1Installing wxWidgets for Windows
2-----------------------------------------------------------
3
4This is wxWidgets for Microsoft Windows 9x/ME, Windows NT,
5Windows 2000, Windows XP, Windows Vista, Windows 7 and Windows CE.
6
7These installation notes can be found in docs/msw/install.txt
8in your wxWidgets distribution.
9
10IMPORTANT NOTE: If you experience problems installing, please
11re-read this instructions and other related files (changes.txt,
12readme.txt, FAQ) carefully before posting to wx-users list.
13
14If you are sure that you found a bug, please report it at
15wxWidgets Trac:
16
17  http://trac.wxwidgets.org/newticket
18
19Please notice that often trying to correct the bug yourself is the
20quickest way to fix it. Even if you fail to do it, you may
21discover valuable information allowing us to fix it while doing
22it. We also give much higher priority to bug reports with patches
23fixing the problems so this ensures that your report will be
24addressed sooner.
25
26
27Unarchiving
28============================================================
29
30A setup program is provided (setup.exe) to automatically copy
31files to a directory on your hard disk. Do not install into a
32path that contains spaces.
33
34The setup program contains the following:
35
36- All common, generic and MSW-specific wxWidgets source;
37- samples and demos;
38- documentation in MS HTML Help format;
39- makefiles for most Windows compilers, plus CodeWarrior,
40  BC++ and VC++ IDE files;
41- JPEG library source;
42- TIFF library source;
43- Object Graphics Library, Tex2RTF, wxSTC, etc.
44
45Alternatively, you may unarchive the .zip form by hand:
46wxMSW-x.y.z.zip where x.y.z is the version number.
47
48Unarchive the required files plus any optional documentation
49files into a suitable directory such as c:\wx.
50
51General installation notes
52==========================
53
54If installing from the SVN server, copy include/wx/msw/setup0.h to
55include/wx/msw/setup.h and edit the resulting file to choose
56the features you would like to compile wxWidgets with[out].
57
58Compilation
59===========
60
61The following sections explain how to compile wxWidgets with each supported
62compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
63Cygwin/Mingw32 to quickly locate the instructions for your compiler.
64
65All makefiles and project are located in build\msw directory.
66
67Where compiled files are stored
68-------------------------------
69
70After successful compilation you'll find the libraries in a subdirectory
71of lib directory named after the compiler and DLL/static settings.
72A couple of examples:
73
74  lib\vc_lib                    VC++ compiled static libraries
75  lib\vc_dll                    VC++ DLLs
76  lib\bcc_lib                   Static libraries for Borland C++
77  lib\wat_dll                   Watcom C++ DLLs
78
79Names of compiled wxWidgets libraries follow this scheme: libraries that don't
80depend on GUI components begin with "wxbase" followed by version number and
81letters indicating if the library is compiled as Unicode ('u') and/or debug
82build ('d'). Last component of them name is name of wxWidgets component
83(unless you built the library as single monolithic library; look for
84"Configuring the build" below). This is a typical set of release ANSI build
85libraries (release versions on left, debug on right side):
86
87  wxbase28.lib              wxbase28d.lib
88  wxbase28_net.lib          wxbase28d_net.lib
89  wxbase28_xml.lib          wxbase28d_xml.lib
90  wxmsw28_core.lib          wxmsw28d_core.lib
91  wxmsw28_html.lib          wxmsw28d_html.lib
92  wxmsw28_adv.lib           wxmsw28d_adv.lib
93
94Their Unicode debug counterparts in wxUniversal build would be
95
96  wxbase28ud.lib
97  wxbase28ud_net.lib
98  wxbase28ud_xml.lib        (notice these libs are same for wxUniv and wxMSW)
99  wxmswuniv28ud_core.lib
100  wxmswuniv28ud_html.lib
101  wxmswuniv28ud_adv.lib
102
103These directories also contain subdirectory with wx/setup.h header. This
104subdirectory is named after port, Unicode, wxUniv and debug settings and
105you must add it to include paths when compiling your application. Some
106examples:
107
108  lib\vc_lib\msw\wx\setup.h          VC++ static, wxMSW
109  lib\vc_lib\mswud\wx\setup.h        VC++ static, wxMSW, Unicode, debug
110  lib\vc_lib\mswunivd\wx\setup.h     VC++ static, wxUniversal, debug
111
112Below are compiler specific notes followed by customizing instructions that
113apply to all compilers (search for "Configuring the build").
114
115Microsoft Visual C++ compilation
116----------------------------------------------------------------
117
118You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
119informal and more detailed description of the process summarized below.
120
121Please note that the VC++ 6.0 project files will work for VC++ .NET also.
122
123VC++ 5.0 can also be used, providing Service Pack 3 is applied. Without it
124you will have trouble with internal compiler errors. It is available for
125download at: ftp://ftp.microsoft.com/developr/visualstudio/sp3/full.
126
127Using project files (VC++ 6 and later):
128
1291. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
130   makefiles (already included in wxMSW-x.y.z.zip and the setup version).
1312. Open build\msw\wx.dsw, which has configurations for static
132   compilation or DLL compilation, and each of these available in
133   Unicode/ANSI, Debug/Release and wxUniversal or native variations.
134   Normally you'll use a static linking ANSI configuration.
135   Choose the Win32 Debug or Win32 Release configuration (or any other that
136   suits your needs) and use Batch Build to compile _all_ projects. If you
137   know you won't need some of the libraries (i.e. html part), you don't have
138   to compile it.  It will also produce similar variations on jpeg.lib,
139   png.lib, tiff.lib, zlib.lib, and regex.lib.
140
141   If you want to build DLL configurations in wx.dsw project you unfortunately
142   need to build them in the proper order (jpeg, png, tiff, zlib, regex, expat,
143   base, net, odbc, core, gl, html, media, qa, adv, dbgrid, xrc, aui, richtext)
144   manually because VC6 doesn't always respect the correct build order.
145
146   Alternatively, use the special wx_dll.dsw project which adds the
147   dependencies to force the correct order (but, because of this, doesn't work
148   for the static libraries) or simply redo the build several times until all
149   DLLs are linked correctly. Pleae notice that it's normal that dbgrid project
150   doesn't build if wxUSE_ODBC is set to 0 (default).
1513. Open a sample project file, choose a configuration such as
152   Win32 Debug using Build | Set Active Configuration..., and compile.
153   The project files don't use precompiled headers, to save disk
154   space, but you can switch PCH compiling on for greater speed.
155   NOTE: you may also use samples/samples.dsw to access all
156   sample projects without opening each workspace individually.
157   You can use the Batch Build facility to make several samples
158   at a time.
159
160Using makefiles:
161
1621. Change directory to build\msw. Type:
163
164  'nmake -f makefile.vc'
165
166   to make the wxWidgets core library as release DLL.
167   See "Configuring the build" for instruction how to build debug or static
168   libraries.
169
1702. Change directory to samples and type 'nmake -f makefile.vc'
171   to make all the samples. You can also make them individually.
172
173Makefile notes:
174
175  Use the 'clean' target to clean all objects, libraries and
176  executables.
177
178Note (1): if you wish to use templates, please edit
179include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
180Without this, the redefinition of 'new' will cause problems in
181the headers. Alternatively, #undef new before including template headers.
182You will also need to set wxUSE_IOSTREAMH to 0 if you will be
183using templates, to avoid the non-template stream files being included
184within wxWidgets.
185
186Note (2): libraries and applications generated with makefiles and
187project files are now (hopefully) compatible where static libraries
188are concerned, but please exercise caution nevertheless and if
189possible, use one method or the other.
190
191Note (3): some crash problems can be due to inconsistent compiler
192options. If strange/weird/impossible things start to happen please
193check (dumping IDE project file as makefile and doing text comparison
194if necessary) that the project settings, especially the list of defined
195symbols, struct packing, etc. are exactly the same for all items in
196the project. After this, delete everything (including PCH) and recompile.
197
198Note (4): to create your own IDE files, copy .dsp and .dsw
199files from an existing wxWidgets sample and adapt them, or
200visit http://wiki.wxwindows.org/wiki.pl?MSVC.
201
202Microsoft Visual C++ compilation for 64-bit Windows
203----------------------------------------------------------------
204
205Visual Studio 2005 includes 64-bit compilers, though they are not installed by
206default; you need to select them during the installation. Both native 64-bit
207compilers and 32-bit hosted cross compilers are included, so you do not need a
20864-bit machine to use them (though you do to run the created executables).
209Visual C++ Express Edition does not include 64-bit compilers.
210
21164-bit compilers are also available in various SDKs, for example
212the .NET Framework SDK:
213    http://msdn.microsoft.com/netframework/programming/64bit/devtools/
214
215Using project files:
216
2171. Open the VC++ 6 workspace file: build\msw\wx.dsw. Visual Studio will then
218   convert the projects to the current Visual C++ project format.
219
2202. To add 64-bit targets, go to the 'Build' menu and choose 'Configuration
221   Manager...'.  In the 'Active solution platform' drop down choose '<new>',
222   then you can choose either 'Itanium' or 'x64'.
223
224   For more detailed instructions see:
225    http://msdn2.microsoft.com/en-us/library/9yb4317s(en-us,vs.80).aspx
226
227   Note: 64-bit targets created this way will use the build directory of the
228         corresponding 32-bit target for some files. Therefore after building
229         for one CPU it is necessary to clean the build before building the
230         equivalent target for another CPU. We've reported the problem to MS
231         but they say it is not possible to fix it.
232
2333. To build, go to the 'Build' menu and choose 'Batch Build...'. Tick all the
234   all the 'x64|Debug' or all the 'Itanium|Debug' projects, and click 'Build'.
235
236   This will build a debug version of the static libs. The section above on
237   Visual C++ in general has more information about adjusting the settings to
238   build other configurations.
239
2404. To compile one of the samples open one of the sample projects, such as
241   samples\minimal\minimal.dsw. Visual Studio will convert the project as in
242   step 1, then add a 64-bit target as in step 2, and build.
243
244Using makefiles:
245
2461. Open a 64-bit build command prompt, for either x64 or Itanium. Change
247   directory to build\msw. Then for x64 type:
248
249    nmake -f makefile.vc TARGET_CPU=AMD64
250
251   or for Itanium:
252
253    nmake -f makefile.vc TARGET_CPU=IA64
254
255   This will build a debug version of wxWidgets DLLs. See "Configuring the
256   build" for instruction how to build other configurations such as a release
257   build or static libraries.
258
2592. Change to the directory of one of the samples such as samples\minimal. Type
260   the same command used to build the main library, for example for x64:
261
262    nmake -f makefile.vc TARGET_CPU=AMD64
263
264Notes:
265
266The versions of the VC++ 8 compiler included with some SDKs requires an
267additional library to be linked or the following error is received.
268
269    LNK2001 unresolved external symbol __security_check_cookie
270
271If you receive this error add bufferoverflowu.lib to link, e.g.:
272
273    nmake -f makefile.vc TARGET_CPU=AMD64 LDFLAGS=bufferoverflowu.lib
274
275See http://support.microsoft.com/?id=894573 for more information.
276
277Borland C++ compilation
278----------------------------------------------------------------
279
280The minimum version required is 5.5 (last version supported by BC++ 5.0 was
2812.4.2), which can be downloaded for free from:
282http://www.borland.com/products/downloads/download_cbuilder.html
283
284The version 5.6 included in Borland C++ Builder 2006 works as well after the
285following small change: please remove the test for __WINDOWS__ from line 88
286of the file BCCDIR\include\stl\_threads.h.
287
288Compiling using the makefiles:
289
2901. Change directory to build\msw. Type 'make -f makefile.bcc' to
291   make the wxWidgets core library. Ignore the compiler warnings.
292   This produces a couple of libraries in the lib\bcc_lib directory.
293
2942. Change directory to a sample or demo such as samples\minimal, and type
295  'make -f makefile.bcc'. This produces a windows exe file - by default
296   in the bcc_mswd subdirectory.
297
298Note (1): the wxWidgets makefiles assume dword structure alignment. Please
299make sure that your own project or makefile settings use the
300same alignment, or you could experience mysterious crashes. To
301change the alignment, change CPPFLAGS in build\msw\config.bcc.
302
303Note (2): if you get undefined _SQL... symbols at link time,
304either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
305directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
306recompile wxWidgets. The same applies if compiling using the IDE.
307
308Note (3): If you wish debug messages to be sent to the console in
309debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
310
311Cmpilation succeeds with CBuilderX personal edition and CBuilder6, but
312you may have to copy make.exe from the 5.5 download to the new bin directory.
313Compiling using the IDE files for Borland C++ 5.0 and using CBuilder IDE
314(v1-v6): not supported
315
316
317** REMEMBER **
318
319In all of your wxWidgets applications, your source code should include
320the following preprocessor directive:
321
322#ifdef __BORLANDC__
323#pragma hdrstop
324#endif
325
326(check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
327more details)
328
329Borland 16 Bit compilation for Windows 3.1
330----------------------------------------------------------------
331
332The last version of wxWidgets to support 16-bit compilation with Borland was
3332.2.7 - Please download and read the instructions in that release
334
335Watcom C++ 10.6/11 and OpenWatcom compilation
336----------------------------------------------------------------
337
3381. Change directory to build\msw. Type 'wmake -f makefile.wat' to
339   make the wxWidgets core library.
340
3412. Change directory to samples\minimal and type 'wmake -f makefile.wat'
342   to make this sample. Repeat for other samples of interest.
343
344Note (1): if your installation of Watcom doesn't have odbc32.lib file and
345          you need it (i.e. you have wxUSE_ODBC=1), you can use the file
346          from lib\watcom directory. See the notes in that directory.
347
348Note (2): if variant.cpp is compiled with date/time class options, the linker
349          gives up. So the date/time option is switched off for Watcom C++.
350          Also, wxAutomationObject is not compiled with Watcom C++ 10.
351
352Note (3): RawBitmaps won't work at present because they use unsupported template
353          classes
354
355Note (4): if Watcom can't read the precompiled header when building a sample,
356          try deleting .pch files in build\msw\wat_* and compiling
357          the sample again.
358
359Note (5): wxUSE_STD_STRING is disabled in wx/string.h for Watcom as this
360          compiler doesn't come with standard C++ library headers by default.
361          If you install STLPort or another STL implementation, you'll need to
362          edit wx/string.h and remove the check for Digital Mars in it (search
363          for __WATCOM__).
364
365
366Metrowerks CodeWarrior compilation
367----------------------------------------------------------------
368
369** NOTE: We don't use Metrowerks compiler any more and so depend on
370**       your contributions to keep it up to date. It is possible that
371**       the project files mentioned below are out of date due to recently
372**       added files, please add them manually if you get linking errors.
373**       The authoritative list of files is in build/bakefiles/files.bkl
374
3751. CodeWarrior Pro 7 project files in XML format are already
376   included in wxMSW-2.8.x.zip and the setup version.
377
3782. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
379   you are working from the SVN version) to make sure the settings reflect
380   what you want.  If you aren't sure, leave it alone and go with the
381   default settings.  A few notes:
382       - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
383       - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
384         will be rather confusing due to interactions with the MSL ANSI
385         and runtime libs.
386
3873. The project file to build the Win32 wxWidgets libraries relies on the
388   Batch File Runner plug-in.  This plug-in is not installed as part of
389   a normal CW7 installation.  However, you can find this plug-in on the
390   CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
391   "Batch File Post Linker".
392
3934. If you choose not to install the Batch File Runner plug-in, then you
394   need to do the following by hand:
395      (1) Create the directories lib\cw7msw\include\wx and copy the file
396          include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
397          working from the SVN version) to lib\cw7msw\include\wx\setup.h
398      (2) Create the directories lib\cw7mswd\include\wx and copy the file
399          include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
400          working from the SVN version) to lib\cw7mswd\include\wx\setup.h
401
4025. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
403   Store this project file in directory src.  You may get warnings about
404   not being able to find certain project paths; ignore these warnings, the
405   appropriate paths will be created during the build by the Batch File Runner.
406
4076. Choose the wxlib Win32 debug or wxlib Win32 Release target and build.  You
408   will get some warnings about hidden virtual functions, illegal conversions
409   from const pointers to pointers, etc., all of which you can safely ignore.
410   ***Note:  if you get errors that the compiler can't find "wx/setup.h", just
411   stop the build and build again.  These errors occur because sometimes the
412   compiler starts doing its thing before the copying of setup.h has completed.
413
4147. The following libraries will be produced depending on chosen
415   target:
416       - wx_x86.lib             ANSI Release (static)
417       - wx_x86_d.lib           ANSI Debug (static)
418
4198. Sorry, I haven't had time yet to create and test unicode or DLL versions.
420   Volunteers for this are welcome (as neither DLLs nor unicode builds are
421   big priorities for me ;).
422
4239. CodeWarrior Pro7 project files (in XML format) are also provided for some
424   of the samples.  In particular, there are project files for the minimal,
425   controls, dialogs, dnd, nd docview samples.  You can use these project
426   files as templates for the other samples and for your own projects.
427       - For example, to make a project file for the "grid" sample,
428         just copy the project file for the "minimal" sample, minimalW7.mcp
429         (made by importing minimalW7.xml into CodeWarrior), into the
430         sample/grid directory, calling it gridW7.mcp.  Open
431         newgridW7.mcp and revise the project by deleting the files
432         minimal.rc and minimal.cpp and adding the files griddemo.rc and
433         griddemo.cpp.  Build and run....
434
435
436Cygwin/MinGW compilation
437----------------------------------------------------------------
438
439wxWidgets supports Cygwin (formerly GnuWin32) betas and
440releases, and MinGW. Cygwin can be downloaded from:
441
442    http://sources.redhat.com/cygwin/
443
444and MinGW from:
445
446    http://www.mingw.org/
447
448Both Cygwin and MinGW can be used with configure (assuming you have MSYS
449installed in case of MinGW). You will need new enough MinGW version, preferably
450MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
451than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
452
453NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
454      section (see OLD VERSIONS)
455
456There are two methods of compiling wxWidgets, by using the
457makefiles provided or by using 'configure'.
458
459Retrieve and install the latest version of Cygwin, or MinGW, as per
460the instructions with either of these packages.
461
462If using MinGW, you can download the add-on MSYS package to
463provide Unix-like tools that you'll need to build wxWidgets using configure.
464
465Using makefiles directly
466----------------------------------------------------------------
467
468NOTE: The makefile.gcc makefiles are for compilation under MinGW using
469      Windows command interpreter (command.com/cmd.exe), they won't work in
470      other environments (such as UNIX or Unix-like, e.g. MSYS where you have
471      to use configure instead, see the section below)
472
473First, if you are using gcc-2.95, edit build\msw\config.gcc and set the
474GCC_VERSION variable to "2.95".
475
476Use the makefile.gcc files for compiling wxWidgets and samples,
477e.g. to compile a debugging version of wxWidgets:
478  > cd c:\wx\build\msw
479  > mingw32-make -f makefile.gcc BUILD=debug
480  > cd c:\wx\samples\minimal
481  > mingw32-make -f makefile.gcc BUILD=debug
482  (See below for more options.)
483
484Notice that Windows command interpreter (cmd.exe) and mingw32-make must be
485used, using Bash (sh.exe) and make.exe from MSYS will only work when using
486configure-based build procedure described below!
487
488You can also Use the 'strip' command to reduce executable/dll size (note that
489stripping an executable/dll will remove debug information!).
490
491All targets have 'clean' targets to allow removal of object files
492and other intermediate compiler files.
493
494Using configure
495----------------------------------------------------------------
496
497Instead of using the makefiles, you can use the configure
498system to generate appropriate makefiles, as used on Unix
499and Mac OS X systems.
500
501Change directory to the root of the wxWidgets distribution,
502make a build directory, and run configure and make in this directory.
503
504For example:
505
506  cd $WXWIN
507  mkdir build-debug
508  cd build-debug
509  ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
510  make
511  make install % This step is optional, see note (6) below.
512  cd samples/minimal
513  make
514  ./minimal.exe
515
516Notes:
517
5181. See also the Cygwin/MinGW on the web site or CD-ROM for
519   further information about using wxWidgets with these compilers.
520
5212. libwx.a is 100 MB or more - but much less if compiled with no
522   debug info (-g0) and level 4 optimization (-O4).
523
5243. If you get a link error under MinGW 2.95.2 referring to:
525
526   EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
527
528   then you need to edit the file objidl.h at line 663 and add
529   a missing PURE keyword:
530
531   STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
532
5334. There's a bug in MinGW headers for some early distributions.
534
535   in include/windows32/defines.h, where it says:
536
537   #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
538
539   it should say:
540
541   #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
542
543   (a missing bracket).
544
5455. OpenGL support should work with MinGW as-is. However,
546   if you wish to generate import libraries appropriate either for
547   the MS OpenGL libraries or the SGI OpenGL libraries, go to
548   include/wx/msw/gl and use:
549
550     dlltool -k -d opengl.def -llibopengl.a
551
552   for the SGI DLLs, or
553
554     dlltool -k -d opengl32.def -llibopengl32.a
555
556   and similarly for glu[32].def.
557
5586. The 'make install' step is optional, and copies files
559   as follows:
560
561   /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
562   /usr/local/include/wx - wxWidgets header files
563   /usr/local/bin - wx-config
564
565   You may need to do this if using wx-config with the
566   default root path.
567
5687. With Cygwin, you can invoke gdb --nw myfile.exe to
569   debug an executable. If there are memory leaks, they will be
570   flagged when the program quits. You can use Cygwin gdb
571   to debug MinGW executables.
572
5738. Note that gcc's precompiled headers do not work on current versions of
574   Cygwin. If your version of Cygwin is affected you will need to use the
575   --disable-precomp-headers configure option.
576
577OLD VERSIONS:
578
579- Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
580  to set up appropriate variables, if necessary mounting drives.
581  Run it before compiling.
582
583- For Cygwin, make sure there's a \tmp directory on your
584  Windows drive or bison will crash (actually you don't need
585  bison for ordinary wxWidgets compilation: a pre-generated .c file is
586  supplied).
587
588- If using GnuWin32 b18, you will need to copy windres.exe
589  from e.g. the MinGW distribution, to a directory in your path.
590
591
592Symantec & DigitalMars C++ compilation
593----------------------------------------------------------------
594
595The DigitalMars compiler is a free succssor to the Symantec compiler
596and can be downloaded from http://www.digitalmars.com/
597
5981. You need to download and unzip in turn (later packages will overwrite
599   older files)
600      Digital Mars C/C++ Compiler Version 8.40 or later
601      Basic utilities
602   from http://www.digitalmars.com/download/freecompiler.html
603
6042. Change directory to build\msw and type 'make -f makefile.dmc' to
605   make the wxWidgets core library.
606
6073. Change directory to samples\minimal and type 'make -f makefile.dmc'
608   to make this sample. Most of the other samples also work.
609
610
611Note that if you don't have the files makefile.dmc you may create them yourself
612using bakefile tool according to the instructions in build\bakefiles\README:
613
614    cd build\bakefiles
615    bakefile_gen -f dmars -b wx.bkl
616    bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
617
618
619Note that wxUSE_STD_STRING is disabled in wx/string.h for Digital Mars as this
620compiler doesn't come with standard C++ library headers by default. If you
621install STLPort or another STL implementation, you'll need to edit wx/string.h
622and remove the check for Digital Mars in it (search for __DMC__).
623
624
62516-bit compilation is no longer supported.
626
627Configuring the build
628================================================================
629
630So far the instructions only explained how to build release DLLs of wxWidgets
631and did not cover any configuration. It is possible to change many aspects of
632the build, including debug/release and ANSI/Unicode settings. All makefiles in
633build\msw directory use same options (with a few exceptions documented below)
634and the only difference between them is in object files and library directory
635names and in make invocation command.
636
637Changing the settings
638----------------------------------------------------------------
639
640There are two ways to modify the settings: either by passing the values as
641arguments when invoking make or by editing build\msw\config.$(compiler) file
642where $(compiler) is same extension as the makefile you use has (see below).
643The latter is good for setting options that never change in your development
644process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
645wxWidgets and use them side by side, the former method is better. Settings in
646config.* files are shared by all makefiles (samples, contrib, main library),
647but if you pass the options as arguments, you must use same arguments you used
648for the library when building samples or contrib libraries!
649
650Examples of invoking make in Unicode debug build (other options described
651below are set analogically):
652
653Visual C++:
654  > nmake -f makefile.vc BUILD=debug UNICODE=1
655
656Borland C++:
657  > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
658  (Note that you have to use -D to set the variable, unlike in other make
659  tools!)
660
661Watcom C/C++:
662  > wmake -f makefile.wat BUILD=debug UNICODE=1
663
664MinGW using native makefiles:
665  > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
666
667MinGW using configure:
668  > ./configure --enable-debug --enable-unicode
669  (see ./configure --help on details; configure is not covered in this
670  section)
671
672Cygwin using configure:
673  > ./configure --disable-precomp-headers --enable-debug --enable-unicode
674  (use --disable-precomp-headers if Cygwin doesn't support precompiled
675  headers)
676
677Brief explanation of options and possible values is in every
678build\msw\config.* file; more detailed description follows.
679
680Basic options
681----------------------------------------------------------------
682
683BUILD=release
684  Builds release version of the library. It differs from default 'debug'
685  in lack of appended 'd' in name of library, does not define __WXDEBUG__
686  and not include debug information compiled into object files and the
687  executable.
688
689SHARED=1
690  Build shared libraries (DLLs). By default, DLLs are not built
691  (SHARED=0).
692
693UNICODE=1
694  To build Unicode versions of the libraries, add UNICODE=1 to make invocation
695  (default is UNICODE=0). If you want to be able to use Unicode version on
696  Windows9x, you will need to set MSLU=1 as well.
697
698  This option affect name of the library ('u' is appended) and the directory
699  where the library and setup.h are store (ditto).
700
701WXUNIV=1
702  Build wxUniversal instead of native wxMSW (see
703  http://www.wxwidgets.org/wxuniv.htm for more information).
704
705Advanced options
706----------------------------------------------------------------
707
708MONOLITHIC=1
709  Starting with version 2.5.1, wxWidgets has the ability to be built as
710  several smaller libraries instead of single big one as used to be the case
711  in 2.4 and older versions. This is called "multilib build" and is the
712  default behaviour of makefiles. You can still build single library
713  ("monolithic build") by setting MONOLITHIC variable to 1.
714
715USE_GUI=0
716  Disable building GUI parts of the library, build only wxBase components used
717  by console applications. Note that if you leave USE_GUI=1 then both wxBase
718  and GUI libraries are built. If you are building monolithic library, then
719  you should set wxUSE_GUI to 1 in setup.h.
720
721USE_OPENGL=1
722  Build wxmsw28_gl.lib library with OpenGL integration class wxGLCanvas.
723  You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
724  OpenGL library is always built as additional library, even in monolithic
725  build!
726
727USE_ODBC=1
728  Build two additional libraries in multilib mode, one with database
729  classes and one with wxGrid database support. You must
730  #define wxUSE_ODBC 1 in setup.h
731
732USE_HTML=0
733  Do not build wxHTML library. If MONOLITHIC=1, then you must also
734  #define wxUSE_HTML 1 in setup.h.
735
736USE_XRC=0
737  Do not build XRC resources library. If MONOLITHIC=1, then you must also
738  #define wxUSE_HTML 1 in setup.h.
739
740RUNTIME_LIBS=static
741  Links static version of C and C++ runtime libraries into the executable, so
742  that the program does not depend on DLLs provided with the compiler (e.g.
743  Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
744  Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
745
746MSLU=1
747  Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
748  used together with UNICODE=1. If you want to be able to use Unicode version
749  on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
750  and import lib.  The former can be downloaded from Microsoft, the latter is
751  part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
752  details). An alternative implementation of import library can be downloaded
753  from http://libunicows.sourceforge.net - unlike the official one, this one
754  works with other compilers and does not require 300+ MB Platform SDK update.
755
756DEBUG_FLAG=0
757DEBUG_FLAG=1
758  If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
759  sanity checks at runtime. If set to 0, don't do it. By default, this is
760  governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
761  but it is sometimes desirable to modify default behaviour and e.g. define
762  __WXDEBUG__ even in release builds.
763
764DEBUG_INFO=0
765DEBUG_INFO=1
766  Same as DEBUG_FLAG in behaviour, this option affects whether debugging
767  information is included in the executable or not.
768
769VENDOR=<your company name>
770  Set this to a short string identifying your company if you are planning to
771  distribute wxWidgets DLLs with your application. Default value is 'custom'.
772  This string is included as part of DLL name. wxWidgets DLLs contain compiler
773  name, version information and vendor name in them. For example
774  wxmsw283_core_bcc_custom.dll is one of DLLs build using Borland C++ with
775  default settings. If you set VENDOR=mycorp, the name will change to
776  wxmsw283_core_bcc_mycorp.dll.
777
778CFG=<configuration name>
779  Sets configuration name so that you can have multiple wxWidgets builds with
780  different setup.h settings coexisting in same tree. See "Object and library
781  directories" below for more information.
782
783Compiler specific options
784----------------------------------------------------------------
785
786* MinGW
787
788If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
7892.95. In build\msw\config.gcc, change
790> GCC_VERSION = 3
791to
792> GCC_VERSION = 2.95
793
794* Visual C++
795
796DEBUG_RUNTIME_LIBS=0
797DEBUG_RUNTIME_LIBS=1
798  If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
799  msvcrtd.dll is used only if the executable contains debug info and
800  msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
801  and still link against msvcrt.dll (e.g. when you want to ship the app to
802  customers and still have usable .pdb files with debug information) and this
803  setting makes it possible.
804
805Fine-tuning the compiler
806----------------------------------------------------------------
807
808All makefiles have variables that you can use to specify additional options
809passed to the compiler or linker. You won't need this in most cases, but if you
810do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
811compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
812
813Object and library directories
814----------------------------------------------------------------
815
816All object files produced during library build are stored in a directory under
817build\msw. It's name is derived from build settings and CFG variable and from
818compiler name. Examples of directory names:
819
820  build\msw\bcc_msw            SHARED=0
821  build\msw\bcc_mswdll         SHARED=1
822  build\msw\bcc_mswunivd       SHARED=0, WXUNIV=1, BUILD=debug
823  build\msw\vc_mswunivd        ditto, with Visual C++
824
825Libraries and DLLs are copied into subdirectory of lib directory with
826name derived from compiler and static/DLL setting and setup.h into directory
827with name that contains other settings:
828
829  lib\bcc_msw
830  lib\bcc_lib\msw\wx\setup.h
831  lib\bcc_dll
832  lib\bcc_dll\msw\wx\setup.h
833  lib\bcc_lib
834  lib\bcc_lib\mswunivd\wx\setup.h
835  lib\vc_lib
836  lib\vc_lib\mswunivd\wx\setup.h
837
838Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
839This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
840from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
841all samples and should be used by your apps as well. If you are doing changes
842to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
843
844If you set CFG to something, the value is appended to directory names. E.g.
845for CFG=MyBuild, you'll have object files in
846
847  build\msw\bcc_mswMyBuild
848  build\msw\bcc_mswdllMyBuild
849  etc.
850
851and libraries in
852
853  lib\bcc_libMyBuild
854  lib\bcc_dllMyBuild
855  etc.
856
857By now it is clear what CFG is for: builds with different CFG settings don't
858share any files and they use different setup.h files. This allows you to e.g.
859have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
860enabled (without CFG, both of them would be put into same directory and there
861would be conflicts between the files).
862
863General Notes
864=================================================================
865
866- Debugging: under Windows 95, debugging output isn't output in
867  the same way that it is under NT or Windows 3.1.
868  Please see DebugView available from http://www.sysinternals.com.
869
870