1/////////////////////////////////////////////////////////////////////////////
2// Name:        wx/dynlib.h
3// Purpose:     Dynamic library loading classes
4// Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
5// Modified by:
6// Created:     20/07/98
7// RCS-ID:      $Id: dynlib.h 61872 2009-09-09 22:37:05Z VZ $
8// Copyright:   (c) 1998 Guilhem Lavaux
9// Licence:     wxWindows licence
10/////////////////////////////////////////////////////////////////////////////
11
12#ifndef _WX_DYNLIB_H__
13#define _WX_DYNLIB_H__
14
15#include "wx/defs.h"
16
17#if wxUSE_DYNLIB_CLASS
18
19#include "wx/string.h"
20#include "wx/dynarray.h"
21
22#if defined(__OS2__) || defined(__EMX__)
23#include "wx/os2/private.h"
24#endif
25
26#ifdef __WXMSW__
27#include "wx/msw/private.h"
28#endif
29
30// note that we have our own dlerror() implementation under Darwin
31#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
32    #define wxHAVE_DYNLIB_ERROR
33#endif
34
35class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
36
37// ----------------------------------------------------------------------------
38// conditional compilation
39// ----------------------------------------------------------------------------
40
41// Note: __OS2__/EMX has to be tested first, since we want to use
42// native version, even if configure detected presence of DLOPEN.
43#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
44    typedef HMODULE             wxDllType;
45#elif defined(__DARWIN__)
46    // Don't include dlfcn.h on Darwin, we may be using our own replacements.
47    typedef void               *wxDllType;
48#elif defined(HAVE_DLOPEN)
49    #include <dlfcn.h>
50    typedef void               *wxDllType;
51#elif defined(HAVE_SHL_LOAD)
52    #include <dl.h>
53    typedef shl_t               wxDllType;
54#elif defined(__WXMAC__)
55    #include <CodeFragments.h>
56    typedef CFragConnectionID   wxDllType;
57#else
58    #error "Dynamic Loading classes can't be compiled on this platform, sorry."
59#endif
60
61// ----------------------------------------------------------------------------
62// constants
63// ----------------------------------------------------------------------------
64
65enum wxDLFlags
66{
67    wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
68                                    // (only works on some Unix versions)
69    wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
70                                    // (default, always the case under Win32)
71    wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
72                                    // loaded libs.
73    wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
74                                    // name without appending the usual dll
75                                    // filename extension.
76    wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
77                                    // (only for wxPluginManager)
78
79    wxDL_QUIET      = 0x00000020,   // don't log an error if failed to load
80
81#if wxABI_VERSION >= 20810
82    // this flag is dangerous, for internal use of wxMSW only, don't use at all
83    // and especially don't use directly, use wxLoadedDLL instead if you really
84    // do need it
85    wxDL_GET_LOADED = 0x00000040,   // Win32 only: return handle of already
86                                    // loaded DLL or NULL otherwise; Unload()
87                                    // should not be called so don't forget to
88                                    // Detach() if you use this function
89#endif // wx 2.8.10+
90
91    wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
92};
93
94enum wxDynamicLibraryCategory
95{
96    wxDL_LIBRARY,       // standard library
97    wxDL_MODULE         // loadable module/plugin
98};
99
100enum wxPluginCategory
101{
102    wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
103    wxDL_PLUGIN_BASE    // wxBase-only plugin
104};
105
106// ----------------------------------------------------------------------------
107// macros
108// ----------------------------------------------------------------------------
109
110// when loading a function from a DLL you always have to cast the returned
111// "void *" pointer to the correct type and, even more annoyingly, you have to
112// repeat this type twice if you want to declare and define a function pointer
113// all in one line
114//
115// this macro makes this slightly less painful by allowing you to specify the
116// type only once, as the first parameter, and creating a variable of this type
117// called "pfn<name>" initialized with the "name" from the "dynlib"
118#define wxDYNLIB_FUNCTION(type, name, dynlib) \
119    type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
120
121// ----------------------------------------------------------------------------
122// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
123// ----------------------------------------------------------------------------
124
125class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
126{
127public:
128    // ctor, normally never used as these objects are only created by
129    // wxDynamicLibrary::ListLoaded()
130    wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
131
132    // get the (base) name
133    wxString GetName() const { return m_name; }
134
135    // get the full path of this object
136    wxString GetPath() const { return m_path; }
137
138    // get the load address and the extent, return true if this information is
139    // available
140    bool GetAddress(void **addr, size_t *len) const
141    {
142        if ( !m_address )
143            return false;
144
145        if ( addr )
146            *addr = m_address;
147        if ( len )
148            *len = m_length;
149
150        return true;
151    }
152
153    // return the version of the DLL (may be empty if no version info)
154    wxString GetVersion() const
155    {
156        return m_version;
157    }
158
159private:
160    wxString m_name,
161             m_path,
162             m_version;
163
164    void *m_address;
165    size_t m_length;
166
167    friend class wxDynamicLibraryDetailsCreator;
168};
169
170WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
171                                  wxDynamicLibraryDetailsArray,
172                                  WXDLLIMPEXP_BASE);
173
174// ----------------------------------------------------------------------------
175// wxDynamicLibrary: represents a handle to a DLL/shared object
176// ----------------------------------------------------------------------------
177
178class WXDLLIMPEXP_BASE wxDynamicLibrary
179{
180public:
181    // return a valid handle for the main program itself or NULL if back
182    // linking is not supported by the current platform (e.g. Win32)
183    static wxDllType         GetProgramHandle();
184
185    // return the platform standard DLL extension (with leading dot)
186    static const wxChar *GetDllExt() { return ms_dllext; }
187
188    wxDynamicLibrary() : m_handle(0) { }
189    wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
190        : m_handle(0)
191    {
192        Load(libname, flags);
193    }
194
195    // NOTE: this class is (deliberately) not virtual, do not attempt
196    //       to use it polymorphically.
197    ~wxDynamicLibrary() { Unload(); }
198
199    // return true if the library was loaded successfully
200    bool IsLoaded() const { return m_handle != 0; }
201
202    // load the library with the given name (full or not), return true if ok
203    bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
204
205    // raw function for loading dynamic libs: always behaves as if
206    // wxDL_VERBATIM were specified and doesn't log error message if the
207    // library couldn't be loaded but simply returns NULL
208    static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
209
210    // detach the library object from its handle, i.e. prevent the object from
211    // unloading the library in its dtor -- the caller is now responsible for
212    // doing this
213    wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
214
215    // unload the given library handle (presumably returned by Detach() before)
216    static void Unload(wxDllType handle);
217
218    // unload the library, also done automatically in dtor
219    void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
220
221    // Return the raw handle from dlopen and friends.
222    wxDllType GetLibHandle() const { return m_handle; }
223
224    // check if the given symbol is present in the library, useful to verify if
225    // a loadable module is our plugin, for example, without provoking error
226    // messages from GetSymbol()
227    bool HasSymbol(const wxString& name) const
228    {
229        bool ok;
230        DoGetSymbol(name, &ok);
231        return ok;
232    }
233
234    // resolve a symbol in a loaded DLL, such as a variable or function name.
235    // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
236    // export unmangled names)
237    //
238    // Since it is perfectly valid for the returned symbol to actually be NULL,
239    // that is not always indication of an error.  Pass and test the parameter
240    // 'success' for a true indication of success or failure to load the
241    // symbol.
242    //
243    // Returns a pointer to the symbol on success, or NULL if an error occurred
244    // or the symbol wasn't found.
245    void *GetSymbol(const wxString& name, bool *success = NULL) const;
246
247    // low-level version of GetSymbol()
248    static void *RawGetSymbol(wxDllType handle, const wxString& name);
249    void *RawGetSymbol(const wxString& name) const
250    {
251#if defined (__WXPM__) || defined(__EMX__)
252        return GetSymbol(name);
253#else
254        return RawGetSymbol(m_handle, name);
255#endif
256    }
257
258#ifdef __WXMSW__
259    // this function is useful for loading functions from the standard Windows
260    // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
261    // wide character build) suffix if they take string parameters
262    static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
263    {
264        return RawGetSymbol
265               (
266                handle,
267                name +
268#if wxUSE_UNICODE
269                L'W'
270#else
271                'A'
272#endif
273               );
274    }
275
276    void *GetSymbolAorW(const wxString& name) const
277    {
278        return RawGetSymbolAorW(m_handle, name);
279    }
280#endif // __WXMSW__
281
282    // return all modules/shared libraries in the address space of this process
283    //
284    // returns an empty array if not implemented or an error occurred
285    static wxDynamicLibraryDetailsArray ListLoaded();
286
287    // return platform-specific name of dynamic library with proper extension
288    // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
289    static wxString CanonicalizeName(const wxString& name,
290                                     wxDynamicLibraryCategory cat = wxDL_LIBRARY);
291
292    // return name of wxWidgets plugin (adds compiler and version info
293    // to the filename):
294    static wxString
295    CanonicalizePluginName(const wxString& name,
296                           wxPluginCategory cat = wxDL_PLUGIN_GUI);
297
298    // return plugin directory on platforms where it makes sense and empty
299    // string on others:
300    static wxString GetPluginsDirectory();
301
302
303protected:
304    // common part of GetSymbol() and HasSymbol()
305    void *DoGetSymbol(const wxString& name, bool *success = 0) const;
306
307#ifdef wxHAVE_DYNLIB_ERROR
308    // log the error after a dlxxx() function failure
309    static void Error();
310#endif // wxHAVE_DYNLIB_ERROR
311
312
313    // platform specific shared lib suffix.
314    static const wxChar *ms_dllext;
315
316    // the handle to DLL or NULL
317    wxDllType m_handle;
318
319    // no copy ctor/assignment operators (or we'd try to unload the library
320    // twice)
321    DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
322};
323
324#if defined(__WXMSW__) && wxABI_VERSION >= 20810
325
326// ----------------------------------------------------------------------------
327// wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
328// to a DLL already loaded into the project address space
329// ----------------------------------------------------------------------------
330
331class wxLoadedDLL : public wxDynamicLibrary
332{
333public:
334    wxLoadedDLL(const wxString& dllname)
335        : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
336    {
337    }
338
339    ~wxLoadedDLL()
340    {
341        Detach();
342    }
343};
344
345#endif // __WXMSW__
346
347// ----------------------------------------------------------------------------
348// Interesting defines
349// ----------------------------------------------------------------------------
350
351#define WXDLL_ENTRY_FUNCTION() \
352extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
353const wxClassInfo *wxGetClassFirst() { \
354  return wxClassInfo::GetFirst(); \
355}
356
357#endif // wxUSE_DYNLIB_CLASS
358
359#endif // _WX_DYNLIB_H__
360