1/////////////////////////////////////////////////////////////////////////////
2// Name:        wx/thread.h
3// Purpose:     Thread API
4// Author:      Guilhem Lavaux
5// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
6//              package from Olivetti & Oracle Research Laboratory)
7// Created:     04/13/98
8// RCS-ID:      $Id: thread.h 66924 2011-02-16 22:58:53Z JS $
9// Copyright:   (c) Guilhem Lavaux
10// Licence:     wxWindows licence
11/////////////////////////////////////////////////////////////////////////////
12
13#ifndef _WX_THREAD_H_
14#define _WX_THREAD_H_
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// get the value of wxUSE_THREADS configuration flag
21#include "wx/defs.h"
22
23#if wxUSE_THREADS
24
25// Windows headers define it
26#ifdef Yield
27    #undef Yield
28#endif
29
30// ----------------------------------------------------------------------------
31// constants
32// ----------------------------------------------------------------------------
33
34enum wxMutexError
35{
36    wxMUTEX_NO_ERROR = 0,   // operation completed successfully
37    wxMUTEX_INVALID,        // mutex hasn't been initialized
38    wxMUTEX_DEAD_LOCK,      // mutex is already locked by the calling thread
39    wxMUTEX_BUSY,           // mutex is already locked by another thread
40    wxMUTEX_UNLOCKED,       // attempt to unlock a mutex which is not locked
41    wxMUTEX_MISC_ERROR      // any other error
42};
43
44enum wxCondError
45{
46    wxCOND_NO_ERROR = 0,
47    wxCOND_INVALID,
48    wxCOND_TIMEOUT,         // WaitTimeout() has timed out
49    wxCOND_MISC_ERROR
50};
51
52enum wxSemaError
53{
54    wxSEMA_NO_ERROR = 0,
55    wxSEMA_INVALID,         // semaphore hasn't been initialized successfully
56    wxSEMA_BUSY,            // returned by TryWait() if Wait() would block
57    wxSEMA_TIMEOUT,         // returned by WaitTimeout()
58    wxSEMA_OVERFLOW,        // Post() would increase counter past the max
59    wxSEMA_MISC_ERROR
60};
61
62enum wxThreadError
63{
64    wxTHREAD_NO_ERROR = 0,      // No error
65    wxTHREAD_NO_RESOURCE,       // No resource left to create a new thread
66    wxTHREAD_RUNNING,           // The thread is already running
67    wxTHREAD_NOT_RUNNING,       // The thread isn't running
68    wxTHREAD_KILLED,            // Thread we waited for had to be killed
69    wxTHREAD_MISC_ERROR         // Some other error
70};
71
72enum wxThreadKind
73{
74    wxTHREAD_DETACHED,
75    wxTHREAD_JOINABLE
76};
77
78// defines the interval of priority
79enum
80{
81    WXTHREAD_MIN_PRIORITY      = 0u,
82    WXTHREAD_DEFAULT_PRIORITY  = 50u,
83    WXTHREAD_MAX_PRIORITY      = 100u
84};
85
86// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
87// to lock a normal mutex by a thread which already owns it results in
88// undefined behaviour (it always works under Windows, it will almost always
89// result in a deadlock under Unix). Locking a recursive mutex in such
90// situation always succeeds and it must be unlocked as many times as it has
91// been locked.
92//
93// However recursive mutexes have several important drawbacks: first, in the
94// POSIX implementation, they're less efficient. Second, and more importantly,
95// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
96// wxCondition will work under Windows and some Unices (notably Linux) but will
97// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
98// to ensure that a recursive mutex is not used with wxCondition, it is a good
99// idea to avoid using recursive mutexes at all. Also, the last problem with
100// them is that some (older) Unix versions don't support this at all -- which
101// results in a configure warning when building and a deadlock when using them.
102enum wxMutexType
103{
104    // normal mutex: try to always use this one
105    wxMUTEX_DEFAULT,
106
107    // recursive mutex: don't use these ones with wxCondition
108    wxMUTEX_RECURSIVE
109};
110
111// forward declarations
112class WXDLLIMPEXP_FWD_BASE wxThreadHelper;
113class WXDLLIMPEXP_FWD_BASE wxConditionInternal;
114class WXDLLIMPEXP_FWD_BASE wxMutexInternal;
115class WXDLLIMPEXP_FWD_BASE wxSemaphoreInternal;
116class WXDLLIMPEXP_FWD_BASE wxThreadInternal;
117
118// ----------------------------------------------------------------------------
119// A mutex object is a synchronization object whose state is set to signaled
120// when it is not owned by any thread, and nonsignaled when it is owned. Its
121// name comes from its usefulness in coordinating mutually-exclusive access to
122// a shared resource. Only one thread at a time can own a mutex object.
123// ----------------------------------------------------------------------------
124
125// you should consider wxMutexLocker whenever possible instead of directly
126// working with wxMutex class - it is safer
127class WXDLLIMPEXP_BASE wxMutex
128{
129public:
130    // constructor & destructor
131    // ------------------------
132
133    // create either default (always safe) or recursive mutex
134    wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
135
136    // destroys the mutex kernel object
137    ~wxMutex();
138
139    // test if the mutex has been created successfully
140    bool IsOk() const;
141
142    // mutex operations
143    // ----------------
144
145    // Lock the mutex, blocking on it until it is unlocked by the other thread.
146    // The result of locking a mutex already locked by the current thread
147    // depend on the mutex type.
148    //
149    // The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
150    wxMutexError Lock();
151
152    // Try to lock the mutex: if it is currently locked, return immediately
153    // with an error. Otherwise the caller must call Unlock().
154    wxMutexError TryLock();
155
156    // Unlock the mutex. It is an error to unlock an already unlocked mutex
157    wxMutexError Unlock();
158
159protected:
160    wxMutexInternal *m_internal;
161
162    friend class wxConditionInternal;
163
164    DECLARE_NO_COPY_CLASS(wxMutex)
165};
166
167// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
168// this ensures that mutex is always unlocked, even if the function returns or
169// throws an exception before it reaches the end
170class WXDLLIMPEXP_BASE wxMutexLocker
171{
172public:
173    // lock the mutex in the ctor
174    wxMutexLocker(wxMutex& mutex)
175        : m_isOk(false), m_mutex(mutex)
176        { m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
177
178    // returns true if mutex was successfully locked in ctor
179    bool IsOk() const
180        { return m_isOk; }
181
182    // unlock the mutex in dtor
183    ~wxMutexLocker()
184        { if ( IsOk() ) m_mutex.Unlock(); }
185
186private:
187    // no assignment operator nor copy ctor
188    wxMutexLocker(const wxMutexLocker&);
189    wxMutexLocker& operator=(const wxMutexLocker&);
190
191    bool     m_isOk;
192    wxMutex& m_mutex;
193};
194
195// ----------------------------------------------------------------------------
196// Critical section: this is the same as mutex but is only visible to the
197// threads of the same process. For the platforms which don't have native
198// support for critical sections, they're implemented entirely in terms of
199// mutexes.
200//
201// NB: wxCriticalSection object does not allocate any memory in its ctor
202//     which makes it possible to have static globals of this class
203// ----------------------------------------------------------------------------
204
205// in order to avoid any overhead under platforms where critical sections are
206// just mutexes make all wxCriticalSection class functions inline
207#if !defined(__WXMSW__) && !defined(__WXMAC__)
208    #define wxCRITSECT_IS_MUTEX 1
209
210    #define wxCRITSECT_INLINE inline
211#else // MSW
212    #define wxCRITSECT_IS_MUTEX 0
213
214    #define wxCRITSECT_INLINE
215#endif // MSW/!MSW
216
217// you should consider wxCriticalSectionLocker whenever possible instead of
218// directly working with wxCriticalSection class - it is safer
219class WXDLLIMPEXP_BASE wxCriticalSection
220{
221public:
222    // ctor & dtor
223    wxCRITSECT_INLINE wxCriticalSection();
224    wxCRITSECT_INLINE ~wxCriticalSection();
225
226    // enter the section (the same as locking a mutex)
227    wxCRITSECT_INLINE void Enter();
228
229    // leave the critical section (same as unlocking a mutex)
230    wxCRITSECT_INLINE void Leave();
231
232private:
233#if wxCRITSECT_IS_MUTEX
234    wxMutex m_mutex;
235#elif defined(__WXMSW__)
236    // we can't allocate any memory in the ctor, so use placement new -
237    // unfortunately, we have to hardcode the sizeof() here because we can't
238    // include windows.h from this public header and we also have to use the
239    // union to force the correct (i.e. maximal) alignment
240    //
241    // if CRITICAL_SECTION size changes in Windows, you'll get an assert from
242    // thread.cpp and will need to increase the buffer size
243    //
244    // finally, we need this typedef instead of declaring m_buffer directly
245    // because otherwise the assert mentioned above wouldn't compile with some
246    // compilers (notably CodeWarrior 8)
247#ifdef __WIN64__
248    typedef char wxCritSectBuffer[40];
249#else // __WIN32__
250    typedef char wxCritSectBuffer[24];
251#endif
252    union
253    {
254        unsigned long m_dummy1;
255        void *m_dummy2;
256
257        wxCritSectBuffer m_buffer;
258    };
259#elif defined(__WXMAC__)
260    void *m_critRegion ;
261#endif // Unix&OS2/Win32
262
263    DECLARE_NO_COPY_CLASS(wxCriticalSection)
264};
265
266#if wxCRITSECT_IS_MUTEX
267    // implement wxCriticalSection using mutexes
268    inline wxCriticalSection::wxCriticalSection() { }
269    inline wxCriticalSection::~wxCriticalSection() { }
270
271    inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
272    inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
273#endif // wxCRITSECT_IS_MUTEX
274
275#undef wxCRITSECT_INLINE
276#undef wxCRITSECT_IS_MUTEX
277
278// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
279// to mutexes
280class WXDLLIMPEXP_BASE wxCriticalSectionLocker
281{
282public:
283    wxCriticalSectionLocker(wxCriticalSection& cs)
284        : m_critsect(cs)
285    {
286        m_critsect.Enter();
287    }
288
289    ~wxCriticalSectionLocker()
290    {
291        m_critsect.Leave();
292    }
293
294private:
295    wxCriticalSection& m_critsect;
296
297    DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
298};
299
300// ----------------------------------------------------------------------------
301// wxCondition models a POSIX condition variable which allows one (or more)
302// thread(s) to wait until some condition is fulfilled
303// ----------------------------------------------------------------------------
304
305class WXDLLIMPEXP_BASE wxCondition
306{
307public:
308    // Each wxCondition object is associated with a (single) wxMutex object.
309    // The mutex object MUST be locked before calling Wait()
310    wxCondition(wxMutex& mutex);
311
312    // dtor is not virtual, don't use this class polymorphically
313    ~wxCondition();
314
315    // return true if the condition has been created successfully
316    bool IsOk() const;
317
318    // NB: the associated mutex MUST be locked beforehand by the calling thread
319    //
320    // it atomically releases the lock on the associated mutex
321    // and starts waiting to be woken up by a Signal()/Broadcast()
322    // once its signaled, then it will wait until it can reacquire
323    // the lock on the associated mutex object, before returning.
324    wxCondError Wait();
325
326    // exactly as Wait() except that it may also return if the specified
327    // timeout elapses even if the condition hasn't been signalled: in this
328    // case, the return value is false, otherwise (i.e. in case of a normal
329    // return) it is true
330    //
331    // the timeout parameter specifies an interval that needs to be waited for
332    // in milliseconds
333    wxCondError WaitTimeout(unsigned long milliseconds);
334
335    // NB: the associated mutex may or may not be locked by the calling thread
336    //
337    // this method unblocks one thread if any are blocking on the condition.
338    // if no thread is blocking in Wait(), then the signal is NOT remembered
339    // The thread which was blocking on Wait() will then reacquire the lock
340    // on the associated mutex object before returning
341    wxCondError Signal();
342
343    // NB: the associated mutex may or may not be locked by the calling thread
344    //
345    // this method unblocks all threads if any are blocking on the condition.
346    // if no thread is blocking in Wait(), then the signal is NOT remembered
347    // The threads which were blocking on Wait() will then reacquire the lock
348    // on the associated mutex object before returning.
349    wxCondError Broadcast();
350
351
352#if WXWIN_COMPATIBILITY_2_6
353    // deprecated version, don't use
354    wxDEPRECATED( bool Wait(unsigned long milliseconds) );
355#endif // WXWIN_COMPATIBILITY_2_6
356
357private:
358    wxConditionInternal *m_internal;
359
360    DECLARE_NO_COPY_CLASS(wxCondition)
361};
362
363#if WXWIN_COMPATIBILITY_2_6
364    inline bool wxCondition::Wait(unsigned long milliseconds)
365        { return WaitTimeout(milliseconds) == wxCOND_NO_ERROR; }
366#endif // WXWIN_COMPATIBILITY_2_6
367
368// ----------------------------------------------------------------------------
369// wxSemaphore: a counter limiting the number of threads concurrently accessing
370//              a shared resource
371// ----------------------------------------------------------------------------
372
373class WXDLLIMPEXP_BASE wxSemaphore
374{
375public:
376    // specifying a maxcount of 0 actually makes wxSemaphore behave as if there
377    // is no upper limit, if maxcount is 1 the semaphore behaves as a mutex
378    wxSemaphore( int initialcount = 0, int maxcount = 0 );
379
380    // dtor is not virtual, don't use this class polymorphically
381    ~wxSemaphore();
382
383    // return true if the semaphore has been created successfully
384    bool IsOk() const;
385
386    // wait indefinitely, until the semaphore count goes beyond 0
387    // and then decrement it and return (this method might have been called
388    // Acquire())
389    wxSemaError Wait();
390
391    // same as Wait(), but does not block, returns wxSEMA_NO_ERROR if
392    // successful and wxSEMA_BUSY if the count is currently zero
393    wxSemaError TryWait();
394
395    // same as Wait(), but as a timeout limit, returns wxSEMA_NO_ERROR if the
396    // semaphore was acquired and wxSEMA_TIMEOUT if the timeout has elapsed
397    wxSemaError WaitTimeout(unsigned long milliseconds);
398
399    // increments the semaphore count and signals one of the waiting threads
400    wxSemaError Post();
401
402private:
403    wxSemaphoreInternal *m_internal;
404
405    DECLARE_NO_COPY_CLASS(wxSemaphore)
406};
407
408// ----------------------------------------------------------------------------
409// wxThread: class encapsulating a thread of execution
410// ----------------------------------------------------------------------------
411
412// there are two different kinds of threads: joinable and detached (default)
413// ones. Only joinable threads can return a return code and only detached
414// threads auto-delete themselves - the user should delete the joinable
415// threads manually.
416
417// NB: in the function descriptions the words "this thread" mean the thread
418//     created by the wxThread object while "main thread" is the thread created
419//     during the process initialization (a.k.a. the GUI thread)
420
421// On VMS thread pointers are 64 bits (also needed for other systems???
422#ifdef __VMS
423   typedef unsigned long long wxThreadIdType;
424#else
425   typedef unsigned long wxThreadIdType;
426#endif
427
428class WXDLLIMPEXP_BASE wxThread
429{
430public:
431    // the return type for the thread function
432    typedef void *ExitCode;
433
434    // static functions
435        // Returns the wxThread object for the calling thread. NULL is returned
436        // if the caller is the main thread (but it's recommended to use
437        // IsMain() and only call This() for threads other than the main one
438        // because NULL is also returned on error). If the thread wasn't
439        // created with wxThread class, the returned value is undefined.
440    static wxThread *This();
441
442        // Returns true if current thread is the main thread.
443    static bool IsMain();
444
445        // Release the rest of our time slice letting the other threads run
446    static void Yield();
447
448        // Sleep during the specified period of time in milliseconds
449        //
450        // NB: at least under MSW worker threads can not call ::wxSleep()!
451    static void Sleep(unsigned long milliseconds);
452
453        // get the number of system CPUs - useful with SetConcurrency()
454        // (the "best" value for it is usually number of CPUs + 1)
455        //
456        // Returns -1 if unknown, number of CPUs otherwise
457    static int GetCPUCount();
458
459        // Get the platform specific thread ID and return as a long.  This
460        // can be used to uniquely identify threads, even if they are not
461        // wxThreads.  This is used by wxPython.
462   static wxThreadIdType GetCurrentId();
463
464        // sets the concurrency level: this is, roughly, the number of threads
465        // the system tries to schedule to run in parallel. 0 means the
466        // default value (usually acceptable, but may not yield the best
467        // performance for this process)
468        //
469        // Returns true on success, false otherwise (if not implemented, for
470        // example)
471    static bool SetConcurrency(size_t level);
472
473    // constructor only creates the C++ thread object and doesn't create (or
474    // start) the real thread
475    wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
476
477    // functions that change the thread state: all these can only be called
478    // from _another_ thread (typically the thread that created this one, e.g.
479    // the main thread), not from the thread itself
480
481        // create a new thread and optionally set the stack size on
482        // platforms that support that - call Run() to start it
483        // (special cased for watcom which won't accept 0 default)
484
485    wxThreadError Create(unsigned int stackSize = 0);
486
487        // starts execution of the thread - from the moment Run() is called
488        // the execution of wxThread::Entry() may start at any moment, caller
489        // shouldn't suppose that it starts after (or before) Run() returns.
490    wxThreadError Run();
491
492        // stops the thread if it's running and deletes the wxThread object if
493        // this is a detached thread freeing its memory - otherwise (for
494        // joinable threads) you still need to delete wxThread object
495        // yourself.
496        //
497        // this function only works if the thread calls TestDestroy()
498        // periodically - the thread will only be deleted the next time it
499        // does it!
500        //
501        // will fill the rc pointer with the thread exit code if it's !NULL
502    wxThreadError Delete(ExitCode *rc = (ExitCode *)NULL);
503
504        // waits for a joinable thread to finish and returns its exit code
505        //
506        // Returns (ExitCode)-1 on error (for example, if the thread is not
507        // joinable)
508    ExitCode Wait();
509
510        // kills the thread without giving it any chance to clean up - should
511        // not be used under normal circumstances, use Delete() instead.
512        // It is a dangerous function that should only be used in the most
513        // extreme cases!
514        //
515        // The wxThread object is deleted by Kill() if the thread is
516        // detachable, but you still have to delete it manually for joinable
517        // threads.
518    wxThreadError Kill();
519
520        // pause a running thread: as Delete(), this only works if the thread
521        // calls TestDestroy() regularly
522    wxThreadError Pause();
523
524        // resume a paused thread
525    wxThreadError Resume();
526
527    // priority
528        // Sets the priority to "prio": see WXTHREAD_XXX_PRIORITY constants
529        //
530        // NB: the priority can only be set before the thread is created
531    void SetPriority(unsigned int prio);
532
533        // Get the current priority.
534    unsigned int GetPriority() const;
535
536    // thread status inquiries
537        // Returns true if the thread is alive: i.e. running or suspended
538    bool IsAlive() const;
539        // Returns true if the thread is running (not paused, not killed).
540    bool IsRunning() const;
541        // Returns true if the thread is suspended
542    bool IsPaused() const;
543
544        // is the thread of detached kind?
545    bool IsDetached() const { return m_isDetached; }
546
547    // Get the thread ID - a platform dependent number which uniquely
548    // identifies a thread inside a process
549    wxThreadIdType GetId() const;
550
551    // called when the thread exits - in the context of this thread
552    //
553    // NB: this function will not be called if the thread is Kill()ed
554    virtual void OnExit() { }
555
556    // Returns true if the thread was asked to terminate: this function should
557    // be called by the thread from time to time, otherwise the main thread
558    // will be left forever in Delete()!
559    virtual bool TestDestroy();
560
561    // dtor is public, but the detached threads should never be deleted - use
562    // Delete() instead (or leave the thread terminate by itself)
563    virtual ~wxThread();
564
565protected:
566    // exits from the current thread - can be called only from this thread
567    void Exit(ExitCode exitcode = 0);
568
569    // entry point for the thread - called by Run() and executes in the context
570    // of this thread.
571    virtual void *Entry() = 0;
572
573private:
574    // no copy ctor/assignment operator
575    wxThread(const wxThread&);
576    wxThread& operator=(const wxThread&);
577
578    friend class wxThreadInternal;
579
580    // the (platform-dependent) thread class implementation
581    wxThreadInternal *m_internal;
582
583    // protects access to any methods of wxThreadInternal object
584    wxCriticalSection m_critsect;
585
586    // true if the thread is detached, false if it is joinable
587    bool m_isDetached;
588};
589
590// wxThreadHelperThread class
591// --------------------------
592
593class WXDLLIMPEXP_BASE wxThreadHelperThread : public wxThread
594{
595public:
596    // constructor only creates the C++ thread object and doesn't create (or
597    // start) the real thread
598    wxThreadHelperThread(wxThreadHelper& owner)
599        : wxThread(wxTHREAD_JOINABLE), m_owner(owner)
600        { }
601
602protected:
603    // entry point for the thread -- calls Entry() in owner.
604    virtual void *Entry();
605
606private:
607    // the owner of the thread
608    wxThreadHelper& m_owner;
609
610    // no copy ctor/assignment operator
611    wxThreadHelperThread(const wxThreadHelperThread&);
612    wxThreadHelperThread& operator=(const wxThreadHelperThread&);
613};
614
615// ----------------------------------------------------------------------------
616// wxThreadHelper: this class implements the threading logic to run a
617// background task in another object (such as a window).  It is a mix-in: just
618// derive from it to implement a threading background task in your class.
619// ----------------------------------------------------------------------------
620
621class WXDLLIMPEXP_BASE wxThreadHelper
622{
623private:
624    void KillThread()
625    {
626        if ( m_thread )
627        {
628            m_thread->Kill();
629            delete m_thread;
630        }
631    }
632
633public:
634    // constructor only initializes m_thread to NULL
635    wxThreadHelper() : m_thread(NULL) { }
636
637    // destructor deletes m_thread
638    virtual ~wxThreadHelper() { KillThread(); }
639
640    // create a new thread (and optionally set the stack size on platforms that
641    // support/need that), call Run() to start it
642    wxThreadError Create(unsigned int stackSize = 0)
643    {
644        KillThread();
645
646        m_thread = new wxThreadHelperThread(*this);
647
648        return m_thread->Create(stackSize);
649    }
650
651    // entry point for the thread - called by Run() and executes in the context
652    // of this thread.
653    virtual void *Entry() = 0;
654
655    // returns a pointer to the thread which can be used to call Run()
656    wxThread *GetThread() const { return m_thread; }
657
658protected:
659    wxThread *m_thread;
660};
661
662// call Entry() in owner, put it down here to avoid circular declarations
663inline void *wxThreadHelperThread::Entry()
664{
665    return m_owner.Entry();
666}
667
668// ----------------------------------------------------------------------------
669// Automatic initialization
670// ----------------------------------------------------------------------------
671
672// GUI mutex handling.
673void WXDLLIMPEXP_BASE wxMutexGuiEnter();
674void WXDLLIMPEXP_BASE wxMutexGuiLeave();
675
676// macros for entering/leaving critical sections which may be used without
677// having to take them inside "#if wxUSE_THREADS"
678#define wxENTER_CRIT_SECT(cs)   (cs).Enter()
679#define wxLEAVE_CRIT_SECT(cs)   (cs).Leave()
680#define wxCRIT_SECT_DECLARE(cs) static wxCriticalSection cs
681#define wxCRIT_SECT_DECLARE_MEMBER(cs) wxCriticalSection cs
682#define wxCRIT_SECT_LOCKER(name, cs)  wxCriticalSectionLocker name(cs)
683
684// function for checking if we're in the main thread which may be used whether
685// wxUSE_THREADS is 0 or 1
686inline bool wxIsMainThread() { return wxThread::IsMain(); }
687
688#else // !wxUSE_THREADS
689
690// no thread support
691inline void WXDLLIMPEXP_BASE wxMutexGuiEnter() { }
692inline void WXDLLIMPEXP_BASE wxMutexGuiLeave() { }
693
694// macros for entering/leaving critical sections which may be used without
695// having to take them inside "#if wxUSE_THREADS"
696// (the implementation uses dummy structs to force semicolon after the macro;
697// also notice that Watcom doesn't like declaring a struct as a member so we
698// need to actually define it in wxCRIT_SECT_DECLARE_MEMBER)
699#define wxENTER_CRIT_SECT(cs)            do {} while (0)
700#define wxLEAVE_CRIT_SECT(cs)            do {} while (0)
701#define wxCRIT_SECT_DECLARE(cs)          struct wxDummyCS##cs
702#define wxCRIT_SECT_DECLARE_MEMBER(cs)   struct wxDummyCSMember##cs { }
703#define wxCRIT_SECT_LOCKER(name, cs)     struct wxDummyCSLocker##name
704
705// if there is only one thread, it is always the main one
706inline bool wxIsMainThread() { return true; }
707
708#endif // wxUSE_THREADS/!wxUSE_THREADS
709
710// mark part of code as being a critical section: this macro declares a
711// critical section with the given name and enters it immediately and leaves
712// it at the end of the current scope
713//
714// example:
715//
716//      int Count()
717//      {
718//          static int s_counter = 0;
719//
720//          wxCRITICAL_SECTION(counter);
721//
722//          return ++s_counter;
723//      }
724//
725// this function is MT-safe in presence of the threads but there is no
726// overhead when the library is compiled without threads
727#define wxCRITICAL_SECTION(name) \
728    wxCRIT_SECT_DECLARE(s_cs##name);  \
729    wxCRIT_SECT_LOCKER(cs##name##Locker, s_cs##name)
730
731// automatically lock GUI mutex in ctor and unlock it in dtor
732class WXDLLIMPEXP_BASE wxMutexGuiLocker
733{
734public:
735    wxMutexGuiLocker() { wxMutexGuiEnter(); }
736   ~wxMutexGuiLocker() { wxMutexGuiLeave(); }
737};
738
739// -----------------------------------------------------------------------------
740// implementation only until the end of file
741// -----------------------------------------------------------------------------
742
743#if wxUSE_THREADS
744
745#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__OS2__) || defined(__EMX__)
746    // unlock GUI if there are threads waiting for and lock it back when
747    // there are no more of them - should be called periodically by the main
748    // thread
749    extern void WXDLLIMPEXP_BASE wxMutexGuiLeaveOrEnter();
750
751    // returns true if the main thread has GUI lock
752    extern bool WXDLLIMPEXP_BASE wxGuiOwnedByMainThread();
753
754    // wakes up the main thread if it's sleeping inside ::GetMessage()
755    extern void WXDLLIMPEXP_BASE wxWakeUpMainThread();
756
757    // return true if the main thread is waiting for some other to terminate:
758    // wxApp then should block all "dangerous" messages
759    extern bool WXDLLIMPEXP_BASE wxIsWaitingForThread();
760#endif // MSW, Mac, OS/2
761
762#endif // wxUSE_THREADS
763
764#endif // _WX_THREAD_H_
765