1\chapter{Porting from wxWidgets 1.xx}\label{porting}
2
3This addendum gives guidelines and tips for porting applications from
4version 1.xx of wxWidgets to version 2.0.
5
6The first section offers tips for writing 1.xx applications in a way to
7minimize porting time. The following sections detail the changes and
8how you can modify your application to be 2.0-compliant.
9
10You may be worrying that porting to 2.0 will be a lot of work,
11particularly if you have only recently started using 1.xx. In fact,
12the wxWidgets 2.0 API has far more in common with 1.xx than it has differences.
13The main challenges are using the new event system, doing without the default
14panel item layout, and the lack of automatic labels in some controls.
15
16Please don't be freaked out by the jump to 2.0! For one thing, 1.xx is still available
17and will be supported by the user community for some time. And when you have
18changed to 2.0, we hope that you will appreciate the benefits in terms
19of greater flexibility, better user interface aesthetics, improved C++ conformance,
20improved compilation speed, and many other enhancements. The revised architecture
21of 2.0 will ensure that wxWidgets can continue to evolve for the foreseeable
22future.
23
24{\it Please note that this document is a work in progress.}
25
26\section{Preparing for version 2.0}\label{portingpreparing}
27
28Even before compiling with version 2.0, there's also a lot you can do right now to make porting
29relatively simple. Here are a few tips.
30
31\begin{itemize}
32\item {\bf Use constraints or .wxr resources} for layout, rather than the default layout scheme.
33Constraints should be the same in 2.0, and resources will be translated.
34\item {\bf Use separate wxMessage items} instead of labels for wxText, wxMultiText,
35wxChoice, wxComboBox. These labels will disappear in 2.0. Use separate
36wxMessages whether you're creating controls programmatically or using
37the dialog editor. The future dialog editor will be able to translate
38from old to new more accurately if labels are separated out.
39\item {\bf Parameterise functions that use wxDC} or derivatives, i.e. make the wxDC
40an argument to all functions that do drawing. Minimise the use of
41wxWindow::GetDC and definitely don't store wxDCs long-term
42because in 2.0, you can't use GetDC() and wxDCs are not persistent.
43You will use wxClientDC, wxPaintDC stack objects instead. Minimising
44the use of GetDC() will ensure that there are very few places you
45have to change drawing code for 2.0.
46\item {\bf Don't set GDI objects} (wxPen, wxBrush etc.) in windows or wxCanvasDCs before they're
47needed (e.g. in constructors) - do so within your drawing routine instead. In
482.0, these settings will only take effect between the construction and destruction
49of temporary wxClient/PaintDC objects.
50\item {\bf Don't rely} on arguments to wxDC functions being floating point - they will
51be 32-bit integers in 2.0.
52\item {\bf Don't use the wxCanvas member functions} that duplicate wxDC functions, such as SetPen and DrawLine, since
53they are going.
54\item {\bf Using member callbacks} called from global callback functions will make the transition
55easier - see the FAQ
56for some notes on using member functions for callbacks. wxWidgets 2.0 will banish global
57callback functions (and OnMenuCommand), and nearly all event handling will be done by functions taking a single event argument.
58So in future you will have code like:
59
60{\small
61\begin{verbatim}
62void MyFrame::OnOK(wxCommandEvent& event)
63{
64        ...
65}
66\end{verbatim}
67}%
68
69You may find that writing the extra code to call a member function isn't worth it at this stage,
70but the option is there.
71\item {\bf Use wxString wherever possible.} 2.0 replaces char * with wxString
72in most cases, and if you use wxString to receive strings returned from
73wxWidgets functions (except when you need to save the pointer if deallocation is required), there should
74be no conversion problems later on.
75\item Be aware that under Windows, {\bf font sizes will change} to match standard Windows
76font sizes (for example, a 12-point font will appear bigger than before). Write your application
77to be flexible where fonts are concerned.
78Don't rely on fonts being similarly-sized across platforms, as they were (by chance) between
79Windows and X under wxWidgets 1.66. Yes, this is not easy... but I think it is better to conform to the
80standards of each platform, and currently the size difference makes it difficult to
81conform to Windows UI standards. You may eventually wish to build in a global 'fudge-factor' to compensate
82for size differences. The old font sizing will still be available via wx\_setup.h, so do not panic...
83\item {\bf Consider dropping wxForm usage}:
84wxPropertyFormView can be used in a wxForm-like way, except that you specify a pre-constructed panel
85or dialog; or you can use a wxPropertyListView to show attributes in a scrolling list - you don't even need
86to lay panel items out.
87
88Because wxForm uses a number of features to be dropped in wxWidgets 2.0, it cannot be
89supported in the future, at least in its present state.
90\item {\bf When creating a wxListBox}, put the wxLB\_SINGLE, wxLB\_MULTIPLE, wxLB\_EXTENDED styles in the window style parameter, and put
91zero in the {\it multiple} parameter. The {\it multiple} parameter will be removed in 2.0.
92\item {\bf For MDI applications}, don't reply on MDI being run-time-switchable in the way that the
93MDI sample is. In wxWidgets 2.0, MDI functionality is separated into distinct classes.
94\end{itemize}
95
96\section{The new event system}\label{portingeventsystem}
97
98The way that events are handled has been radically changed in wxWidgets 2.0. Please
99read the topic `Event handling overview' in the wxWidgets 2.0 manual for background
100on this.
101
102\subsection{Callbacks}
103
104Instead of callbacks for panel items, menu command events, control commands and other events are directed to
105the originating window, or an ancestor, or an event handler that has been plugged into the window
106or its ancestor. Event handlers always have one argument, a derivative of wxEvent.
107
108For menubar commands, the {\bf OnMenuCommand} member function will be replaced by a series of separate member functions,
109each of which responds to a particular command. You need to add these (non-virtual) functions to your
110frame class, add a DECLARE\_EVENT\_TABLE entry to the class, and then add an event table to
111your implementation file, as a BEGIN\_EVENT\_TABLE and END\_EVENT\_TABLE block. The
112individual event mapping macros will be of the form:
113
114\begin{verbatim}
115BEGIN_EVENT_TABLE(MyFrame, wxFrame)
116    EVT_MENU(MYAPP_NEW, MyFrame::OnNew)
117    EVT_MENU(wxID_EXIT, MyFrame::OnExit)
118END_EVENT_TABLE()
119\end{verbatim}
120
121Control commands, such as button commands, can be routed to a derived button class,
122the parent window, or even the frame. Here, you use a function of the form EVT\_BUTTON(id, func).
123Similar macros exist for other control commands.
124
125\subsection{Other events}
126
127To intercept other events, you used to override virtual functions, such as OnSize. Now, while you can use
128the OnSize name for such event handlers (or any other name of your choice), it has only a single argument
129(wxSizeEvent) and must again be `mapped' using the EVT\_SIZE macro. The same goes for all other events,
130including OnClose (although in fact you can still use the old, virtual form of OnClose for the time being).
131
132\section{Class hierarchy}\label{portingclasshierarchy}
133
134The class hierarchy has changed somewhat. wxToolBar and wxButtonBar
135classes have been split into several classes, and are derived from wxControl (which was
136called wxItem). wxPanel derives from wxWindow instead of from wxCanvas, which has
137disappeared in favour of wxScrolledWindow (since all windows are now effectively canvases
138which can be drawn into). The status bar has become a class in its own right, wxStatusBar.
139
140There are new MDI classes so that wxFrame does not have to be overloaded with this
141functionality.
142
143There are new device context classes, with wxPanelDC and wxCanvasDC disappearing.
144See \helpref{Device contexts and painting}{portingdc}.
145
146\section{GDI objects}\label{portinggdiobjects}
147
148These objects - instances of classes such as wxPen, wxBrush, wxBitmap (but not wxColour) -
149are now implemented with reference-counting. This makes assignment a very cheap operation,
150and also means that management of the resource is largely automatic. You now pass {\it references} to
151objects to functions such as wxDC::SetPen, not pointers, so you will need to dereference your pointers.
152The device context does not store a copy of the pen
153itself, but takes a copy of it (via reference counting), and the object's data gets freed up
154when the reference count goes to zero. The application does not have to worry so much about
155who the object belongs to: it can pass the reference, then destroy the object without
156leaving a dangling pointer inside the device context.
157
158For the purposes of code migration, you can use the old style of object management - maintaining
159pointers to GDI objects, and using the FindOrCreate... functions. However, it is preferable to
160keep this explicit management to a minimum, instead creating objects on the fly as needed, on the stack,
161unless this causes too much of an overhead in your application.
162
163At a minimum, you will have to make sure that calls to SetPen, SetBrush etc. work. Also, where you pass NULL to these
164functions, you will need to use an identifier such as wxNullPen or wxNullBrush.
165
166\section{Dialogs and controls}\label{portingdialogscontrols}
167
168\wxheading{Labels}
169
170Most controls no longer have labels and values as they used to in 1.xx. Instead, labels
171should be created separately using wxStaticText (the new name for wxMessage). This will
172need some reworking of dialogs, unfortunately; programmatic dialog creation that doesn't
173use constraints will be especially hard-hit. Perhaps take this opportunity to make more
174use of dialog resources or constraints. Or consider using the wxPropertyListView class
175which can do away with dialog layout issues altogether by presenting a list of editable
176properties.
177
178\wxheading{Constructors}
179
180All window constructors have two main changes, apart from the label issue mentioned above.
181Windows now have integer identifiers; and position and size are now passed as wxPoint and
182wxSize objects. In addition, some windows have a wxValidator argument.
183
184\wxheading{Show versus ShowModal}
185
186If you have used or overridden the {\bf wxDialog::Show} function in the past, you may find
187that modal dialogs no longer work as expected. This is because the function for modal showing
188is now {\bf wxDialog:ShowModal}. This is part of a more fundamental change in which a
189control may tell the dialog that it caused the dismissal of a dialog, by
190calling {\bf wxDialog::EndModal} or {\bf wxWindow::SetReturnCode}. Using this
191information, {\bf ShowModal} now returns the id of the control that caused dismissal,
192giving greater feedback to the application than just true or false.
193
194If you overrode or called {\bf wxDialog::Show}, use {\bf ShowModal} and test for a returned identifier,
195commonly wxID\_OK or wxID\_CANCEL.
196
197\wxheading{wxItem}
198
199This is renamed wxControl.
200
201\wxheading{wxText, wxMultiText and wxTextWindow}
202
203These classes no longer exist and are replaced by the single class wxTextCtrl.
204Multi-line text items are created using the wxTE\_MULTILINE style.
205
206\wxheading{wxButton}
207
208Bitmap buttons are now a separate class, instead of being part of wxBitmap.
209
210\wxheading{wxMessage}
211
212Bitmap messages are now a separate class, wxStaticBitmap, and wxMessage
213is renamed wxStaticText.
214
215\wxheading{wxGroupBox}
216
217wxGroupBox is renamed wxStaticBox.
218
219\wxheading{wxForm}
220
221Note that wxForm is no longer supported in wxWidgets 2.0. Consider using the wxPropertyFormView class
222instead, which takes standard dialogs and panels and associates controls with property objects.
223You may also find that the new validation method, combined with dialog resources, is easier
224and more flexible than using wxForm.
225
226\section{Device contexts and painting}\label{portingdc}
227
228In wxWidgets 2.0, device contexts are used for drawing into, as per 1.xx, but the way
229they are accessed and constructed is a bit different.
230
231You no longer use {\bf GetDC} to access device contexts for panels, dialogs and canvases.
232Instead, you create a temporary device context, which means that any window or control can be drawn
233into. The sort of device context you create depends on where your code is called from. If
234painting within an {\bf OnPaint} handler, you create a wxPaintDC. If not within an {\bf OnPaint} handler,
235you use a wxClientDC or wxWindowDC. You can still parameterise your drawing code so that it
236doesn't have to worry about what sort of device context to create - it uses the DC it is passed
237from other parts of the program.
238
239You {\bf must } create a wxPaintDC if you define an OnPaint handler, even if you do not
240actually use this device context, or painting will not work correctly under Windows.
241
242If you used device context functions with wxPoint or wxIntPoint before, please note
243that wxPoint now contains integer members, and there is a new class wxRealPoint. wxIntPoint
244no longer exists.
245
246wxMetaFile and wxMetaFileDC have been renamed to wxMetafile and wxMetafileDC.
247
248\section{Miscellaneous}
249
250\subsection{Strings}
251
252wxString has replaced char* in the majority of cases. For passing strings into functions,
253this should not normally require you to change your code if the syntax is otherwise the
254same. This is because C++ will automatically convert a char* or const char* to a wxString by virtue
255of appropriate wxString constructors.
256
257However, when a wxString is returned from a function in wxWidgets 2.0 where a char* was
258returned in wxWidgets 1.xx, your application will need to be changed. Usually you can
259simplify your application's allocation and deallocation of memory for the returned string,
260and simply assign the result to a wxString object. For example, replace this:
261
262{\small
263\begin{verbatim}
264  char* s = wxFunctionThatReturnsString();
265  s = copystring(s); // Take a copy in case it is temporary
266  .... // Do something with it
267  delete[] s;
268\end{verbatim}
269}
270
271with this:
272
273{\small
274\begin{verbatim}
275  wxString s = wxFunctionThatReturnsString();
276  .... // Do something with it
277\end{verbatim}
278}
279
280To indicate an empty return value or a problem, a function may return either the
281empty string (``") or a null string. You can check for a null string with wxString::IsNull().
282
283\subsection{Use of const}
284
285The {\bf const} keyword is now used to denote constant functions that do not affect the
286object, and for function arguments to denote that the object passed cannot be changed.
287
288This should not affect your application except for where you are overriding virtual functions
289which now have a different signature. If functions are not being called which were previously,
290check whether there is a parameter mismatch (or function type mismatch) involving consts.
291
292Try to use the {\bf const} keyword in your own code where possible.
293
294\section{Backward compatibility}\label{portingcompat}
295
296Some wxWidgets 1.xx functionality has been left to ease the transition to 2.0. This functionality
297(usually) only works if you compile with WXWIN\_COMPATIBILITY set to 1 in setup.h.
298
299Mostly this defines old names to be the new names (e.g. wxRectangle is defined to be wxRect).
300
301\section{Quick reference}\label{portingquickreference}
302
303This section allows you to quickly find features that
304need to be converted.
305
306\subsection{Include files}
307
308Use the form:
309
310\begin{verbatim}
311#include <wx/wx.h>
312#include <wx/button.h>
313\end{verbatim}
314
315For precompiled header support, use this form:
316
317\begin{verbatim}
318// For compilers that support precompilation, includes "wx.h".
319#include <wx/wxprec.h>
320
321#ifdef __BORLANDC__
322    #pragma hdrstop
323#endif
324
325// Any files you want to include if not precompiling by including
326// the whole of <wx/wx.h>
327#ifndef WX_PRECOMP
328    #include <stdio.h>
329    #include <wx/setup.h>
330    #include <wx/bitmap.h>
331    #include <wx/brush.h>
332#endif
333
334// Any files you want to include regardless of precompiled headers
335#include <wx/toolbar.h>
336\end{verbatim}
337
338\subsection{IPC classes}
339
340These are now separated out into wxDDEServer/Client/Connection (Windows only) and wxTCPServer/Client/Connection
341(Windows and Unix). Take care to use wxString for your overridden function arguments, instead of char*, as per
342the documentation.
343
344\subsection{MDI style frames}
345
346MDI is now implemented as a family of separate classes, so you can't switch to MDI just by
347using a different frame style. Please see the documentation for the MDI frame classes, and the MDI
348sample may be helpful too.
349
350\subsection{OnActivate}
351
352Replace the arguments with one wxActivateEvent\& argument, make sure the function isn't virtual,
353and add an EVT\_ACTIVATE event table entry.
354
355\subsection{OnChar}
356
357This is now a non-virtual function, with the same wxKeyEvent\& argument as before.
358Add an EVT\_CHAR macro to the event table
359for your window, and the implementation of your function will need very few changes.
360
361\subsection{OnClose}
362
363The old virtual function OnClose is now obsolete.
364Add an OnCloseWindow event handler using an EVT\_CLOSE event table entry. For details
365about window destruction, see the Windows Deletion Overview in the manual. This is a subtle
366topic so please read it very carefully. Basically, OnCloseWindow is now responsible for
367destroying a window with Destroy(), but the default implementation (for example for wxDialog) may not
368destroy the window, so to be sure, always provide this event handler so it is obvious what's going on.
369
370\subsection{OnEvent}
371
372This is now a non-virtual function, with the same wxMouseEvent\& argument as before. However
373you may wish to rename it OnMouseEvent. Add an EVT\_MOUSE\_EVENTS macro to the event table
374for your window, and the implementation of your function will need very few changes.
375However, if you wish to intercept different events using different functions, you can
376specify specific events in your event table, such as EVT\_LEFT\_DOWN.
377
378Your OnEvent function is likely to have references to GetDC(), so make sure you create
379a wxClientDC instead. See \helpref{Device contexts}{portingdc}.
380
381If you are using a wxScrolledWindow (formerly wxCanvas), you should call
382PrepareDC(dc) to set the correct translation for the current scroll position.
383
384\subsection{OnMenuCommand}
385
386You need to replace this virtual function with a series of non-virtual functions, one for
387each case of your old switch statement. Each function takes a wxCommandEvent\& argument.
388Create an event table for your frame
389containing EVT\_MENU macros, and insert DECLARE\_EVENT\_TABLE() in your frame class, as
390per the samples.
391
392\subsection{OnPaint}
393
394This is now a non-virtual function, with a wxPaintEvent\& argument.
395Add an EVT\_PAINT macro to the event table
396for your window.
397
398Your function {\it must} create a wxPaintDC object, instead of using GetDC to
399obtain the device context.
400
401If you are using a wxScrolledWindow (formerly wxCanvas), you should call
402PrepareDC(dc) to set the correct translation for the current scroll position.
403
404\subsection{OnSize}
405
406Replace the arguments with one wxSizeEvent\& argument, make it non-virtual, and add to your
407event table using EVT\_SIZE.
408
409\subsection{wxApp definition}
410
411The definition of OnInit has changed. Return a bool value, not a wxFrame.
412
413Also, do {\it not} declare a global application object. Instead, use the macros
414DECLARE\_APP and IMPLEMENT\_APP as per the samples. Remove any occurrences of IMPLEMENT\_WXWIN\_MAIN:
415this is subsumed in IMPLEMENT\_APP.
416
417\subsection{wxButton}
418
419For bitmap buttons, use wxBitmapButton.
420
421\subsection{wxCanvas}
422
423Change the name to wxScrolledWindow.
424
425\subsection{wxDialogBox}
426
427Change the name to wxDialog, and for modal dialogs, use ShowModal instead of Show.
428
429\subsection{wxDialog::Show}
430
431If you used {\bf Show} to show a modal dialog or to override the standard
432modal dialog {\bf Show}, use {\bf ShowModal} instead.
433
434\wxheading{See also}
435
436\helpref{Dialogs and controls}{portingdialogscontrols}
437
438\subsection{wxForm}
439
440Sorry, this class is no longer available. Try using the wxPropertyListView or wxPropertyFormView class
441instead, or use .wxr files and validators.
442
443\subsection{wxPoint}
444
445The old wxPoint is called wxRealPoint, and wxPoint now uses integers.
446
447\subsection{wxRectangle}
448
449This is now called wxRect.
450
451\subsection{wxScrollBar}
452
453The function names have changed for this class: please refer to the documentation for wxScrollBar. Instead
454of setting properties individually, you will call SetScrollbar with several parameters.
455
456\subsection{wxText, wxMultiText, wxTextWindow}
457
458Change all these to wxTextCtrl. Add the window style wxTE\_MULTILINE if you
459wish to have a multi-line text control.
460
461\subsection{wxToolBar}
462
463This name is an alias for the most popular form of toolbar for your platform. There is now a family
464of toolbar classes, with for example wxToolBar95, wxToolBarMSW and wxToolBarSimple classes existing
465under Windows 95.
466
467Toolbar management is supported by frames, so calling wxFrame::CreateToolBar and adding tools is usually
468enough, and the SDI or MDI frame will manage the positioning for you. The client area of the frame is the space
469left over when the menu bar, toolbar and status bar have been taken into account.
470
471