i = 0; i < size; i += 4) {
257        v0 = vec_ld(0, dst+0*stride);
258        v1 = vec_ld(0, dst+1*stride);
259        v2 = vec_ld(0, dst+2*stride);
260        v3 = vec_ld(0, dst+3*stride);
261
262        v0 = vec_adds(v0, dcplus);
263        v1 = vec_adds(v1, dcplus);
264        v2 = vec_adds(v2, dcplus);
265        v3 = vec_adds(v3, dcplus);
266
267        v0 = vec_subs(v0, dcminus);
268        v1 = vec_subs(v1, dcminus);
269        v2 = vec_subs(v2, dcminus);
270        v3 = vec_subs(v3, dcminus);
271
272        vec_st(v0, 0, dst+0*stride);
273        vec_st(v1, 0, dst+1*stride);
274        vec_st(v2, 0, dst+2*stride);
275        vec_st(v3, 0, dst+3*stride);
276
277        dst += 4*stride;
278    }
279}
280
281static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
282{
283    h264_idct_dc_add_internal(dst, block, stride, 4);
284}
285
286static void h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
287{
288    h264_idct_dc_add_internal(dst, block, stride, 8);
289}
290
291static void h264_idct_add16_altivec(uint8_t *dst, const int *block_offset,
292                                    int16_t *block, int stride,
293                                    const uint8_t nnzc[15 * 8])
294{
295    int i;
296    for(i=0; i<16; i++){
297        int nnz = nnzc[ scan8[i] ];
298        if(nnz){
299            if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
300            else                      h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
301        }
302    }
303}
304
305static void h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset,
306                                         int16_t *block, int stride,
307                                         const uint8_t nnzc[15 * 8])
308{
309    int i;
310    for(i=0; i<16; i++){
311        if(nnzc[ scan8[i] ]) h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
312        else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
313    }
314}
315
316static void h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset,
317                                    int16_t *block, int stride,
318                                    const uint8_t nnzc[15 * 8])
319{
320    int i;
321    for(i=0; i<16; i+=4){
322        int nnz = nnzc[ scan8[i] ];
323        if(nnz){
324            if(nnz==1 && block[i*16]) h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
325            else                      h264_idct8_add_altivec(dst + block_offset[i], block + i*16, stride);
326        }
327    }
328}
329
330static void h264_idct_add8_altivec(uint8_t **dest, const int *block_offset,
331                                   int16_t *block, int stride,
332                                   const uint8_t nnzc[15 * 8])
333{
334    int i, j;
335    for (j = 1; j < 3; j++) {
336        for(i = j * 16; i < j * 16 + 4; i++){
337            if(nnzc[ scan8[i] ])
338                h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
339            else if(block[i*16])
340                h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
341        }
342    }
343}
344
345#define transpose4x16(r0, r1, r2, r3) {      \
346    register vec_u8 r4;                    \
347    register vec_u8 r5;                    \
348    register vec_u8 r6;                    \
349    register vec_u8 r7;                    \
350                                             \
351    r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
352    r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
353    r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
354    r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
355                                             \
356    r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
357    r1 = vec_mergel(r4, r6);  /*all set 1*/  \
358    r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
359    r3 = vec_mergel(r5, r7);  /*all set 3*/  \
360}
361
362static inline void write16x4(uint8_t *dst, int dst_stride,
363                             register vec_u8 r0, register vec_u8 r1,
364                             register vec_u8 r2, register vec_u8 r3) {
365    DECLARE_ALIGNED(16, unsigned char, result)[64];
366    uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
367    int int_dst_stride = dst_stride/4;
368
369    vec_st(r0, 0, result);
370    vec_st(r1, 16, result);
371    vec_st(r2, 32, result);
372    vec_st(r3, 48, result);
373    /* FIXME: there has to be a better way!!!! */
374    *dst_int = *src_int;
375    *(dst_int+   int_dst_stride) = *(src_int + 1);
376    *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
377    *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
378    *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
379    *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
380    *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
381    *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
382    *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
383    *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
384    *(dst_int+10*int_dst_stride) = *(src_int + 10);
385    *(dst_int+11*int_dst_stride) = *(src_int + 11);
386    *(dst_int+12*int_dst_stride) = *(src_int + 12);
387    *(dst_int+13*int_dst_stride) = *(src_int + 13);
388    *(dst_int+14*int_dst_stride) = *(src_int + 14);
389    *(dst_int+15*int_dst_stride) = *(src_int + 15);
390}
391
392/** @brief performs a 6x16 transpose of data in src, and stores it to dst
393    @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
394    out of unaligned_load() */
395#define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
396    register vec_u8 r0  = unaligned_load(0,             src);            \
397    register vec_u8 r1  = unaligned_load(   src_stride, src);            \
398    register vec_u8 r2  = unaligned_load(2* src_stride, src);            \
399    register vec_u8 r3  = unaligned_load(3* src_stride, src);            \
400    register vec_u8 r4  = unaligned_load(4* src_stride, src);            \
401    register vec_u8 r5  = unaligned_load(5* src_stride, src);            \
402    register vec_u8 r6  = unaligned_load(6* src_stride, src);            \
403    register vec_u8 r7  = unaligned_load(7* src_stride, src);            \
404    register vec_u8 r14 = unaligned_load(14*src_stride, src);            \
405    register vec_u8 r15 = unaligned_load(15*src_stride, src);            \
406                                                                           \
407    r8  = unaligned_load( 8*src_stride, src);                              \
408    r9  = unaligned_load( 9*src_stride, src);                              \
409    r10 = unaligned_load(10*src_stride, src);                              \
410    r11 = unaligned_load(11*src_stride, src);                              \
411    r12 = unaligned_load(12*src_stride, src);                              \
412    r13 = unaligned_load(13*src_stride, src);                              \
413                                                                           \
414    /*Merge first pairs*/                                                  \
415    r0 = vec_mergeh(r0, r8);    /*0, 8*/                                   \
416    r1 = vec_mergeh(r1, r9);    /*1, 9*/                                   \
417    r2 = vec_mergeh(r2, r10);   /*2,10*/                                   \
418    r3 = vec_mergeh(r3, r11);   /*3,11*/                                   \
419    r4 = vec_mergeh(r4, r12);   /*4,12*/                                   \
420    r5 = vec_mergeh(r5, r13);   /*5,13*/                                   \
421    r6 = vec_mergeh(r6, r14);   /*6,14*/                                   \
422    r7 = vec_mergeh(r7, r15);   /*7,15*/                                   \
423                                                                           \
424    /*Merge second pairs*/                                                 \
425    r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/                        \
426    r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/                        \
427    r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/                        \
428    r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/                        \
429    r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/                        \
430    r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/                        \
431    r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/                        \
432    r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/                        \
433                                                                           \
434    /*Third merge*/                                                        \
435    r0 = vec_mergeh(r8,  r12);  /*0,2,4,6,8,10,12,14 set 0*/               \
436    r1 = vec_mergel(r8,  r12);  /*0,2,4,6,8,10,12,14 set 1*/               \
437    r2 = vec_mergeh(r9,  r13);  /*0,2,4,6,8,10,12,14 set 2*/               \
438    r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/               \
439    r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/               \
440    r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/               \
441    /* Don't need to compute 3 and 7*/                                     \
442                                                                           \
443    /*Final merge*/                                                        \
444    r8  = vec_mergeh(r0, r4);   /*all set 0*/                              \
445    r9  = vec_mergel(r0, r4);   /*all set 1*/                              \
446    r10 = vec_mergeh(r1, r5);   /*all set 2*/                              \
447    r11 = vec_mergel(r1, r5);   /*all set 3*/                              \
448    r12 = vec_mergeh(r2, r6);   /*all set 4*/                              \
449    r13 = vec_mergel(r2, r6);   /*all set 5*/                              \
450    /* Don't need to compute 14 and 15*/                                   \
451                                                                           \
452}
453
454// out: o = |x-y| < a
455static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
456                                         register vec_u8 y,
457                                         register vec_u8 a) {
458
459    register vec_u8 diff = vec_subs(x, y);
460    register vec_u8 diffneg = vec_subs(y, x);
461    register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
462    o = (vec_u8)vec_cmplt(o, a);
463    return o;
464}
465
466static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
467                                           register vec_u8 p1,
468                                           register vec_u8 q0,
469                                           register vec_u8 q1,
470                                           register vec_u8 alpha,
471                                           register vec_u8 beta) {
472
473    register vec_u8 mask;
474    register vec_u8 tempmask;
475
476    mask = diff_lt_altivec(p0, q0, alpha);
477    tempmask = diff_lt_altivec(p1, p0, beta);
478    mask = vec_and(mask, tempmask);
479    tempmask = diff_lt_altivec(q1, q0, beta);
480    mask = vec_and(mask, tempmask);
481
482    return mask;
483}
484
485// out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
486static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
487                                       register vec_u8 p1,
488                                       register vec_u8 p2,
489                                       register vec_u8 q0,
490                                       register vec_u8 tc0) {
491
492    register vec_u8 average = vec_avg(p0, q0);
493    register vec_u8 temp;
494    register vec_u8 uncliped;
495    register vec_u8 ones;
496    register vec_u8 max;
497    register vec_u8 min;
498    register vec_u8 newp1;
499
500    temp = vec_xor(average, p2);
501    average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
502    ones = vec_splat_u8(1);
503    temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
504    uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
505    max = vec_adds(p1, tc0);
506    min = vec_subs(p1, tc0);
507    newp1 = vec_max(min, uncliped);
508    newp1 = vec_min(max, newp1);
509    return newp1;
510}
511
512#define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                           \
513                                                                                                  \
514    const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                               \
515                                                                                                  \
516    register vec_u8 pq0bit = vec_xor(p0,q0);                                                    \
517    register vec_u8 q1minus;                                                                    \
518    register vec_u8 p0minus;                                                                    \
519    register vec_u8 stage1;                                                                     \
520    register vec_u8 stage2;                                                                     \
521    register vec_u8 vec160;                                                                     \
522    register vec_u8 delta;                                                                      \
523    register vec_u8 deltaneg;                                                                   \
524                                                                                                  \
525    q1minus = vec_nor(q1, q1);                 /* 255 - q1 */                                     \
526    stage1 = vec_avg(p1, q1minus);             /* (p1 - q1 + 256)>>1 */                           \
527    stage2 = vec_sr(stage1, vec_splat_u8(1));  /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */     \
528    p0minus = vec_nor(p0, p0);                 /* 255 - p0 */                                     \
529    stage1 = vec_avg(q0, p0minus);             /* (q0 - p0 + 256)>>1 */                           \
530    pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                    \
531    stage2 = vec_avg(stage2, pq0bit);          /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
532    stage2 = vec_adds(stage2, stage1);         /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */  \
533    vec160 = vec_ld(0, &A0v);                                                                     \
534    deltaneg = vec_subs(vec160, stage2);       /* -d */                                           \
535    delta = vec_subs(stage2, vec160);          /* d */                                            \
536    deltaneg = vec_min(tc0masked, deltaneg);                                                      \
537    delta = vec_min(tc0masked, delta);                                                            \
538    p0 = vec_subs(p0, deltaneg);                                                                  \
539    q0 = vec_subs(q0, delta);                                                                     \
540    p0 = vec_adds(p0, delta);                                                                     \
541    q0 = vec_adds(q0, deltaneg);                                                                  \
542}
543
544#define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
545    DECLARE_ALIGNED(16, unsigned char, temp)[16];                                             \
546    register vec_u8 alphavec;                                                              \
547    register vec_u8 betavec;                                                               \
548    register vec_u8 mask;                                                                  \
549    register vec_u8 p1mask;                                                                \
550    register vec_u8 q1mask;                                                                \
551    register vector signed   char tc0vec;                                                    \
552    register vec_u8 finaltc0;                                                              \
553    register vec_u8 tc0masked;                                                             \
554    register vec_u8 newp1;                                                                 \
555    register vec_u8 newq1;                                                                 \
556                                                                                             \
557    temp[0] = alpha;                                                                         \
558    temp[1] = beta;                                                                          \
559    alphavec = vec_ld(0, temp);                                                              \
560    betavec = vec_splat(alphavec, 0x1);                                                      \
561    alphavec = vec_splat(alphavec, 0x0);                                                     \
562    mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
563                                                                                             \
564    AV_COPY32(temp, tc0);                                                                    \
565    tc0vec = vec_ld(0, (signed char*)temp);                                                  \
566    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
567    tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
568    mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
569    finaltc0 = vec_and((vec_u8)tc0vec, mask);     /* tc = tc0 */                           \
570                                                                                             \
571    p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
572    p1mask = vec_and(p1mask, mask);                             /* if ( |p2 - p0| < beta) */ \
573    tc0masked = vec_and(p1mask, (vec_u8)tc0vec);                                           \
574    finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
575    newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
576    /*end if*/                                                                               \
577                                                                                             \
578    q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
579    q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
580    tc0masked = vec_and(q1mask, (vec_u8)tc0vec);                                           \
581    finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
582    newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
583    /*end if*/                                                                               \
584                                                                                             \
585    h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
586    p1 = newp1;                                                                              \
587    q1 = newq1;                                                                              \
588}
589
590static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
591
592    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
593        register vec_u8 p2 = vec_ld(-3*stride, pix);
594        register vec_u8 p1 = vec_ld(-2*stride, pix);
595        register vec_u8 p0 = vec_ld(-1*stride, pix);
596        register vec_u8 q0 = vec_ld(0, pix);
597        register vec_u8 q1 = vec_ld(stride, pix);
598        register vec_u8 q2 = vec_ld(2*stride, pix);
599        h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
600        vec_st(p1, -2*stride, pix);
601        vec_st(p0, -1*stride, pix);
602        vec_st(q0, 0, pix);
603        vec_st(q1, stride, pix);
604    }
605}
606
607static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
608
609    register vec_u8 line0, line1, line2, line3, line4, line5;
610    if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
611        return;
612    readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
613    h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
614    transpose4x16(line1, line2, line3, line4);
615    write16x4(pix-2, stride, line1, line2, line3, line4);
616}
617
618static av_always_inline
619void weight_h264_W_altivec(uint8_t *block, int stride, int height,
620                           int log2_denom, int weight, int offset, int w)
621{
622    int y, aligned;
623    vec_u8 vblock;
624    vec_s16 vtemp, vweight, voffset, v0, v1;
625    vec_u16 vlog2_denom;
626    DECLARE_ALIGNED(16, int32_t, temp)[4];
627    LOAD_ZERO;
628
629    offset <<= log2_denom;
630    if(log2_denom) offset += 1<<(log2_denom-1);
631    temp[0] = log2_denom;
632    temp[1] = weight;
633    temp[2] = offset;
634
635    vtemp = (vec_s16)vec_ld(0, temp);
636    vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
637    vweight = vec_splat(vtemp, 3);
638    voffset = vec_splat(vtemp, 5);
639    aligned = !((unsigned long)block & 0xf);
640
641    for (y = 0; y < height; y++) {
642        vblock = vec_ld(0, block);
643
644        v0 = (vec_s16)vec_mergeh(zero_u8v, vblock);
645        v1 = (vec_s16)vec_mergel(zero_u8v, vblock);
646
647        if (w == 16 || aligned) {
648            v0 = vec_mladd(v0, vweight, zero_s16v);
649            v0 = vec_adds(v0, voffset);
650            v0 = vec_sra(v0, vlog2_denom);
651        }
652        if (w == 16 || !aligned) {
653            v1 = vec_mladd(v1, vweight, zero_s16v);
654            v1 = vec_adds(v1, voffset);
655            v1 = vec_sra(v1, vlog2_denom);
656        }
657        vblock = vec_packsu(v0, v1);
658        vec_st(vblock, 0, block);
659
660        block += stride;
661    }
662}
663
664static av_always_inline
665void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
666                             int log2_denom, int weightd, int weights, int offset, int w)
667{
668    int y, dst_aligned, src_aligned;
669    vec_u8 vsrc, vdst;
670    vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
671    vec_u16 vlog2_denom;
672    DECLARE_ALIGNED(16, int32_t, temp)[4];
673    LOAD_ZERO;
674
675    offset = ((offset + 1) | 1) << log2_denom;
676    temp[0] = log2_denom+1;
677    temp[1] = weights;
678    temp[2] = weightd;
679    temp[3] = offset;
680
681    vtemp = (vec_s16)vec_ld(0, temp);
682    vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
683    vweights = vec_splat(vtemp, 3);
684    vweightd = vec_splat(vtemp, 5);
685    voffset = vec_splat(vtemp, 7);
686    dst_aligned = !((unsigned long)dst & 0xf);
687    src_aligned = !((unsigned long)src & 0xf);
688
689    for (y = 0; y < height; y++) {
690        vdst = vec_ld(0, dst);
691        vsrc = vec_ld(0, src);
692
693        v0 = (vec_s16)vec_mergeh(zero_u8v, vdst);
694        v1 = (vec_s16)vec_mergel(zero_u8v, vdst);
695        v2 = (vec_s16)vec_mergeh(zero_u8v, vsrc);
696        v3 = (vec_s16)vec_mergel(zero_u8v, vsrc);
697
698        if (w == 8) {
699            if (src_aligned)
700                v3 = v2;
701            else
702                v2 = v3;
703        }
704
705        if (w == 16 || dst_aligned) {
706            v0 = vec_mladd(v0, vweightd, zero_s16v);
707            v2 = vec_mladd(v2, vweights, zero_s16v);
708
709            v0 = vec_adds(v0, voffset);
710            v0 = vec_adds(v0, v2);
711            v0 = vec_sra(v0, vlog2_denom);
712        }
713        if (w == 16 || !dst_aligned) {
714            v1 = vec_mladd(v1, vweightd, zero_s16v);
715            v3 = vec_mladd(v3, vweights, zero_s16v);
716
717            v1 = vec_adds(v1, voffset);
718            v1 = vec_adds(v1, v3);
719            v1 = vec_sra(v1, vlog2_denom);
720        }
721        vdst = vec_packsu(v0, v1);
722        vec_st(vdst, 0, dst);
723
724        dst += stride;
725        src += stride;
726    }
727}
728
729#define H264_WEIGHT(W) \
730static void weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
731                                                int log2_denom, int weight, int offset) \
732{ \
733    weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
734}\
735static void biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
736                                                  int log2_denom, int weightd, int weights, int offset) \
737{ \
738    biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
739}
740
741H264_WEIGHT(16)
742H264_WEIGHT( 8)
743#endif /* HAVE_ALTIVEC */
744
745av_cold void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth,
746                                 const int chroma_format_idc)
747{
748#if HAVE_ALTIVEC
749    if (!PPC_ALTIVEC(av_get_cpu_flags()))
750        return;
751
752    if (bit_depth == 8) {
753        c->h264_idct_add = h264_idct_add_altivec;
754        if (chroma_format_idc <= 1)
755            c->h264_idct_add8 = h264_idct_add8_altivec;
756        c->h264_idct_add16      = h264_idct_add16_altivec;
757        c->h264_idct_add16intra = h264_idct_add16intra_altivec;
758        c->h264_idct_dc_add= h264_idct_dc_add_altivec;
759        c->h264_idct8_dc_add = h264_idct8_dc_add_altivec;
760        c->h264_idct8_add    = h264_idct8_add_altivec;
761        c->h264_idct8_add4   = h264_idct8_add4_altivec;
762        c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
763        c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
764
765        c->weight_h264_pixels_tab[0]   = weight_h264_pixels16_altivec;
766        c->weight_h264_pixels_tab[1]   = weight_h264_pixels8_altivec;
767        c->biweight_h264_pixels_tab[0] = biweight_h264_pixels16_altivec;
768        c->biweight_h264_pixels_tab[1] = biweight_h264_pixels8_altivec;
769    }
770#endif /* HAVE_ALTIVEC */
771}
772