1\section{Event handling overview}\label{eventhandlingoverview}
2
3Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
4
5\subsection{Introduction}\label{eventintroduction}
6
7Before version 2.0 of wxWidgets, events were handled by the application
8either by supplying callback functions, or by overriding virtual member
9functions such as {\bf OnSize}.
10
11From wxWidgets 2.0, {\it event tables} are used instead, with a few exceptions.
12
13An event table is placed in an implementation file to tell wxWidgets how to map
14events to member functions. These member functions are not virtual functions, but
15they are all similar in form: they take a single wxEvent-derived argument, and have a void return
16type.
17
18Here's an example of an event table.
19
20\begin{verbatim}
21BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22  EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
23  EVT_MENU    (DO_TEST,   MyFrame::DoTest)
24  EVT_SIZE    (           MyFrame::OnSize)
25  EVT_BUTTON  (BUTTON1,   MyFrame::OnButton1)
26END_EVENT_TABLE()
27\end{verbatim}
28
29The first two entries map menu commands to two different member functions. The
30EVT\_SIZE macro doesn't need a window identifier, since normally you are only
31interested in the current window's size events.
32
33The EVT\_BUTTON macro demonstrates that the originating event does not have to
34come from the window class implementing the event table -- if the event source
35is a button within a panel within a frame, this will still work, because event
36tables are searched up through the hierarchy of windows for the command events.
37In this case, the button's event table will be searched, then the parent
38panel's, then the frame's.
39
40As mentioned before, the member functions that handle events do not have to be
41virtual. Indeed, the member functions should not be virtual as the event
42handler ignores that the functions are virtual, i.e. overriding a virtual
43member function in a derived class will not have any effect. These member
44functions take an event argument, and the class of event differs according to
45the type of event and the class of the originating window. For size events, 
46\helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most
47control commands (such as button presses), 
48\helpref{wxCommandEvent}{wxcommandevent} is used. When controls get more
49complicated, then specific event classes are used, such as 
50\helpref{wxTreeEvent}{wxtreeevent} for events from 
51\helpref{wxTreeCtrl}{wxtreectrl} windows.
52
53As well as the event table in the implementation file, there must also be a
54DECLARE\_EVENT\_TABLE macro somewhere in the class declaration. For example:
55
56{\small%
57\begin{verbatim}
58class MyFrame : public wxFrame
59{
60public:
61  ...
62  void OnExit(wxCommandEvent& event);
63  void OnSize(wxSizeEvent& event);
64
65protected:
66  int       m_count;
67  ...
68
69  DECLARE_EVENT_TABLE()
70};
71\end{verbatim}
72}%
73
74Note that this macro may occur in any section of the class (public, protected
75or private) but that it is probably better to insert it at the end, as shown,
76because this macro implicitly changes the access to protected which may be
77quite unexpected if there is anything following it.
78
79Finally, if you don't like using macros for static initialization of the event
80tables you may also use \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} to
81connect the events to the handlers dynamically, during run-time. See the
82\helpref{event sample}{sampleevent} for an example of doing it.
83
84
85\subsection{How events are processed}\label{eventprocessing}
86
87When an event is received from the windowing system, wxWidgets calls 
88\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
89event handler object belonging to the window generating the event.
90
91It may be noted that wxWidgets' event processing system implements something
92very close to virtual methods in normal C++, i.e. it is possible to alter
93the behaviour of a class by overriding its event handling functions. In
94many cases this works even for changing the behaviour of native controls.
95For example it is possible to filter out a number of key events sent by the
96system to a native text control by overriding wxTextCtrl and defining a
97handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
98any key events from being sent to the native control - which might not be
99what is desired. In this case the event handler function has to call Skip()
100so as to indicate that the search for the event handler should continue.
101
102To summarize, instead of explicitly calling the base class version as you
103would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
104you should instead call \helpref{Skip}{wxeventskip}.
105
106In practice, this would look like this if the derived text control only
107accepts 'a' to 'z' and 'A' to 'Z':
108
109{\small%
110\begin{verbatim}
111void MyTextCtrl::OnChar(wxKeyEvent& event)
112{
113    if ( isalpha( event.KeyCode() ) )
114    {
115       // key code is within legal range. we call event.Skip() so the
116       // event can be processed either in the base wxWidgets class
117       // or the native control.
118
119       event.Skip();
120    }
121    else
122    {
123       // illegal key hit. we don't call event.Skip() so the
124       // event is not processed anywhere else.
125
126       wxBell();
127    }
128}
129\end{verbatim}
130}%
131
132
133The normal order of event table searching by ProcessEvent is as follows:
134
135\begin{enumerate}\itemsep=0pt
136\item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
137the function skips to step (6).
138\item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
139\helpref{wxValidator}{wxvalidator}. If this returns true, the function exits.
140\item {\bf SearchEventTable} is called for this event handler. If this fails, the base
141class table is tried, and so on until no more tables exist or an appropriate function was found,
142in which case the function exits.
143\item The search is applied down the entire chain of event handlers (usually the chain has a length
144of one). If this succeeds, the function exits.
145\item If the object is a wxWindow and the event is set to set to propagate (in the library only
146wxCommandEvent based events are set to propagate), {\bf ProcessEvent} is recursively applied
147to the parent window's event handler. If this returns true, the function exits.
148\item Finally, {\bf ProcessEvent} is called on the wxApp object.
149\end{enumerate}
150
151{\bf Pay close attention to Step 5.}  People often overlook or get
152confused by this powerful feature of the wxWidgets event processing
153system.  To put it a different way, events set to propagate 
154(\helpref{See: wxEvent::ShouldPropagate}{wxeventshouldpropagate})
155(most likely derived either directly or indirectly from wxCommandEvent)
156will travel up the containment hierarchy from child to parent until the 
157maximal propagation level is reached or an event handler is found that
158doesn't call \helpref{event.Skip()}{wxeventskip}.
159
160Finally, there is another additional complication (which, in fact, simplifies
161life of wxWidgets programmers significantly): when propagating the command
162events upwards to the parent window, the event propagation stops when it
163reaches the parent dialog, if any. This means that you don't risk to get
164unexpected events from the dialog controls (which might be left unprocessed by
165the dialog itself because it doesn't care about them) when a modal dialog is
166popped up. The events do propagate beyond the frames, however. The rationale
167for this choice is that there are only a few frames in a typical application
168and their parent-child relation are well understood by the programmer while it
169may be very difficult, if not impossible, to track down all the dialogs which
170may be popped up in a complex program (remember that some are created
171automatically by wxWidgets). If you need to specify a different behaviour for
172some reason, you can use 
173\helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle} 
174explicitly to prevent the events from being propagated beyond the given window
175or unset this flag for the dialogs which have it on by default.
176
177Typically events that deal with a window as a window (size, motion,
178paint, mouse, keyboard, etc.) are sent only to the window.  Events
179that have a higher level of meaning and/or are generated by the window
180itself, (button click, menu select, tree expand, etc.) are command
181events and are sent up to the parent to see if it is interested in the
182event.
183
184Note that your application may wish to override ProcessEvent to redirect processing of
185events. This is done in the document/view framework, for example, to allow event handlers
186to be defined in the document or view. To test for command events (which will probably
187be the only events you wish to redirect), you may use 
188\helpref{wxEvent::IsCommandEvent}{wxeventiscommandevent} for efficiency, 
189instead of using the slower run-time type system.
190
191As mentioned above, only command events are recursively applied to the parents event
192handler in the library itself. As this quite often causes confusion for users,
193here is a list of system events which will NOT get sent to the parent's event handler:
194
195\begin{twocollist}\itemsep=0pt
196\twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
197\twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
198\twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
199\twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
200\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
201\twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
202\twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
203\twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
204\twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
205\twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
206\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
207\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
208\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
209\twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
210\twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{Used for special cursor processing based on current mouse position}
211\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
212\twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
213\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
214\end{twocollist}
215
216In some cases, it might be desired by the programmer to get a certain number
217of system events in a parent window, for example all key events sent to, but not
218used by, the native controls in a dialog. In this case, a special event handler
219will have to be written that will override ProcessEvent() in order to pass
220all events (or any selection of them) to the parent window.
221
222
223\subsection{Events generated by the user vs programmatically generated events}\label{progevent}
224
225While generically \helpref{wxEvents}{wxevent} can be generated both by user
226actions (e.g. resize of a \helpref{wxWindow}{wxwindow}) and by calls to functions
227(e.g. \helpref{wxWindow::SetSize}{wxwindowsetsize}), wxWidgets controls
228normally send \helpref{wxCommandEvent}{wxcommandevent}-derived events only for
229the user-generated events. The only {\bf exceptions} to this rule are:
230
231\begin{twocollist}\itemsep=0pt
232\twocolitem{\helpref{wxNotebook::AddPage}{wxnotebookaddpage}}{No event-free alternatives}
233\twocolitem{\helpref{wxNotebook::AdvanceSelection}{wxnotebookadvanceselection}}{No event-free alternatives}
234\twocolitem{\helpref{wxNotebook::DeletePage}{wxnotebookdeletepage}}{No event-free alternatives}
235\twocolitem{\helpref{wxNotebook::SetSelection}{wxnotebooksetselection}}{Use \helpref{wxNotebook::ChangeSelection}{wxnotebookchangeselection} instead, as \helpref{wxNotebook::SetSelection}{wxnotebooksetselection} is deprecated}
236\twocolitem{\helpref{wxTreeCtrl::Delete}{wxtreectrldelete}}{No event-free alternatives}
237\twocolitem{\helpref{wxTreeCtrl::DeleteAllItems}{wxtreectrldeleteallitems}}{No event-free alternatives}
238\twocolitem{\helpref{wxTreeCtrl::EditLabel}{wxtreectrleditlabel}}{No event-free alternatives}
239\twocolitem{All \helpref{wxTextCtrl}{wxtextctrl} methods}{\helpref{wxTextCtrl::ChangeValue}{wxtextctrlchangevalue} can be used instead
240of \helpref{wxTextCtrl::SetValue}{wxtextctrlsetvalue} but the other functions,
241such as \helpref{Replace}{wxtextctrlreplace} or \helpref{WriteText}{wxtextctrlwritetext} 
242don't have event-free equivalents}
243\end{twocollist}
244
245
246% VZ: it doesn't work like this, but just in case we ever reenable this
247%     behaviour, I leave it here
248%
249% \subsection{Redirection of command events to the window with the focus}
250% 
251% The usual upward search through the window hierarchy for command event
252% handlers does not always meet an application's requirements. Say you have two
253% wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
254% buttons. To avoid the need to define event handlers in the frame
255% and redirect them explicitly to the window with the focus, command events
256% are sent to the window with the focus first, for
257% menu and toolbar command and UI update events only. This means that
258% each window can handle its own commands and UI updates independently. In
259% fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
260% requests, so no extra coding is required to support them in your menus and
261% toolbars.
262
263\subsection{Pluggable event handlers}\label{pluggablehandlers}
264
265In fact, you don't have to derive a new class from a window class
266if you don't want to. You can derive a new class from wxEvtHandler instead,
267defining the appropriate event table, and then call
268\rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
269\rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
270event handler the object that responds to events. This way, you can avoid
271a lot of class derivation, and use instances of the same event handler class (but different
272objects as the same event handler object shouldn't be used more than once) to
273handle events from instances of different widget classes. If you ever have to call a window's event handler
274manually, use the GetEventHandler function to retrieve the window's event handler and use that
275to call the member function. By default, GetEventHandler returns a pointer to the window itself
276unless an application has redirected event handling using SetEventHandler or PushEventHandler.
277
278One use of PushEventHandler is to temporarily or permanently change the
279behaviour of the GUI. For example, you might want to invoke a dialog editor
280in your application that changes aspects of dialog boxes. You can
281grab all the input for an existing dialog box, and edit it `in situ',
282before restoring its behaviour to normal. So even if the application
283has derived new classes to customize behaviour, your utility can indulge
284in a spot of body-snatching. It could be a useful technique for on-line
285tutorials, too, where you take a user through a serious of steps and
286don't want them to diverge from the lesson. Here, you can examine the events
287coming from buttons and windows, and if acceptable, pass them through to
288the original event handler. Use PushEventHandler/PopEventHandler
289to form a chain of event handlers, where each handler processes a different
290range of events independently from the other handlers.
291
292\subsection{Window identifiers}\label{windowids}
293
294\index{identifiers}\index{wxID}Window identifiers are integers, and are used to
295uniquely determine window identity in the event system (though you can use it
296for other purposes). In fact, identifiers do not need to be unique
297across your entire application just so long as they are unique within a
298particular context you're interested in, such as a frame and its children. You
299may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so
300long as you don't have several within the same dialog.
301
302If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be
303generated for you automatically by wxWidgets. This is useful when you don't
304care about the exact identifier either because you're not going to process the
305events from the control being created at all or because you process the events
306from all controls in one place (in which case you should specify {\tt wxID\_ANY} 
307in the event table or \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} call
308as well. The automatically generated identifiers are always negative and so
309will never conflict with the user-specified identifiers which must be always
310positive.
311
312The following standard identifiers are supplied. You can use wxID\_HIGHEST to
313determine the number above which it is safe to define your own identifiers. Or,
314you can use identifiers below wxID\_LOWEST.
315
316\begin{verbatim}
317#define wxID_ANY                -1
318
319#define wxID_LOWEST             4999
320
321#define wxID_OPEN               5000
322#define wxID_CLOSE              5001
323#define wxID_NEW                5002
324#define wxID_SAVE               5003
325#define wxID_SAVEAS             5004
326#define wxID_REVERT             5005
327#define wxID_EXIT               5006
328#define wxID_UNDO               5007
329#define wxID_REDO               5008
330#define wxID_HELP               5009
331#define wxID_PRINT              5010
332#define wxID_PRINT_SETUP        5011
333#define wxID_PREVIEW            5012
334#define wxID_ABOUT              5013
335#define wxID_HELP_CONTENTS      5014
336#define wxID_HELP_COMMANDS      5015
337#define wxID_HELP_PROCEDURES    5016
338#define wxID_HELP_CONTEXT       5017
339
340#define wxID_CUT                5030
341#define wxID_COPY               5031
342#define wxID_PASTE              5032
343#define wxID_CLEAR              5033
344#define wxID_FIND               5034
345#define wxID_DUPLICATE          5035
346#define wxID_SELECTALL          5036
347#define wxID_DELETE             5037
348#define wxID_REPLACE            5038
349#define wxID_REPLACE_ALL        5039
350#define wxID_PROPERTIES         5040
351
352#define wxID_VIEW_DETAILS       5041
353#define wxID_VIEW_LARGEICONS    5042
354#define wxID_VIEW_SMALLICONS    5043
355#define wxID_VIEW_LIST          5044
356#define wxID_VIEW_SORTDATE      5045
357#define wxID_VIEW_SORTNAME      5046
358#define wxID_VIEW_SORTSIZE      5047
359#define wxID_VIEW_SORTTYPE      5048
360
361#define wxID_FILE1              5050
362#define wxID_FILE2              5051
363#define wxID_FILE3              5052
364#define wxID_FILE4              5053
365#define wxID_FILE5              5054
366#define wxID_FILE6              5055
367#define wxID_FILE7              5056
368#define wxID_FILE8              5057
369#define wxID_FILE9              5058
370
371#define wxID_OK                 5100
372#define wxID_CANCEL             5101
373#define wxID_APPLY              5102
374#define wxID_YES                5103
375#define wxID_NO                 5104
376#define wxID_STATIC             5105
377
378#define wxID_HIGHEST            5999
379\end{verbatim}
380
381\subsection{Event macros summary}\label{eventmacros}
382
383\wxheading{Macros listed by event class}
384
385The documentation for specific event macros is organised by event class. Please refer
386to these sections for details.
387
388\twocolwidtha{8cm}%
389\begin{twocollist}\itemsep=0pt
390\twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
391activation and deactivation events.}
392\twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
393\twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
394called via \helpref{wxWindow::Close}{wxwindowclose}.}
395\twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
396file drop events.}
397\twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
398\twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
399\twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and
400EVT\_KEY\_UP macros handle keyboard input for any window.}
401\twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
402(to process background tasks, for example).}
403\twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
404to handle dialog initialisation.}
405\twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
406\twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
407\twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
408mouse events or all mouse events.}
409\twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
410\twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
411\twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from 
412\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
413\twocolitem{\helpref{wxSetCursorEvent}{wxsetcursorevent}}{The EVT\_SET\_CURSOR macro is used for special cursor processing.}
414\twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
415\twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
416and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.}
417\twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
418events informing the application that the user has changed the system colours (Windows only).}
419\twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
420\twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
421update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
422toolbars and controls.}
423\end{twocollist}
424
425\subsection{Custom event summary}\label{customevents}
426
427\wxheading{General approach}
428
429Since version 2.2.x of wxWidgets, each event type is identified by ID which
430is given to the event type {\it at runtime} which makes it possible to add
431new event types to the library or application without risking ID clashes
432(two different event types mistakingly getting the same event ID). This
433event type ID is stored in a struct of type {\bf const wxEventType}.
434
435In order to define a new event type, there are principally two choices.
436One is to define a entirely new event class (typically deriving from
437\helpref{wxEvent}{wxevent} or \helpref{wxCommandEvent}{wxcommandevent}. 
438The other is to use the existing event classes and give them an new event
439type. You'll have to define and declare a new event type using either way,
440and this is done using the following macros:
441
442\begin{verbatim}
443// in the header of the source file
444BEGIN_DECLARE_EVENT_TYPES()
445DECLARE_EVENT_TYPE(name, value)
446END_DECLARE_EVENT_TYPES()
447
448// in the implementation
449DEFINE_EVENT_TYPE(name)
450\end{verbatim}
451
452You can ignore the {\it value} parameter of the DECLARE\_EVENT\_TYPE macro
453since it used only for backwards compatibility with wxWidgets 2.0.x based
454applications where you have to give the event type ID an explicit value.
455
456See also the \helpref{event sample}{sampleevent} for an example of code
457defining and working with the custom event types.
458
459\wxheading{Using existing event classes}
460
461If you just want to use a \helpref{wxCommandEvent}{wxcommandevent} with
462a new event type, you can then use one of the generic event table macros
463listed below, without having to define a new macro yourself. This also
464has the advantage that you won't have to define a new \helpref{wxEvent::Clone()}{wxeventclone}
465method for posting events between threads etc. This could look like this
466in your code:
467
468{\small%
469\begin{verbatim}
470DECLARE_EVENT_TYPE(wxEVT_MY_EVENT, -1)
471
472DEFINE_EVENT_TYPE(wxEVT_MY_EVENT)
473
474// user code intercepting the event
475
476BEGIN_EVENT_TABLE(MyFrame, wxFrame)
477  EVT_MENU    (wxID_EXIT, MyFrame::OnExit)
478  // ....
479  EVT_COMMAND  (ID_MY_WINDOW, wxEVT_MY_EVENT, MyFrame::OnMyEvent)
480END_EVENT_TABLE()
481
482void MyFrame::OnMyEvent( wxCommandEvent &event )
483{
484    // do something
485    wxString text = event.GetText();
486}
487
488
489// user code sending the event
490
491void MyWindow::SendEvent()
492{
493    wxCommandEvent event( wxEVT_MY_EVENT, GetId() );
494    event.SetEventObject( this );
495    // Give it some contents
496    event.SetText( wxT("Hallo") );
497    // Send it
498    GetEventHandler()->ProcessEvent( event );
499}
500\end{verbatim}
501}%
502
503
504\wxheading{Generic event table macros}
505
506\twocolwidtha{8cm}%
507\begin{twocollist}\itemsep=0pt
508\twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
509entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
510and a member function to call.}
511\twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
512but responds to a range of window identifiers.}
513\twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
514expects a member function with a wxCommandEvent argument.}
515\twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
516expects a member function with a wxCommandEvent argument.}
517\twocolitem{\windowstyle{EVT\_NOTIFY(event, id, func)}}{The same as EVT\_CUSTOM, but
518expects a member function with a wxNotifyEvent argument.}
519\twocolitem{\windowstyle{EVT\_NOTIFY\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM\_RANGE, but
520expects a member function with a wxNotifyEvent argument.}
521\end{twocollist}
522
523
524\wxheading{Defining your own event class}
525
526Under certain circumstances, it will be required to define your own event
527class e.g. for sending more complex data from one place to another. Apart
528from defining your event class, you will also need to define your own
529event table macro (which is quite long). Watch out to put in enough
530casts to the inherited event function. Here is an example, taken mostly
531from the {\it wxPlot} library, which is in the {\it contrib} section of
532the wxWidgets sources.
533
534{\small%
535\begin{verbatim}
536
537// code defining event
538
539class wxPlotEvent: public wxNotifyEvent
540{
541public:
542    wxPlotEvent( wxEventType commandType = wxEVT_NULL, int id = 0 );
543
544    // accessors
545    wxPlotCurve *GetCurve()
546        { return m_curve; }
547
548    // required for sending with wxPostEvent()
549    wxEvent* Clone();
550
551private:
552    wxPlotCurve   *m_curve;
553};
554
555DECLARE_EVENT_TYPE( wxEVT_PLOT_ACTION, -1 )
556
557typedef void (wxEvtHandler::*wxPlotEventFunction)(wxPlotEvent&);
558
559#define EVT_PLOT(id, fn) \
560    DECLARE_EVENT_TABLE_ENTRY( wxEVT_PLOT_ACTION, id, -1, \
561    (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) (wxNotifyEventFunction) \
562    wxStaticCastEvent( wxPlotEventFunction, & fn ), (wxObject *) NULL ),
563
564
565// code implementing the event type and the event class
566
567DEFINE_EVENT_TYPE( wxEVT_PLOT_ACTION )
568
569wxPlotEvent::wxPlotEvent( ...
570
571
572// user code intercepting the event
573
574BEGIN_EVENT_TABLE(MyFrame, wxFrame)
575  EVT_PLOT  (ID_MY_WINDOW,  MyFrame::OnPlot)
576END_EVENT_TABLE()
577
578void MyFrame::OnPlot( wxPlotEvent &event )
579{
580    wxPlotCurve *curve = event.GetCurve();
581}
582
583
584// user code sending the event
585
586void MyWindow::SendEvent()
587{
588    wxPlotEvent event( wxEVT_PLOT_ACTION, GetId() );
589    event.SetEventObject( this );
590    event.SetCurve( m_curve );
591    GetEventHandler()->ProcessEvent( event );
592}
593
594\end{verbatim}
595}%
596
597